51 with PHedgehog(Gear^.Hedgehog)^ do |
51 with PHedgehog(Gear^.Hedgehog)^ do |
52 begin |
52 begin |
53 Gear^.Message:= Gear^.Message and not gmSlot; |
53 Gear^.Message:= Gear^.Message and not gmSlot; |
54 ammoidx:= 0; |
54 ammoidx:= 0; |
55 if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0) or |
55 if ((Gear^.State and (gstAttacking or gstAttacked)) <> 0) or |
56 ((CurAmmoGear <> nil) and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_NeedTarget) <> 0) and (TargetPoint.X <> NoPointX)) or |
56 (TargetPoint.X <> NoPointX) or |
57 ((MultiShootAttacks > 0) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEndHint) = 0)) or |
57 ((MultiShootAttacks > 0) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEndHint) = 0)) or |
58 ((Gear^.State and gstHHDriven) = 0) then exit; |
58 ((Gear^.State and gstHHDriven) = 0) then exit; |
59 ChangeAmmo:= true; |
59 ChangeAmmo:= true; |
60 |
60 |
61 while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do inc(ammoidx); |
61 while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do inc(ammoidx); |
186 amGrenade: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtAmmo_Bomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, CurWeapon^.Timer); |
186 amGrenade: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtAmmo_Bomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, CurWeapon^.Timer); |
187 amMolotov: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
187 amMolotov: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
188 amClusterBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, CurWeapon^.Timer); |
188 amClusterBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, CurWeapon^.Timer); |
189 amGasBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, CurWeapon^.Timer); |
189 amGasBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, CurWeapon^.Timer); |
190 amBazooka: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
190 amBazooka: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtAmmo_Grenade, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
191 amBee: begin |
191 amBee: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtBee, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
192 FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtBee, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
|
193 CurAmmoGear:= FollowGear |
|
194 end; |
|
195 amShotgun: begin |
192 amShotgun: begin |
196 PlaySound(sndShotgunReload); |
193 PlaySound(sndShotgunReload); |
197 CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot, 0, xx * _0_5, yy * _0_5, 0); |
194 CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot, 0, xx * _0_5, yy * _0_5, 0); |
198 end; |
195 end; |
199 amPickHammer: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0); |
196 amPickHammer: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0); |
225 amParachute: begin |
222 amParachute: begin |
226 CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0); |
223 CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0); |
227 PlaySound(sndParachute) |
224 PlaySound(sndParachute) |
228 end; |
225 end; |
229 // we save CurWeapon^.Pos (in this case: cursor direction) by using it as (otherwise irrelevant) X value of the new gear. |
226 // we save CurWeapon^.Pos (in this case: cursor direction) by using it as (otherwise irrelevant) X value of the new gear. |
230 amAirAttack: CurAmmoGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0); |
227 amAirAttack: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0); |
231 amMineStrike: CurAmmoGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0); |
228 amMineStrike: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0); |
232 amBlowTorch: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0); |
229 amBlowTorch: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0); |
233 amGirder: CurAmmoGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0); |
230 amGirder: CurAmmoGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0); |
234 amTeleport: CurAmmoGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0); |
231 amTeleport: CurAmmoGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0); |
235 amSwitch: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0); |
232 amSwitch: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0); |
236 amMortar: begin |
233 amMortar: begin |
244 amKamikaze: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0); |
241 amKamikaze: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0); |
245 amCake: CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, xx, _0, 0); |
242 amCake: CurAmmoGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, xx, _0, 0); |
246 amSeduction: CurAmmoGear:= AddGear(hwRound(lx + xx * cHHRadius * 2), hwRound(ly + yy * cHHRadius * 2), gtSeduction, 0, xx * _0_4, yy * _0_4, 0); |
243 amSeduction: CurAmmoGear:= AddGear(hwRound(lx + xx * cHHRadius * 2), hwRound(ly + yy * cHHRadius * 2), gtSeduction, 0, xx * _0_4, yy * _0_4, 0); |
247 amWatermelon: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, CurWeapon^.Timer); |
244 amWatermelon: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, CurWeapon^.Timer); |
248 amHellishBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
245 amHellishBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
249 amNapalm: CurAmmoGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0); |
246 amNapalm: AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0); |
250 amDrill: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
247 amDrill: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0); |
251 amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun, 0, xx * _0_5, yy * _0_5, 0); |
248 amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun, 0, xx * _0_5, yy * _0_5, 0); |
252 amJetpack: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0); |
249 amJetpack: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0); |
253 amBirdy: begin |
250 amBirdy: begin |
254 PlaySound(sndWhistle); |
251 PlaySound(sndWhistle); |