hedgewars/uDebug.pas
author nemo
Tue, 21 Aug 2018 15:11:28 -0400
branch0.9.24
changeset 13687 f60b3998ba56
parent 13083 dd904dd9c587
child 13489 480ea997036b
permissions -rw-r--r--
only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uDebug;
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interface
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procedure OutError(Msg: shortstring; isFatalError: boolean);
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//procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean); inline;
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function checkFails(Assert: boolean; Msg: shortstring; isFatal: boolean): boolean;
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function SDLCheck(Assert: boolean; Msg: shortstring; isFatal: boolean): boolean;
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var
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    allOK: boolean;
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implementation
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uses SDLh, uConsole, uCommands, uConsts;
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procedure OutError(Msg: shortstring; isFatalError: boolean);
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begin
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WriteLnToConsole(Msg);
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if isFatalError then
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    begin
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    ParseCommand('fatal ' + lastConsoleline, true);
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    // hint for the 'coverity' source analyzer
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    // this halt is never actually reached because ParseCommands will halt first
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    halt(HaltFatalError);
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    end;
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end;
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procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean);
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begin
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if not Assert then
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    OutError(Msg, isFatal)
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end;
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function checkFails(Assert: boolean; Msg: shortstring; isFatal: boolean): boolean;
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begin
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    if not Assert then
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        begin
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        lastConsoleLine:= Msg;
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        OutError(Msg, false);
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        end;
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    allOK:= allOK and (Assert or (not isFatal));
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    checkFails:= (not Assert) and isFatal
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end;
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function SDLCheck(Assert: boolean; Msg: shortstring; isFatal: boolean): boolean;
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var s: shortstring;
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begin
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    if not Assert then
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    begin
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        s:= SDL_GetError();
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        OutError(Msg + ': ' + s, false)
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    end;
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    allOK:= allOK and (Assert or (not isFatal));
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    SDLCheck:= (not Assert) and isFatal
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end;
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end.