|
1 -- Hedgewars SniperRifle Training |
|
2 -- Scripting Example |
|
3 |
|
4 -- Lines such as this one are comments - they are ignored |
|
5 -- by the game, no matter what kind of text is in there. |
|
6 -- It's also possible to place a comment after some real |
|
7 -- instruction as you see below. In short, everything |
|
8 -- following "--" is ignored. |
|
9 |
|
10 --------------------------------------------------------------- |
|
11 -- At first we put all text we'd like to use in some arrays. |
|
12 -- This way we're able to localize the text to be shown without |
|
13 -- modifying other files. |
|
14 -- The language to be used is stored in the global variable |
|
15 -- 'L' that is set by the game (string). |
|
16 -- Text may then be accessed using "arrayname[L]". |
|
17 |
|
18 local caption = { |
|
19 ["en"] = "Sniper Training", |
|
20 ["de"] = "Scharfschützen-Training" |
|
21 -- To add other languages, just add lines similar to the |
|
22 -- existing ones - don't forget the trailing ","! |
|
23 } |
|
24 |
|
25 local subcaption = { |
|
26 ["en"] = "Aiming Practice", |
|
27 ["de"] = "Zielübung", |
|
28 ["es"] = "Practica tu puntería", |
|
29 ["pl"] = "Potrenuj celność", |
|
30 ["pt_PT"] = "Pratica a tua pontaria" |
|
31 } |
|
32 |
|
33 local goal = { |
|
34 ["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.", |
|
35 ["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.", |
|
36 ["es"] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.", |
|
37 ["pl"] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.", |
|
38 ["pt_PT"] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão." |
|
39 } |
|
40 |
|
41 local timeout = { |
|
42 ["en"] = "Oh no! Time's up! Just try again.", |
|
43 ["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal.", |
|
44 ["es"] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?", |
|
45 ["pl"] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.", |
|
46 ["pt_PT"] = "Oh não! Acabou o tempo! Tenta novamente." |
|
47 } |
|
48 |
|
49 local success = { |
|
50 ["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.", |
|
51 ["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.", |
|
52 ["es"] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.", |
|
53 ["pl"] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.", |
|
54 ["pt_PT"] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite." |
|
55 } |
|
56 |
|
57 local teamname = { |
|
58 ["en"] = "Sniperz", |
|
59 ["de"] = "Heckenschützen" |
|
60 } |
|
61 |
|
62 local hogname = { |
|
63 ["en"] = "Hunter", |
|
64 ["de"] = "Jäger", |
|
65 ["es"] = "Cazador", |
|
66 ["pl"] = "Strzelec", |
|
67 ["pt_PT"] = "Comando" |
|
68 } |
|
69 |
|
70 -- To handle missing texts we define a small wrapper function that |
|
71 -- we'll use to retrieve text. |
|
72 local function loc(text) |
|
73 if text == nil then return "**missing**" |
|
74 elseif text[L] == nil then return text["en"] |
|
75 else return text[L] |
|
76 end |
|
77 end |
|
78 |
|
79 --------------------------------------------------------------- |
|
80 |
|
81 -- This variable will hold the number of destroyed targets. |
|
82 local score = 0 |
|
83 -- This variable represents the number of targets to destroy. |
|
84 local score_goal = 31 |
|
85 -- This variable controls how many milliseconds/ticks we'd |
|
86 -- like to wait before we end the round once all targets |
|
87 -- have been destroyed. |
|
88 local end_timer = 5000 -- 5000 ms = 5 s |
|
89 -- This variable is set to true if the game is lost (i.e. |
|
90 -- time runs out). |
|
91 local game_lost = false |
|
92 -- This variable will point to the hog's gear |
|
93 local player = nil |
|
94 -- This variable will grab the time left at the end of the round |
|
95 local time_goal = 0 |
|
96 |
|
97 local target = nil |
|
98 |
|
99 local last_hit_time = 0 |
|
100 -- This is a custom function to make it easier to |
|
101 -- spawn more targets with just one line of code |
|
102 -- You may define as many custom functions as you |
|
103 -- like. |
|
104 function spawnTarget(x, y) |
|
105 -- add a new target gear |
|
106 target = AddGear(x, y, gtTarget, 0, 0, 0, 0) |
|
107 -- have the camera move to the target so the player knows where it is |
|
108 FollowGear(target) |
|
109 end |
|
110 |
|
111 function blowUp(x, y) |
|
112 -- adds some TNT |
|
113 gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0) |
|
114 end |
|
115 |
|
116 -- This function is called before the game loads its |
|
117 -- resources. |
|
118 -- It's one of the predefined function names that will |
|
119 -- be called by the game. They give you entry points |
|
120 -- where you're able to call your own code using either |
|
121 -- provided instructions or custom functions. |
|
122 function onGameInit() |
|
123 -- At first we have to overwrite/set some global variables |
|
124 -- that define the map, the game has to load, as well as |
|
125 -- other things such as the game rules to use, etc. |
|
126 -- Things we don't modify here will use their default values. |
|
127 |
|
128 -- The base number for the random number generator |
|
129 Seed = 0 |
|
130 -- Game settings and rules |
|
131 GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery |
|
132 -- The time the player has to move each round (in ms) |
|
133 TurnTime = 150000 |
|
134 -- The frequency of crate drops |
|
135 CaseFreq = 0 |
|
136 -- The number of mines being placed |
|
137 LandAdds = 0 |
|
138 -- The number of explosives being placed |
|
139 Explosives = 0 |
|
140 -- The delay between each round |
|
141 Delay = 0 |
|
142 -- The map to be played |
|
143 Map = "Ropes" |
|
144 -- The theme to be used |
|
145 Theme = "City" |
|
146 |
|
147 -- Create the player team |
|
148 AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default") |
|
149 -- And add a hog to it |
|
150 player = AddHog(loc(hogname), 0, 1, "Sniper") |
|
151 SetGearPosition(player, 602, 1465); |
|
152 end |
|
153 |
|
154 -- This function is called when the round starts |
|
155 -- it spawns the first target that has to be destroyed. |
|
156 -- In addition it shows the scenario goal(s). |
|
157 function onGameStart() |
|
158 -- Spawn the first target. |
|
159 spawnTarget(860,1020) |
|
160 |
|
161 -- Show some nice mission goals. |
|
162 -- Parameters are: caption, sub caption, description, |
|
163 -- extra text, icon and time to show. |
|
164 -- A negative icon parameter (-n) represents the n-th weapon icon |
|
165 -- A positive icon paramter (n) represents the (n+1)-th mission icon |
|
166 -- A timeframe of 0 is replaced with the default time to show. |
|
167 ShowMission(loc(caption), loc(subcaption), loc(goal), -amSniperRifle, 0); |
|
168 end |
|
169 |
|
170 -- This function is called every game tick. |
|
171 -- Note that there are 1000 ticks within one second. |
|
172 -- You shouldn't try to calculate too complicated |
|
173 -- code here as this might slow down your game. |
|
174 function onGameTick() |
|
175 if game_lost then |
|
176 return |
|
177 end |
|
178 -- after a target is destroyed, show hog, then target |
|
179 if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then |
|
180 -- move camera to the target |
|
181 FollowGear(target) |
|
182 elseif TurnTimeLeft + 300 < last_hit_time then |
|
183 -- move camera to the hog |
|
184 FollowGear(player) |
|
185 end |
|
186 -- If time's up, set the game to be lost. |
|
187 -- We actually check the time to be "1 ms" as it |
|
188 -- will be at "0 ms" right at the start of the game. |
|
189 if TurnTimeLeft == 1 and score < score_goal then |
|
190 game_lost = true |
|
191 -- ... and show a short message. |
|
192 ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0); |
|
193 -- How about killing our poor hog due to his poor performance? |
|
194 SetHealth(player, 0); |
|
195 TurnTimeLeft = 0 |
|
196 -- Just to be sure set the goal time to 1 ms |
|
197 time_goal = 1 |
|
198 end |
|
199 -- If the goal is reached or we've lost ... |
|
200 if score == score_goal or game_lost then |
|
201 -- ... check to see if the time we'd like to |
|
202 -- wait has passed and then ... |
|
203 if end_timer == 0 then |
|
204 -- ... end the game ... |
|
205 EndGame() |
|
206 else |
|
207 -- ... or just lower the timer by 1. |
|
208 end_timer = end_timer - 1 |
|
209 -- Reset the time left to stop the timer |
|
210 TurnTimeLeft = time_goal |
|
211 end |
|
212 end |
|
213 end |
|
214 |
|
215 -- This function is called when the game is initialized |
|
216 -- to request the available ammo and probabilities |
|
217 function onAmmoStoreInit() |
|
218 -- add an unlimited supply of shotgun ammo |
|
219 SetAmmo(amSniperRifle, 9, 0, 0) |
|
220 end |
|
221 |
|
222 -- This function is called when a new gear is added. |
|
223 -- We don't need it for this training, so we can |
|
224 -- keep it empty. |
|
225 function onGearAdd(gear) |
|
226 end |
|
227 |
|
228 -- This function is called before a gear is destroyed. |
|
229 -- We use it to count the number of targets destroyed. |
|
230 function onGearDelete(gear) |
|
231 |
|
232 if GetGearType(gear) == gtCase then |
|
233 game_lost = true |
|
234 return |
|
235 end |
|
236 |
|
237 if (GetGearType(gear) == gtTarget) then |
|
238 -- remember when the target was hit for adjusting the camera |
|
239 last_hit_time = TurnTimeLeft |
|
240 -- Add one point to our score/counter |
|
241 score = score + 1 |
|
242 -- If we haven't reached the goal ... |
|
243 if score < score_goal then |
|
244 -- ... spawn another target. |
|
245 if score == 1 then |
|
246 spawnTarget(1520,1350) |
|
247 elseif score == 2 then |
|
248 spawnTarget(1730,1040) |
|
249 elseif score == 3 then |
|
250 spawnTarget(2080,780) |
|
251 elseif score == 4 then |
|
252 blowUp(1730,1226) |
|
253 blowUp(1440,1595) |
|
254 blowUp(1527,1575) |
|
255 blowUp(1614,1595) |
|
256 blowUp(1420,1675) |
|
257 blowUp(1527,1675) |
|
258 blowUp(1634,1675) |
|
259 blowUp(1440,1755) |
|
260 blowUp(1527,1775) |
|
261 blowUp(1614,1755) |
|
262 spawnTarget(1527,1667) |
|
263 elseif score == 5 then |
|
264 spawnTarget(1527,1667) |
|
265 elseif score == 6 then |
|
266 spawnTarget(2175,1300) |
|
267 elseif score == 7 then |
|
268 spawnTarget(2250,940) |
|
269 elseif score == 8 then |
|
270 spawnTarget(2665,1540) |
|
271 elseif score == 9 then |
|
272 spawnTarget(3040,1160) |
|
273 elseif score == 10 then |
|
274 spawnTarget(2930,1500) |
|
275 elseif score == 11 then |
|
276 spawnTarget(700,720) |
|
277 elseif score == 12 then |
|
278 blowUp(914,1222) |
|
279 blowUp(1050,1222) |
|
280 blowUp(1160,1008) |
|
281 blowUp(1160,1093) |
|
282 blowUp(1160,1188) |
|
283 blowUp(375,911) |
|
284 blowUp(510,911) |
|
285 blowUp(640,911) |
|
286 blowUp(780,911) |
|
287 blowUp(920,911) |
|
288 blowUp(1060,913) |
|
289 blowUp(1198,913) |
|
290 spawnTarget(1200,730) |
|
291 elseif score == 13 then |
|
292 spawnTarget(1200,830) |
|
293 elseif score == 14 then |
|
294 spawnTarget(1430,450) |
|
295 elseif score == 15 then |
|
296 spawnTarget(796,240) |
|
297 elseif score == 16 then |
|
298 spawnTarget(300,10) |
|
299 elseif score == 17 then |
|
300 spawnTarget(2080,820) |
|
301 elseif score == 18 then |
|
302 blowUp(2110,920) |
|
303 blowUp(2210,920) |
|
304 blowUp(2200,305) |
|
305 blowUp(2300,305) |
|
306 blowUp(2300,400) |
|
307 blowUp(2300,500) |
|
308 blowUp(2300,600) |
|
309 blowUp(2300,700) |
|
310 blowUp(2300,800) |
|
311 blowUp(2300,900) |
|
312 blowUp(2401,305) |
|
313 blowUp(2532,305) |
|
314 blowUp(2663,305) |
|
315 spawnTarget(2300,760) |
|
316 elseif score == 19 then |
|
317 spawnTarget(2300,760) |
|
318 elseif score == 20 then |
|
319 spawnTarget(2738,190) |
|
320 elseif score == 21 then |
|
321 spawnTarget(2590,-100) |
|
322 elseif score == 22 then |
|
323 blowUp(2790,305) |
|
324 blowUp(2930,305) |
|
325 blowUp(3060,305) |
|
326 blowUp(3190,305) |
|
327 blowUp(3310,305) |
|
328 blowUp(3393,613) |
|
329 blowUp(2805,370) |
|
330 blowUp(2805,500) |
|
331 blowUp(2805,630) |
|
332 blowUp(2805,760) |
|
333 blowUp(2805,890) |
|
334 blowUp(2700,890) |
|
335 blowUp(3258,370) |
|
336 blowUp(3258,475) |
|
337 blowUp(3264,575) |
|
338 spawnTarget(3230,240) |
|
339 elseif score == 23 then |
|
340 spawnTarget(3230,290) |
|
341 elseif score == 24 then |
|
342 spawnTarget(3670,250) |
|
343 elseif score == 25 then |
|
344 spawnTarget(2620,-100) |
|
345 elseif score == 26 then |
|
346 spawnTarget(2870,300) |
|
347 elseif score == 27 then |
|
348 spawnTarget(3850,900) |
|
349 elseif score == 28 then |
|
350 spawnTarget(3780,300) |
|
351 elseif score == 29 then |
|
352 spawnTarget(3670,0) |
|
353 elseif score == 30 then |
|
354 spawnTarget(3480,1200) |
|
355 end |
|
356 else |
|
357 if not game_lost then |
|
358 -- Otherwise show that the goal was accomplished |
|
359 ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0); |
|
360 -- Also let the hogs shout "victory!" |
|
361 PlaySound(sndVictory) |
|
362 -- Save the time left so we may keep it. |
|
363 time_goal = TurnTimeLeft |
|
364 end |
|
365 end |
|
366 end |
|
367 end |