author | unc0rr |
Tue, 16 Jan 2007 22:13:58 +0000 | |
changeset 346 | fc1e0a4f152c |
parent 312 | c36d0b34ac3d |
child 351 | 29bc9c36ad5f |
permissions | -rw-r--r-- |
4 | 1 |
(* |
2 |
* Hedgewars, a worms-like game |
|
47 | 3 |
* Copyright (c) 2004, 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
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4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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4 | 17 |
*) |
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||
19 |
unit uTeams; |
|
20 |
interface |
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288 | 21 |
uses SDLh, uConsts, uKeys, uGears, uRandom, uAmmos; |
4 | 22 |
{$INCLUDE options.inc} |
23 |
type PHedgehog = ^THedgehog; |
|
24 |
PTeam = ^TTeam; |
|
25 |
THedgehog = record |
|
74 | 26 |
Name: string[MAXNAMELEN]; |
4 | 27 |
Gear: PGear; |
95 | 28 |
NameTag, HealthTag: PSDL_Surface; |
4 | 29 |
Ammo: PHHAmmo; |
288 | 30 |
AmmoStore: Longword; |
4 | 31 |
CurSlot, CurAmmo: LongWord; |
32 |
AltSlot, AltAmmo: LongWord; |
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Team: PTeam; |
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AttacksNum: Longword; |
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visStepPos: LongWord; |
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5 | 36 |
BotLevel : LongWord; // 0 - Human player |
307 | 37 |
DamageGiven: Longword; |
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MaxStepDamage: Longword; |
|
4 | 39 |
end; |
40 |
TTeam = record |
|
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Next: PTeam; |
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189 | 42 |
Color, AdjColor: Longword; |
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TeamName: string[MAXNAMELEN]; |
4 | 44 |
ExtDriven: boolean; |
167 | 45 |
Binds: TBinds; |
4 | 46 |
Hedgehogs: array[0..cMaxHHIndex] of THedgehog; |
47 |
CurrHedgehog: integer; |
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95 | 48 |
NameTag: PSDL_Surface; |
198 | 49 |
CrosshairSurf: PSDL_Surface; |
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GraveRect, HealthRect: TSDL_Rect; |
4 | 51 |
GraveName: string; |
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FortName: string; |
|
47 | 53 |
TeamHealth: integer; |
146 | 54 |
TeamHealthBarWidth: integer; |
49 | 55 |
DrawHealthY: integer; |
4 | 56 |
AttackBar: LongWord; |
312 | 57 |
HedgehogsNumber: byte; |
4 | 58 |
end; |
59 |
||
60 |
var CurrentTeam: PTeam = nil; |
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61 |
TeamsList: PTeam = nil; |
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304 | 62 |
CurMinAngle, CurMaxAngle: Longword; |
4 | 63 |
|
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function AddTeam: PTeam; |
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70 | 65 |
procedure ApplyAmmoChanges(var Hedgehog: THedgehog); |
4 | 66 |
procedure SwitchHedgehog; |
67 |
procedure InitTeams; |
|
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function TeamSize(p: PTeam): Longword; |
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47 | 69 |
procedure RecountTeamHealth(team: PTeam); |
72 | 70 |
procedure RestoreTeamsFromSave; |
92
0c359a7a2356
- Fix win message to appear only after all hedgehogs death
unc0rr
parents:
89
diff
changeset
|
71 |
function CheckForWin: boolean; |
165 | 72 |
procedure SetWeapon(weap: TAmmoType); |
307 | 73 |
procedure SendStats; |
4 | 74 |
|
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implementation |
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196 | 76 |
uses uMisc, uWorld, uAI, uLocale, uConsole; |
47 | 77 |
const MaxTeamHealth: integer = 0; |
4 | 78 |
|
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procedure FreeTeamsList; forward; |
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80 |
||
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0c359a7a2356
- Fix win message to appear only after all hedgehogs death
unc0rr
parents:
89
diff
changeset
|
81 |
function CheckForWin: boolean; |
83 | 82 |
var team, AliveTeam: PTeam; |
83 |
AliveCount: Longword; |
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306 | 84 |
s: shortstring; |
83 | 85 |
begin |
92
0c359a7a2356
- Fix win message to appear only after all hedgehogs death
unc0rr
parents:
89
diff
changeset
|
86 |
Result:= false; |
83 | 87 |
AliveCount:= 0; |
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AliveTeam:= nil; |
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team:= TeamsList; |
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while team <> nil do |
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begin |
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if team.TeamHealth > 0 then |
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begin |
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inc(AliveCount); |
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AliveTeam:= team |
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96 |
end; |
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team:= team.Next |
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98 |
end; |
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99 |
||
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if AliveCount >= 2 then exit; |
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92
0c359a7a2356
- Fix win message to appear only after all hedgehogs death
unc0rr
parents:
89
diff
changeset
|
101 |
Result:= true; |
83 | 102 |
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TurnTimeLeft:= 0; |
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if AliveCount = 0 then |
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begin // draw |
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AddCaption(trmsg[sidDraw], $FFFFFF, capgrpGameState); |
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306 | 107 |
SendStat(siGameResult, trmsg[sidDraw]); |
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AddGear(0, 0, gtATFinishGame, 0, 0, 0, 2000) |
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end else // win |
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begin |
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306 | 111 |
s:= Format(trmsg[sidWinner], AliveTeam.TeamName); |
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AddCaption(s, $FFFFFF, capgrpGameState); |
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SendStat(siGameResult, s); |
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AddGear(0, 0, gtATFinishGame, 0, 0, 0, 2000) |
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end; |
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307 | 116 |
SendStats |
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end; |
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||
4 | 119 |
procedure SwitchHedgehog; |
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var tteam: PTeam; |
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th: integer; |
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begin |
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FreeActionsList; |
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TargetPoint.X:= NoPointX; |
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89 | 125 |
TryDo(CurrentTeam <> nil, 'nil Team', true); |
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tteam:= CurrentTeam; |
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with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do |
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294 | 128 |
if Gear <> nil then |
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begin |
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Gear.Message:= 0; |
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Gear.Z:= cHHZ |
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end; |
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4 | 133 |
|
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repeat |
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CurrentTeam:= CurrentTeam.Next; |
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if CurrentTeam = nil then CurrentTeam:= TeamsList; |
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th:= CurrentTeam.CurrHedgehog; |
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repeat |
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83 | 139 |
CurrentTeam.CurrHedgehog:= Succ(CurrentTeam.CurrHedgehog) mod (cMaxHHIndex + 1); |
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until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam.CurrHedgehog = th) |
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until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam = tteam); |
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83 | 143 |
TryDo(CurrentTeam <> tteam, 'Switch hedgehog: only one team?!', true); |
144 |
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4 | 145 |
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do |
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begin |
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AttacksNum:= 0; |
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with Gear^ do |
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begin |
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294 | 150 |
Z:= cCurrHHZ; |
32
78bff13b11c0
With this patch the game doesn't crash when gaming by net
unc0rr
parents:
17
diff
changeset
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State:= gstHHDriven; |
4 | 152 |
Active:= true |
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end; |
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294 | 154 |
RemoveGearFromList(Gear); |
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InsertGearToList(Gear); |
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4 | 156 |
FollowGear:= Gear |
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end; |
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ResetKbd; |
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cWindSpeed:= (GetRandom * 2 - 1) * cMaxWindSpeed; |
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83 | 160 |
AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1).Tag:= round(72 * cWindSpeed / cMaxWindSpeed); |
4 | 161 |
{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF} |
70 | 162 |
ApplyAmmoChanges(CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog]); |
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if CurrentTeam.ExtDriven then SetDefaultBinds |
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else SetBinds(CurrentTeam.Binds); |
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bShowFinger:= true; |
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TurnTimeLeft:= cHedgehogTurnTime |
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end; |
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||
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function AddTeam: PTeam; |
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begin |
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17 | 171 |
New(Result); |
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TryDo(Result <> nil, 'AddTeam: Result = nil', true); |
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FillChar(Result^, sizeof(TTeam), 0); |
74 | 174 |
Result.AttackBar:= 2; |
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Result.CurrHedgehog:= cMaxHHIndex; |
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if TeamsList = nil then TeamsList:= Result |
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else begin |
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Result.Next:= TeamsList; |
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TeamsList:= Result |
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end; |
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CurrentTeam:= Result |
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end; |
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||
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procedure FreeTeamsList; |
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var t, tt: PTeam; |
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begin |
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tt:= TeamsList; |
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TeamsList:= nil; |
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while tt<>nil do |
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begin |
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t:= tt; |
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tt:= tt.Next; |
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Dispose(t) |
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end; |
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end; |
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||
47 | 197 |
procedure RecountAllTeamsHealth; |
4 | 198 |
var p: PTeam; |
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begin |
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p:= TeamsList; |
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while p <> nil do |
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begin |
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47 | 203 |
RecountTeamHealth(p); |
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p:= p.Next |
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end |
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end; |
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||
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procedure InitTeams; |
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var p: PTeam; |
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i: integer; |
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th: integer; |
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begin |
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p:= TeamsList; |
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while p <> nil do |
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begin |
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th:= 0; |
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4 | 217 |
for i:= 0 to cMaxHHIndex do |
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if p.Hedgehogs[i].Gear <> nil then |
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312 | 219 |
inc(th, p.Hedgehogs[i].Gear.Health); |
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if th > MaxTeamHealth then MaxTeamHealth:= th; |
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p:= p.Next |
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end; |
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47 | 223 |
RecountAllTeamsHealth |
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end; |
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||
70 | 226 |
procedure ApplyAmmoChanges(var Hedgehog: THedgehog); |
4 | 227 |
var s: shortstring; |
228 |
begin |
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162 | 229 |
TargetPoint.X:= NoPointX; |
230 |
||
70 | 231 |
with Hedgehog do |
47 | 232 |
begin |
4 | 233 |
if Ammo[CurSlot, CurAmmo].Count = 0 then |
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begin |
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CurAmmo:= 0; |
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288 | 236 |
CurSlot:= 0; |
237 |
while (CurSlot <= cMaxSlotIndex) and (Ammo[CurSlot, CurAmmo].Count = 0) do inc(CurSlot) |
|
4 | 238 |
end; |
239 |
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240 |
with Ammo[CurSlot, CurAmmo] do |
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begin |
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304 | 242 |
CurMinAngle:= Ammoz[AmmoType].minAngle; |
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if Ammoz[AmmoType].maxAngle <> 0 then CurMaxAngle:= Ammoz[AmmoType].maxAngle |
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else CurMaxAngle:= cMaxAngle; |
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with Hedgehog.Gear^ do |
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begin |
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if Angle < CurMinAngle then Angle:= CurMinAngle; |
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if Angle > CurMaxAngle then Angle:= CurMaxAngle; |
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end; |
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250 |
||
80 | 251 |
s:= trammo[Ammoz[AmmoType].NameId]; |
4 | 252 |
if Count <> AMMO_INFINITE then |
253 |
s:= s + ' (' + IntToStr(Count) + ')'; |
|
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if (Propz and ammoprop_Timerable) <> 0 then |
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83 | 255 |
s:= s + ', ' + inttostr(Timer div 1000) + ' ' + trammo[sidSeconds]; |
4 | 256 |
AddCaption(s, Team.Color, capgrpAmmoinfo); |
257 |
if (Propz and ammoprop_NeedTarget) <> 0 |
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then begin |
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Gear.State:= Gear.State or gstHHChooseTarget; |
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isCursorVisible:= true |
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261 |
end else begin |
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Gear.State:= Gear.State and not gstHHChooseTarget; |
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isCursorVisible:= false |
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13 | 264 |
end; |
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ShowCrosshair:= (Propz and ammoprop_NoCrosshair) = 0 |
|
4 | 266 |
end |
267 |
end |
|
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end; |
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269 |
||
270 |
function TeamSize(p: PTeam): Longword; |
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271 |
var i: Longword; |
|
272 |
begin |
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273 |
Result:= 0; |
|
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for i:= 0 to cMaxHHIndex do |
|
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if p.Hedgehogs[i].Gear <> nil then inc(Result) |
|
276 |
end; |
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277 |
||
47 | 278 |
procedure RecountTeamHealth(team: PTeam); |
279 |
var i: integer; |
|
280 |
begin |
|
281 |
with team^ do |
|
282 |
begin |
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146 | 283 |
TeamHealthBarWidth:= 0; |
47 | 284 |
for i:= 0 to cMaxHHIndex do |
285 |
if Hedgehogs[i].Gear <> nil then |
|
146 | 286 |
inc(TeamHealthBarWidth, Hedgehogs[i].Gear.Health); |
287 |
TeamHealth:= TeamHealthBarWidth; |
|
288 |
if TeamHealthBarWidth > MaxTeamHealth then |
|
47 | 289 |
begin |
146 | 290 |
MaxTeamHealth:= TeamHealthBarWidth; |
47 | 291 |
RecountAllTeamsHealth; |
146 | 292 |
end else TeamHealthBarWidth:= (TeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth |
49 | 293 |
end; |
105 | 294 |
// FIXME: at the game init, gtTeamHealthSorters are created for each team, and they work simultaneously |
49 | 295 |
AddGear(0, 0, gtTeamHealthSorter, 0) |
47 | 296 |
end; |
297 |
||
72 | 298 |
procedure RestoreTeamsFromSave; |
299 |
var p: PTeam; |
|
300 |
begin |
|
301 |
p:= TeamsList; |
|
302 |
while p <> nil do |
|
303 |
begin |
|
304 |
p.ExtDriven:= false; |
|
305 |
p:= p.Next |
|
306 |
end; |
|
307 |
end; |
|
308 |
||
165 | 309 |
procedure SetWeapon(weap: TAmmoType); |
247
07605d2a2024
- Fix infinite loop when selecting weapon with ammo menu
unc0rr
parents:
198
diff
changeset
|
310 |
var t: integer; |
165 | 311 |
begin |
247
07605d2a2024
- Fix infinite loop when selecting weapon with ammo menu
unc0rr
parents:
198
diff
changeset
|
312 |
t:= cMaxSlotAmmoIndex; |
165 | 313 |
with CurrentTeam^ do |
314 |
with Hedgehogs[CurrHedgehog] do |
|
255 | 315 |
while (Ammo[CurSlot, CurAmmo].AmmoType <> weap) and (t >= 0) do |
247
07605d2a2024
- Fix infinite loop when selecting weapon with ammo menu
unc0rr
parents:
198
diff
changeset
|
316 |
begin |
165 | 317 |
ParseCommand('/slot ' + chr(49 + Ammoz[TAmmoType(weap)].Slot)); |
247
07605d2a2024
- Fix infinite loop when selecting weapon with ammo menu
unc0rr
parents:
198
diff
changeset
|
318 |
dec(t) |
07605d2a2024
- Fix infinite loop when selecting weapon with ammo menu
unc0rr
parents:
198
diff
changeset
|
319 |
end |
165 | 320 |
end; |
321 |
||
307 | 322 |
procedure SendStats; |
323 |
var p: PTeam; |
|
324 |
i: integer; |
|
325 |
msd: Longword; msdhh: PHedgehog; |
|
326 |
begin |
|
327 |
msd:= 0; msdhh:= nil; |
|
328 |
p:= TeamsList; |
|
329 |
while p <> nil do |
|
330 |
begin |
|
331 |
for i:= 0 to cMaxHHIndex do |
|
332 |
if p.Hedgehogs[i].MaxStepDamage > msd then |
|
333 |
begin |
|
334 |
msdhh:= @p.Hedgehogs[i]; |
|
335 |
msd:= p.Hedgehogs[i].MaxStepDamage |
|
336 |
end; |
|
337 |
p:= p.Next |
|
338 |
end; |
|
339 |
if msdhh <> nil then SendStat(siMaxStepDamage, inttostr(msdhh.MaxStepDamage) + ' ' + |
|
340 |
msdhh.Name + ' (' + msdhh.Team.TeamName + ')'); |
|
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if KilledHHs > 0 then SendStat(siKilledHHs, inttostr(KilledHHs)); |
|
342 |
end; |
|
343 |
||
4 | 344 |
initialization |
345 |
||
346 |
finalization |
|
347 |
||
348 |
FreeTeamsList |
|
349 |
||
350 |
end. |