1 use std::{ |
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2 iter, collections::HashMap |
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3 }; |
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4 use crate::server::{ |
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5 coretypes::{ |
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6 ClientId, RoomId, TeamInfo, GameCfg, GameCfg::*, Voting, |
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7 MAX_HEDGEHOGS_PER_TEAM |
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8 }, |
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9 client::{HWClient} |
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10 }; |
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11 use bitflags::*; |
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12 use serde::{Serialize, Deserialize}; |
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13 use serde_derive::{Serialize, Deserialize}; |
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14 use serde_yaml; |
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15 |
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16 const MAX_TEAMS_IN_ROOM: u8 = 8; |
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17 const MAX_HEDGEHOGS_IN_ROOM: u8 = |
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18 MAX_HEDGEHOGS_PER_TEAM * MAX_HEDGEHOGS_PER_TEAM; |
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19 |
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20 #[derive(Clone, Serialize, Deserialize)] |
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21 struct Ammo { |
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22 name: String, |
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23 settings: Option<String> |
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24 } |
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25 |
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26 #[derive(Clone, Serialize, Deserialize)] |
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27 struct Scheme { |
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28 name: String, |
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29 settings: Vec<String> |
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30 } |
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31 |
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32 #[derive(Clone, Serialize, Deserialize)] |
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33 struct RoomConfig { |
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34 feature_size: u32, |
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35 map_type: String, |
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36 map_generator: u32, |
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37 maze_size: u32, |
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38 seed: String, |
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39 template: u32, |
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40 |
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41 ammo: Ammo, |
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42 scheme: Scheme, |
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43 script: String, |
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44 theme: String, |
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45 drawn_map: Option<String> |
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46 } |
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47 |
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48 impl RoomConfig { |
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49 fn new() -> RoomConfig { |
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50 RoomConfig { |
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51 feature_size: 12, |
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52 map_type: "+rnd+".to_string(), |
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53 map_generator: 0, |
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54 maze_size: 0, |
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55 seed: "seed".to_string(), |
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56 template: 0, |
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57 |
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58 ammo: Ammo {name: "Default".to_string(), settings: None }, |
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59 scheme: Scheme {name: "Default".to_string(), settings: Vec::new() }, |
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60 script: "Normal".to_string(), |
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61 theme: "\u{1f994}".to_string(), |
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62 drawn_map: None |
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63 } |
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64 } |
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65 } |
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66 |
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67 fn client_teams_impl(teams: &[(ClientId, TeamInfo)], client_id: ClientId) |
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68 -> impl Iterator<Item = &TeamInfo> + Clone |
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69 { |
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70 teams.iter().filter(move |(id, _)| *id == client_id).map(|(_, t)| t) |
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71 } |
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72 |
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73 fn map_config_from(c: &RoomConfig) -> Vec<String> { |
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74 vec![c.feature_size.to_string(), c.map_type.to_string(), |
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75 c.map_generator.to_string(), c.maze_size.to_string(), |
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76 c.seed.to_string(), c.template.to_string()] |
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77 } |
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78 |
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79 fn game_config_from(c: &RoomConfig) -> Vec<GameCfg> { |
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80 use crate::server::coretypes::GameCfg::*; |
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81 let mut v = vec![ |
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82 Ammo(c.ammo.name.to_string(), c.ammo.settings.clone()), |
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83 Scheme(c.scheme.name.to_string(), c.scheme.settings.clone()), |
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84 Script(c.script.to_string()), |
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85 Theme(c.theme.to_string())]; |
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86 if let Some(ref m) = c.drawn_map { |
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87 v.push(DrawnMap(m.to_string())) |
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88 } |
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89 v |
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90 } |
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91 |
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92 pub struct GameInfo { |
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93 pub teams_in_game: u8, |
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94 pub teams_at_start: Vec<(ClientId, TeamInfo)>, |
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95 pub left_teams: Vec<String>, |
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96 pub msg_log: Vec<String>, |
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97 pub sync_msg: Option<String>, |
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98 pub is_paused: bool, |
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99 config: RoomConfig |
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100 } |
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101 |
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102 impl GameInfo { |
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103 fn new(teams: Vec<(ClientId, TeamInfo)>, config: RoomConfig) -> GameInfo { |
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104 GameInfo { |
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105 left_teams: Vec::new(), |
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106 msg_log: Vec::new(), |
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107 sync_msg: None, |
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108 is_paused: false, |
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109 teams_in_game: teams.len() as u8, |
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110 teams_at_start: teams, |
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111 config |
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112 } |
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113 } |
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114 |
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115 pub fn client_teams(&self, client_id: ClientId) -> impl Iterator<Item = &TeamInfo> + Clone { |
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116 client_teams_impl(&self.teams_at_start, client_id) |
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117 } |
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118 } |
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119 |
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120 #[derive(Serialize, Deserialize)] |
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121 pub struct RoomSave { |
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122 pub location: String, |
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123 config: RoomConfig |
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124 } |
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125 |
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126 bitflags!{ |
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127 pub struct RoomFlags: u8 { |
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128 const FIXED = 0b0000_0001; |
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129 const RESTRICTED_JOIN = 0b0000_0010; |
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130 const RESTRICTED_TEAM_ADD = 0b0000_0100; |
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131 const RESTRICTED_UNREGISTERED_PLAYERS = 0b0000_1000; |
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132 } |
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133 } |
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134 |
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135 pub struct HWRoom { |
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136 pub id: RoomId, |
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137 pub master_id: Option<ClientId>, |
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138 pub name: String, |
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139 pub password: Option<String>, |
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140 pub greeting: String, |
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141 pub protocol_number: u16, |
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142 pub flags: RoomFlags, |
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143 |
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144 pub players_number: u8, |
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145 pub default_hedgehog_number: u8, |
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146 pub team_limit: u8, |
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147 pub ready_players_number: u8, |
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148 pub teams: Vec<(ClientId, TeamInfo)>, |
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149 config: RoomConfig, |
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150 pub voting: Option<Voting>, |
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151 pub saves: HashMap<String, RoomSave>, |
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152 pub game_info: Option<GameInfo> |
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153 } |
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154 |
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155 impl HWRoom { |
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156 pub fn new(id: RoomId) -> HWRoom { |
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157 HWRoom { |
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158 id, |
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159 master_id: None, |
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160 name: String::new(), |
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161 password: None, |
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162 greeting: "".to_string(), |
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163 flags: RoomFlags::empty(), |
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164 protocol_number: 0, |
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165 players_number: 0, |
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166 default_hedgehog_number: 4, |
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167 team_limit: MAX_TEAMS_IN_ROOM, |
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168 ready_players_number: 0, |
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169 teams: Vec::new(), |
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170 config: RoomConfig::new(), |
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171 voting: None, |
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172 saves: HashMap::new(), |
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173 game_info: None |
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174 } |
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175 } |
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176 |
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177 pub fn hedgehogs_number(&self) -> u8 { |
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178 self.teams.iter().map(|(_, t)| t.hedgehogs_number).sum() |
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179 } |
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180 |
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181 pub fn addable_hedgehogs(&self) -> u8 { |
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182 MAX_HEDGEHOGS_IN_ROOM - self.hedgehogs_number() |
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183 } |
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184 |
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185 pub fn add_team(&mut self, owner_id: ClientId, mut team: TeamInfo, preserve_color: bool) -> &TeamInfo { |
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186 if !preserve_color { |
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187 team.color = iter::repeat(()).enumerate() |
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188 .map(|(i, _)| i as u8).take(u8::max_value() as usize + 1) |
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189 .find(|i| self.teams.iter().all(|(_, t)| t.color != *i)) |
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190 .unwrap_or(0u8) |
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191 }; |
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192 team.hedgehogs_number = if self.teams.is_empty() { |
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193 self.default_hedgehog_number |
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194 } else { |
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195 self.teams[0].1.hedgehogs_number.min(self.addable_hedgehogs()) |
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196 }; |
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197 self.teams.push((owner_id, team)); |
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198 &self.teams.last().unwrap().1 |
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199 } |
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200 |
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201 pub fn remove_team(&mut self, name: &str) { |
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202 if let Some(index) = self.teams.iter().position(|(_, t)| t.name == name) { |
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203 self.teams.remove(index); |
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204 } |
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205 } |
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206 |
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207 pub fn set_hedgehogs_number(&mut self, n: u8) -> Vec<String> { |
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208 let mut names = Vec::new(); |
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209 let teams = match self.game_info { |
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210 Some(ref mut info) => &mut info.teams_at_start, |
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211 None => &mut self.teams |
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212 }; |
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213 |
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214 if teams.len() as u8 * n <= MAX_HEDGEHOGS_IN_ROOM { |
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215 for (_, team) in teams.iter_mut() { |
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216 team.hedgehogs_number = n; |
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217 names.push(team.name.clone()) |
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218 }; |
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219 self.default_hedgehog_number = n; |
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220 } |
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221 names |
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222 } |
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223 |
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224 pub fn find_team_and_owner_mut<F>(&mut self, f: F) -> Option<(ClientId, &mut TeamInfo)> |
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225 where F: Fn(&TeamInfo) -> bool { |
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226 self.teams.iter_mut().find(|(_, t)| f(t)).map(|(id, t)| (*id, t)) |
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227 } |
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228 |
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229 pub fn find_team<F>(&self, f: F) -> Option<&TeamInfo> |
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230 where F: Fn(&TeamInfo) -> bool { |
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231 self.teams.iter().find_map(|(_, t)| Some(t).filter(|t| f(&t))) |
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232 } |
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233 |
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234 pub fn client_teams(&self, client_id: ClientId) -> impl Iterator<Item = &TeamInfo> { |
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235 client_teams_impl(&self.teams, client_id) |
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236 } |
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237 |
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238 pub fn client_team_indices(&self, client_id: ClientId) -> Vec<u8> { |
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239 self.teams.iter().enumerate() |
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240 .filter(move |(_, (id, _))| *id == client_id) |
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241 .map(|(i, _)| i as u8).collect() |
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242 } |
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243 |
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244 pub fn find_team_owner(&self, team_name: &str) -> Option<(ClientId, &str)> { |
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245 self.teams.iter().find(|(_, t)| t.name == team_name) |
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246 .map(|(id, t)| (*id, &t.name[..])) |
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247 } |
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248 |
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249 pub fn find_team_color(&self, owner_id: ClientId) -> Option<u8> { |
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250 self.client_teams(owner_id).nth(0).map(|t| t.color) |
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251 } |
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252 |
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253 pub fn has_multiple_clans(&self) -> bool { |
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254 self.teams.iter().min_by_key(|(_, t)| t.color) != |
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255 self.teams.iter().max_by_key(|(_, t)| t.color) |
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256 } |
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257 |
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258 pub fn set_config(&mut self, cfg: GameCfg) { |
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259 let c = &mut self.config; |
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260 match cfg { |
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261 FeatureSize(s) => c.feature_size = s, |
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262 MapType(t) => c.map_type = t, |
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263 MapGenerator(g) => c.map_generator = g, |
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264 MazeSize(s) => c.maze_size = s, |
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265 Seed(s) => c.seed = s, |
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266 Template(t) => c.template = t, |
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267 |
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268 Ammo(n, s) => c.ammo = Ammo {name: n, settings: s}, |
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269 Scheme(n, s) => c.scheme = Scheme {name: n, settings: s}, |
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270 Script(s) => c.script = s, |
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271 Theme(t) => c.theme = t, |
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272 DrawnMap(m) => c.drawn_map = Some(m) |
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273 }; |
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274 } |
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275 |
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276 pub fn start_round(&mut self) { |
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277 if self.game_info.is_none() { |
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278 self.game_info = Some(GameInfo::new( |
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279 self.teams.clone(), self.config.clone())); |
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280 } |
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281 } |
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282 |
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283 pub fn is_fixed(&self) -> bool { |
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284 self.flags.contains(RoomFlags::FIXED) |
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285 } |
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286 pub fn is_join_restricted(&self) -> bool { |
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287 self.flags.contains(RoomFlags::RESTRICTED_JOIN) |
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288 } |
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289 pub fn is_team_add_restricted(&self) -> bool { |
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290 self.flags.contains(RoomFlags::RESTRICTED_TEAM_ADD) |
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291 } |
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292 pub fn are_unregistered_players_restricted(&self) -> bool { |
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293 self.flags.contains(RoomFlags::RESTRICTED_UNREGISTERED_PLAYERS) |
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294 } |
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295 |
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296 pub fn set_is_fixed(&mut self, value: bool) { |
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297 self.flags.set(RoomFlags::FIXED, value) |
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298 } |
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299 pub fn set_join_restriction(&mut self, value: bool) { |
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300 self.flags.set(RoomFlags::RESTRICTED_JOIN, value) |
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301 } |
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302 pub fn set_team_add_restriction(&mut self, value: bool) { |
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303 self.flags.set(RoomFlags::RESTRICTED_TEAM_ADD, value) |
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304 } |
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305 pub fn set_unregistered_players_restriction(&mut self, value: bool) { |
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306 self.flags.set(RoomFlags::RESTRICTED_UNREGISTERED_PLAYERS, value) |
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307 } |
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308 |
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309 fn flags_string(&self) -> String { |
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310 let mut result = "-".to_string(); |
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311 if self.game_info.is_some() { result += "g" } |
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312 if self.password.is_some() { result += "p" } |
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313 if self.is_join_restricted() { result += "j" } |
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314 if self.are_unregistered_players_restricted() { |
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315 result += "r" |
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316 } |
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317 result |
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318 } |
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319 |
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320 pub fn info(&self, master: Option<&HWClient>) -> Vec<String> { |
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321 let c = &self.config; |
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322 vec![ |
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323 self.flags_string(), |
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324 self.name.clone(), |
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325 self.players_number.to_string(), |
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326 self.teams.len().to_string(), |
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327 master.map_or("[]", |c| &c.nick).to_string(), |
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328 c.map_type.to_string(), |
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329 c.script.to_string(), |
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330 c.scheme.name.to_string(), |
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331 c.ammo.name.to_string() |
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332 ] |
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333 } |
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334 |
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335 pub fn map_config(&self) -> Vec<String> { |
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336 match self.game_info { |
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337 Some(ref info) => map_config_from(&info.config), |
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338 None => map_config_from(&self.config) |
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339 } |
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340 } |
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341 |
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342 pub fn game_config(&self) -> Vec<GameCfg> { |
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343 match self.game_info { |
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344 Some(ref info) => game_config_from(&info.config), |
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345 None => game_config_from(&self.config) |
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346 } |
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347 } |
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348 |
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349 pub fn save_config(&mut self, name: String, location: String) { |
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350 self.saves.insert(name, RoomSave { location, config: self.config.clone() }); |
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351 } |
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352 |
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353 pub fn load_config(&mut self, name: &str) -> Option<&str> { |
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354 if let Some(save) = self.saves.get(name) { |
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355 self.config = save.config.clone(); |
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356 Some(&save.location[..]) |
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357 } else { |
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358 None |
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359 } |
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360 } |
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361 |
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362 pub fn delete_config(&mut self, name: &str) -> bool { |
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363 self.saves.remove(name).is_some() |
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364 } |
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365 |
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366 pub fn get_saves(&self) -> Result<String, serde_yaml::Error> { |
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367 serde_yaml::to_string(&(&self.greeting, &self.saves)) |
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368 } |
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369 |
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370 pub fn set_saves(&mut self, text: &str) -> Result<(), serde_yaml::Error> { |
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371 serde_yaml::from_str::<(String, HashMap<String, RoomSave>)>(text).map(|(greeting, saves)| { |
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372 self.greeting = greeting; |
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373 self.saves = saves; |
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374 }) |
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375 } |
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376 |
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377 pub fn team_info(owner: &HWClient, team: &TeamInfo) -> Vec<String> { |
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378 let mut info = vec![ |
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379 team.name.clone(), |
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380 team.grave.clone(), |
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381 team.fort.clone(), |
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382 team.voice_pack.clone(), |
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383 team.flag.clone(), |
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384 owner.nick.clone(), |
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385 team.difficulty.to_string()]; |
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386 let hogs = team.hedgehogs.iter().flat_map(|h| |
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387 iter::once(h.name.clone()).chain(iter::once(h.hat.clone()))); |
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388 info.extend(hogs); |
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389 info |
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390 } |
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391 } |
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