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7 #define MODEL_GAMESETUP_H_ |
7 #define MODEL_GAMESETUP_H_ |
8 |
8 |
9 #include "cfg.h" |
9 #include "cfg.h" |
10 #include "weapon.h" |
10 #include "weapon.h" |
11 #include "map.h" |
11 #include "map.h" |
12 #include "team.h" |
12 #include "teamlist.h" |
13 |
13 |
14 typedef struct { |
14 typedef struct { |
15 char *script; |
15 char *script; |
16 flib_cfg *gamescheme; |
16 flib_cfg *gamescheme; |
17 flib_map *map; |
17 flib_map *map; |
18 int teamCount; |
18 flib_teamlist *teamlist; |
19 flib_team **teams; |
|
20 } flib_gamesetup; |
19 } flib_gamesetup; |
21 |
20 |
|
21 void flib_gamesetup_destroy(flib_gamesetup *gamesetup); |
|
22 |
22 #endif |
23 #endif |