94 (* gtHammerHit *) , amHammer |
94 (* gtHammerHit *) , amHammer |
95 (* gtResurrector *) , amResurrector |
95 (* gtResurrector *) , amResurrector |
96 (* gtPoisonCloud *) , amNothing |
96 (* gtPoisonCloud *) , amNothing |
97 (* gtSnowball *) , amSnowball |
97 (* gtSnowball *) , amSnowball |
98 (* gtFlake *) , amNothing |
98 (* gtFlake *) , amNothing |
99 (* gtStructure *) , amStructure // TODO - This will undoubtedly change once there is more than one structure |
99 //(* gtStructure *) , amStructure // TODO - This will undoubtedly change once there is more than one structure |
100 (* gtLandGun *) , amLandGun |
100 (* gtLandGun *) , amLandGun |
101 (* gtTardis *) , amTardis |
101 (* gtTardis *) , amTardis |
102 (* gtIceGun *) , amIceGun |
102 (* gtIceGun *) , amIceGun |
103 (* gtAddAmmo *) , amNothing |
103 (* gtAddAmmo *) , amNothing |
104 (* gtGenericFaller *) , amNothing |
104 (* gtGenericFaller *) , amNothing |
534 gtNapalmBomb: begin |
534 gtNapalmBomb: begin |
535 gear^.Timer:= 1000; |
535 gear^.Timer:= 1000; |
536 gear^.Radius:= 5; |
536 gear^.Radius:= 5; |
537 gear^.Density:= _1_5; |
537 gear^.Density:= _1_5; |
538 end; |
538 end; |
|
539 { |
539 gtStructure: begin |
540 gtStructure: begin |
540 gear^.Elasticity:= _0_55; |
541 gear^.Elasticity:= _0_55; |
541 gear^.Friction:= _0_995; |
542 gear^.Friction:= _0_995; |
542 gear^.Density:= _0_9; |
543 gear^.Density:= _0_9; |
543 gear^.Radius:= 13; |
544 gear^.Radius:= 13; |
544 gear^.Health:= 200; |
545 gear^.Health:= 200; |
545 gear^.Timer:= 0; |
546 gear^.Timer:= 0; |
546 gear^.Tag:= TotalRounds + 3; |
547 gear^.Tag:= TotalRounds + 3; |
547 gear^.Pos:= 1; |
548 gear^.Pos:= 1; |
548 end; |
549 end; |
|
550 } |
549 gtIceGun: gear^.Health:= 1000; |
551 gtIceGun: gear^.Health:= 1000; |
550 gtGenericFaller:begin |
552 gtGenericFaller:begin |
551 gear^.AdvBounce:= 1; |
553 gear^.AdvBounce:= 1; |
552 gear^.Radius:= 1; |
554 gear^.Radius:= 1; |
553 gear^.Elasticity:= _0_9; |
555 gear^.Elasticity:= _0_9; |