author | nemo |
Tue, 21 Aug 2018 15:11:28 -0400 | |
branch | 0.9.24 |
changeset 13687 | f60b3998ba56 |
parent 13596 | 9f05872969dc |
child 14289 | a3531b520efb |
permissions | -rw-r--r-- |
5191
c7000a6b397b
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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unit uCursor; |
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- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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c7000a6b397b
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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interface |
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- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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procedure init; |
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procedure resetPosition; |
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- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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procedure updatePosition; |
8346 | 8 |
procedure handlePositionUpdate(x, y: LongInt); |
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- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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c7000a6b397b
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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implementation |
c7000a6b397b
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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13596
9f05872969dc
Fix cursor teleporting to center after leaving game with video recording
Wuzzy <Wuzzy2@mail.ru>
parents:
12836
diff
changeset
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uses SDLh, uVariables, uTypes; |
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- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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c7000a6b397b
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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procedure init; |
c7000a6b397b
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begin |
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resetPosition(); |
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end; |
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procedure resetPosition; |
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begin |
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13596
9f05872969dc
Fix cursor teleporting to center after leaving game with video recording
Wuzzy <Wuzzy2@mail.ru>
parents:
12836
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if GameType = gmtRecord then |
9f05872969dc
Fix cursor teleporting to center after leaving game with video recording
Wuzzy <Wuzzy2@mail.ru>
parents:
12836
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exit; |
12836 | 23 |
// Move curser by 1px in case it's already centered. |
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// The game camera in the Alpha for 0.9.23 screwed up if |
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// the game started with the mouse already being centered. |
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// This fixes it, but we might have overlooked a related |
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// bug somewhere else. |
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// No big deal since this function is (so far) only called once. |
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SDL_WarpMouse((cScreenWidth div 2) + 1, cScreenHeight div 2); |
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- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
c7000a6b397b
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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end; |
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procedure updatePosition; |
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var x, y: LongInt; |
c7000a6b397b
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begin |
13596
9f05872969dc
Fix cursor teleporting to center after leaving game with video recording
Wuzzy <Wuzzy2@mail.ru>
parents:
12836
diff
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if GameType <> gmtRecord then |
9f05872969dc
Fix cursor teleporting to center after leaving game with video recording
Wuzzy <Wuzzy2@mail.ru>
parents:
12836
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SDL_GetMouseState(@x, @y); |
10017 | 38 |
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12836 | 39 |
if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then |
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begin |
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handlePositionUpdate(x - cScreenWidth div 2, y - cScreenHeight div 2); |
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13596
9f05872969dc
Fix cursor teleporting to center after leaving game with video recording
Wuzzy <Wuzzy2@mail.ru>
parents:
12836
diff
changeset
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if cHasFocus and (GameType <> gmtRecord) then |
12836 | 44 |
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
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end |
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end; |
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- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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8346 | 48 |
procedure handlePositionUpdate(x, y: LongInt); |
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begin |
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CursorPoint.X:= CursorPoint.X + x; |
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CursorPoint.Y:= CursorPoint.Y - y; |
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- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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end; |
c7000a6b397b
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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c7000a6b397b
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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end. |