equal
deleted
inserted
replaced
301 gmAllStoppable = gmLeft or gmRight or gmUp or gmDown or gmAttack or gmPrecise; |
301 gmAllStoppable = gmLeft or gmRight or gmUp or gmDown or gmAttack or gmPrecise; |
302 |
302 |
303 // ammo slots |
303 // ammo slots |
304 cMaxSlotIndex = 10; // maximum slot index (including hidden slot) (row in ammo menu) |
304 cMaxSlotIndex = 10; // maximum slot index (including hidden slot) (row in ammo menu) |
305 cHiddenSlotIndex = cMaxSlotIndex; // slot for hidden ammo types, not visible and has no key |
305 cHiddenSlotIndex = cMaxSlotIndex; // slot for hidden ammo types, not visible and has no key |
306 cMaxSlotAmmoIndex = 6; // maximum index for ammos per slot (column in ammo menu) |
306 cMaxSlotAmmoIndex = 5; // maximum index for ammos per slot (column in ammo menu) |
307 |
307 |
308 // AI hints to be set for any gear |
308 // AI hints to be set for any gear |
309 aihUsualProcessing = $00000000; // treat gear as usual |
309 aihUsualProcessing = $00000000; // treat gear as usual |
310 aihDoesntMatter = $00000001; // ignore gear in attack calculations and don't intentionally attack it |
310 aihDoesntMatter = $00000001; // ignore gear in attack calculations and don't intentionally attack it |
311 |
311 |