gameServer2/src/server/handlers/lobby.rs
author Wuzzy <Wuzzy2@mail.ru>
Tue, 27 Nov 2018 19:48:55 +0100
changeset 14325 f081a984da28
parent 13810 0463a4221327
child 14379 e5db279308d7
permissions -rw-r--r--
Fix gameServer dependency documentation
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use mio;
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use crate::{
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    server::{
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        server::HWServer,
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        coretypes::ClientId,
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        actions::{Action, Action::*}
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    },
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    protocol::messages::{
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        HWProtocolMessage,
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        HWServerMessage::*
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    },
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    utils::is_name_illegal
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};
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use super::common::rnd_reply;
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use log::*;
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pub fn handle(server: &mut HWServer, client_id: ClientId, message: HWProtocolMessage) {
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    use crate::protocol::messages::HWProtocolMessage::*;
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    match message {
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        CreateRoom(name, password) => {
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            let actions =
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                if is_name_illegal(&name) {
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                    vec![Warn("Illegal room name! A room name must be between 1-40 characters long, must not have a trailing or leading space and must not have any of these characters: $()*+?[]^{|}".to_string())]
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                } else if server.has_room(&name) {
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                    vec![Warn("A room with the same name already exists.".to_string())]
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                } else {
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                    let flags_msg = ClientFlags(
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                        "+hr".to_string(),
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                        vec![server.clients[client_id].nick.clone()]);
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                    vec![AddRoom(name, password),
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                         flags_msg.send_self().action()]
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                };
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            server.react(client_id, actions);
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        },
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        Chat(msg) => {
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            let actions = vec![ChatMsg {nick: server.clients[client_id].nick.clone(), msg}
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                .send_all().in_room(server.lobby_id).but_self().action()];
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            server.react(client_id, actions);
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        },
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        JoinRoom(name, _password) => {
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            let room = server.rooms.iter().find(|(_, r)| r.name == name);
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            let room_id = room.map(|(_, r)| r.id);
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            let nicks = server.clients.iter()
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                .filter(|(_, c)| c.room_id == room_id)
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                .map(|(_, c)| c.nick.clone())
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                .collect();
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            let c = &mut server.clients[client_id];
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            let actions = if let Some((_, r)) = room {
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                if c.protocol_number != r.protocol_number {
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                    vec![Warn("Room version incompatible to your Hedgewars version!".to_string())]
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                } else if r.is_join_restricted() {
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                    vec![Warn("Access denied. This room currently doesn't allow joining.".to_string())]
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                } else if r.players_number == u8::max_value() {
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                    vec![Warn("This room is already full".to_string())]
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                } else {
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                    vec![MoveToRoom(r.id),
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                         RoomJoined(nicks).send_self().action()]
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                }
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            } else {
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                vec![Warn("No such room.".to_string())]
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            };
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            server.react(client_id, actions);
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        },
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        Rnd(v) => {
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            server.react(client_id, vec![rnd_reply(&v).send_self().action()]);
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        },
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        List => warn!("Deprecated LIST message received"),
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        _ => warn!("Incorrect command in lobby state"),
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    }
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}