share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua
author Periklis Ntanasis <pntanasis@gmail.com>
Thu, 01 Aug 2013 01:47:30 +0300
branchspacecampaign
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child 9428 b483a2683d08
permissions -rw-r--r--
first battle event handlers, hero starting ammo and hero death event handlers
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------------------- ABOUT ----------------------
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--
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-- In the desert planet Hero will have to explore
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-- the dunes below the surface and find the hidden
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-- crates. It is told that one crate contains the
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-- lost part.
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-- TODO
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-- maybe use same name in missionName and frontend mission name..
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-- in this map I have to track the weapons the player has in checkpoints
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-- GENERAL NOTE: change hats :D
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HedgewarsScriptLoad("/Scripts/Locale.lua")
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HedgewarsScriptLoad("/Scripts/Animate.lua")
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----------------- VARIABLES --------------------
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-- globals
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local campaignName = loc("A Space Adventure")
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local missionName = loc("Desert planet, lost in sand!")
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local heroIsInBattle = false
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local ongoingBattle = 0
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local checkPointReached = 1 -- 1 is normal spawn
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-- dialogs
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local dialog01 = {}
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-- mission objectives
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local goals = {
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	[dialog01] = {missionName, loc("Getting ready"), loc("The part is hidden in one of the crates! Go and get it!"), 1, 4500},
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}
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-- crates
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local btorch1Y = 60
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local btorch1X = 2700
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local btorch2Y = 1800
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local btorch2X = 1010
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local btorch3Y = 980
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local btorch3X = 3260
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local rope1Y = 970
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local rope1X = 3200
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local rope2Y = 1900
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local rope2X = 680
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local rope3Y = 1850
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local rope3X = 2460
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local portalY = 480
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local portalX = 1465
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local constructY = 1630
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local constructX = 3350
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-- hogs
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local hero = {}
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local ally = {}
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local smuggler1 = {}
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local smuggler2 = {}
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local smuggler3 = {}
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-- teams
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local teamA = {}
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local teamB = {}
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local teamC = {}
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-- hedgehogs values
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hero.name = "Hog Solo"
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hero.x = 1740
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hero.y = 40
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hero.dead = false
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ally.name = "Chief Sandologist"
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ally.x = 1660
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ally.y = 40
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smuggler1.name = "Sanndy"
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smuggler1.x = 400
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smuggler1.y = 235
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smuggler2.name = "Spike"
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smuggler2.x = 736
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smuggler2.y = 860
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smuggler3.name = "Sandstorm"
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smuggler3.x = 1940
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smuggler3.y = 1625
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teamA.name = loc("PAotH")
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teamA.color = tonumber("FF0000",16) -- red
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teamB.name = loc("Smugglers")
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teamB.color = tonumber("0033FF",16) -- blues
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teamC.name = loc("Hog Solo")
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teamC.color = tonumber("38D61C",16) -- green
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-------------- LuaAPI EVENT HANDLERS ------------------
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function onGameInit()
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	Seed = 1
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	TurnTime = 20000
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	CaseFreq = 0
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	MinesNum = 0
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	MinesTime = 1
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	Explosives = 0
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	Delay = 3
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	HealthCaseAmount = 30
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	Map = "desert01_map"
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	Theme = "Desert"
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	-- Hog Solo
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	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(hero.gear, hero.x, hero.y)
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	HogTurnLeft(hero.gear, true)
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	-- PAotH undercover scientist and chief Sandologist
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	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	ally.gear = AddHog(ally.name, 0, 100, "war_desertgrenadier1")
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	AnimSetGearPosition(ally.gear, ally.x, ally.y)
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	-- Smugglers
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	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
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	smuggler1.gear = AddHog(smuggler1.name, 1, 100, "tophats")
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	AnimSetGearPosition(smuggler1.gear, smuggler1.x, smuggler1.y)
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	smuggler2.gear = AddHog(smuggler2.name, 1, 100, "tophats")
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	AnimSetGearPosition(smuggler2.gear, smuggler2.x, smuggler2.y)	
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	smuggler3.gear = AddHog(smuggler3.name, 1, 100, "tophats")
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	AnimSetGearPosition(smuggler3.gear, smuggler3.x, smuggler3.y)	
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	AnimInit()
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	AnimationSetup()	
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end
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function onGameStart()
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	AnimWait(hero.gear, 3000)
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	FollowGear(hero.gear)
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	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
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	AddEvent(onHeroAtFirstBattle, {hero.gear}, heroAtFirstBattle, {hero.gear}, 1)
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	AddEvent(onHeroFleeFirstBattle, {hero.gear}, heroFleeFirstBattle, {hero.gear}, 1)
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	-- hero ammo
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	AddAmmo(hero.gear, amRope, 2)
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   126
	AddAmmo(hero.gear, amBazooka, 3)
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   127
	AddAmmo(hero.gear, amParachute, 1)
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   128
	AddAmmo(hero.gear, amGrenade, 6)
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   129
	AddAmmo(hero.gear, amDEagle, 4)
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   130
	-- smugglers ammo
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   131
	AddAmmo(smuggler1.gear, amBazooka, 2)
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   132
	AddAmmo(smuggler1.gear, amGrenade, 2)
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   133
	AddAmmo(smuggler1.gear, amDEagle, 2)
9416
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   134
	
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   135
	-- spawn crates	
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   136
	SpawnAmmoCrate(btorch1X, btorch1Y, amBlowTorch)
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   137
	SpawnAmmoCrate(btorch2X, btorch2Y, amBlowTorch)
9424
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parents: 9422
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   138
	SpawnAmmoCrate(btorch3X, btorch3Y, amBlowTorch)
9416
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   139
	SpawnAmmoCrate(rope1X, rope1Y, amRope)
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   140
	SpawnAmmoCrate(rope2X, rope2Y, amRope)
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parents: 9412
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   141
	SpawnAmmoCrate(rope3X, rope3Y, amRope)
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parents: 9412
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   142
	SpawnAmmoCrate(portalX, portalY, amPortalGun)
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   143
	SpawnAmmoCrate(constructX, constructY, amConstruction)
9418
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parents: 9416
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   144
	
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   145
	SpawnHealthCrate(3300, 970)
9426
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   146
	SpawnHealthCrate(680, 460)
9420
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   147
	
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   148
	-- adding mines - BOOM!
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   149
	AddGear(1280, 460, gtMine, 0, 0, 0, 0)
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   150
	AddGear(270, 460, gtMine, 0, 0, 0, 0)
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   151
	AddGear(3460, 60, gtMine, 0, 0, 0, 0)
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   152
	AddGear(3500, 240, gtMine, 0, 0, 0, 0)
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   153
	AddGear(3410, 670, gtMine, 0, 0, 0, 0)
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diff changeset
   154
	AddGear(3450, 720, gtMine, 0, 0, 0, 0)
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   155
	
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   156
	local x = 800
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   157
	while x < 1650 do
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   158
		AddGear(x, 900, gtMine, 0, 0, 0, 0)
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   159
		x = x + math.random(8,20)
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   160
	end
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   161
	x = 1890
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   162
	while x < 2988 do
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   163
		AddGear(x, 760, gtMine, 0, 0, 0, 0)
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   164
		x = x + math.random(8,20)
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   165
	end
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   166
	x = 2480
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   167
	while x < 3300 do
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   168
		AddGear(x, 1450, gtMine, 0, 0, 0, 0)
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   169
		x = x + math.random(8,20)
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   170
	end
9424
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parents: 9422
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   171
	x = 1570
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   172
	while x < 2900 do
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   173
		AddGear(x, 470, gtMine, 0, 0, 0, 0)
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parents: 9422
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   174
		x = x + math.random(8,20)
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   175
	end
9420
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   176
	
9426
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   177
	SendHealthStatsOff()
9422
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   178
	AddAnim(dialog01)
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   179
end
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   180
9426
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   181
function onNewTurn()
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   182
	if CurrentHedgehog ~= hero.gear and not heroIsInBattle then
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   183
		TurnTimeLeft = 0
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   184
	elseif CurrentHedgehog == hero.gear and not heroIsInBattle then
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parents: 9424
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   185
		TurnTimeLeft = -1
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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   186
	elseif (CurrentHedgehog == smuggler2.gear or CurrentHedgehog == smuggler3.gear) and ongoingBattle == 1 then
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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parents: 9424
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   187
		AnimSwitchHog(hero.gear)
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   188
		TurnTimeLeft = 0
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   189
	elseif CurrentHedgehog == ally.gear then
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   190
		TurnTimeLeft = 0
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   191
	end
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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parents: 9424
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   192
	WriteLnToConsole("CURRENT HEDGEHOG IS "..CurrentHedgehog)
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   193
end
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   194
9422
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   195
function onGameTick()
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   196
	AnimUnWait()
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   197
	if ShowAnimation() == false then
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   198
		return
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   199
	end
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   200
	ExecuteAfterAnimations()
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   201
	CheckEvents()
9416
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   202
end
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   203
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   204
function onAmmoStoreInit()
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   205
	SetAmmo(amBlowTorch, 0, 0, 0, 1)
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   206
	SetAmmo(amRope, 0, 0, 0, 1)
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   207
	SetAmmo(amPortalGun, 0, 0, 0, 1)	
8d0054adf0c6 added weapon crates
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parents: 9412
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   208
	SetAmmo(amConstruction, 0, 0, 0, 1)
9404
4ae9b399fa73 desert planet main mission addition - hwp will be added when fully finished
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parents:
diff changeset
   209
end
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parents:
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   210
9410
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   211
function onGearDelete(gear)
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parents: 9408
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   212
	if gear == hero.gear then
92a0b74ed740 added hedgehogs in desert01
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   213
		hero.dead = true
92a0b74ed740 added hedgehogs in desert01
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   214
	end
92a0b74ed740 added hedgehogs in desert01
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   215
end
92a0b74ed740 added hedgehogs in desert01
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   216
9422
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   217
function onPrecise()
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   218
	if GameTime > 3000 then
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   219
		SetAnimSkip(true)   
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   220
	end
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   221
end
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   222
9426
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   223
-------------- EVENTS ------------------
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   224
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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   225
function onHeroDeath(gear)
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   226
	if hero.dead then
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   227
		return true
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   228
	end
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   229
	return false
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   230
end
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   231
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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   232
function onHeroAtFirstBattle(gear)
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9424
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   233
	if not hero.dead and not heroIsInBattle and GetX(hero.gear) <= 1450 
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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parents: 9424
diff changeset
   234
			and GetY(hero.gear) <= GetY(smuggler1.gear)+5 and GetY(hero.gear) >= GetY(smuggler1.gear)-5 then
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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   235
		return true
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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diff changeset
   236
	end
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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   237
	return false
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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diff changeset
   238
end
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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diff changeset
   239
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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   240
function onHeroFleeFirstBattle(gear)
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9424
diff changeset
   241
	if not hero.dead and GetHealth(smuggler1.gear) and heroIsInBattle and ongoingBattle == 1 and (GetX(hero.gear) > 1450 
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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   242
			or (GetY(hero.gear) < GetY(smuggler1.gear)-80 or GetY(hero.gear) > GetY(smuggler1.gear)+300)) then
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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   243
		return true
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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diff changeset
   244
	end
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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   245
	return false
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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diff changeset
   246
end
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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diff changeset
   247
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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   248
-------------- OUTCOMES ------------------
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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   249
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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   250
function heroDeath(gear)
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
Periklis Ntanasis <pntanasis@gmail.com>
parents: 9424
diff changeset
   251
	SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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parents: 9424
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   252
	SendStat('siCustomAchievement', loc("To win the game you have to find the right crate")) --11
f89c512925da first battle event handlers, hero starting ammo and hero death event handlers
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parents: 9424
diff changeset
   253
	SendStat('siCustomAchievement', loc("You can avoid some battles")) --11
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	SendStat('siCustomAchievement', loc("Use your ammo wisely")) --11
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	SendStat('siPlayerKills','1',teamB.name)
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	SendStat('siPlayerKills','0',teamC.name)
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	EndGame()
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end
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function heroAtFirstBattle(gear)
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	WriteLnToConsole("**HERO AT FIRST BATTLE")
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	TurnTimeLeft = 0
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	heroIsInBattle = true
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	ongoingBattle = 1	
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	AnimSwitchHog(smuggler1.gear)
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	TurnTimeLeft = 0
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end
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function heroFleeFirstBattle(gear)
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	WriteLnToConsole("++HERO FLEE FIRST BATTLE")
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	TurnTimeLeft = 0
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	heroIsInBattle = false
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	ongoingBattle = 0
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end
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-------------- ANIMATIONS ------------------
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function Skipanim(anim)
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	if goals[anim] ~= nil then
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		ShowMission(unpack(goals[anim]))
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    end
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    AnimSwitchHog(hero.gear)
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end
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function AnimationSetup()
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	-- DIALOG 01 - Start, getting info about the device
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	AddSkipFunction(dialog01, Skipanim, {dialog01})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
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	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("In the planet of sand, you have to double check your moves..."), 5000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Finaly you are here..."), SAY_SAY, 2000}})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 2000}})
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	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Thank you for meeting me in such a short notice!"), SAY_SAY, 3000}})
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	table.insert(dialog01, {func = AnimWait, args = {ally.gear, 4000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("No problem, I would do anything for M!"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Now listen carefully! Below us there are tunnels that have been created naturally over the years"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("I have heared the local tribes saying that many years ago some PAotH scientists were dumping their waste here"), SAY_SAY, 5000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("M confimed that there isn't such a PAotH activity logged"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("So, I believe that it's a good place to start"), SAY_SAY, 3000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Beware though! Many smugglers come often to explore these tunnels and scavage whatever valuable item they can find"), SAY_SAY, 5000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("They won't hesitate to attack you in order to take your valuables!"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 6000}})
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	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("OK, I'll be extra careful!"), SAY_SAY, 4000}})
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	table.insert(dialog01, {func = AnimWait, args = {ally.gear, 2000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("There is the tunnel entrance"), SAY_SAY, 3000}})
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	table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Good luck!"), SAY_SAY, 3000}})
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	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
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	table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
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end