author | mbait |
Mon, 10 May 2010 04:43:07 +0000 | |
changeset 3455 | f33e7ad2261c |
parent 3387 | 733f4001b8b9 |
child 3476 | 1ec68b8d3bd1 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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* Copyright (c) 2007-2010 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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||
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#include "hwconsts.h" |
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QString * cProtoVer = new QString("${HEDGEWARS_PROTO_VER}"); |
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QString * cDataDir = new QString("${HEDGEWARS_DATADIR}"); |
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QString * cConfigDir = new QString(""); |
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QString * cVersionString = new QString("${HEDGEWARS_VERSION}"); |
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QDir * bindir = new QDir("${HEDGEWARS_BINDIR}"); |
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QDir * cfgdir = new QDir(); |
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QDir * datadir = new QDir(); |
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||
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QStringList * Themes; |
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QStringList * mapList; |
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Implement probability editor for weapon schemes (engine doesn't support that yet)
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QString * cDefaultAmmoStore = new QString( |
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"939192942219912103223511100120100000021119091" |
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"040504054160065554655446477657666666615550100" |
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"000000000000020550000004000700400000000020000" |
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"131111031211111112311411111111111111121110111" |
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Implement probability editor for weapon schemes (engine doesn't support that yet)
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); |
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Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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int cAmmoNumber = cDefaultAmmoStore->size() / 4; |
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Implement probability editor for weapon schemes (engine doesn't support that yet)
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QList< QPair<QString, QString> > cDefaultAmmos = |
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QList< QPair<QString, QString> >() |
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<< qMakePair(QString("Default"), *cDefaultAmmoStore) |
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<< qMakePair(QString("Crazy"), QString( |
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Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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"999999999999999999299999999999999929999999999" // TODO: Remove Piano's unlimited uses! |
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"111111011111111111111111111111111111111111111" |
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"000000000000000000000000000000000000000000000" |
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Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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"131111031211111112311411111111111111121111010")) |
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<< qMakePair(QString("Pro mode"), QString( |
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"909000900000000000000900000000000000000000090" |
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"000000000000000000000000000000000000000000000" |
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"000000000000020550000004000700400000000020000" |
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"111111111111111111111111111111111111111110011")) |
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<< qMakePair(QString("Shoppa"), QString( |
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"000000990000000000000000000000000000000000000" |
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"444441004424440221011212122242200000000200040" |
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"000000000000000000000000000000000000000000000" |
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"111111111111111111111111111111111111111110111")) |
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<< qMakePair(QString("Basketball"),QString( |
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"000000900000090000000000000000000000000000000" |
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"000000000000000000000000000000000000000000000" |
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"000000000000000550000004000700400000000020000" |
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"111111111111111111111111111111111111111111111")) |
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<< qMakePair(QString("Minefield"), QString( |
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"000000990009000000030000000000000000000000000" |
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"000000000000000000000000000000000000000000000" |
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"000000000000020550000004000700400000000020000" |
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"111111111111111111111111111111111111111111111")) |
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; |
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QColor * color1 = new QColor(221, 0, 0); |
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QColor * color2 = new QColor( 67, 118, 233); |
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QColor * color3 = new QColor( 62, 147, 33); |
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QColor * color4 = new QColor(162, 61, 187); |
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QColor * color5 = new QColor(255, 147, 41); |
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QColor * color6 = new QColor(115, 115, 115); |
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QString * netHost = new QString(); |
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quint16 netPort = 46631; |
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Allow build without net game server: introduce -DWITH_SERVER configuration parameter
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Allow build without net game server: introduce -DWITH_SERVER configuration parameter
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bool haveServer = ${HAVE_NETSERVER}; |
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bool isDevBuild = ${HW_DEV}; |