483 AddAmmo(leader, amTeleport, 100) |
483 AddAmmo(leader, amTeleport, 100) |
484 end |
484 end |
485 end |
485 end |
486 |
486 |
487 function AddHogs() |
487 function AddHogs() |
488 AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_star") |
488 AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_binary") |
489 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
489 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
490 |
490 |
491 AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
491 AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
492 natives[1] = AddHog(nativeNames[leaksNum], 0, 100, nativeHats[leaksNum]) |
492 natives[1] = AddHog(nativeNames[leaksNum], 0, 100, nativeHats[leaksNum]) |
493 if m5DeployedNum ~= leaksNum and m8DeployedLeader == 0 then |
493 if m5DeployedNum ~= leaksNum and m8DeployedLeader == 0 then |
511 table.insert(players, cannibals[i]) |
511 table.insert(players, cannibals[i]) |
512 end |
512 end |
513 playersNum = #players |
513 playersNum = #players |
514 playersLeft = playersNum |
514 playersLeft = playersNum |
515 |
515 |
516 AddTeam(loc("Hedge-cogs"), 14483455, "ring", "UFO", "Robot", "cm_star") |
516 AddTeam(loc("Hedge-cogs"), 14483455, "ring", "UFO", "Robot", "cm_cyborg") |
517 for i = 1, cyborgsNum do |
517 for i = 1, cyborgsNum do |
518 cyborgs[i] = AddHog(cyborgNames[i], 2, 80, "cyborg2") |
518 cyborgs[i] = AddHog(cyborgNames[i], 2, 80, "cyborg2") |
519 end |
519 end |
520 |
520 |
521 if m8EnemyFled == 1 then |
521 if m8EnemyFled == 1 then |
522 AddTeam(loc("Leader"), 14483455, "ring", "UFO", "Robot", "cm_star") |
522 AddTeam(loc("Leader"), 14483455, "ring", "UFO", "Robot", "cm_cyborg") |
523 if m8Scene == denseScene then |
523 if m8Scene == denseScene then |
524 leader = AddHog(loc("Dense Cloud"), 2, 200, nativeHats[denseNum]) |
524 leader = AddHog(loc("Dense Cloud"), 2, 200, nativeHats[denseNum]) |
525 elseif m8Scene == waterScene then |
525 elseif m8Scene == waterScene then |
526 leader = AddHog(loc("Fiery Water"), 2, 200, nativeHats[waterNum]) |
526 leader = AddHog(loc("Fiery Water"), 2, 200, nativeHats[waterNum]) |
527 elseif m8Scene == princessScene then |
527 elseif m8Scene == princessScene then |