hedgewars/uTypes.pas
author Wolfgang Steffens <WolfgangSteff@gmail.com>
Mon, 28 May 2012 10:38:27 +0200
changeset 7138 f8248bcba8f1
parent 7129 0ce4f478ea6c
child 7288 5d0704f23a2a
permissions -rw-r--r--
moved generic matrix code to uMatrix.pas updated shader and client logic to use a mat4 rather than ftransform or gl_ModelViewProjectionMatrix.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTypes;
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(*
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 * This unit defines various types and enumerations for usage in different
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 * places in the engine code.
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 *)
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interface
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uses SDLh, uFloat, GLunit, uConsts, Math;
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// NOTE: typed const is a variable despite const qualifier
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// in freepascal you may actually use var for the same purpose
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type
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    HwColor4f = record
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        r, g, b, a: byte;
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        end;
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    // Possible states of the game
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    TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit, gsSuspend);
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    // Game types that help determining what the engine is actually supposed to do
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    TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax);
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    // Different files are stored in different folders, this enumeration is used to tell which folder to use
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    TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps,
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            ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts,
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            ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps, ptSuddenDeath, ptButtons,
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            ptShaders);
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    // Available sprites for displaying stuff
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    TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
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            sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee,
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            sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
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            sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower,
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            sprClusterBomb, sprClusterParticle, sprFlame,
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            sprHorizont, sprHorizontL, sprHorizontR, sprSky, sprSkyL, sprSkyR,
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            sprAMSlot, sprAMAmmos, sprAMAmmosBW, sprAMSlotKeys, sprAMCorners,
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            sprFinger, sprAirBomb, sprAirplane, sprAmAirplane, sprAmGirder,
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            sprHHTelepMask, sprSwitch, sprParachute, sprTarget, sprRopeNode,
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            sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
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{$IFDEF USE_TOUCH_INTERFACE}
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            sprFireButton, sprArrowUp, sprArrowDown, sprArrowLeft, sprArrowRight,
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            sprJumpWidget, sprAMWidget, sprPauseButton, sprTimerButton, sprTargetButton,
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{$ENDIF}
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            sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
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            sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
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            sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
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            sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
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            sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave,
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            sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2,
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            sprCakeWalk, sprCakeDown, sprWatermelon,
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            sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
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            sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls,
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            sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder,
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            sprSpeechCorner, sprSpeechEdge, sprSpeechTail,
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            sprThoughtCorner, sprThoughtEdge, sprThoughtTail,
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            sprShoutCorner, sprShoutEdge, sprShoutTail,
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            sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov,
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            sprSmoke, sprSmokeWhite, sprShell, sprDust, sprSnowDust, sprExplosives, sprExplosivesRoll,
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            sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction,
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            sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster,
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            sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
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            sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee,
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            sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
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            sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote,
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            sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
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            sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
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            sprBulletHit, sprSnowball, sprHandSnowball, sprSnow,
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            sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis,
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            sprSlider
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            );
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    // Gears that interact with other Gears and/or Land
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    TGearType = ({-->}gtFlame, gtHedgehog, gtMine, gtCase, gtExplosives, // <-- these are gears which should be avoided when searching a spawn place
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            gtGrenade, gtShell, gtGrave, gtBee, // 8
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            gtShotgunShot, gtPickHammer, gtRope,  // 11
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            gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 16
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            gtFirePunch, gtATStartGame, // 18
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            gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 23
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            gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 28
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            gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 34
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            gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 40
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            gtSniperRifleShot, gtJetpack, gtMolotov, gtBirdy, // 44
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            gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 50
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            gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 55
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            gtNapalmBomb, gtSnowball, gtFlake, gtStructure, gtLandGun, gtTardis, gtIceGun); // 62
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    // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
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    TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
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            vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
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            vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtShell,
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            vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
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            vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion,
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            vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle,
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            vgtSmoothWindBar, vgtStraightShot);
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    // Damage can be caused by different sources
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    TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison);
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    // Available sounds
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    TSound = (sndNone,
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            sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
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            sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
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            sndMineImpact, sndMineTick, sndMudballImpact,
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            sndPickhammer, sndGun, sndBee, sndJump1, sndJump2,
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            sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming,
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            sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
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            sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
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            sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
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            sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2,
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            sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
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            sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
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            sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
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            sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter,
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            sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops,
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            sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease,
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            sndSwitchHog, sndVictory, sndFlawless, sndSniperReload, sndSteps, sndLowGravity,
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            sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4,
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            sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket,
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            sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater,
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            sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8,
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            sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack,
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            sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane, sndTardis);
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    // Available ammo types to be used by hedgehogs
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    TAmmoType  = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6
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            amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13
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            amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18
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            amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24
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            amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30
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            amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35
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            amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42
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            amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48
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            amResurrector, amDrillStrike, amSnowball, amTardis, amStructure, amLandGun, amIceGun); // 54
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    // Different kind of crates that e.g. hedgehogs can pick up
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    TCrateType = (HealthCrate, AmmoCrate, UtilityCrate);
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    THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF});
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    TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
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            capgrpMessage, capgrpMessage2, capgrpAmmostate);
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    TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs,
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            siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage,
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            siMaxTeamKills, siMaxTurnSkips );
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    // Various "emote" animations a hedgehog can do
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    TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle);
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    TRenderMode = (rmDefault, rmLeftEye, rmRightEye);
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    TStereoMode = (smNone, smRedCyan, smCyanRed, smRedBlue, smBlueRed, smRedGreen, smGreenRed, smHorizontal, smVertical, smAFR);
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    THHFont = record
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            Handle: PTTF_Font;
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            Height: LongInt;
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            style: LongInt;
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            Name: string[31];
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            end;
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    PAmmo = ^TAmmo;
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    TAmmo = record
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            Propz: LongWord;
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            Count: LongWord;
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(* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess.
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For example, say, a mode where the weaponset is reset each turn, or on sudden death *)
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            NumPerTurn: LongWord;
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            Timer: LongWord;
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            Pos: LongWord;
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            AmmoType: TAmmoType;
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            AttackVoice: TSound;
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            Bounciness: LongWord;
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            end;
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    TVertex2f = record
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            X, Y: GLfloat;
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            end;
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    TVertex2i = record
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            X, Y: GLint;
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            end;
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    TMatrix4x4f = array[0..3, 0..3] of GLfloat;
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    PAtlas = ^TAtlas;
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    PTexture = ^TTexture;
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    TAtlas = record
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                id: GLuint;
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                w, h: LongInt;
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                priority: GLfloat;
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            end;
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    PVertexRect = ^TVertexRect;
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    TVertexRect = array[0..3] of TVertex2f;
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    TTexture = record
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            atlas: PAtlas;
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            w, h, scale: LongInt;
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            x, y: LongInt; // Offset in the texture atlas
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            isRotated: boolean; // if true sprite is flipped in the atlas taking w pixels along the y and h pixels along the x axis
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            // Cached values for texel coordinates and vertex coordinates            
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            vb, tb: TVertexRect;
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            PrevTexture, NextTexture: PTexture;
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            end;
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    THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected, heFrozen);
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    TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite);
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    PGear = ^TGear;
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    PHedgehog = ^THedgehog;
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    PTeam     = ^TTeam;
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    PClan     = ^TClan;
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    TGearStepProcedure = procedure (Gear: PGear);
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    TGear = record
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            NextGear, PrevGear: PGear;
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            Active: Boolean;
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            AdvBounce: Longword;
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            Invulnerable: Boolean;
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            RenderTimer: Boolean;
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            AmmoType : TAmmoType;
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            State : Longword;
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            X : hwFloat;
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            Y : hwFloat;
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            dX: hwFloat;
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            dY: hwFloat;
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            Target : TPoint;
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            Kind: TGearType;
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            Pos: Longword;
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            doStep: TGearStepProcedure;
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            Radius: LongInt;
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            Angle, Power : Longword;
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            DirAngle: real;
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            Timer : LongWord;
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            Elasticity: hwFloat;
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            Friction  : hwFloat;
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            Density   : hwFloat;
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            Message, MsgParam : Longword;
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            Hedgehog: PHedgehog;
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            Health, Damage, Karma: LongInt;
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            CollisionIndex: LongInt;
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            Tag: LongInt;
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            Tex: PTexture;
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            Z: Longword;
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unC0Rr
parents:
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   270
            IntersectGear: PGear;
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unC0Rr
parents:
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   271
            FlightTime: Longword;
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   272
            uid: Longword;
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unC0Rr
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   273
            ImpactSound: TSound; // first sound, others have to be after it in the sounds def.
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   274
            nImpactSounds: Word; // count of ImpactSounds
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unC0Rr
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   275
            SoundChannel: LongInt;
5062
e2d38329b84a Colin Rice
unc0rr
parents: 5024
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   276
            PortalCounter: LongWord;  // Hopefully temporary, but avoids infinite portal loops in a guaranteed fashion.
e2d38329b84a Colin Rice
unc0rr
parents: 5024
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   277
            LastDamage: PHedgehog;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6426
diff changeset
   278
            end;
6426
2d44f6561e72 Help parser a bit
unc0rr
parents: 6328
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   279
    TPGearArray = array of PGear;
4357
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   280
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   281
    PVisualGear = ^TVisualGear;
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   282
    TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword);
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   283
    TVisualGear = record
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   284
        NextGear, PrevGear: PVisualGear;
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   285
        Frame,
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   286
        FrameTicks: Longword;
4379
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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   287
        X : real;
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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   288
        Y : real;
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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   289
        dX: real;
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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   290
        dY: real;
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents: 4367
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   291
        tdX: real;
6cd6b77df8b8 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
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   292
        tdY: real;
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   293
        State : Longword;
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   294
        Timer: Longword;
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   295
        Angle, dAngle: real;
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   296
        Kind: TVisualGearType;
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   297
        doStep: TVGearStepProcedure;
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   298
        Tex: PTexture;
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   299
        alpha, scale: GLfloat;
4365
4f2b1a152979 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr
parents: 4361
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   300
        Hedgehog: PHedgehog;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5319
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   301
        Tag: LongInt;
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   302
        Text: shortstring;
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unc0rr
parents: 4357
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   303
        Tint: Longword;
4422
5e8cfef25ccb add a uid to VGs for purpose of Lua manipulation
nemo
parents: 4420
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   304
        uid: Longword;
5585
c09f5b41644a Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo
parents: 5563
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   305
        Layer: byte;
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   306
        end;
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   307
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   308
    TStatistics = record
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
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diff changeset
   309
        DamageRecv,
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   310
        DamageGiven: Longword;
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   311
        StepDamageRecv,
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unc0rr
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diff changeset
   312
        StepDamageGiven,
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unc0rr
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   313
        StepKills: Longword;
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unc0rr
parents: 4357
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   314
        MaxStepDamageRecv,
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   315
        MaxStepDamageGiven,
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   316
        MaxStepKills: Longword;
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   317
        FinishedTurns: Longword;
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   318
        end;
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   319
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   320
    TTeamStats = record
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unc0rr
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   321
        Kills : Longword;
5202
45a16280d68d Some improvements on stats subsystem
unc0rr
parents: 5197
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   322
        Suicides: Longword;
4361
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   323
        AIKills : Longword;
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   324
        TeamKills : Longword;
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   325
        TurnSkips : Longword;
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   326
        TeamDamage : Longword;
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   327
        end;
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   328
64ea345ab655 Move variables from uConsts to uVariables
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   329
    TBinds = array[0..cKeyMaxIndex] of shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
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   330
    TKeyboardState = array[0..cKeyMaxIndex] of Byte;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
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diff changeset
   331
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   332
    PVoicepack = ^TVoicepack;
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unc0rr
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diff changeset
   333
    TVoicepack = record
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parents: 4357
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   334
        name: shortstring;
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diff changeset
   335
        chunks: array [TSound] of PMixChunk;
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unc0rr
parents: 4357
diff changeset
   336
        end;
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unc0rr
parents: 4357
diff changeset
   337
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5612
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   338
    TVoice = record
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5612
diff changeset
   339
        snd: TSound;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5612
diff changeset
   340
        voicepack: PVoicePack;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5612
diff changeset
   341
        end;
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents: 5612
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   342
7034
e3639ce1d4f8 (PointerTo (SimpleType _)) could be a pointer to a non-struct type
unc0rr
parents: 7016
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   343
    THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo;
4361
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unc0rr
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   344
    PHHAmmo = ^THHAmmo;
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unc0rr
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   345
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unc0rr
parents: 4357
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   346
    THedgehog = record
7016
8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
koda
parents: 7010
diff changeset
   347
            Name: shortstring;
4361
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unc0rr
parents: 4357
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   348
            Gear: PGear;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4812
diff changeset
   349
            GearHidden: PGear;
4361
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unc0rr
parents: 4357
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   350
            SpeechGear: PVisualGear;
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unc0rr
parents: 4357
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   351
            NameTagTex,
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unc0rr
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   352
            HealthTagTex,
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unc0rr
parents: 4357
diff changeset
   353
            HatTex: PTexture;
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unc0rr
parents: 4357
diff changeset
   354
            Ammo: PHHAmmo;
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unc0rr
parents: 4357
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   355
            CurAmmoType: TAmmoType;
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parents: 4357
diff changeset
   356
            AmmoStore: Longword;
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unc0rr
parents: 4357
diff changeset
   357
            Team: PTeam;
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unc0rr
parents: 4357
diff changeset
   358
            MultiShootAttacks: Longword;
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unc0rr
parents: 4357
diff changeset
   359
            visStepPos: LongWord;
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unc0rr
parents: 4357
diff changeset
   360
            BotLevel  : Byte; // 0 - Human player
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unc0rr
parents: 4357
diff changeset
   361
            HatVisibility: GLfloat;
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unc0rr
parents: 4357
diff changeset
   362
            stats: TStatistics;
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unc0rr
parents: 4357
diff changeset
   363
            Hat: shortstring;
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unc0rr
parents: 4357
diff changeset
   364
            InitialHealth: LongInt; // used for gfResetHealth
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   365
            King: boolean;  // Flag for a bunch of hedgehog attributes
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
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   366
            Unplaced: boolean;  // Flag for hog placing mode
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unc0rr
parents: 4357
diff changeset
   367
            Timer: Longword;
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7007
diff changeset
   368
            Effects: array[THogEffect] of LongInt;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   369
            end;
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diff changeset
   370
64ea345ab655 Move variables from uConsts to uVariables
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diff changeset
   371
    TTeam = record
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unc0rr
parents: 4357
diff changeset
   372
            Clan: PClan;
7016
8b34f46e10c1 HAPPY 7000th COMMIT HEDGEWARS
koda
parents: 7010
diff changeset
   373
            TeamName: shortstring;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   374
            ExtDriven: boolean;
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unc0rr
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diff changeset
   375
            Binds: TBinds;
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unc0rr
parents: 4357
diff changeset
   376
            Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   377
            CurrHedgehog: LongWord;
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unc0rr
parents: 4357
diff changeset
   378
            NameTagTex: PTexture;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   379
            CrosshairTex,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   380
            GraveTex,
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unc0rr
parents: 4357
diff changeset
   381
            HealthTex,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   382
            AIKillsTex,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   383
            FlagTex: PTexture;
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unc0rr
parents: 4357
diff changeset
   384
            Flag: shortstring;
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unc0rr
parents: 4357
diff changeset
   385
            GraveName: shortstring;
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unc0rr
parents: 4357
diff changeset
   386
            FortName: shortstring;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   387
            TeamHealth: LongInt;
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unc0rr
parents: 4357
diff changeset
   388
            TeamHealthBarWidth,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   389
            NewTeamHealthBarWidth: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   390
            DrawHealthY: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   391
            AttackBar: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   392
            HedgehogsNumber: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   393
            hasGone: boolean;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   394
            voicepack: PVoicepack;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   395
            PlayerHash: shortstring;   // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   396
            stats: TTeamStats;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   397
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   398
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   399
    TClan = record
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   400
            Color: Longword;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   401
            Teams: array[0..Pred(cMaxTeams)] of PTeam;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   402
            TeamsNumber: Longword;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   403
            TagTeamIndex: Longword;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   404
            CurrTeam: LongWord;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   405
            ClanHealth: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   406
            ClanIndex: LongInt;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   407
            TurnNumber: LongWord;
4978
0ef650ea3b12 add victory/flawless victory sounds. untested
nemo
parents: 4976
diff changeset
   408
            Flawless: boolean;
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   409
            end;
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   410
4807
180dbfb13903 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents: 4782
diff changeset
   411
     TAmmoStrId = (sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun,
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   412
            sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   413
            sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   414
            sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   415
            sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   416
            sidKamikaze, sidCake, sidSeduction, sidWatermelon,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   417
            sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   418
            sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   419
            sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   420
            sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun, sidFlamethrower,
7007
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6957
diff changeset
   421
            sidSMine, sidHammer, sidResurrector, sidDrillStrike, sidSnowball, sidNothing, sidTardis, 
0ccdff4ae8e9 Initial stub for freezer
nemo
parents: 6957
diff changeset
   422
	    sidStructure, sidLandGun, sidIceGun);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   423
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   424
    TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   425
            sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
5316
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents: 5202
diff changeset
   426
            sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, 
191cd6c06203 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents: 5202
diff changeset
   427
            sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   428
5125
sheepluva
parents: 5118
diff changeset
   429
    // Events that are important for the course of the game or at least interesting for other reasons
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   430
    TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   431
            eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, eidHurtSelf,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   432
            eidHomerun, eidGone);
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   433
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   434
    TGoalStrId = (gidCaption, gidSubCaption, gidForts, gidLowGravity, gidInvulnerable,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   435
            gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery,
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   436
            gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer, gidRandomMineTimer,
5022
d2a2f6c9b236 some final work and buggfix for Tag Team, it is now playable
Henek
parents: 5016
diff changeset
   437
            gidDamageModifier, gidResetHealth, gidAISurvival, gidInfAttack, gidResetWeps, gidPerHogAmmo, gidTagTeam);
4361
64ea345ab655 Move variables from uConsts to uVariables
unc0rr
parents: 4357
diff changeset
   438
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   439
    TLandArray = packed array of array of LongWord;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   440
    TCollisionArray = packed array of array of Word;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   441
    TPreview  = packed array[0..127, 0..31] of byte;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   442
    TDirtyTag = packed array of array of byte;
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   443
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   444
    PWidgetMovement = ^TWidgetMovement;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   445
    TWidgetMovement = record
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   446
        animate   : Boolean;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   447
        source    : TPoint;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   448
        target    : TPoint;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   449
        startTime : Longword;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   450
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   451
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   452
    POnScreenWidget = ^TOnScreenWidget;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6685
diff changeset
   453
    TOnScreenWidget = record
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   454
        show          : boolean;                      // if false widget will not be drawn
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   455
        sprite        : TSprite;                    // a convenience type
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   456
        frame         : TSDL_Rect;                   // graphical coordinates
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   457
        active        : TSDL_Rect;                  // active touch region
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   458
        fadeAnimStart : Longword;            // time the fade started, 0 means don't fade
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   459
        moveAnim      : TWidgetMovement;          // the animation associated to the widget
6685
ef706fccfb0a moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
koda
parents: 6683
diff changeset
   460
        end;
4367
f4a0ec067601 uLand isn't that important to them
unc0rr
parents: 4365
diff changeset
   461
6694
48317632b3a9 and of course fix build for sdl 1.2
koda
parents: 6693
diff changeset
   462
{$IFDEF SDL13}
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   463
    PTouch_Data = ^TTouch_Data;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   464
    TTouch_Data = record
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   465
        id                       : TSDL_FingerId;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   466
        x,y                      : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   467
        dx,dy                    : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   468
        historicalX, historicalY : LongInt;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   469
        timeSinceDown            : Longword;
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   470
        pressedWidget            : POnScreenWidget;
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   471
        end;
6694
48317632b3a9 and of course fix build for sdl 1.2
koda
parents: 6693
diff changeset
   472
{$ENDIF}
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6688
diff changeset
   473
4357
a1fcfc341a52 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff changeset
   474
implementation
a1fcfc341a52 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff changeset
   475
4420
6be946bcd17a Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents: 4379
diff changeset
   476
end.