author | Wuzzy <Wuzzy2@mail.ru> |
Tue, 21 May 2019 14:38:10 +0200 | |
changeset 15025 | fa597f6e301d |
parent 14604 | b86e6e4f3c58 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com> |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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#ifndef _TCPBASE_INCLUDED |
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#define _TCPBASE_INCLUDED |
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#include <QObject> |
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#include <QTcpServer> |
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#include <QTcpSocket> |
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#include <QByteArray> |
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#include <QString> |
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#include <QDir> |
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#include <QProcess> |
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#include <QThread> |
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#include <QPointer> |
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#include <QVector> |
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#include <QList> |
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#include <QImage> |
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#define MAXMSGCHARS 255 |
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class TCPBase : public QObject |
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{ |
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Q_OBJECT |
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public: |
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Make game engine load the user's locale correctly (bug 688)
Wuzzy <Wuzzy2@mail.ru>
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TCPBase(bool demoMode, bool usesCustomLanguage, QObject * parent = 0); |
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virtual ~TCPBase(); |
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virtual bool couldBeRemoved(); |
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virtual bool simultaneousRun(); |
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bool isConnected(); |
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bool hasStarted(); |
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signals: |
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void isReadyNow(); |
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protected: |
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bool m_hasStarted; |
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quint16 ipc_port; |
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void Start(bool couldCancelPreviousRequest); |
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QByteArray readbuffer; |
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QByteArray toSendBuf; |
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QByteArray demo; |
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void SendIPC(const QByteArray & buf); |
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void RawSendIPC(const QByteArray & buf); |
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virtual QStringList getArguments()=0; |
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virtual void onClientRead(); |
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virtual void onClientDisconnect(); |
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virtual void SendToClientFirst(); |
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private: |
7289
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Restore almost old TCPBase behaviour
Stepan777 <stepik-777@mail.ru>
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static QPointer<QTcpServer> IPCServer; |
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#ifdef HWLIBRARY |
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QThread * thread; |
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#else |
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QProcess * process; |
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#endif |
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bool m_isDemoMode; |
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No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
unc0rr
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bool m_connected; |
14604
b86e6e4f3c58
Make game engine load the user's locale correctly (bug 688)
Wuzzy <Wuzzy2@mail.ru>
parents:
11046
diff
changeset
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bool m_usesCustomLanguage; |
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void RealStart(); |
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QPointer<QTcpSocket> IPCSocket; |
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private slots: |
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void NewConnection(); |
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void ClientDisconnect(); |
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void ClientRead(); |
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void StartProcessError(QProcess::ProcessError error); |
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do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
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void onEngineDeath(int exitCode, QProcess::ExitStatus exitStatus); |
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835bb2852579
Restore almost old TCPBase behaviour
Stepan777 <stepik-777@mail.ru>
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void tcpServerReady(); |
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}; |
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minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
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#ifdef HWLIBRARY |
a98c349bc06b
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class EngineInstance : public QObject |
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{ |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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Q_OBJECT |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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8070
diff
changeset
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public: |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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8070
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changeset
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EngineInstance(QObject *parent = 0); |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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~EngineInstance(); |
a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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void setArguments(const QStringList & arguments); |
c92668840ea8
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koda
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changeset
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public slots: |
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void start(); |
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koda
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signals: |
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void finished(); |
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a98c349bc06b
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda
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8070
diff
changeset
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private: |
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unc0rr
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QList<QByteArray> m_arguments; |
c92668840ea8
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QVector<char *> m_argv; |
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koda
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}; |
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koda
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changeset
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#endif |
a98c349bc06b
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#endif // _TCPBASE_INCLUDED |