author | koda |
Mon, 07 May 2012 10:51:32 +0200 | |
changeset 7029 | efbe6400fc24 |
parent 7026 | 8d1724e1337e |
child 7048 | 0a4c88935902 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
6700 | 3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
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{$INCLUDE "options.inc"} |
20 |
||
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unit uInputHandler; |
4 | 22 |
interface |
4363 | 23 |
uses SDLh, uTypes; |
4 | 24 |
|
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procedure initModule; |
26 |
procedure freeModule; |
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|
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function KeyNameToCode(name: shortstring): word; |
4 | 29 |
procedure ProcessKbd; |
6917 | 30 |
procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean); |
6992 | 31 |
procedure ProcessKey(event: TSDL_KeyboardEvent); inline; |
32 |
procedure ProcessKey(code: LongInt; KeyDown: boolean); |
|
33 |
||
4 | 34 |
procedure ResetKbd; |
948 | 35 |
procedure FreezeEnterKey; |
4 | 36 |
procedure InitKbdKeyTable; |
37 |
||
167 | 38 |
procedure SetBinds(var binds: TBinds); |
39 |
procedure SetDefaultBinds; |
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40 |
||
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procedure ControllerInit; |
42 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
43 |
procedure ControllerHatEvent(joy, hat, value: Byte); |
|
44 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
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45 |
||
4 | 46 |
implementation |
4403 | 47 |
uses uConsole, uCommands, uMisc, uVariables, uConsts, uUtils, uDebug; |
167 | 48 |
|
2436 | 49 |
var tkbd, tkbdn: TKeyboardState; |
6942 | 50 |
quitKeyCode: Byte; |
4 | 51 |
KeyNames: array [0..cKeyMaxIndex] of string[15]; |
6982 | 52 |
CurrentBinds: TBinds; |
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|
2905 | 54 |
function KeyNameToCode(name: shortstring): word; |
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var code: Word; |
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begin |
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name:= LowerCase(name); |
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code:= cKeyMaxIndex; |
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while (code > 0) and (KeyNames[code] <> name) do dec(code); |
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KeyNameToCode:= code; |
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end; |
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procedure ProcessKbd; |
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//var i, j, k: LongInt; |
4 | 65 |
begin |
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|
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// move cursor/camera |
68 |
// TODO: Scale on screen dimensions and/or axis value (game controller)? |
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//TODO what is this for? |
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movecursor(5 * CursorMovementX, 5 * CursorMovementY); |
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(* |
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TODO reimplement |
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$IFNDEF MOBILE |
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// Controller(s) |
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k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
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for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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begin |
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if ControllerAxes[j][i] > 20000 then |
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tkbdn[k + 0]:= 1 |
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else |
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tkbdn[k + 0]:= 0; |
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if ControllerAxes[j][i] < -20000 then |
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tkbdn[k + 1]:= 1 |
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else |
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tkbdn[k + 1]:= 0; |
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inc(k, 2); |
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end; |
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for i:= 0 to Pred(ControllerNumHats[j]) do |
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begin |
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tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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inc(k, 4); |
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end; |
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for i:= 0 to Pred(ControllerNumButtons[j]) do |
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begin |
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tkbdn[k]:= ControllerButtons[j][i]; |
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inc(k, 1); |
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end; |
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end; |
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$ENDIF *) |
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end; |
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|
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procedure ProcessKey(code: LongInt; KeyDown: boolean); |
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var |
|
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Trusted: boolean; |
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s : string; |
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begin |
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hideAmmoMenu:= false; |
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Trusted:= (CurrentTeam <> nil) |
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and (not CurrentTeam^.ExtDriven) |
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and (CurrentHedgehog^.BotLevel = 0); |
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||
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tkbdn[code]:= ord(KeyDown); |
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// ctrl/cmd + q to close engine and frontend |
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if(KeyDown and (code = quitKeyCode)) then |
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begin |
|
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{$IFDEF DARWIN} |
|
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if ((tkbdn[KeyNameToCode('left_meta')] = 1) or (tkbdn[KeyNameToCode('right_meta')] = 1)) then |
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{$ELSE} |
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if ((tkbdn[KeyNameToCode('left_ctrl')] = 1) or (tkbdn[KeyNameToCode('right_ctrl')] = 1)) then |
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{$ENDIF} |
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ParseCommand('halt', true); |
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132 |
end; |
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||
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if CurrentBinds[code][0] <> #0 then |
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begin |
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if (code > 3) and (tkbdn[code] <> 0) and not ((CurrentBinds[code] = 'put') or (CurrentBinds[code] = 'ammomenu') or (CurrentBinds[code] = '+cur_u') or (CurrentBinds[code] = '+cur_d') or (CurrentBinds[code] = '+cur_l') or (CurrentBinds[code] = '+cur_r')) then hideAmmoMenu:= true; |
137 |
if (tkbd[code] = 0) and (tkbdn[code] <> 0) then |
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begin |
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ParseCommand(CurrentBinds[code], Trusted); |
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if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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ParseCommand('gencmd R', true) |
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end |
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else if (CurrentBinds[code][1] = '+') and (tkbdn[code] = 0) and (tkbd[code] <> 0) then |
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begin |
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s:= CurrentBinds[code]; |
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s[1]:= '-'; |
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ParseCommand(s, Trusted); |
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if (CurrentTeam <> nil) and (not CurrentTeam^.ExtDriven) and (ReadyTimeLeft > 1) then |
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ParseCommand('gencmd R', true) |
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150 |
end; |
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tkbd[code]:= tkbdn[code] |
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end |
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154 |
end; |
|
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||
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procedure ProcessKey(event: TSDL_KeyboardEvent); inline; |
6917 | 157 |
begin |
158 |
ProcessKey(event.keysym.sym, event.type_ = SDL_KEYDOWN); |
|
159 |
end; |
|
160 |
||
161 |
procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean); |
|
162 |
begin |
|
163 |
case event.button of |
|
164 |
SDL_BUTTON_LEFT: |
|
165 |
ProcessKey(KeyNameToCode('mousel'), ButtonDown); |
|
166 |
SDL_BUTTON_MIDDLE: |
|
167 |
ProcessKey(KeyNameToCode('mousem'), ButtonDown); |
|
168 |
SDL_BUTTON_RIGHT: |
|
169 |
ProcessKey(KeyNameToCode('mouser'), ButtonDown); |
|
170 |
SDL_BUTTON_WHEELDOWN: |
|
171 |
ProcessKey(KeyNameToCode('wheeldown'), ButtonDown); |
|
172 |
SDL_BUTTON_WHEELUP: |
|
173 |
ProcessKey(KeyNameToCode('wheelup'), ButtonDown); |
|
174 |
end; |
|
4 | 175 |
end; |
176 |
||
177 |
procedure ResetKbd; |
|
4850 | 178 |
var j, k, t: LongInt; |
179 |
i: LongInt; |
|
180 |
pkbd: PByteArray; |
|
4 | 181 |
begin |
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183 |
k:= SDL_GetMouseState(nil, nil); |
6900 | 184 |
pkbd:=SDL_GetKeyState(@j); |
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//TryDo(j < cKeyMaxIndex, 'SDL keys number is more than expected (' + IntToStr(j) + ')', true); |
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|
188 |
for i:= 1 to pred(j) do |
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tkbdn[i]:= pkbd^[i]; |
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|
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{$IFNDEF MOBILE} |
2436 | 192 |
// Controller(s) |
6909 | 193 |
k:= j; // should we test k for hitting the limit? sounds rather unlikely to ever reach it |
2428 | 194 |
for j:= 0 to Pred(ControllerNumControllers) do |
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begin |
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for i:= 0 to Pred(ControllerNumAxes[j]) do |
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begin |
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if ControllerAxes[j][i] > 20000 then |
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tkbdn[k + 0]:= 1 |
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else |
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tkbdn[k + 0]:= 0; |
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if ControllerAxes[j][i] < -20000 then |
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tkbdn[k + 1]:= 1 |
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else |
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tkbdn[k + 1]:= 0; |
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inc(k, 2); |
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end; |
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for i:= 0 to Pred(ControllerNumHats[j]) do |
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begin |
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tkbdn[k + 0]:= ControllerHats[j][i] and SDL_HAT_UP; |
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tkbdn[k + 1]:= ControllerHats[j][i] and SDL_HAT_RIGHT; |
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tkbdn[k + 2]:= ControllerHats[j][i] and SDL_HAT_DOWN; |
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tkbdn[k + 3]:= ControllerHats[j][i] and SDL_HAT_LEFT; |
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inc(k, 4); |
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end; |
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for i:= 0 to Pred(ControllerNumButtons[j]) do |
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begin |
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tkbdn[k]:= ControllerButtons[j][i]; |
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inc(k, 1); |
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220 |
end; |
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221 |
end; |
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222 |
{$ENDIF} |
3697 | 223 |
|
4850 | 224 |
// what is this final loop for? |
2436 | 225 |
for t:= 0 to cKeyMaxIndex do |
4850 | 226 |
tkbd[t]:= tkbdn[t] |
4 | 227 |
end; |
228 |
||
229 |
procedure InitKbdKeyTable; |
|
2428 | 230 |
var i, j, k, t: LongInt; |
4 | 231 |
s: string[15]; |
232 |
begin |
|
6917 | 233 |
//TODO in sdl13 this overrides some values (A and B) change indices to some other values at the back perhaps? |
6909 | 234 |
KeyNames[1]:= 'mousel'; |
235 |
KeyNames[2]:= 'mousem'; |
|
236 |
KeyNames[3]:= 'mouser'; |
|
237 |
KeyNames[4]:= 'wheelup'; |
|
238 |
KeyNames[5]:= 'wheeldown'; |
|
239 |
||
240 |
for i:= 6 to cKeyMaxIndex do |
|
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241 |
begin |
6917 | 242 |
{$IFDEF SDL13} |
243 |
s:= shortstring(SDL_GetScancodeName(i)); |
|
244 |
{$ELSE} |
|
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245 |
s:= shortstring(sdl_getkeyname(i)); |
6917 | 246 |
{$ENDIF} |
247 |
WriteToConsole(IntToStr(i) + ': ' + s + ' ' + IntToStr(cKeyMaxIndex)); |
|
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248 |
if s = 'unknown key' then KeyNames[i]:= '' |
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249 |
else |
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250 |
begin |
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251 |
for t:= 1 to Length(s) do |
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252 |
if s[t] = ' ' then |
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253 |
s[t]:= '_'; |
6917 | 254 |
KeyNames[i]:= LowerCase(s) |
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255 |
end; |
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256 |
end; |
2613 | 257 |
|
6942 | 258 |
quitKeyCode:= KeyNameToCode('q'); |
167 | 259 |
|
6909 | 260 |
// get the size of keyboard array |
261 |
SDL_GetKeyState(@k); |
|
262 |
||
2428 | 263 |
// Controller(s) |
264 |
for j:= 0 to Pred(ControllerNumControllers) do |
|
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265 |
begin |
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266 |
for i:= 0 to Pred(ControllerNumAxes[j]) do |
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267 |
begin |
4374 | 268 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'u'; |
269 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'a' + IntToStr(i) + 'd'; |
|
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270 |
inc(k, 2); |
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271 |
end; |
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272 |
for i:= 0 to Pred(ControllerNumHats[j]) do |
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273 |
begin |
4374 | 274 |
keynames[k + 0]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'u'; |
275 |
keynames[k + 1]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'r'; |
|
276 |
keynames[k + 2]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'd'; |
|
277 |
keynames[k + 3]:= 'j' + IntToStr(j) + 'h' + IntToStr(i) + 'l'; |
|
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278 |
inc(k, 4); |
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279 |
end; |
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280 |
for i:= 0 to Pred(ControllerNumButtons[j]) do |
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281 |
begin |
4374 | 282 |
keynames[k]:= 'j' + IntToStr(j) + 'b' + IntToStr(i); |
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283 |
inc(k, 1); |
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284 |
end; |
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285 |
end; |
2581 | 286 |
|
6917 | 287 |
DefaultBinds[KeyNameToCode('escape')]:= 'quit'; |
288 |
DefaultBinds[KeyNameToCode('grave')]:= 'history'; |
|
289 |
DefaultBinds[KeyNameToCode('delete')]:= 'rotmask'; |
|
2379 | 290 |
|
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|
291 |
//numpad |
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292 |
//DefaultBinds[265]:= '+volup'; |
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293 |
//DefaultBinds[256]:= '+voldown'; |
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294 |
|
6909 | 295 |
DefaultBinds[KeyNameToCode('0')]:= '+volup'; |
296 |
DefaultBinds[KeyNameToCode('9')]:= '+voldown'; |
|
297 |
DefaultBinds[KeyNameToCode('c')]:= 'capture'; |
|
298 |
DefaultBinds[KeyNameToCode('h')]:= 'findhh'; |
|
299 |
DefaultBinds[KeyNameToCode('p')]:= 'pause'; |
|
300 |
DefaultBinds[KeyNameToCode('s')]:= '+speedup'; |
|
301 |
DefaultBinds[KeyNameToCode('t')]:= 'chat'; |
|
302 |
DefaultBinds[KeyNameToCode('y')]:= 'confirm'; |
|
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|
303 |
|
6909 | 304 |
DefaultBinds[KeyNameToCode('mousem')]:= 'zoomreset'; |
305 |
DefaultBinds[KeyNameToCode('wheelup')]:= 'zoomout'; |
|
306 |
DefaultBinds[KeyNameToCode('wheeldown')]:= 'zoomin'; |
|
2407
9f413bd5150e
- Fix mouse cursor bugs in net game (still has a bug near water)
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|
307 |
|
6909 | 308 |
DefaultBinds[KeyNameToCode('f12')]:= 'fullscr'; |
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|
309 |
|
2786 | 310 |
|
6917 | 311 |
DefaultBinds[KeyNameToCode('mousel')]:= '/put'; |
312 |
DefaultBinds[KeyNameToCode('mouser')]:= 'ammomenu'; |
|
313 |
DefaultBinds[KeyNameToCode('backspace')]:= 'hjump'; |
|
314 |
DefaultBinds[KeyNameToCode('tab')]:= 'switch'; |
|
315 |
DefaultBinds[KeyNameToCode('return')]:= 'ljump'; |
|
316 |
DefaultBinds[KeyNameToCode('space')]:= '+attack'; |
|
6909 | 317 |
DefaultBinds[KeyNameToCode('up')]:= '+up'; |
318 |
DefaultBinds[KeyNameToCode('down')]:= '+down'; |
|
319 |
DefaultBinds[KeyNameToCode('left')]:= '+left'; |
|
320 |
DefaultBinds[KeyNameToCode('right')]:= '+right'; |
|
321 |
DefaultBinds[KeyNameToCode('left_shift')]:= '+precise'; |
|
2754
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|
322 |
|
6909 | 323 |
for i:= 1 to 10 do DefaultBinds[KeyNameToCode('f'+IntToStr(i))]:= 'slot '+IntToStr(i); |
324 |
for i:= 1 to 5 do DefaultBinds[KeyNameToCode(IntToStr(i))]:= 'timer '+IntToStr(i); |
|
4131
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|
325 |
|
2754
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|
326 |
SetDefaultBinds(); |
4 | 327 |
end; |
328 |
||
167 | 329 |
procedure SetBinds(var binds: TBinds); |
330 |
begin |
|
6654
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Xeli
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|
331 |
{$IFDEF MOBILE} |
3971 | 332 |
binds:= binds; // avoid hint |
3663
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|
333 |
CurrentBinds:= DefaultBinds; |
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|
334 |
{$ELSE} |
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335 |
CurrentBinds:= binds; |
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|
336 |
{$ENDIF} |
167 | 337 |
end; |
338 |
||
339 |
procedure SetDefaultBinds; |
|
340 |
begin |
|
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341 |
CurrentBinds:= DefaultBinds; |
167 | 342 |
end; |
343 |
||
948 | 344 |
procedure FreezeEnterKey; |
345 |
begin |
|
5100 | 346 |
tkbd[3]:= 1; |
3598 | 347 |
tkbd[13]:= 1; |
5100 | 348 |
tkbd[27]:= 1; |
3598 | 349 |
tkbd[271]:= 1; |
948 | 350 |
end; |
167 | 351 |
|
2591
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other controls implementation + sdlh revisited (once again)
koda
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2590
diff
changeset
|
352 |
var Controller: array [0..5] of PSDL_Joystick; |
3697 | 353 |
|
2428 | 354 |
procedure ControllerInit; |
355 |
var i, j: Integer; |
|
356 |
begin |
|
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|
357 |
ControllerEnabled:= 0; |
6654
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Xeli
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changeset
|
358 |
{$IFDEF MOBILE} |
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koda
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changeset
|
359 |
exit; // joystick subsystem disabled on iPhone |
3513
f589230fa21b
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda
parents:
3493
diff
changeset
|
360 |
{$ENDIF} |
2674
2fce032f2f95
lupdate + Palewolf's updated spanish translation + other patches of mine
koda
parents:
2671
diff
changeset
|
361 |
|
3663
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|
362 |
SDL_InitSubSystem(SDL_INIT_JOYSTICK); |
2674
2fce032f2f95
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koda
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|
363 |
ControllerNumControllers:= SDL_NumJoysticks(); |
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
364 |
|
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|
365 |
if ControllerNumControllers > 6 then |
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lovelacer
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|
366 |
ControllerNumControllers:= 6; |
2428 | 367 |
|
4374 | 368 |
WriteLnToConsole('Number of game controllers: ' + IntToStr(ControllerNumControllers)); |
2428 | 369 |
|
370 |
if ControllerNumControllers > 0 then |
|
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|
371 |
begin |
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372 |
for j:= 0 to pred(ControllerNumControllers) do |
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|
373 |
begin |
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|
374 |
WriteLnToConsole('Using game controller: ' + SDL_JoystickName(j)); |
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|
375 |
Controller[j]:= SDL_JoystickOpen(j); |
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|
376 |
if Controller[j] = nil then |
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|
377 |
WriteLnToConsole('* Failed to open game controller!') |
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|
378 |
else |
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|
379 |
begin |
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380 |
ControllerNumAxes[j]:= SDL_JoystickNumAxes(Controller[j]); |
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|
381 |
//ControllerNumBalls[j]:= SDL_JoystickNumBalls(Controller[j]); |
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|
382 |
ControllerNumHats[j]:= SDL_JoystickNumHats(Controller[j]); |
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|
383 |
ControllerNumButtons[j]:= SDL_JoystickNumButtons(Controller[j]); |
4374 | 384 |
WriteLnToConsole('* Number of axes: ' + IntToStr(ControllerNumAxes[j])); |
385 |
//WriteLnToConsole('* Number of balls: ' + IntToStr(ControllerNumBalls[j])); |
|
386 |
WriteLnToConsole('* Number of hats: ' + IntToStr(ControllerNumHats[j])); |
|
387 |
WriteLnToConsole('* Number of buttons: ' + IntToStr(ControllerNumButtons[j])); |
|
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|
388 |
ControllerEnabled:= 1; |
3697 | 389 |
|
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|
390 |
if ControllerNumAxes[j] > 20 then |
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|
391 |
ControllerNumAxes[j]:= 20; |
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|
392 |
//if ControllerNumBalls[j] > 20 then ControllerNumBalls[j]:= 20; |
6580
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|
393 |
|
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|
394 |
if ControllerNumHats[j] > 20 then |
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lovelacer
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|
395 |
ControllerNumHats[j]:= 20; |
6155187bf599
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|
396 |
|
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|
397 |
if ControllerNumButtons[j] > 20 then |
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lovelacer
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|
398 |
ControllerNumButtons[j]:= 20; |
3697 | 399 |
|
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|
400 |
// reset all buttons/axes |
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|
401 |
for i:= 0 to pred(ControllerNumAxes[j]) do |
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|
402 |
ControllerAxes[j][i]:= 0; |
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|
403 |
(*for i:= 0 to pred(ControllerNumBalls[j]) do |
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|
404 |
begin |
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|
405 |
ControllerBalls[j][i][0]:= 0; |
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|
406 |
ControllerBalls[j][i][1]:= 0; |
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|
407 |
end;*) |
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|
408 |
for i:= 0 to pred(ControllerNumHats[j]) do |
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|
409 |
ControllerHats[j][i]:= SDL_HAT_CENTERED; |
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|
410 |
for i:= 0 to pred(ControllerNumButtons[j]) do |
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|
411 |
ControllerButtons[j][i]:= 0; |
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|
412 |
end; |
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|
413 |
end; |
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|
414 |
// enable event generation/controller updating |
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SDL_JoystickEventState(1); |
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end |
3697 | 417 |
else |
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WriteLnToConsole('Not using any game controller'); |
2428 | 419 |
end; |
420 |
||
421 |
procedure ControllerAxisEvent(joy, axis: Byte; value: Integer); |
|
422 |
begin |
|
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ControllerAxes[joy][axis]:= value; |
2428 | 424 |
end; |
425 |
||
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procedure ControllerHatEvent(joy, hat, value: Byte); |
|
427 |
begin |
|
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ControllerHats[joy][hat]:= value; |
2428 | 429 |
end; |
430 |
||
431 |
procedure ControllerButtonEvent(joy, button: Byte; pressed: Boolean); |
|
432 |
begin |
|
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433 |
if pressed then |
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434 |
ControllerButtons[joy][button]:= 1 |
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435 |
else |
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436 |
ControllerButtons[joy][button]:= 0; |
2428 | 437 |
end; |
438 |
||
3038 | 439 |
procedure initModule; |
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440 |
begin |
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wheelUp:= false; |
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wheelDown:= false; |
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443 |
end; |
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|
3038 | 445 |
procedure freeModule; |
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446 |
var j: LongInt; |
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begin |
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448 |
// close gamepad controllers |
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if ControllerEnabled > 0 then |
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450 |
for j:= 0 to pred(ControllerNumControllers) do |
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451 |
SDL_JoystickClose(Controller[j]); |
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452 |
end; |
4 | 453 |
|
454 |
end. |