ChangeLog.txt
changeset 10520 066a9aa50b75
parent 10516 e2aee295cb16
child 10523 00ac079fa51f
equal deleted inserted replaced
10518:dbbe2f6c0a96 10520:066a9aa50b75
    12  + Visual and gameplay changes to "sea" - world edges.
    12  + Visual and gameplay changes to "sea" - world edges.
    13  + New engine command: /togglechat will disable/enable chat display (does not affect chat history display)
    13  + New engine command: /togglechat will disable/enable chat display (does not affect chat history display)
    14  + Change to Racer: first weapon/utility available will be automatically selected on start
    14  + Change to Racer: first weapon/utility available will be automatically selected on start
    15  + Added some visual feedback to failed girder placement.
    15  + Added some visual feedback to failed girder placement.
    16  + Various performance tweaks, especially for very large maps.
    16  + Various performance tweaks, especially for very large maps.
    17  + Added custom Sudden Death music option for themes.
       
    18  + Allow switching through hogs in reverse order with PRECISE+HOGSWITCH (left shift + tab, by default)
    17  + Allow switching through hogs in reverse order with PRECISE+HOGSWITCH (left shift + tab, by default)
       
    18  + Added support for custom Sudden Death music to theme.cfg (e.g. sd-music=hell.ogg ).
    19  * Fixed drill rockets sometimes exploding on impact.
    19  * Fixed drill rockets sometimes exploding on impact.
    20  * Fixed trainings broken due to indestructable targets/crates.
    20  * Fixed trainings broken due to indestructable targets/crates.
    21  * Fixes and tweaks for low qualily rendering.
    21  * Fixes and tweaks for low qualily rendering.
    22  * Sinegun won't shoot through -solid- land anymore
    22  * Sinegun won't shoot through -solid- land anymore
    23  * Many bug fixes and tweaks.
    23  * Many bug fixes and tweaks.
    24 
    24 
    25 Frontend / Netgame:
    25 Frontend / Netgame:
    26  + High resolution previews!
    26  + High resolution previews!
    27  + Preview for dynamic maps generated by game style scripts (e.g. "ShoppaMap))!
    27  + Preview for dynamic maps generated by game style scripts (e.g. "ShoppaMap))!
    28  + Moved room status filter to top left to waste less space.
    28  + Moved room status filter to top left of rooms list.
    29 
    29 
    30 Lua API:
    30 Lua API:
    31  + More helpful syntax error messages.
    31  + More helpful syntax error messages.
    32  + New hooks: onParameters(), onPreviewInit().
    32  + New hooks: onParameters(), onPreviewInit().
    33  + New functions:
    33  + New functions: