author | Periklis Ntanasis <pntanasis@gmail.com> |
Wed, 01 May 2013 04:05:10 +0300 | |
changeset 8944 | ed2509832311 |
parent 8043 | da083f8d95e6 |
child 9088 | 553355472675 |
permissions | -rw-r--r-- |
4662
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1 |
|
8043 | 2 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
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3 |
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4 |
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5 |
local player = nil -- This variable will point to the hog's gear |
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6 |
local instructor = nil |
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7 |
local enemy = nil |
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8 |
--local givenSpeech = false |
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9 |
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10 |
local speechStage = 0 |
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11 |
|
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12 |
local gameLost = false |
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13 |
local gameWon = false |
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14 |
local notListening = false |
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15 |
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16 |
local endTimer = 0 |
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17 |
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18 |
function onGameInit() |
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19 |
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20 |
-- Things we don't modify here will use their default values. |
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21 |
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22 |
Seed = 0 -- The base number for the random number generator |
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23 |
GameFlags = gfInfAttack -- Game settings and rules |
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24 |
TurnTime = 60000 -- The time the player has to move each round (in ms) |
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25 |
CaseFreq = 0 -- The frequency of crate drops |
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26 |
MinesNum = 0 -- The number of mines being placed |
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27 |
Explosives = 0 -- The number of explosives being placed |
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28 |
Delay = 0 -- The delay between each round |
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29 |
Map = "Bath" -- The map to be played |
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30 |
Theme = "Bath" -- The theme to be used |
5823 | 31 |
SuddenDeathTurns = 99999 |
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32 |
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33 |
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34 |
AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default") |
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35 |
player = AddHog(loc("Hunter"), 0, 1, "NoHat") |
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36 |
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37 |
--AddTeam("Instructors", 14483456, "Simple", "Island", "Default") |
5823 | 38 |
instructor = AddHog(loc("Instructor"), 1, 1, "sf_vega") |
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39 |
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40 |
AddTeam("Blue Team", 29439, "Simple", "Island", "Default") |
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41 |
enemy = AddHog("Filthy Blue", 1, 100, "Skull") |
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42 |
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7877
b3fb94986255
Fix training script positions altered by variable land dimension change. Issue #453
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43 |
SetGearPosition(player,146,902) |
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44 |
SetGearPosition(instructor,317,902) |
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45 |
SetGearPosition(enemy,1918,837) |
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46 |
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47 |
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48 |
HogSay(player, ".............................", SAY_THINK) |
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49 |
HogTurnLeft(instructor, true) |
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50 |
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51 |
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52 |
end |
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53 |
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54 |
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55 |
function onGameStart() |
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56 |
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57 |
SpawnAmmoCrate(475,476,amRope) |
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58 |
SpawnAmmoCrate(1729,476,amFirePunch) |
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59 |
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60 |
FollowGear(player) |
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61 |
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62 |
--spawnTarget() |
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63 |
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64 |
-- Show some nice mission goals. |
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65 |
-- Parameters are: caption, sub caption, description, |
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66 |
-- extra text, icon and time to show. |
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67 |
-- A negative icon parameter (-n) represents the n-th weapon icon |
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68 |
-- A positive icon paramter (n) represents the (n+1)-th mission icon |
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69 |
-- A timeframe of 0 is replaced with the default time to show. |
5325
261b79ba22b1
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
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70 |
ShowMission(loc("Dangerous Ducklings"), "", loc("Eliminate the Blue Team"), -amRope, 1); |
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71 |
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72 |
end |
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73 |
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74 |
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75 |
function onGameTick() |
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76 |
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77 |
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78 |
-- opening speech |
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79 |
if (notListening == false) and (gameLost == false) then |
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80 |
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81 |
if (TurnTimeLeft == 58000) and (speechStage == 0) then |
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82 |
HogSay(instructor, loc("Listen up, maggot!!"), SAY_SHOUT) |
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83 |
speechStage = 1 |
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84 |
elseif (TurnTimeLeft == 57000) and (speechStage == 1) then |
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85 |
HogSay(player,loc("!!!"),SAY_SHOUT) |
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86 |
elseif (TurnTimeLeft == 55000) and (speechStage == 1) then |
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87 |
HogSay(instructor, loc("The enemy is hiding out on yonder ducky!"), SAY_SAY) |
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88 |
speechStage = 2 |
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89 |
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90 |
elseif (TurnTimeLeft == 49000) and (speechStage == 2) then |
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91 |
FollowGear(enemy) |
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92 |
elseif (TurnTimeLeft == 46500) and (speechStage == 2) then |
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93 |
FollowGear(instructor) |
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94 |
HogSay(instructor, loc("Get on over there and take him out!"), SAY_SAY) |
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95 |
speechStage = 3 |
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96 |
elseif (TurnTimeLeft == 43500) and (speechStage == 3) then |
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97 |
HogSay(instructor, loc("GO! GO! GO!"), SAY_SHOUT) |
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98 |
speechStage = 4 |
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99 |
givenSpeech = true |
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100 |
end |
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101 |
|
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102 |
end |
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103 |
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104 |
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105 |
-- if player falls in water or if player ignores speech |
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106 |
if (CurrentHedgehog ~= nil) and (CurrentHedgehog == player) then |
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107 |
if (GetY(player) > 2060) and (gameLost == false) then |
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108 |
HogSay(instructor, loc("DAMMIT, ROOKIE!"), SAY_SHOUT) |
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109 |
gameLost = true |
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110 |
end |
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111 |
|
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112 |
if (GetX(player) > 1324) and (GetY(player) > 1908) and (notListening == false) and (speechStage < 3) then |
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113 |
HogSay(instructor, loc("DAMMIT, ROOKIE! GET OFF MY HEAD!"), SAY_SHOUT) |
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114 |
notListening = true |
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115 |
end |
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116 |
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117 |
end |
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118 |
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119 |
--player out of time |
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120 |
if (TurnTimeLeft == 1) and (gameWon == false) then |
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121 |
SetHealth(player, 0) |
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122 |
end |
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123 |
|
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124 |
-- meh |
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125 |
if gameLost == true then |
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126 |
endTimer = endTimer + 1 |
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127 |
if (CurrentHedgehog ~= nil) and (CurrentHedgehog == instructor) then |
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128 |
if endTimer >= 3000 then |
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129 |
SetHealth(instructor,0) |
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130 |
TurnTimeLeft = 0 |
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131 |
end |
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132 |
ShowMission(loc("MISSION FAILED"), loc(":("), loc("You've failed. Try again."), -amRope, 1); |
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133 |
end |
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134 |
end |
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|
135 |
|
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136 |
end |
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|
137 |
|
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mikade+nemo
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|
138 |
|
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139 |
function onAmmoStoreInit() |
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140 |
SetAmmo(amFirePunch, 0, 0, 0, 1) |
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141 |
SetAmmo(amParachute, 1, 0, 0, 0) |
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142 |
SetAmmo(amRope, 0, 0, 0, 1) |
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143 |
end |
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144 |
|
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145 |
function onGearDelete(gear) |
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146 |
if GetGearType(gear) == gtHedgehog then |
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147 |
if gear == player then |
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148 |
gameLost = true |
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149 |
elseif gear == instructor then |
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150 |
HogSay(player, loc("See ya!"), SAY_THINK) |
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151 |
TurnTimeLeft = 3000 |
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152 |
elseif gear == enemy then |
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153 |
HogSay(player, loc("Enjoy the swim..."), SAY_THINK) |
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154 |
gameWon = true |
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155 |
TurnTimeLeft = 3000 |
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156 |
end |
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|
157 |
|
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158 |
end |
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159 |
end |