106 end |
106 end |
107 SaveCampaignVar("HeroHealth", heroHealth) |
107 SaveCampaignVar("HeroHealth", heroHealth) |
108 end |
108 end |
109 |
109 |
110 -- Hog Solo |
110 -- Hog Solo |
111 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
111 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "hedgewars") |
112 hero.gear = AddHog(hero.name, 0, heroHealth, "war_desertgrenadier1") |
112 hero.gear = AddHog(hero.name, 0, heroHealth, "war_desertgrenadier1") |
113 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
113 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
114 HogTurnLeft(hero.gear, true) |
114 HogTurnLeft(hero.gear, true) |
115 -- Ally |
115 -- Ally |
116 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
116 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_face") |
117 ally.gear = AddHog(ally.name, 0, 100, "war_airwarden02") |
117 ally.gear = AddHog(ally.name, 0, 100, "war_airwarden02") |
118 AnimSetGearPosition(ally.gear, ally.x, ally.y) |
118 AnimSetGearPosition(ally.gear, ally.x, ally.y) |
119 -- Frozen Bandits |
119 -- Frozen Bandits |
120 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
120 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_pirate") |
121 bandit1.gear = AddHog(bandit1.name, 1, 120, "Santa") |
121 bandit1.gear = AddHog(bandit1.name, 1, 120, "Santa") |
122 AnimSetGearPosition(bandit1.gear, bandit1.x, bandit1.y) |
122 AnimSetGearPosition(bandit1.gear, bandit1.x, bandit1.y) |
123 HogTurnLeft(bandit1.gear, true) |
123 HogTurnLeft(bandit1.gear, true) |
124 bandit2.gear = AddHog(bandit2.name, 1, 100, "ushanka") |
124 bandit2.gear = AddHog(bandit2.name, 1, 100, "ushanka") |
125 AnimSetGearPosition(bandit2.gear, bandit2.x, bandit2.y) |
125 AnimSetGearPosition(bandit2.gear, bandit2.x, bandit2.y) |