gameServer/stresstest2.hs
author nemo
Sat, 30 Mar 2013 08:11:09 -0400
changeset 8822 fc9877ff7f1a
parent 4932 f11d80bac7ed
child 10460 8dcea9087d75
permissions -rw-r--r--
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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{-# LANGUAGE CPP #-}
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module Main where
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import System.IO
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import Control.Concurrent
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import Network
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import Control.OldException
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import Control.Monad
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import System.Random
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#if !defined(mingw32_HOST_OS)
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import System.Posix
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#endif
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session1 nick room = ["NICK", nick, "", "PROTO", "32", ""]
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testing = Control.OldException.handle print $ do
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    putStrLn "Start"
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    sock <- connectTo "127.0.0.1" (PortNumber 46631)
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    num1 <- randomRIO (70000::Int, 70100)
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    num2 <- randomRIO (0::Int, 2)
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    num3 <- randomRIO (0::Int, 5)
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    let nick1 = 'n' : show num1
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    let room1 = 'r' : show num2
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    mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (300::Int, 590) >>= threadDelay) $ session1 nick1 room1
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    mapM_ (\x -> hPutStrLn sock x >> hFlush sock) $ concatMap (\x -> ["CHAT_MSG", show x, ""]) [1..]
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    hClose sock
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    putStrLn "Finish"
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forks = testing
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main = withSocketsDo $ do
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#if !defined(mingw32_HOST_OS)
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    installHandler sigPIPE Ignore Nothing;
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#endif
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    forks