1 /* |
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2 * Hedgewars, a worms-like game |
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3 * Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 */ |
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18 |
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19 #ifndef NET_H |
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20 #define NET_H |
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21 |
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22 #include <QObject> |
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23 #include <QTcpSocket> |
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24 #include <QRegExp> |
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25 #include <QStringList> |
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26 #include <QTimer> |
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27 #include "team.h" |
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28 |
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29 #define MAGIC_CHAR "\x2f" |
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30 |
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31 struct netTeam |
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32 { |
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33 QString nick; |
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34 QStringList hhs; |
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35 }; |
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36 |
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37 class GameUIConfig; |
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38 |
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39 class HWNet : public QObject |
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40 { |
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41 Q_OBJECT |
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42 |
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43 public: |
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44 HWNet(GameUIConfig * config); |
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45 void Connect(const QString & hostName, quint16 port, const QString & nick); |
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46 void Disconnect(); |
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47 void JoinGame(const QString & game); |
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48 void AddTeam(const HWTeam & team); |
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49 void StartGame(); |
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50 |
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51 signals: |
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52 void Connected(); |
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53 void AddGame(const QString & chan); |
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54 void EnteredGame(); |
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55 void FromNet(const QByteArray & buf); |
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56 void ChangeInTeams(const QStringList & teams); |
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57 |
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58 public slots: |
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59 void SendNet(const QByteArray & buf); |
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60 |
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61 private: |
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62 enum NetState { |
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63 nsDisconnected = 0, |
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64 nsConnecting = 1, |
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65 nsConnected = 3, |
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66 nsJoining = 4, |
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67 nsJoined = 5, |
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68 nsStarting = 6, |
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69 nsGaming = 7, |
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70 nsQuitting = 8 |
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71 }; |
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72 |
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73 QTcpSocket NetSocket; |
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74 NetState state; |
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75 QRegExp * IRCmsg_cmd_text; |
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76 QRegExp * IRCmsg_number_param; |
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77 QRegExp * IRCmsg_who_cmd_target; |
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78 QRegExp * IRCmsg_who_cmd_target_text; |
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79 QRegExp * IRCmsg_who_cmd_text; |
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80 QString mynick; |
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81 QString opnick; |
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82 QString channel; |
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83 QString seed; |
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84 bool isOp; |
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85 quint32 opCount; |
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86 netTeam teams[5]; |
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87 quint8 teamsCount; |
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88 int playerscnt; |
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89 int configasks; |
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90 QByteArray NetBuffer; |
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91 QTimer * TimerFlusher; |
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92 GameUIConfig * config; |
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93 |
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94 void RawSendNet(const QString & buf); |
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95 void RawSendNet(const QByteArray & buf); |
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96 |
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97 void ParseLine(const QByteArray & line); |
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98 void msgcmd_textHandler(const QString & msg); |
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99 void msgnumber_paramHandler(const QString & msg); |
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100 void msgwho_cmd_targetHandler(const QString & msg); |
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101 void msgwho_cmd_textHandler(const QString & msg); |
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102 void msgwho_cmd_target_textHandler(const QString & msg); |
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103 |
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104 void hwp_opmsg(const QString & who, const QString & msg); |
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105 void hwp_chanmsg(const QString & who, const QString & msg); |
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106 void ConfigAsked(); |
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107 void NetTeamAdded(const QString & msg); |
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108 |
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109 void RunGame(); |
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110 |
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111 |
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112 private slots: |
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113 void ClientRead(); |
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114 void OnConnect(); |
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115 void OnDisconnect(); |
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116 void Perform(); |
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117 void displayError(QAbstractSocket::SocketError socketError); |
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118 void FlushNetBuf(); |
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119 }; |
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120 |
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121 #define SENDCFGSTRNET(a) {\ |
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122 QByteArray strmsg; \ |
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123 strmsg.append(a); \ |
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124 quint8 sz = strmsg.size(); \ |
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125 QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg; \ |
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126 QString _msg = MAGIC_CHAR MAGIC_CHAR + QString(enginemsg.toBase64()); \ |
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127 hwp_chanmsg(mynick, _msg); \ |
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128 RawSendNet(QString("PRIVMSG %1 :").arg(channel) + _msg); \ |
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129 } |
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130 |
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131 #define SENDCFGSTRLOC(a) {\ |
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132 QByteArray strmsg; \ |
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133 strmsg.append(QString(a).toUtf8()); \ |
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134 quint8 sz = strmsg.size(); \ |
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135 QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg; \ |
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136 emit FromNet(enginemsg); \ |
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137 } |
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138 |
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139 #endif |
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