author | koda |
Fri, 02 Oct 2009 18:56:54 +0000 | |
changeset 2402 | edd12b259e7c |
parent 2399 | ddde0ac1472b |
child 2418 | 538a777f90c4 |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef SDLS_H |
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#define SDLS_H |
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#include <QStringList> |
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Smaxx's patch fixing openal sound issues with poor card drivers
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extern "C" bool openal_init (unsigned int usehardware, unsigned int memorysize); |
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extern "C" bool openal_close (void); |
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extern "C" bool openal_ready (void); |
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extern "C" int openal_loadfile (const char *filename); |
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extern "C" bool openal_toggleloop (unsigned int index); |
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extern "C" bool openal_setvolume (unsigned int index, unsigned char percentage); |
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extern "C" bool openal_setglobalvolume (unsigned char percentage); |
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extern "C" bool openal_togglemute (void); |
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extern "C" bool openal_fadeout (unsigned int index, unsigned short int quantity); |
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extern "C" bool openal_fadein (unsigned int index, unsigned short int quantity); |
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extern "C" bool openal_fade (unsigned int index, unsigned short int quantity, bool direction); |
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extern "C" bool openal_playsound (unsigned int index); |
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extern "C" bool openal_stopsound (unsigned int index); |
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extern "C" bool openal_pausesound (unsigned int index); |
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41d7283934c1
Hackish way to play music in frontend... to be fixed
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class SDLInteraction : public QObject |
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{ |
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Q_OBJECT |
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private: |
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int music; |
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Hackish way to play music in frontend... to be fixed
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Hackish way to play music in frontend... to be fixed
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public: |
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SDLInteraction(bool); |
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~SDLInteraction(); |
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QStringList getResolutions() const; |
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void StartMusic(); |
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void StopMusic(); |
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}; |
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edd12b259e7c
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void OpenAL_Init(); |
edd12b259e7c
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
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#endif |