equal
deleted
inserted
replaced
374 heroIsInBattle = false |
374 heroIsInBattle = false |
375 ongoingBattle = 0 |
375 ongoingBattle = 0 |
376 end |
376 end |
377 |
377 |
378 function heroAtCheckpoint2(gear) |
378 function heroAtCheckpoint2(gear) |
379 saveCheckPointLocal("2") |
379 if GetAmmoCount(hero.gear, amRope) > 0 or GetAmmoCount(hero.gear, amParachute) > 0 then |
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380 saveCheckPointLocal("2") |
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381 end |
380 secondBattle() |
382 secondBattle() |
381 end |
383 end |
382 |
384 |
383 function heroAtCheckpoint3(gear) |
385 function heroAtCheckpoint3(gear) |
384 saveCheckPointLocal("3") |
386 if GetAmmoCount(hero.gear, amRope) > 0 then |
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387 saveCheckPointLocal("3") |
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388 end |
385 secondBattle() |
389 secondBattle() |
386 end |
390 end |
387 |
391 |
388 function heroAtCheckpoint4(gear) |
392 function heroAtCheckpoint4(gear) |
389 saveCheckPointLocal("4") |
393 saveCheckPointLocal("4") |