hedgewars/uTouch.pas
author sheepluva
Sun, 29 Apr 2012 17:23:05 +0200
changeset 6959 fce378ee4191
parent 6957 ab8034208fcd
child 6961 d5ac09894a1b
permissions -rw-r--r--
make it auto-update (whoops,forgot)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2012 Richard Deurwaarder <xeli@xelification.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTouch;
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interface
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uses sysutils, uConsole, uVariables, SDLh, uFloat, uConsts, uCommands, uIO, GLUnit, uTypes, uCaptions, uAmmos;
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procedure initModule;
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procedure ProcessTouch;
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procedure onTouchDown(x,y: Longword; pointerId: TSDL_FingerId);
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procedure onTouchMotion(x,y: Longword; dx,dy: LongInt; pointerId: TSDL_FingerId);
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procedure onTouchUp(x,y: Longword; pointerId: TSDL_FingerId);
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function convertToCursorX(x: LongInt): LongInt;
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function convertToCursorY(y: LongInt): LongInt;
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function convertToCursorDeltaX(x: LongInt): LongInt;
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function convertToCursorDeltaY(y: LongInt): LongInt;
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function addFinger(x,y: Longword; id: TSDL_FingerId): PTouch_Data;
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function updateFinger(x,y,dx,dy: Longword; id: TSDL_FingerId): PTouch_Data;
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procedure deleteFinger(id: TSDL_FingerId);
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procedure onTouchClick(finger: TTouch_Data);
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procedure onTouchDoubleClick(finger: TTouch_Data);
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procedure onTouchLongClick(finger: TTouch_Data);
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function findFinger(id: TSDL_FingerId): PTouch_Data;
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procedure aim(finger: TTouch_Data);
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function isOnCrosshair(finger: TTouch_Data): boolean;
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function isOnCurrentHog(finger: TTouch_Data): boolean;
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procedure convertToWorldCoord(var x,y: LongInt; finger: TTouch_Data);
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procedure convertToFingerCoord(var x,y: LongInt; oldX, oldY: LongInt);
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function fingerHasMoved(finger: TTouch_Data): boolean;
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function calculateDelta(finger1, finger2: TTouch_Data): LongInt;
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function getSecondFinger(finger: TTouch_Data): PTouch_Data;
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function isOnRect(rect: TSDL_Rect; finger: TTouch_Data): boolean;
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function isOnRect(x,y,w,h: LongInt; finger: TTouch_Data): boolean;
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function isOnWidget(widget: TOnScreenWidget; finger: TTouch_Data): boolean;
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procedure printFinger(finger: TTouch_Data);
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implementation
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const
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    clickTime = 200;
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    nilFingerId = High(TSDL_FingerId);
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var
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    pointerCount : Longword;
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    fingers: array of TTouch_Data;
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    moveCursor : boolean;
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    invertCursor : boolean;
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    xTouchClick,yTouchClick : LongInt;
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    timeSinceClick : Longword;
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    //Pinch to zoom 
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    pinchSize : LongInt;
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    baseZoomValue: GLFloat;
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    //aiming
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    aimingCrosshair: boolean;
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    aimingUp, aimingDown: boolean; 
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    targetAngle: LongInt;
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    buttonsDown: Longword;
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    targetting, targetted: boolean; //true when targetting an airstrike or the like
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procedure onTouchDown(x,y: Longword; pointerId: TSDL_FingerId);
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var 
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    finger: PTouch_Data;
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begin
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{$IFDEF USE_TOUCH_INTERFACE}
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finger := addFinger(x,y,pointerId);
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inc(buttonsDown);//inc buttonsDown, if we don't see a button down we'll dec it
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if isOnCrosshair(finger^) then
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begin
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    aimingCrosshair:= true;
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    aim(finger^);
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    moveCursor:= false;
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    exit;
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end;
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if isOnWidget(fireButton, finger^) then
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    begin
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    ParseTeamCommand('+attack');
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    moveCursor:= false;
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    finger^.pressedWidget:= @fireButton;
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    exit;
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    end;
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if isOnWidget(arrowLeft, finger^) then
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    begin
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    ParseTeamCommand('+left');
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowLeft;
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    exit;
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    end;
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if isOnWidget(arrowRight, finger^) then
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    begin
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    ParseTeamCommand('+right');
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowRight;
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    exit;
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    end;
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if isOnWidget(arrowUp, finger^) then
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    begin
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    ParseTeamCommand('+up');
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    aimingUp:= true;
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowUp;
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    exit;
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    end;
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if isOnWidget(arrowDown, finger^) then
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    begin
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    ParseTeamCommand('+down');
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    aimingDown:= true;
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowDown;
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    exit;
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    end;
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   140
if isOnWidget(pauseButton, finger^) then
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    begin
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    isPaused:= not isPaused;
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    moveCursor:= false;
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    finger^.pressedWidget:= @pauseButton;
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    exit;
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    end;
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   147
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if isOnWidget(utilityWidget, finger^) then
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    begin
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    finger^.pressedWidget:= @utilityWidget;
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    moveCursor:= false;
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    if(CurrentHedgehog <> nil) then
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   153
        begin
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        if Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable <> 0 then
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            ParseTeamCommand('/timer ' + inttostr((GetCurAmmoEntry(CurrentHedgeHog^)^.Timer div 1000) mod 5 + 1));
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        end;
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    exit;
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    end; 
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dec(buttonsDown);//no buttonsDown, undo the inc() above
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if buttonsDown = 0 then
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    begin
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    moveCursor:= true;
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   163
    case pointerCount of
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        1:
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            targetting:= not(targetted) and (CurrentHedgehog <> nil) and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0);
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        2:
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   167
            begin
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            moveCursor:= false;
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            pinchSize := calculateDelta(finger^, getSecondFinger(finger^)^);
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            baseZoomValue := ZoomValue
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   171
            end;
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   172
        end;
6701
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   173
    end;
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21cf35a570a7 add keywords for landscape ammomenu and touch interface
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   174
{$ENDIF}
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end;
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   176
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   177
procedure onTouchMotion(x,y: Longword;dx,dy: LongInt; pointerId: TSDL_FingerId);
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var
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    finger, secondFinger: PTouch_Data;
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    currentPinchDelta, zoom : single;
5579
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   181
begin
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finger:= updateFinger(x,y,dx,dy,pointerId);
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5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
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parents: 5621
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   183
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   184
if moveCursor then
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   185
    begin
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   186
        if invertCursor then
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   187
        begin
6625
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   188
            CursorPoint.X := CursorPoint.X - finger^.dx;
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   189
            CursorPoint.Y := CursorPoint.Y + finger^.dy;
5828
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   190
        end
6580
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   191
    else
5828
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   192
        begin
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   193
            CursorPoint.X := CursorPoint.X + finger^.dx;
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   194
            CursorPoint.Y := CursorPoint.Y - finger^.dy;
5828
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   195
        end;
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   196
        exit //todo change into switch rather than ugly ifs
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   197
    end;
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diff changeset
   198
    
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diff changeset
   199
if aimingCrosshair then 
5828
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   200
    begin
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   201
        aim(finger^);
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   202
        exit
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   203
    end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
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diff changeset
   204
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   205
if (buttonsDown = 0) and (pointerCount = 2) then
5828
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   206
    begin
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   207
       secondFinger := getSecondFinger(finger^);
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   208
       currentPinchDelta := calculateDelta(finger^, secondFinger^) - pinchSize;
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   209
       zoom := currentPinchDelta/cScreenWidth;
6702
37c56511df0c remove all hwFloat calculations
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   210
       ZoomValue := baseZoomValue - (zoom * cMinMaxZoomLevelDelta);
6580
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lovelacer
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diff changeset
   211
       if ZoomValue < cMaxZoomLevel then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   212
           ZoomValue := cMaxZoomLevel;
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lovelacer
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diff changeset
   213
       if ZoomValue > cMinZoomLevel then
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lovelacer
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   214
           ZoomValue := cMinZoomLevel;
5828
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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diff changeset
   215
    end;
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4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
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diff changeset
   216
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3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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diff changeset
   217
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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diff changeset
   218
6693
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   219
procedure onTouchUp(x,y: Longword; pointerId: TSDL_FingerId);
6625
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   220
var
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   221
    finger: PTouch_Data;
6701
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   222
    widget: POnScreenWidget;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   223
begin
6707
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koda
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   224
{$IFDEF USE_TOUCH_INTERFACE}
6580
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   225
x := x;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   226
y := y;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
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diff changeset
   227
finger:= updateFinger(x,y,0,0,pointerId);
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   228
//Check for onTouchClick event
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
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diff changeset
   229
if not(fingerHasMoved(finger^)) then
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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diff changeset
   230
    begin
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   231
    if (RealTicks - finger^.timeSinceDown) < clickTime then
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
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diff changeset
   232
        onTouchClick(finger^)
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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diff changeset
   233
    else
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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diff changeset
   234
            onTouchLongClick(finger^);
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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diff changeset
   235
    end;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   236
6703
abe2abfe9de2 fix crosshair aiming
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diff changeset
   237
if aimingCrosshair then
abe2abfe9de2 fix crosshair aiming
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diff changeset
   238
    begin
abe2abfe9de2 fix crosshair aiming
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diff changeset
   239
    aimingCrosshair:= false;
6705
d2e95dcf2bb0 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
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parents: 6704
diff changeset
   240
    upKey:= false;
d2e95dcf2bb0 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli
parents: 6704
diff changeset
   241
    downKey:= false;
6703
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   242
    dec(buttonsDown);
abe2abfe9de2 fix crosshair aiming
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diff changeset
   243
    end;
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diff changeset
   244
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   245
widget:= finger^.pressedWidget;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   246
if (buttonsDown > 0) and (widget <> nil) then
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   247
    begin
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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diff changeset
   248
    dec(buttonsDown);
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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diff changeset
   249
    
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   250
    if widget = @arrowLeft then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
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   251
        ParseTeamCommand('-left');
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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diff changeset
   252
    
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   253
    if widget = @arrowRight then
6949
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diff changeset
   254
        ParseTeamCommand('-right');
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   255
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   256
    if widget = @arrowUp then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
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diff changeset
   257
        ParseTeamCommand('-up');
6640
813a173cd677 the buttons actually work now!
Xeli
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diff changeset
   258
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   259
    if widget = @arrowDown then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
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diff changeset
   260
        ParseTeamCommand('-down');
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   261
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   262
    if widget = @fireButton then
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diff changeset
   263
        ParseTeamCommand('-attack');
ab8034208fcd target using the utility button, this fixes bee
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diff changeset
   264
    
ab8034208fcd target using the utility button, this fixes bee
Xeli
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diff changeset
   265
    if widget = @utilityWidget then
6951
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   266
        if (CurrentHedgehog <> nil) and 
a37e470c8694 - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
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   267
           (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0)then
6957
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diff changeset
   268
            begin
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   269
            ParseTeamCommand('put');
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   270
            targetted:= true;
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   271
            end;
6640
813a173cd677 the buttons actually work now!
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   272
    end;
6951
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diff changeset
   273
        
a37e470c8694 - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
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   274
if targetting then
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   275
    AddCaption('Press the target button to mark the target', cWhiteColor, capgrpAmmoInfo);
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   276
 
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   277
deleteFinger(pointerId);
6707
07c8704b6b08 one more USE_TOUCH_INTERFACE
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diff changeset
   278
{$ENDIF}
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   279
end;
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6693
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   281
procedure onTouchDoubleClick(finger: TTouch_Data);
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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   282
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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   283
finger := finger;//avoid compiler hint
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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   284
end;
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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parents: 5615
diff changeset
   285
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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diff changeset
   286
procedure onTouchLongClick(finger: TTouch_Data);
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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   287
begin
6716
c9e873cf2b08 two more this time
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   288
{$IFDEF USE_TOUCH_INTERFACE}
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
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diff changeset
   289
if isOnWidget(jumpWidget, finger) then
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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diff changeset
   290
    begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
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diff changeset
   291
    ParseTeamCommand('ljump');
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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diff changeset
   292
    exit;
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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diff changeset
   293
    end;
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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parents: 6949
diff changeset
   294
6716
c9e873cf2b08 two more this time
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parents: 6714
diff changeset
   295
{$ENDIF}
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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diff changeset
   296
end;
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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diff changeset
   297
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
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diff changeset
   298
procedure onTouchClick(finger: TTouch_Data);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   299
begin
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
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diff changeset
   300
//if (RealTicks - timeSinceClick < 300) and (sqrt(sqr(finger.X-xTouchClick) + sqr(finger.Y-yTouchClick)) < 30) then
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   301
//    begin
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   302
//    onTouchDoubleClick(finger);
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
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diff changeset
   303
//    timeSinceClick:= 0;//we make an assumption there won't be an 'click' in the first 300 ticks(milliseconds) 
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   304
//    exit; 
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   305
//    end;
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   306
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
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parents: 6580
diff changeset
   307
xTouchClick:= finger.x;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
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diff changeset
   308
yTouchClick:= finger.y;
6687
98be933770e0 use realtick rather than SDL_GetTicks
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diff changeset
   309
timeSinceClick:= RealTicks;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
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parents: 6580
diff changeset
   310
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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diff changeset
   311
if bShowAmmoMenu then
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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diff changeset
   312
    begin 
6683
75a1d84ac606 small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
koda
parents: 6676
diff changeset
   313
    if isOnRect(AmmoRect, finger) then
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   314
        begin
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   315
        CursorPoint.X:= finger.x;
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   316
        CursorPoint.Y:= finger.y;
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   317
        doPut(CursorPoint.X, CursorPoint.Y, false); 
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   318
        end
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   319
    else
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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parents: 6640
diff changeset
   320
        bShowAmmoMenu:= false;
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   321
    exit;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   322
    end;
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   323
6716
c9e873cf2b08 two more this time
koda
parents: 6714
diff changeset
   324
{$IFDEF USE_TOUCH_INTERFACE}
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   325
if isOnCurrentHog(finger) or isOnWidget(AMWidget, finger) then
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   326
    begin
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   327
    bShowAmmoMenu := true;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   328
    exit;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   329
    end;
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   330
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   331
if isOnWidget(jumpWidget, finger) then
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   332
    begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   333
    ParseTeamCommand('hjump');    
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   334
    exit;
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   335
    end;
6716
c9e873cf2b08 two more this time
koda
parents: 6714
diff changeset
   336
{$ENDIF}
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   337
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   338
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   339
function addFinger(x,y: Longword; id: TSDL_FingerId): PTouch_Data;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   340
var 
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   341
    xCursor, yCursor, index : LongInt;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   342
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   343
    //Check array sizes
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   344
    if length(fingers) < Integer(pointerCount) then 
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   345
    begin
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   346
        setLength(fingers, length(fingers)*2);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   347
        for index := length(fingers) div 2 to length(fingers) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   348
            fingers[index].id := nilFingerId;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   349
    end;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   350
    
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   351
    
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   352
    xCursor := convertToCursorX(x);
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   353
    yCursor := convertToCursorY(y);
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   354
    
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   355
    //on removing fingers, all fingers are moved to the left
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   356
    //with dynamic arrays being zero based, the new position of the finger is the old pointerCount
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   357
    fingers[pointerCount].id := id;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   358
    fingers[pointerCount].historicalX := xCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   359
    fingers[pointerCount].historicalY := yCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   360
    fingers[pointerCount].x := xCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   361
    fingers[pointerCount].y := yCursor;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   362
    fingers[pointerCount].dx := 0;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   363
    fingers[pointerCount].dy := 0;
6687
98be933770e0 use realtick rather than SDL_GetTicks
Xeli
parents: 6685
diff changeset
   364
    fingers[pointerCount].timeSinceDown:= RealTicks;
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   365
    fingers[pointerCount].pressedWidget:= nil;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   366
 
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   367
    addFinger:= @fingers[pointerCount];
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   368
    inc(pointerCount);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   369
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   370
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   371
function updateFinger(x,y,dx,dy: Longword; id: TSDL_FingerId): PTouch_Data;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   372
begin
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   373
   updateFinger:= findFinger(id);
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   374
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   375
   updateFinger^.x:= convertToCursorX(x);
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   376
   updateFinger^.y:= convertToCursorY(y);
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   377
   updateFinger^.dx:= convertToCursorDeltaX(dx);
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   378
   updateFinger^.dy:= convertToCursorDeltaY(dy);
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   379
end;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   380
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   381
procedure deleteFinger(id: TSDL_FingerId);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   382
var
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   383
    index : Longword;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   384
begin
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   385
    
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   386
    dec(pointerCount);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   387
    for index := 0 to pointerCount do
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   388
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   389
        if fingers[index].id = id then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   390
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   391
 
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   392
            //put the last finger into the spot of the finger to be removed, 
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   393
            //so that all fingers are packed to the far left
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   394
            if  pointerCount <> index then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   395
                begin
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   396
                fingers[index].id := fingers[pointerCount].id;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   397
                fingers[index].x := fingers[pointerCount].x;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   398
                fingers[index].y := fingers[pointerCount].y;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   399
                fingers[index].historicalX := fingers[pointerCount].historicalX;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   400
                fingers[index].historicalY := fingers[pointerCount].historicalY;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   401
                fingers[index].timeSinceDown := fingers[pointerCount].timeSinceDown;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   402
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   403
                fingers[pointerCount].id := nilFingerId;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   404
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   405
        else fingers[index].id := nilFingerId;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   406
            break;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   407
        end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   408
    end;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   409
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   410
end;
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   411
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   412
procedure ProcessTouch;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   413
var
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   414
    deltaAngle: LongInt;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   415
begin
6951
a37e470c8694 - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
Xeli
parents: 6950
diff changeset
   416
invertCursor := not(bShowAmmoMenu or targetting); 
6705
d2e95dcf2bb0 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli
parents: 6704
diff changeset
   417
if aimingCrosshair then
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   418
    if CurrentHedgehog^.Gear <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   419
        begin
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   420
        deltaAngle:= CurrentHedgehog^.Gear^.Angle - targetAngle;
6705
d2e95dcf2bb0 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli
parents: 6704
diff changeset
   421
        if (deltaAngle > -5) and (deltaAngle < 5) then 
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   422
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   423
                if(aimingUp)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   424
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   425
                    aimingUp:= false;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   426
                    ParseTeamCommand('-up');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   427
                    end;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   428
                if(aimingDown)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   429
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   430
                    aimingDown:= false;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   431
                    ParseTeamCommand('-down');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   432
                    end
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   433
            end
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   434
        else
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   435
            begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   436
            if (deltaAngle < 0) then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   437
                begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   438
                if aimingUp then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   439
                    begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   440
                    aimingUp:= false;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   441
                    ParseTeamCommand('-up');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   442
                    end;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   443
                if(aimingDown)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   444
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   445
                    aimingDown:= true;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   446
                    ParseTeamCommand('-down');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   447
                    end
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   448
                end
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   449
            else
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   450
                begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   451
                if aimingDown then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   452
                    begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   453
                    ParseTeamCommand('-down');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   454
                    aimingDown:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   455
                    end;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   456
                if aimingUp then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   457
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   458
                    aimingUp:= true;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   459
                    ParseTeamCommand('+up');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   460
                    end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   461
                end; 
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   462
            end;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   463
        end
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   464
    else  
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   465
        begin
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   466
        if aimingUp then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   467
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   468
            ParseTeamCommand('-up');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   469
            aimingUp:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   470
            end;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   471
        if aimingDown then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   472
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   473
            ParseTeamCommand('-down');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   474
            aimingDown:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   475
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   476
        end;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   477
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   478
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   479
function findFinger(id: TSDL_FingerId): PTouch_Data;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   480
var
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   481
    index: LongWord;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   482
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   483
    for index := 0 to High(fingers) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   484
        if fingers[index].id = id then 
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   485
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   486
            findFinger := @fingers[index];
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   487
            break;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   488
            end;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   489
end;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   490
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   491
procedure aim(finger: TTouch_Data);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   492
var 
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   493
    hogX, hogY, touchX, touchY, deltaX, deltaY: LongInt;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   494
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   495
    if CurrentHedgehog^.Gear <> nil then
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   496
        begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   497
        touchX := 0;//avoid compiler hint
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   498
        touchY := 0;
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   499
        hogX := hwRound(CurrentHedgehog^.Gear^.X);
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   500
        hogY := hwRound(CurrentHedgehog^.Gear^.Y);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   501
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   502
        convertToWorldCoord(touchX, touchY, finger);
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   503
        deltaX := abs(TouchX-HogX);
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   504
        deltaY := TouchY-HogY;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   505
        
6703
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   506
        targetAngle:= (Round(DeltaY / sqrt(sqr(deltaX) + sqr(deltaY)) * 2048) + 2048) div 2;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   507
        end; //if CurrentHedgehog^.Gear <> nil
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   508
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   509
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   510
// These 4 convertToCursor functions convert xy coords from the SDL coordinate system to our CursorPoint coor system:
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   511
// - the SDL coordinate system goes from 0 to 32768 on the x axis and 0 to 32768 on the y axis, (0,0) being top left;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   512
// - the CursorPoint coordinate system goes from -cScreenWidth/2 to cScreenWidth/2 on the x axis
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   513
//   and 0 to cScreenHeight on the x axis, (-cScreenWidth, cScreenHeight) being top left.
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   514
function convertToCursorX(x: LongInt): LongInt;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   515
begin
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   516
    convertToCursorX := round((x/32768)*cScreenWidth) - (cScreenWidth shr 1);
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   517
end;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   518
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   519
function convertToCursorY(y: LongInt): LongInt;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   520
begin
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   521
    convertToCursorY := cScreenHeight - round((y/32768)*cScreenHeight)
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   522
end;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   523
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   524
function convertToCursorDeltaX(x: LongInt): LongInt;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   525
begin
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   526
    convertToCursorDeltaX := round(x/32768*cScreenWidth)
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   527
end;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   528
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   529
function convertToCursorDeltaY(y: LongInt): LongInt;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   530
begin
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   531
    convertToCursorDeltaY := round(y/32768*cScreenHeight)
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   532
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   533
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   534
function isOnCrosshair(finger: TTouch_Data): boolean;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   535
var
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   536
    x,y : LongInt;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   537
begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   538
    x := 0;//avoid compiler hint
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   539
    y := 0;
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   540
    convertToFingerCoord(x, y, CrosshairX, CrosshairY);
6703
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   541
  isOnCrosshair:= sqrt(sqr(finger.x-x) + sqr(finger.y-y)) < 50;
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   542
//    isOnCrosshair:= isOnRect(x-24, y-24, 48, 48, finger);
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   543
end;
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   544
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   545
function isOnCurrentHog(finger: TTouch_Data): boolean;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   546
var
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   547
    x,y : LongInt;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   548
begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   549
    x := 0;
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   550
    y := 0;
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   551
    convertToFingerCoord(x,y, hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y));
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   552
    isOnCurrentHog := sqrt(sqr(finger.X-x) + sqr(finger.Y-y)) < 50;
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   553
end;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   554
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   555
procedure convertToFingerCoord(var x,y : LongInt; oldX, oldY: LongInt);
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   556
begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   557
    x := oldX + WorldDx;
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   558
    y := cScreenHeight - (oldY + WorldDy);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   559
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   560
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   561
procedure convertToWorldCoord(var x,y: LongInt; finger: TTouch_Data);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   562
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   563
//if x <> nil then 
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   564
    x := finger.x-WorldDx;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   565
//if y <> nil then 
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   566
    y := (cScreenHeight - finger.y)-WorldDy;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   567
end;
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   568
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   569
//Method to calculate the distance this finger has moved since the downEvent
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   570
function fingerHasMoved(finger: TTouch_Data): boolean;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   571
begin
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   572
    fingerHasMoved := trunc(sqrt(sqr(finger.X-finger.historicalX) + sqr(finger.y-finger.historicalY))) > 30;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   573
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   574
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   575
function calculateDelta(finger1, finger2: TTouch_Data): LongInt; inline;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   576
begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   577
    calculateDelta := Round(sqrt(sqr(finger2.x-finger1.x) + sqr(finger2.y-finger1.y)));
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   578
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   579
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   580
// Under the premise that all pointer ids in pointerIds:TSDL_FingerId are packed to the far left.
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   581
// If the pointer to be ignored is not pointerIds[0] the second must be there
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   582
function getSecondFinger(finger: TTouch_Data): PTouch_Data;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   583
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   584
    if fingers[0].id = finger.id then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   585
        getSecondFinger := @fingers[1]
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   586
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   587
        getSecondFinger := @fingers[0];
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   588
end;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   589
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   590
function isOnRect(rect: TSDL_Rect; finger: TTouch_Data): boolean;
6698
804e9076d136 forgot begin
Xeli
parents: 6695
diff changeset
   591
begin
6703
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   592
    isOnRect:= isOnRect(rect.x, rect.y, rect.w, rect.h, finger);
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   593
end;
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   594
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   595
function isOnRect(x,y,w,h: LongInt; finger: TTouch_Data): boolean;
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   596
begin
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   597
    isOnRect:= (finger.x > x)   and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   598
               (finger.x < x + w) and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   599
               (cScreenHeight - finger.y > y) and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   600
               (cScreenHeight - finger.y < y + h);
6640
813a173cd677 the buttons actually work now!
Xeli
parents: 6625
diff changeset
   601
end;
813a173cd677 the buttons actually work now!
Xeli
parents: 6625
diff changeset
   602
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   603
function isOnWidget(widget: TOnScreenWidget; finger: TTouch_Data): boolean;
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   604
begin
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   605
    isOnWidget:= widget.show and isOnRect(widget.active, finger);
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   606
end;
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   607
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   608
procedure printFinger(finger: TTouch_Data);
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   609
begin
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   610
    WriteToConsole(Format('id:%d, (%d,%d), (%d,%d), time: %d', [finger.id, finger.x, finger.y, finger.historicalX, finger.historicalY, finger.timeSinceDown]));
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   611
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   612
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   613
procedure initModule;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   614
var
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   615
    index: Longword;
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   616
    //uRenderCoordScaleX, uRenderCoordScaleY: Longword;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   617
begin
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   618
    buttonsDown:= 0;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   619
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   620
    setLength(fingers, 4);
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   621
    for index := 0 to High(fingers) do 
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   622
        fingers[index].id := nilFingerId;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   623
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   624
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   625
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   626
end.