author | koda |
Sun, 31 Oct 2010 18:05:48 +0100 | |
changeset 4048 | f94d04498031 |
parent 3236 | 4ab3917d7d44 |
child 4237 | ef9b201c97fe |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef GAMECONFIGWIDGET_H |
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#define GAMECONFIGWIDGET_H |
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#include <QWidget> |
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#include <QStringList> |
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#include <QGroupBox> |
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#include <QSpinBox> |
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#include "mapContainer.h" |
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class QCheckBox; |
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class QVBoxLayout; |
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class QLabel; |
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class QTableView; |
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class GameCFGWidget : public QGroupBox |
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{ |
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Q_OBJECT |
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public: |
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GameCFGWidget(QWidget* parent, bool externalControl=false); |
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quint32 getGameFlags() const; |
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quint32 getInitHealth() const; |
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QStringList getFullConfig() const; |
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QComboBox * GameSchemes; |
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QComboBox * WeaponsName; |
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HWMapContainer* pMapContainer; |
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QTableView * tv; |
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public slots: |
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void setParam(const QString & param, const QStringList & value); |
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void fullNetConfig(); |
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void resendSchemeData(); |
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signals: |
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void paramChanged(const QString & param, const QStringList & value); |
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void goToSchemes(); |
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void goToWeapons(const QString & name); |
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private slots: |
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void ammoChanged(int index); |
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void mapChanged(const QString &); |
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void templateFilterChanged(int); |
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void seedChanged(const QString &); |
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void themeChanged(const QString &); |
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void schemeChanged(int); |
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void jumpToWeapons(); |
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void mapgenChanged(MapGenerator m); |
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void maze_sizeChanged(int s); |
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private: |
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QGridLayout mainLayout; |
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QString curNetAmmoName; |
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QString curNetAmmo; |
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void setNetAmmo(const QString& name, const QString& ammo); |
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QVariant schemeData(int column) const; |
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}; |
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#endif // GAMECONFIGWIDGET_H |