author | koda |
Fri, 29 Jan 2010 00:55:14 +0000 | |
changeset 2723 | eaa6ac1e95ea |
parent 2716 | b9ca1bfca24f |
child 2744 | 803d0142594e |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
1654 | 3 |
* Copyright (c) 2005, 2007, 2009 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
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{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uSound; |
22 |
interface |
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uses SDLh, uConsts; |
4 | 24 |
|
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type PVoicepack = ^TVoicepack; |
26 |
TVoicepack = record |
|
27 |
name: shortstring; |
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chunks: array [TSound] of PMixChunk; |
1654 | 29 |
end; |
30 |
||
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var MusicFN: shortstring; |
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procedure init_uSound; |
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procedure free_uSound; |
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35 |
|
4 | 36 |
procedure InitSound; |
37 |
procedure ReleaseSound; |
|
38 |
procedure SoundLoad; |
|
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procedure PlaySound(snd: TSound; infinite: boolean; voicepack: PVoicepack); |
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procedure LoopSound(snd: TSound; voicepack: PVoicepack); |
4 | 41 |
procedure PlayMusic; |
1712 | 42 |
procedure PauseMusic; |
43 |
procedure ResumeMusic; |
|
282 | 44 |
procedure StopSound(snd: TSound); |
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45 |
function ChangeVolume(voldelta: LongInt): LongInt; |
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46 |
function AskForVoicepack(name: shortstring): Pointer; |
4 | 47 |
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|
4 | 49 |
implementation |
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50 |
uses uMisc, uConsole; |
564 | 51 |
|
13 | 52 |
const chanTPU = 12; |
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var Volume: LongInt; |
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lastChan: array [TSound] of LongInt; |
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voicepacks: array[0..cMaxTeams] of TVoicepack; |
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defVoicepack: PVoicepack; |
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Mus: PMixMusic = nil; |
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59 |
function AskForVoicepack(name: shortstring): Pointer; |
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var i: Longword; |
61 |
begin |
|
62 |
i:= 0; |
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63 |
while (voicepacks[i].name <> name) and (voicepacks[i].name <> '') do |
|
64 |
begin |
|
65 |
inc(i); |
|
66 |
TryDo(i <= cMaxTeams, 'Engine bug: AskForVoicepack i > cMaxTeams', true) |
|
67 |
end; |
|
68 |
||
69 |
voicepacks[i].name:= name; |
|
70 |
AskForVoicepack:= @voicepacks[i] |
|
71 |
end; |
|
4 | 72 |
|
73 |
procedure InitSound; |
|
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var i: TSound; |
4 | 75 |
begin |
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if not isSoundEnabled then exit; |
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WriteToConsole('Init sound...'); |
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isSoundEnabled:= SDL_InitSubSystem(SDL_INIT_AUDIO) >= 0; |
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79 |
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if isSoundEnabled then |
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81 |
isSoundEnabled:= Mix_OpenAudio(44100, $8010, 2, 1024) = 0; |
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|
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if isSoundEnabled then |
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84 |
WriteLnToConsole(msgOK) |
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85 |
else |
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WriteLnToConsole(msgFailed); |
2647 | 87 |
|
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88 |
Mix_AllocateChannels(Succ(chanTPU)); |
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if isMusicEnabled then |
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90 |
Mix_VolumeMusic(50); |
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for i:= Low(TSound) to High(TSound) do |
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lastChan[i]:= -1; |
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93 |
|
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94 |
Volume:= 0; |
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95 |
ChangeVolume(cInitVolume) |
4 | 96 |
end; |
97 |
||
98 |
procedure ReleaseSound; |
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var i: TSound; |
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t: Longword; |
4 | 101 |
begin |
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for t:= 0 to cMaxTeams do |
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if voicepacks[t].name <> '' then |
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for i:= Low(TSound) to High(TSound) do |
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if voicepacks[t].chunks[i] <> nil then |
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Mix_FreeChunk(voicepacks[t].chunks[i]); |
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107 |
|
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108 |
Mix_FreeMusic(Mus); |
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109 |
Mix_CloseAudio(); |
4 | 110 |
end; |
111 |
||
112 |
procedure SoundLoad; |
|
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var i: TSound; |
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s: shortstring; |
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t: Longword; |
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begin |
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if not isSoundEnabled then exit; |
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118 |
|
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{$IFDEF SDL_MIXER_NEWER} |
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WriteToConsole('Init SDL_mixer... '); |
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SDLTry(Mix_Init(MIX_INIT_OGG) <> 0, true); |
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WriteLnToConsole(msgOK); |
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{$ENDIF} |
124 |
||
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125 |
defVoicepack:= AskForVoicepack('Default'); |
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|
4 | 127 |
for i:= Low(TSound) to High(TSound) do |
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if (Soundz[i].Path <> ptVoices) and (Soundz[i].FileName <> '') then |
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begin |
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s:= Pathz[Soundz[i].Path] + '/' + Soundz[i].FileName; |
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WriteToConsole(msgLoading + s + ' '); |
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defVoicepack^.chunks[i]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1); |
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TryDo(defVoicepack^.chunks[i] <> nil, msgFailed, true); |
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WriteLnToConsole(msgOK); |
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135 |
end; |
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|
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for t:= 0 to cMaxTeams do |
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if voicepacks[t].name <> '' then |
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for i:= Low(TSound) to High(TSound) do |
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if (Soundz[i].Path = ptVoices) and (Soundz[i].FileName <> '') then |
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begin |
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s:= Pathz[Soundz[i].Path] + '/' + voicepacks[t].name + '/' + Soundz[i].FileName; |
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WriteToConsole(msgLoading + s + ' '); |
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voicepacks[t].chunks[i]:= Mix_LoadWAV_RW(SDL_RWFromFile(Str2PChar(s), 'rb'), 1); |
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if voicepacks[t].chunks[i] = nil then |
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WriteLnToConsole(msgFailed) |
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else |
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WriteLnToConsole(msgOK) |
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149 |
end; |
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{$IFDEF SDL_MIXER_NEWER} |
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151 |
Mix_Quit(); |
2672 | 152 |
{$ENDIF} |
4 | 153 |
end; |
154 |
||
1669 | 155 |
procedure PlaySound(snd: TSound; infinite: boolean; voicepack: PVoicepack); |
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156 |
var loops: LongInt; |
4 | 157 |
begin |
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158 |
if (not isSoundEnabled) or fastUntilLag then exit; |
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159 |
if infinite then loops:= -1 else loops:= 0; |
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160 |
|
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if (voicepack <> nil) and (voicepack^.chunks[snd] <> nil) then |
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lastChan[snd]:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], loops, -1) |
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else |
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164 |
lastChan[snd]:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], loops, -1) |
4 | 165 |
end; |
166 |
||
2647 | 167 |
procedure LoopSound(snd: TSound; voicepack: PVoicepack); |
168 |
begin |
|
169 |
if (not isSoundEnabled) or fastUntilLag then exit; |
|
170 |
if lastChan[snd] <> -1 then exit; |
|
171 |
||
172 |
if (voicepack <> nil) and (voicepack^.chunks[snd] <> nil) then |
|
173 |
lastChan[snd]:= Mix_PlayChannelTimed(-1, voicepack^.chunks[snd], -1, -1) |
|
174 |
else |
|
175 |
lastChan[snd]:= Mix_PlayChannelTimed(-1, defVoicepack^.chunks[snd], -1, -1) |
|
176 |
end; |
|
177 |
||
282 | 178 |
procedure StopSound(snd: TSound); |
4 | 179 |
begin |
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180 |
if not isSoundEnabled then exit; |
2647 | 181 |
if (lastChan[snd] <> -1) and (Mix_Playing(lastChan[snd]) <> 0) then |
182 |
begin |
|
183 |
Mix_HaltChannel(lastChan[snd]); |
|
184 |
lastChan[snd]:= -1; |
|
185 |
end; |
|
4 | 186 |
end; |
187 |
||
188 |
procedure PlayMusic; |
|
564 | 189 |
var s: string; |
4 | 190 |
begin |
1097 | 191 |
if (not isSoundEnabled) |
1128 | 192 |
or (MusicFN = '') |
1712 | 193 |
or (not isMusicEnabled) then exit; |
565 | 194 |
|
1097 | 195 |
s:= PathPrefix + '/Music/' + MusicFN; |
564 | 196 |
WriteToConsole(msgLoading + s + ' '); |
565 | 197 |
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Mus:= Mix_LoadMUS(Str2PChar(s)); |
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TryDo(Mus <> nil, msgFailed, false); |
564 | 200 |
WriteLnToConsole(msgOK); |
201 |
||
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202 |
SDLTry(Mix_FadeInMusic(Mus, -1, 3000) <> -1, false) |
4 | 203 |
end; |
204 |
||
371 | 205 |
function ChangeVolume(voldelta: LongInt): LongInt; |
174 | 206 |
begin |
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if not isSoundEnabled then |
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208 |
exit(0); |
2327 | 209 |
|
210 |
inc(Volume, voldelta); |
|
211 |
if Volume < 0 then Volume:= 0; |
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212 |
Mix_Volume(-1, Volume); |
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213 |
Volume:= Mix_Volume(-1, -1); |
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214 |
if isMusicEnabled then Mix_VolumeMusic(Volume * 4 div 8); |
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215 |
ChangeVolume:= Volume * 100 div MIX_MAX_VOLUME |
174 | 216 |
end; |
217 |
||
1712 | 218 |
procedure PauseMusic; |
219 |
begin |
|
220 |
if (MusicFN = '') or (not isMusicEnabled) then exit; |
|
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221 |
|
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222 |
Mix_PauseMusic(Mus); |
1712 | 223 |
end; |
224 |
||
225 |
procedure ResumeMusic; |
|
226 |
begin |
|
227 |
if (MusicFN = '') or (not isMusicEnabled) then exit; |
|
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228 |
|
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229 |
Mix_ResumeMusic(Mus); |
1712 | 230 |
end; |
231 |
||
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procedure init_uSound; |
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begin |
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MusicFN:=''; |
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end; |
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236 |
|
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237 |
procedure free_uSound; |
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238 |
begin |
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239 |
|
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240 |
end; |
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241 |
|
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242 |
end. |
2192
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- Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
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243 |