QTfrontend/model/roomslistmodel.cpp
author Stepan777 <stepik-777@mail.ru>
Sun, 24 Jun 2012 20:57:02 +0400
changeset 7280 fd707afbc3a2
parent 7258 722e8a0d89dc
child 8377 869f80966a77
permissions -rw-r--r--
pagevideos is now much better that before: 1. Display list of video files. 2. For each file in progress display progress bar. 3. Description for each file (size, duration etc). 4. It is possible to remove and rename files. 5. Video file can be launched in external media player. 6. ... also fixed some bugs http://postimage.org/image/hk87cuqm9/
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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/**
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 * @file
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 * @brief RoomsListModel class implementation
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 */
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#include <QBrush>
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#include <QColor>
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#include <QIcon>
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#include "roomslistmodel.h"
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#include "MapModel.h"
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RoomsListModel::RoomsListModel(QObject *parent) :
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    QAbstractTableModel(parent),
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    c_nColumns(8)
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{
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    m_headerData =
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    QStringList()
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     << tr("In progress")
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     << tr("Room Name")
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     << tr("C")
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     << tr("T")
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     << tr("Owner")
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     << tr("Map")
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     << tr("Rules")
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     << tr("Weapons");
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    m_mapModel = DataManager::instance().mapModel();
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}
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QVariant RoomsListModel::headerData(int section, Qt::Orientation orientation, int role) const
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{
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    if(orientation == Qt::Vertical || role != Qt::DisplayRole)
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        return QVariant();
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    else
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        return QVariant(m_headerData.at(section));
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}
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int RoomsListModel::rowCount(const QModelIndex & parent) const
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{
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    if(parent.isValid())
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        return 0;
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    else
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        return m_data.size();
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}
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int RoomsListModel::columnCount(const QModelIndex & parent) const
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{
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    if(parent.isValid())
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        return 0;
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    else
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        return c_nColumns;
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}
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QVariant RoomsListModel::data(const QModelIndex &index, int role) const
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{
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    int column = index.column();
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    int row = index.row();
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    // invalid index
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    if (!index.isValid())
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        return QVariant();
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    // invalid row
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    if ((row < 0) || (row >= m_data.size()))
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        return QVariant();
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    // invalid column
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    if ((column < 0) || (column >= c_nColumns))
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        return QVariant();
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    // not a role we have data for
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    if (role != Qt::DisplayRole)
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        // only custom-align counters
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        if ((role != Qt::TextAlignmentRole)
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            || ((column != PlayerCountColumn) && (column != TeamCountColumn)))
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                // only decorate name column
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                if ((role != Qt::DecorationRole) || (column != NameColumn))
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                    // only dye map column
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                    if ((role != Qt::ForegroundRole) || (column != MapColumn))
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                        return QVariant();
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    // decorate room name based on room state
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    if (role == Qt::DecorationRole)
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    {
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        const QIcon roomBusyIcon(":/res/iconDamage.png");
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        const QIcon roomWaitingIcon(":/res/iconTime.png");
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        if (m_data.at(row).at(0).isEmpty())
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            return QVariant(roomWaitingIcon);
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        else
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            return QVariant(roomBusyIcon);
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    }
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    QString content = m_data.at(row).at(column);
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    if (role == Qt::DisplayRole)
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    {
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        // supply in progress flag as bool
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        if (column == 0)
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            return QVariant(QString(!content.isEmpty()));
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        // display room names
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        if (column == 5)
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        {
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            // special names
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            if (content[0] == '+')
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            {
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                if (content == "+rnd+") return tr("Random Map");
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                if (content == "+maze+") return tr("Random Maze");
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                if (content == "+drawn+") return tr("Hand-drawn");
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            }
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            // prefix ? if map not available
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            if ((m_mapModel->indexOf(content) < 0))
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                return QString ("? %1").arg(content);
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        }
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        return content;
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    }
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    // dye map names red if map not available
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    if (role == Qt::ForegroundRole)
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    {
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        if ((m_mapModel->indexOf(content) < 0))
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            return QBrush(QColor("darkred"));
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        else
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            return QVariant();
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    }
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    if (role == Qt::TextAlignmentRole)
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    {
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        return (int)(Qt::AlignHCenter | Qt::AlignVCenter);
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    }
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    Q_ASSERT(false);
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    return QVariant();
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}
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void RoomsListModel::setRoomsList(const QStringList & rooms)
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{
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    beginResetModel();
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    m_data.clear();
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    int nRooms = rooms.size();
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    for (int i = 0; i < nRooms; i += c_nColumns)
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    {
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        QStringList l;
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#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
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        l.reserve(c_nColumns);  // small optimisation not supported in old Qt
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#endif
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        for (int t = 0; t < c_nColumns; t++)
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        {
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            l.append(rooms[i + t]);
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        }
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        m_data.append(roomInfo2RoomRecord(l));
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    }
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    endResetModel();
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}
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void RoomsListModel::addRoom(const QStringList & info)
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{
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    beginInsertRows(QModelIndex(), 0, 0);
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    m_data.prepend(roomInfo2RoomRecord(info));
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    endInsertRows();
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}
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int RoomsListModel::rowOfRoom(const QString & name)
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{
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    int size = m_data.size();
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    if (size < 1)
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        return -1;
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    int i = 0;
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    // search for record with matching room name
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    while(m_data[i].at(NameColumn) != name)
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    {
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        i++;
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        if(i >= size)
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            return -1;
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    }
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    return i;
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}
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void RoomsListModel::removeRoom(const QString & name)
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{
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    int i = rowOfRoom(name);
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    if (i < 0)
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        return;
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    beginRemoveRows(QModelIndex(), i, i);
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    m_data.removeAt(i);
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    endRemoveRows();
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}
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void RoomsListModel::updateRoom(const QString & name, const QStringList & info)
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{
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    int i = rowOfRoom(name);
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    if (i < 0)
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        return;
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    m_data[i] = roomInfo2RoomRecord(info);
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    emit dataChanged(index(i, 0), index(i, columnCount(QModelIndex()) - 1));
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}
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QStringList RoomsListModel::roomInfo2RoomRecord(const QStringList & info)
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{
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    QStringList result;
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    result = info;
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    // for matters of less memory usage and quicker access store
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    // the boolean string as either "t" or empty
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    if (info[StateColumn].toLower() == "true")
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        result[StateColumn] = "t";
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    else
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        result[StateColumn] = QString();
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    return result;
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}