author | antonc27 <antonc27@mail.ru> |
Sat, 15 Aug 2015 01:44:21 +0200 | |
branch | ios-revival |
changeset 11124 | f4e3bf03cc35 |
parent 11117 | 0bec360580b3 |
child 11145 | 1c89970c7f15 |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
6700 | 3 |
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
|
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
|
10108
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update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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*/ |
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||
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|
20 |
#import "MainMenuViewController.h" |
|
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#import <QuartzCore/QuartzCore.h> |
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#import "GameConfigViewController.h" |
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#import "SettingsContainerViewController.h" |
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#import "AboutViewController.h" |
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25 |
#import "SavedGamesViewController.h" |
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26 |
#import "RestoreViewController.h" |
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27 |
#import "MissionTrainingViewController.h" |
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ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
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28 |
#import "Appirater.h" |
6246 | 29 |
#import "ServerProtocolNetwork.h" |
6719
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
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30 |
#import "GameInterfaceBridge.h" |
3547 | 31 |
|
6000
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ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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@implementation MainMenuViewController |
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@synthesize gameConfigViewController, settingsViewController, aboutViewController, savedGamesViewController, |
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35 |
restoreViewController, missionsViewController; |
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|
37 |
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
|
38 |
return rotationManager(interfaceOrientation); |
|
39 |
} |
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40 |
||
3884 | 41 |
#pragma mark - |
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-(void) viewDidLoad { |
6615 | 43 |
self.view.frame = [[UIScreen mainScreen] safeBounds]; |
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[super viewDidLoad]; |
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|
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// get the app's version |
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NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey]; |
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|
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// get the version number that we've been tracking |
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NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; |
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NSString *trackingVersion = [userDefaults stringForKey:@"HedgeVersion"]; |
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|
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if (trackingVersion == nil || [trackingVersion isEqualToString:version] == NO) { |
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// remove any reminder of previous games as saves are going to be wiped out |
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[userDefaults setObject:@"" forKey:@"savedGamePath"]; |
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// update the tracking version with the new one |
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[userDefaults setObject:version forKey:@"HedgeVersion"]; |
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[userDefaults synchronize]; |
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|
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[CreationChamber createFirstLaunch]; |
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} |
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|
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// prompt for restoring any previous game |
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NSString *saveString = [userDefaults objectForKey:@"savedGamePath"]; |
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if (saveString != nil && [saveString isEqualToString:@""] == NO && [[userDefaults objectForKey:@"saveIsValid"] boolValue]) { |
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if (self.restoreViewController == nil) { |
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NSString *xibName = [@"RestoreViewController-" stringByAppendingString:(IS_IPAD() ? @"iPad" : @"iPhone")]; |
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RestoreViewController *restored = [[RestoreViewController alloc] initWithNibName:xibName bundle:nil]; |
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if ([restored respondsToSelector:@selector(setModalPresentationStyle:)]) |
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restored.modalPresentationStyle = UIModalPresentationFormSheet; |
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self.restoreViewController = restored; |
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[restored release]; |
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} |
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[self performSelector:@selector(presentViewController:) withObject:self.restoreViewController afterDelay:0.25]; |
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} else { |
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76 |
// let's not prompt for rating when app crashed >_> |
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[Appirater appLaunched]; |
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78 |
} |
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79 |
|
4752 | 80 |
/* |
6320 | 81 |
[ServerProtocolNetwork openServerConnection]; |
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*/ |
3547 | 83 |
} |
84 |
||
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- (void) presentViewController:(UIViewController *)vc |
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{ |
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[self presentViewController:vc animated:NO completion:nil]; |
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} |
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|
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-(void) viewWillAppear:(BOOL)animated { |
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[[AudioManagerController mainManager] playBackgroundMusic]; |
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[super viewWillAppear:animated]; |
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} |
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#pragma mark - |
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-(IBAction) switchViews:(id) sender { |
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UIButton *button = (UIButton *)sender; |
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UIAlertView *alert; |
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NSString *xib = nil; |
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NSString *debugStr = nil; |
3547 | 101 |
|
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102 |
[[AudioManagerController mainManager] playClickSound]; |
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switch (button.tag) { |
104 |
case 0: |
|
3701 | 105 |
if (nil == self.gameConfigViewController) { |
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HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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xib = IS_IPAD() ? @"GameConfigViewController-iPad" : @"GameConfigViewController-iPhone"; |
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koda
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|
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GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:xib bundle:nil]; |
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109 |
gcvc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; |
3701 | 110 |
self.gameConfigViewController = gcvc; |
111 |
[gcvc release]; |
|
112 |
} |
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113 |
[self presentViewController:self.gameConfigViewController animated:YES completion:nil]; |
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break; |
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case 2: |
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if (nil == self.settingsViewController) { |
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117 |
SettingsContainerViewController *svrc = [[SettingsContainerViewController alloc] initWithNibName:nil bundle:nil]; |
3753 | 118 |
svrc.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
3701 | 119 |
self.settingsViewController = svrc; |
120 |
[svrc release]; |
|
3547 | 121 |
} |
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122 |
[self presentViewController:self.settingsViewController animated:YES completion:nil]; |
3547 | 123 |
break; |
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case 3: |
|
6106 | 125 |
#ifdef DEBUG |
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126 |
if ([[NSFileManager defaultManager] fileExistsAtPath:DEBUG_FILE()]) |
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debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE()]; |
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koda
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128 |
else |
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129 |
debugStr = [[NSString alloc] initWithString:@"Here be log"]; |
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130 |
UITextView *scroll = [[UITextView alloc] initWithFrame:self.view.frame]; |
3547 | 131 |
scroll.text = debugStr; |
132 |
[debugStr release]; |
|
133 |
scroll.editable = NO; |
|
7698 | 134 |
scroll.alpha = 0; |
3697 | 135 |
|
3547 | 136 |
UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom]; |
137 |
[btn addTarget:scroll action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside]; |
|
7698 | 138 |
[btn addTarget:btn action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside]; |
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139 |
btn.frame = CGRectMake(self.view.frame.size.width-58, -6, 64, 64); |
3547 | 140 |
btn.backgroundColor = [UIColor blackColor]; |
7698 | 141 |
btn.titleLabel.textColor = [UIColor whiteColor]; |
142 |
btn.titleLabel.textAlignment = UITextAlignmentCenter; |
|
143 |
btn.titleLabel.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize]]; |
|
144 |
[btn setTitle:@"Close" forState:UIControlStateNormal]; |
|
145 |
btn.alpha = 0; |
|
146 |
[btn.layer setCornerRadius:10.0f]; |
|
147 |
[btn.layer setMasksToBounds:YES]; |
|
148 |
||
3547 | 149 |
[self.view addSubview:scroll]; |
7698 | 150 |
[self.view addSubview:btn]; |
151 |
||
152 |
[UIView beginAnimations:@"fadein" context:NULL]; |
|
153 |
[UIView setAnimationDuration:0.25f]; |
|
154 |
btn.alpha = 1; |
|
155 |
scroll.alpha = 1; |
|
156 |
[UIView commitAnimations]; |
|
3547 | 157 |
[scroll release]; |
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158 |
#else |
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koda
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159 |
debugStr = debugStr; // prevent compiler warning |
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160 |
if (nil == self.aboutViewController) { |
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161 |
AboutViewController *about = [[AboutViewController alloc] initWithNibName:@"AboutViewController" bundle:nil]; |
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162 |
about.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
4358 | 163 |
if ([about respondsToSelector:@selector(setModalPresentationStyle:)]) |
164 |
about.modalPresentationStyle = UIModalPresentationFormSheet; |
|
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165 |
self.aboutViewController = about; |
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166 |
[about release]; |
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|
167 |
} |
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168 |
[self presentViewController:self.aboutViewController animated:YES completion:nil]; |
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169 |
#endif |
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170 |
break; |
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171 |
case 4: |
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172 |
if (nil == self.savedGamesViewController) { |
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173 |
SavedGamesViewController *savedgames = [[SavedGamesViewController alloc] initWithNibName:@"SavedGamesViewController" bundle:nil]; |
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|
174 |
savedgames.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
4358 | 175 |
if ([savedgames respondsToSelector:@selector(setModalPresentationStyle:)]) |
176 |
savedgames.modalPresentationStyle = UIModalPresentationPageSheet; |
|
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|
177 |
self.savedGamesViewController = savedgames; |
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178 |
[savedgames release]; |
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changeset
|
179 |
} |
11116
102684240fe8
- Interscreen transitions fixed
Anton Malmygin <antonc27@mail.ru>
parents:
11102
diff
changeset
|
180 |
[self presentViewController:self.savedGamesViewController animated:YES completion:nil]; |
3547 | 181 |
break; |
6083
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
182 |
case 5: |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
183 |
if (nil == self.missionsViewController) { |
6094
16b12a6417d1
added iphone interface for missions/trainings page, setters/getters unlocked
koda
parents:
6093
diff
changeset
|
184 |
xib = IS_IPAD() ? @"MissionTrainingViewController-iPad" : @"MissionTrainingViewController-iPhone"; |
16b12a6417d1
added iphone interface for missions/trainings page, setters/getters unlocked
koda
parents:
6093
diff
changeset
|
185 |
MissionTrainingViewController *missions = [[MissionTrainingViewController alloc] initWithNibName:xib bundle:nil]; |
16b12a6417d1
added iphone interface for missions/trainings page, setters/getters unlocked
koda
parents:
6093
diff
changeset
|
186 |
missions.modalTransitionStyle = IS_IPAD() ? UIModalTransitionStyleCoverVertical : UIModalTransitionStyleCrossDissolve; |
6083
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
187 |
if ([missions respondsToSelector:@selector(setModalPresentationStyle:)]) |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
188 |
missions.modalPresentationStyle = UIModalPresentationPageSheet; |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
189 |
self.missionsViewController = missions; |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
190 |
[missions release]; |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
191 |
} |
11116
102684240fe8
- Interscreen transitions fixed
Anton Malmygin <antonc27@mail.ru>
parents:
11102
diff
changeset
|
192 |
[self presentViewController:self.missionsViewController animated:YES completion:nil]; |
6083
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
193 |
break; |
6719
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
194 |
case 6: |
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
195 |
[GameInterfaceBridge registerCallingController:self]; |
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
196 |
[GameInterfaceBridge startSimpleGame]; |
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
197 |
break; |
3547 | 198 |
default: |
199 |
alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented" |
|
200 |
message:@"Sorry, this feature is not yet implemented" |
|
201 |
delegate:nil |
|
202 |
cancelButtonTitle:@"Well, don't worry" |
|
203 |
otherButtonTitles:nil]; |
|
204 |
[alert show]; |
|
205 |
[alert release]; |
|
206 |
break; |
|
207 |
} |
|
208 |
} |
|
209 |
||
6020
c792d4b3e080
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda
parents:
6008
diff
changeset
|
210 |
#pragma mark - |
3547 | 211 |
-(void) viewDidUnload { |
3701 | 212 |
self.gameConfigViewController = nil; |
213 |
self.settingsViewController = nil; |
|
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3701
diff
changeset
|
214 |
self.aboutViewController = nil; |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
215 |
self.savedGamesViewController = nil; |
5220
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
216 |
self.restoreViewController = nil; |
6085 | 217 |
self.missionsViewController = nil; |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3660
diff
changeset
|
218 |
MSG_DIDUNLOAD(); |
3547 | 219 |
[super viewDidUnload]; |
220 |
} |
|
221 |
||
3971 | 222 |
-(void) didReceiveMemoryWarning { |
223 |
if (self.settingsViewController.view.superview == nil) |
|
224 |
self.settingsViewController = nil; |
|
225 |
if (self.gameConfigViewController.view.superview == nil) |
|
226 |
self.gameConfigViewController = nil; |
|
227 |
if (self.aboutViewController.view.superview == nil) |
|
228 |
self.aboutViewController = nil; |
|
229 |
if (self.savedGamesViewController.view.superview == nil) |
|
230 |
self.savedGamesViewController = nil; |
|
5220
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
231 |
if (self.restoreViewController.view.superview == nil) |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
232 |
self.restoreViewController = nil; |
6085 | 233 |
if (self.missionsViewController.view.superview == nil) |
234 |
self.missionsViewController = nil; |
|
3971 | 235 |
MSG_MEMCLEAN(); |
236 |
[super didReceiveMemoryWarning]; |
|
237 |
} |
|
238 |
||
3547 | 239 |
-(void) dealloc { |
5208 | 240 |
releaseAndNil(settingsViewController); |
241 |
releaseAndNil(gameConfigViewController); |
|
242 |
releaseAndNil(aboutViewController); |
|
243 |
releaseAndNil(savedGamesViewController); |
|
5220
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
244 |
releaseAndNil(restoreViewController); |
6085 | 245 |
releaseAndNil(missionsViewController); |
3547 | 246 |
[super dealloc]; |
247 |
} |
|
248 |
||
249 |
@end |