author | koda |
Sun, 08 Apr 2012 23:41:34 +0200 | |
changeset 6866 | efdd2e4fc45c |
parent 6865 | fe19af8278e6 |
child 6869 | a187c280dd3d |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
2 |
* Hedgewars-iOS, a Hedgewars port for iOS devices |
|
6700 | 3 |
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
|
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* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
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* |
|
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* This program is distributed in the hope that it will be useful, |
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
|
17 |
*/ |
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18 |
||
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#import "MainMenuViewController.h" |
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21 |
#import "GameConfigViewController.h" |
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#import "SettingsContainerViewController.h" |
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#import "AboutViewController.h" |
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#import "SavedGamesViewController.h" |
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25 |
#import "RestoreViewController.h" |
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#import "MissionTrainingViewController.h" |
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#import "Appirater.h" |
6246 | 28 |
#import "ServerProtocolNetwork.h" |
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added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
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#import "GameInterfaceBridge.h" |
3547 | 30 |
|
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3547 | 32 |
@implementation MainMenuViewController |
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@synthesize gameConfigViewController, settingsViewController, aboutViewController, savedGamesViewController, |
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restoreViewController, missionsViewController; |
3547 | 35 |
|
36 |
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
|
37 |
return rotationManager(interfaceOrientation); |
|
38 |
} |
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39 |
||
3884 | 40 |
#pragma mark - |
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41 |
-(void) viewDidLoad { |
6615 | 42 |
self.view.frame = [[UIScreen mainScreen] safeBounds]; |
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[super viewDidLoad]; |
3884 | 44 |
|
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// get the app's version |
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NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:(NSString*)kCFBundleVersionKey]; |
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|
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// get the version number that we've been tracking |
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NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; |
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NSString *trackingVersion = [userDefaults stringForKey:@"HedgeVersion"]; |
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51 |
|
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if (trackingVersion == nil || [trackingVersion isEqualToString:version] == NO) { |
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// remove any reminder of previous games as saves are going to be wiped out |
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[userDefaults setObject:@"" forKey:@"savedGamePath"]; |
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// update the tracking version with the new one |
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[userDefaults setObject:version forKey:@"HedgeVersion"]; |
6865 | 57 |
[userDefaults synchronize]; |
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58 |
|
6865 | 59 |
[CreationChamber createFirstLaunch]; |
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} |
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|
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koda
parents:
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62 |
// prompt for restoring any previous game |
e75f7c3c6275
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koda
parents:
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|
63 |
NSString *saveString = [userDefaults objectForKey:@"savedGamePath"]; |
6866
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ios: don't prompt restoring a game that didn't complete loading
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64 |
if (saveString != nil && [saveString isEqualToString:@""] == NO && [[userDefaults objectForKey:@"saveIsValid"] boolValue]) { |
5220
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65 |
if (self.restoreViewController == nil) { |
5486
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koda
parents:
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66 |
NSString *xibName = [@"RestoreViewController-" stringByAppendingString:(IS_IPAD() ? @"iPad" : @"iPhone")]; |
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RestoreViewController *restored = [[RestoreViewController alloc] initWithNibName:xibName bundle:nil]; |
76a2246f18f0
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68 |
if ([restored respondsToSelector:@selector(setModalPresentationStyle:)]) |
76a2246f18f0
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|
69 |
restored.modalPresentationStyle = UIModalPresentationFormSheet; |
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70 |
self.restoreViewController = restored; |
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71 |
[restored release]; |
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72 |
} |
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73 |
[self performSelector:@selector(presentModalViewController:animated:) withObject:self.restoreViewController afterDelay:0.25]; |
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74 |
} else { |
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|
75 |
// let's not prompt for rating when app crashed >_> |
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koda
parents:
5224
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changeset
|
76 |
[Appirater appLaunched]; |
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77 |
} |
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78 |
|
4752 | 79 |
/* |
6320 | 80 |
[ServerProtocolNetwork openServerConnection]; |
4752 | 81 |
*/ |
3547 | 82 |
} |
83 |
||
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84 |
-(void) viewWillAppear:(BOOL)animated { |
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85 |
[AudioManagerController playBackgroundMusic]; |
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86 |
[super viewWillAppear:animated]; |
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87 |
} |
3547 | 88 |
|
89 |
#pragma mark - |
|
90 |
-(IBAction) switchViews:(id) sender { |
|
91 |
UIButton *button = (UIButton *)sender; |
|
92 |
UIAlertView *alert; |
|
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93 |
NSString *xib = nil; |
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94 |
NSString *debugStr = nil; |
3547 | 95 |
|
6000
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ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda
parents:
5984
diff
changeset
|
96 |
[AudioManagerController playClickSound]; |
3547 | 97 |
switch (button.tag) { |
98 |
case 0: |
|
3701 | 99 |
if (nil == self.gameConfigViewController) { |
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HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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100 |
xib = IS_IPAD() ? @"GameConfigViewController-iPad" : @"GameConfigViewController-iPhone"; |
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|
101 |
|
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|
102 |
GameConfigViewController *gcvc = [[GameConfigViewController alloc] initWithNibName:xib bundle:nil]; |
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|
103 |
gcvc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; |
3701 | 104 |
self.gameConfigViewController = gcvc; |
105 |
[gcvc release]; |
|
106 |
} |
|
107 |
[self presentModalViewController:self.gameConfigViewController animated:YES]; |
|
3547 | 108 |
break; |
109 |
case 2: |
|
3701 | 110 |
if (nil == self.settingsViewController) { |
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111 |
SettingsContainerViewController *svrc = [[SettingsContainerViewController alloc] initWithNibName:nil bundle:nil]; |
3753 | 112 |
svrc.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
3701 | 113 |
self.settingsViewController = svrc; |
114 |
[svrc release]; |
|
3547 | 115 |
} |
3701 | 116 |
[self presentModalViewController:self.settingsViewController animated:YES]; |
3547 | 117 |
break; |
118 |
case 3: |
|
6106 | 119 |
#ifdef DEBUG |
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120 |
if ([[NSFileManager defaultManager] fileExistsAtPath:DEBUG_FILE()]) |
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121 |
debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE()]; |
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122 |
else |
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|
123 |
debugStr = [[NSString alloc] initWithString:@"Here be log"]; |
3547 | 124 |
UITextView *scroll = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width)]; |
125 |
scroll.text = debugStr; |
|
126 |
[debugStr release]; |
|
127 |
scroll.editable = NO; |
|
3697 | 128 |
|
3547 | 129 |
UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom]; |
130 |
[btn addTarget:scroll action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside]; |
|
131 |
btn.backgroundColor = [UIColor blackColor]; |
|
132 |
btn.frame = CGRectMake(self.view.frame.size.height-70, 0, 70, 70); |
|
133 |
[scroll addSubview:btn]; |
|
134 |
[self.view addSubview:scroll]; |
|
135 |
[scroll release]; |
|
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|
136 |
#else |
5486
e75f7c3c6275
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koda
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5483
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changeset
|
137 |
debugStr = debugStr; // prevent compiler warning |
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|
138 |
if (nil == self.aboutViewController) { |
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|
139 |
AboutViewController *about = [[AboutViewController alloc] initWithNibName:@"AboutViewController" bundle:nil]; |
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changeset
|
140 |
about.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
4358 | 141 |
if ([about respondsToSelector:@selector(setModalPresentationStyle:)]) |
142 |
about.modalPresentationStyle = UIModalPresentationFormSheet; |
|
3893
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|
143 |
self.aboutViewController = about; |
568bfd083465
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changeset
|
144 |
[about release]; |
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3891
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changeset
|
145 |
} |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
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|
146 |
[self presentModalViewController:self.aboutViewController animated:YES]; |
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|
147 |
#endif |
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changeset
|
148 |
break; |
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allow more flexibility between viewcontrollers, also added stub pages for saved games
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changeset
|
149 |
case 4: |
568bfd083465
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|
150 |
if (nil == self.savedGamesViewController) { |
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|
151 |
SavedGamesViewController *savedgames = [[SavedGamesViewController alloc] initWithNibName:@"SavedGamesViewController" bundle:nil]; |
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changeset
|
152 |
savedgames.modalTransitionStyle = UIModalTransitionStyleCoverVertical; |
4358 | 153 |
if ([savedgames respondsToSelector:@selector(setModalPresentationStyle:)]) |
154 |
savedgames.modalPresentationStyle = UIModalPresentationPageSheet; |
|
3893
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|
155 |
self.savedGamesViewController = savedgames; |
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changeset
|
156 |
[savedgames release]; |
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|
157 |
} |
568bfd083465
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parents:
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changeset
|
158 |
[self presentModalViewController:self.savedGamesViewController animated:YES]; |
3547 | 159 |
break; |
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|
160 |
case 5: |
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|
161 |
if (nil == self.missionsViewController) { |
6094
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changeset
|
162 |
xib = IS_IPAD() ? @"MissionTrainingViewController-iPad" : @"MissionTrainingViewController-iPhone"; |
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changeset
|
163 |
MissionTrainingViewController *missions = [[MissionTrainingViewController alloc] initWithNibName:xib bundle:nil]; |
16b12a6417d1
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|
164 |
missions.modalTransitionStyle = IS_IPAD() ? UIModalTransitionStyleCoverVertical : UIModalTransitionStyleCrossDissolve; |
6083
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|
165 |
if ([missions respondsToSelector:@selector(setModalPresentationStyle:)]) |
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|
166 |
missions.modalPresentationStyle = UIModalPresentationPageSheet; |
72c882c0fd0f
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|
167 |
self.missionsViewController = missions; |
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changeset
|
168 |
[missions release]; |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
169 |
} |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
170 |
[self presentModalViewController:self.missionsViewController animated:YES]; |
72c882c0fd0f
first pass for implementing missions/training selection on ipad (not yet running)
koda
parents:
6075
diff
changeset
|
171 |
break; |
6719
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
172 |
case 6: |
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
173 |
[GameInterfaceBridge registerCallingController:self]; |
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
174 |
[GameInterfaceBridge startSimpleGame]; |
d2afc6b2d88e
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
koda
parents:
6700
diff
changeset
|
175 |
break; |
3547 | 176 |
default: |
177 |
alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented" |
|
178 |
message:@"Sorry, this feature is not yet implemented" |
|
179 |
delegate:nil |
|
180 |
cancelButtonTitle:@"Well, don't worry" |
|
181 |
otherButtonTitles:nil]; |
|
182 |
[alert show]; |
|
183 |
[alert release]; |
|
184 |
break; |
|
185 |
} |
|
186 |
} |
|
187 |
||
6020
c792d4b3e080
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda
parents:
6008
diff
changeset
|
188 |
#pragma mark - |
3547 | 189 |
-(void) viewDidUnload { |
3701 | 190 |
self.gameConfigViewController = nil; |
191 |
self.settingsViewController = nil; |
|
3703
12d17c6e8855
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda
parents:
3701
diff
changeset
|
192 |
self.aboutViewController = nil; |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
193 |
self.savedGamesViewController = nil; |
5220
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
194 |
self.restoreViewController = nil; |
6085 | 195 |
self.missionsViewController = nil; |
3662
a44406f4369b
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda
parents:
3660
diff
changeset
|
196 |
MSG_DIDUNLOAD(); |
3547 | 197 |
[super viewDidUnload]; |
198 |
} |
|
199 |
||
3971 | 200 |
-(void) didReceiveMemoryWarning { |
201 |
if (self.settingsViewController.view.superview == nil) |
|
202 |
self.settingsViewController = nil; |
|
203 |
if (self.gameConfigViewController.view.superview == nil) |
|
204 |
self.gameConfigViewController = nil; |
|
205 |
if (self.aboutViewController.view.superview == nil) |
|
206 |
self.aboutViewController = nil; |
|
207 |
if (self.savedGamesViewController.view.superview == nil) |
|
208 |
self.savedGamesViewController = nil; |
|
5220
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
209 |
if (self.restoreViewController.view.superview == nil) |
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
210 |
self.restoreViewController = nil; |
6085 | 211 |
if (self.missionsViewController.view.superview == nil) |
212 |
self.missionsViewController = nil; |
|
3971 | 213 |
MSG_MEMCLEAN(); |
214 |
[super didReceiveMemoryWarning]; |
|
215 |
} |
|
216 |
||
3547 | 217 |
-(void) dealloc { |
5208 | 218 |
releaseAndNil(settingsViewController); |
219 |
releaseAndNil(gameConfigViewController); |
|
220 |
releaseAndNil(aboutViewController); |
|
221 |
releaseAndNil(savedGamesViewController); |
|
5220
76a2246f18f0
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda
parents:
5219
diff
changeset
|
222 |
releaseAndNil(restoreViewController); |
6085 | 223 |
releaseAndNil(missionsViewController); |
3547 | 224 |
[super dealloc]; |
225 |
} |
|
226 |
||
227 |
@end |