equal
deleted
inserted
replaced
503 SpeechText:= ''; // in case it has not been consumed |
503 SpeechText:= ''; // in case it has not been consumed |
504 |
504 |
505 if (GameFlags and gfLowGravity) = 0 then |
505 if (GameFlags and gfLowGravity) = 0 then |
506 begin |
506 begin |
507 cGravity:= cMaxWindSpeed * 2; |
507 cGravity:= cMaxWindSpeed * 2; |
508 cGravityf:= 0.00025 * 2 |
508 cGravityf:= 0.00025 * 2; |
|
509 cLowGravity:= false |
509 end; |
510 end; |
510 |
511 |
511 if (GameFlags and gfVampiric) = 0 then |
512 if (GameFlags and gfVampiric) = 0 then |
512 cVampiric:= false; |
513 cVampiric:= false; |
513 |
514 |
694 if p <> 0 then DeleteGear(Gear); |
695 if p <> 0 then DeleteGear(Gear); |
695 |
696 |
696 if (GameFlags and gfLowGravity) <> 0 then |
697 if (GameFlags and gfLowGravity) <> 0 then |
697 begin |
698 begin |
698 cGravity:= cMaxWindSpeed; |
699 cGravity:= cMaxWindSpeed; |
699 cGravityf:= 0.00025 |
700 cGravityf:= 0.00025; |
|
701 cLowGravity:= true |
700 end; |
702 end; |
701 |
703 |
702 if (GameFlags and gfVampiric) <> 0 then |
704 if (GameFlags and gfVampiric) <> 0 then |
703 cVampiric:= true; |
705 cVampiric:= true; |
704 |
706 |