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#ifndef _FPCRTL_H_
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#define _FPCRTL_H_
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include <unistd.h>
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#include "system.h"
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#include "misc.h"
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#include "sysutils.h"
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#include "fileio.h"
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#include "pmath.h"
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#ifndef EMSCRIPTEN
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#include "GL/glew.h"
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#endif
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#define fpcrtl_memcpy memcpy
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#define luapas_lua_gettop lua_gettop
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#define luapas_lua_close lua_close
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#define luapas_lua_createtable lua_createtable
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#define luapas_lua_error lua_error
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#define luapas_lua_gc lua_gc
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#define luapas_lua_getfield lua_getfield
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#define luapas_lua_objlen lua_objlen
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#define luapas_lua_call lua_call
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#define luapas_lua_pcall lua_pcall
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#define luapas_lua_pushboolean lua_pushboolean
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#define luapas_lua_pushcclosure lua_pushcclosure
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#define luapas_lua_pushinteger lua_pushinteger
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#define luapas_lua_pushnil lua_pushnil
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#define luapas_lua_pushnumber lua_pushnumber
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#define luapas_lua_pushlstring lua_pushlstring
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#define luapas_lua_pushstring lua_pushstring
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#define luapas_lua_pushvalue lua_pushvalue
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#define luapas_lua_rawgeti lua_rawgeti
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#define luapas_lua_setfield lua_setfield
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#define luapas_lua_settop lua_settop
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#define luapas_lua_toboolean lua_toboolean
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#define luapas_lua_tointeger lua_tointeger
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#define luapas_lua_tolstring lua_tolstring
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#define luapas_lua_tonumber lua_tonumber
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#define luapas_lua_type lua_type
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#define luapas_lua_typename lua_typename
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#define luapas_luaL_argerror luaL_argerror
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#define luapas_luaL_checkinteger luaL_checkinteger
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#define luapas_luaL_checklstring luaL_checklstring
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#define luapas_luaL_loadfile luaL_loadfile
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#define luapas_luaL_loadstring luaL_loadstring
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#define luapas_luaL_newstate luaL_newstate
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#define luapas_luaL_optinteger luaL_optinteger
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#define luapas_luaL_optlstring luaL_optlstring
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#define luapas_luaL_prepbuffer luaL_prepbuffer
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#define luapas_luaL_ref luaL_ref
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#define luapas_luaL_unref luaL_unref
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#define luapas_luaopen_base luaopen_base
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#define luapas_luaopen_math luaopen_math
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#define luapas_luaopen_string luaopen_string
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#define luapas_luaopen_table luaopen_table
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#define sdlh_IMG_Load IMG_Load
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#ifndef EMSCRIPTEN
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#define sdlh_Mix_AllocateChannels Mix_AllocateChannels
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#define sdlh_Mix_CloseAudio Mix_CloseAudio
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#define sdlh_Mix_FadeInChannelTimed Mix_FadeInChannelTimed
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#define sdlh_Mix_FadeInMusic Mix_FadeInMusic
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#define sdlh_Mix_FadeOutChannel Mix_FadeOutChannel
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#define sdlh_Mix_FreeChunk Mix_FreeChunk
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#define sdlh_Mix_FreeMusic Mix_FreeMusic
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#define sdlh_Mix_HaltChannel Mix_HaltChannel
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#define sdlh_Mix_HaltMusic Mix_HaltMusic
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#define sdlh_Mix_LoadMUS Mix_LoadMUS
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#define sdlh_Mix_LoadWAV_RW Mix_LoadWAV_RW
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#define sdlh_Mix_OpenAudio Mix_OpenAudio
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#define sdlh_Mix_PauseMusic Mix_PauseMusic
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#define sdlh_Mix_PlayChannelTimed Mix_PlayChannelTimed
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#define sdlh_Mix_Playing Mix_Playing
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#define sdlh_Mix_ResumeMusic Mix_ResumeMusic
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#define sdlh_Mix_Volume Mix_Volume
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#define sdlh_Mix_VolumeMusic Mix_VolumeMusic
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#else
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#define sdlh_Mix_AllocateChannels stub_Mix_AllocateChannels
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#define sdlh_Mix_CloseAudio stub_Mix_CloseAudio
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#define sdlh_Mix_FadeInChannelTimed stub_Mix_FadeInChannelTimed
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#define sdlh_Mix_FadeInMusic stub_Mix_FadeInMusic
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#define sdlh_Mix_FadeOutChannel stub_Mix_FadeOutChannel
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#define sdlh_Mix_FreeChunk stub_Mix_FreeChunk
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#define sdlh_Mix_FreeMusic stub_Mix_FreeMusic
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#define sdlh_Mix_HaltChannel stub_Mix_HaltChannel
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#define sdlh_Mix_HaltMusic stub_Mix_HaltMusic
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#define sdlh_Mix_LoadMUS stub_Mix_LoadMUS
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#define sdlh_Mix_LoadWAV_RW stub_Mix_LoadWAV_RW
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#define sdlh_Mix_OpenAudio stub_Mix_OpenAudio
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#define sdlh_Mix_PauseMusic stub_Mix_PauseMusic
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#define sdlh_Mix_PlayChannelTimed stub_Mix_PlayChannelTimed
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#define sdlh_Mix_Playing stub_Mix_Playing
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#define sdlh_Mix_ResumeMusic stub_Mix_ResumeMusic
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#define sdlh_Mix_Volume stub_Mix_Volume
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#define sdlh_Mix_VolumeMusic stub_Mix_VolumeMusic
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#endif
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#define sdlh_SDL_ConvertSurface SDL_ConvertSurface
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#define sdlh_SDL_CreateRGBSurface SDL_CreateRGBSurface
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#define sdlh_SDL_CreateThread SDL_CreateThread
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#define sdlh_SDL_Delay SDL_Delay
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#define sdlh_SDL_EnableKeyRepeat SDL_EnableKeyRepeat
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#define sdlh_SDL_EnableUNICODE SDL_EnableUNICODE
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#define sdlh_SDL_FillRect SDL_FillRect
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#define sdlh_SDL_FreeSurface SDL_FreeSurface
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#define sdlh_SDL_GetError SDL_GetError
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#define sdlh_SDL_GetKeyName SDL_GetKeyName
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#define sdlh_SDL_GetKeyState SDL_GetKeyState
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#define sdlh_SDL_GetMouseState SDL_GetMouseState
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#define sdlh_SDL_GetRGBA SDL_GetRGBA
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#define sdlh_SDL_GetTicks SDL_GetTicks
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#define sdlh_SDL_GL_SetAttribute SDL_GL_SetAttribute
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#define sdlh_SDL_GL_SwapBuffers SDL_GL_SwapBuffers
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#define sdlh_SDL_Init SDL_Init
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#define sdlh_SDL_InitSubSystem SDL_InitSubSystem
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#define sdlh_SDL_JoystickClose SDL_JoystickClose
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#define sdlh_SDL_JoystickEventState SDL_JoystickEventState
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#define sdlh_SDL_JoystickName SDL_JoystickName
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#define sdlh_SDL_JoystickNumAxes SDL_JoystickNumAxes
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#define sdlh_SDL_JoystickNumButtons SDL_JoystickNumButtons
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#define sdlh_SDL_JoystickNumHats SDL_JoystickNumHats
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#define sdlh_SDL_JoystickOpen SDL_JoystickOpen
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#define sdlh_SDL_LockSurface SDL_LockSurface
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#define sdlh_SDL_MapRGB SDL_MapRGB
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#define sdlh_SDL_MapRGBA SDL_MapRGBA
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#define sdlh_SDL_NumJoysticks SDL_NumJoysticks
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#define sdlh_SDL_PeepEvents SDL_PeepEvents
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#define sdlh_SDL_PumpEvents SDL_PumpEvents
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#define sdlh_SDL_Quit SDL_Quit
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#define sdlh_SDL_RWFromFile SDL_RWFromFile
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#define sdlh_SDL_SetColorKey SDL_SetColorKey
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#define sdlh_SDL_SetVideoMode SDL_SetVideoMode
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#ifndef EMSCRIPTEN
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#define sdlh_SDL_ShowCursor SDL_ShowCursor
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#else
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#define sdlh_SDL_ShowCursor SDL_ShowCursor_patch
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#endif
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#define sdlh_SDL_UnlockSurface SDL_UnlockSurface
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#define sdlh_SDL_UpperBlit SDL_UpperBlit
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#define sdlh_SDL_VideoDriverName SDL_VideoDriverName
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#define sdlh_SDL_WarpMouse SDL_WarpMouse
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#define sdlh_SDL_WM_SetCaption SDL_WM_SetCaption
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#define sdlh_SDL_WM_SetIcon SDL_WM_SetIcon
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#define sdlh_SDLNet_AddSocket SDLNet_AddSocket
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#define sdlh_SDLNet_AllocSocketSet SDLNet_AllocSocketSet
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#define sdlh_SDLNet_CheckSockets SDLNet_CheckSockets
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#define sdlh_SDLNet_FreeSocketSet SDLNet_FreeSocketSet
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#define sdlh_SDLNet_Init SDLNet_Init
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#define sdlh_SDLNet_Quit SDLNet_Quit
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#define sdlh_SDLNet_ResolveHost SDLNet_ResolveHost
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#define sdlh_SDLNet_TCP_Close SDLNet_TCP_Close
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#define sdlh_SDLNet_TCP_Open SDLNet_TCP_Open
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#define sdlh_SDLNet_TCP_Recv SDLNet_TCP_Recv
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#define sdlh_SDLNet_TCP_Send SDLNet_TCP_Send
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#define sdlh_TTF_Init TTF_Init
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#define sdlh_TTF_OpenFont TTF_OpenFont
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#define sdlh_TTF_Quit TTF_Quit
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#define sdlh_TTF_RenderUTF8_Blended TTF_RenderUTF8_Blended
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#define sdlh_TTF_RenderUTF8_Solid TTF_RenderUTF8_Solid
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#define sdlh_TTF_SetFontStyle TTF_SetFontStyle
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#define sdlh_TTF_SizeUTF8 TTF_SizeUTF8
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#define _strconcat fpcrtl_strconcat
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#define _strappend fpcrtl_strappend
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#define _strprepend fpcrtl_strprepend
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#define _strcompare fpcrtl_strcompare
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#define _strncompare fpcrtl_strncompare
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#define _strcomparec fpcrtl_strcomparec
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#define _chrconcat fpcrtl_chrconcat
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#define _pchar fpcrtl_pchar
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// hooks are implemented in javascript
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void start_hook(void);
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void mainloop_hook(void);
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void clear_filelist_hook(void);
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void add_file_hook(const char* ptr);
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void idb_loader_hook();
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void showcursor_hook();
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void hidecursor_hook();
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void drawworld_init_hook();
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#endif
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