author | nemo |
Thu, 01 Apr 2010 16:34:20 +0000 | |
changeset 3238 | e99a43a2405b |
parent 3236 | 4ab3917d7d44 |
child 3240 | e3b52d10b4c2 |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
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Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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|
3 |
* Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
4 | 21 |
unit uWorld; |
22 |
interface |
|
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23 |
uses SDLh, uGears, uConsts, uFloat, uRandom; |
2630 | 24 |
|
4 | 25 |
|
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var FollowGear: PGear; |
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27 |
WindBarWidth: LongInt; |
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28 |
bShowAmmoMenu: boolean; |
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29 |
bSelected: boolean; |
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30 |
bShowFinger: boolean; |
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31 |
Frames: Longword; |
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32 |
WaterColor, DeepWaterColor: TSDL_Color; |
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33 |
WorldDx: LongInt; |
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34 |
WorldDy: LongInt; |
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35 |
{$IFDEF COUNTTICKS} |
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36 |
cntTicks: LongWord; |
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37 |
{$ENDIF} |
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38 |
|
3038 | 39 |
procedure initModule; |
40 |
procedure freeModule; |
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|
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42 |
procedure InitWorld; |
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43 |
procedure DrawWorld(Lag: LongInt); |
2905 | 44 |
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup); |
45 |
procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt); |
|
2786 | 46 |
procedure HideMission; |
3032 | 47 |
procedure ShakeCamera(amount: LongWord); |
4 | 48 |
|
49 |
implementation |
|
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50 |
uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound, uAmmos, uVisualGears, uChat, uLandTexture, uLand, GLunit; |
1807 | 51 |
|
4 | 52 |
type TCaptionStr = record |
762 | 53 |
Tex: PTexture; |
4 | 54 |
EndTime: LongWord; |
55 |
end; |
|
56 |
||
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57 |
var cWaveWidth, cWaveHeight: LongInt; |
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Captions: array[TCapGroup] of TCaptionStr; |
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AMxShift, SlotsNum: LongInt; |
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tmpSurface: PSDL_Surface; |
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fpsTexture: PTexture; |
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timeTexture: PTexture; |
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FPS: Longword; |
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CountTicks: Longword; |
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SoundTimerTicks: Longword; |
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66 |
prevPoint: TPoint; |
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67 |
amSel: TAmmoType = amNothing; |
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68 |
missionTex: PTexture; |
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missionTimer: LongInt; |
4 | 70 |
|
71 |
procedure InitWorld; |
|
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var i, t: LongInt; |
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73 |
cp: PClan; |
2863 | 74 |
g: ansistring; |
75 |
||
2904 | 76 |
// helper functions to create the goal/game mode string |
2908 | 77 |
function AddGoal(s: ansistring; gf: longword; si: TGoalStrId; i: LongInt): ansistring; |
2905 | 78 |
var t: ansistring; |
2904 | 79 |
begin |
80 |
if (GameFlags and gf) <> 0 then |
|
81 |
begin |
|
82 |
t:= inttostr(i); |
|
83 |
s:= s + format(trgoal[si], t) + '|' |
|
84 |
end; |
|
85 |
AddGoal:= s; |
|
86 |
end; |
|
87 |
||
2908 | 88 |
function AddGoal(s: ansistring; gf: longword; si: TGoalStrId): ansistring; |
2863 | 89 |
begin |
2904 | 90 |
if (GameFlags and gf) <> 0 then |
91 |
s:= s + trgoal[si] + '|'; |
|
2863 | 92 |
AddGoal:= s; |
93 |
end; |
|
4 | 94 |
begin |
2786 | 95 |
missionTimer:= 0; |
96 |
||
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97 |
if (GameFlags and gfRandomOrder) <> 0 then // shuffle them up a bit |
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98 |
begin |
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99 |
for i:= 0 to ClansCount * 4 do |
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100 |
begin |
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101 |
t:= GetRandom(ClansCount); |
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102 |
if t <> 0 then |
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103 |
begin |
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104 |
cp:= ClansArray[0]; |
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105 |
ClansArray[0]:= ClansArray[t]; |
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106 |
ClansArray[t]:= cp; |
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107 |
ClansArray[t]^.ClanIndex:= t; |
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108 |
ClansArray[0]^.ClanIndex:= 0; |
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109 |
if (LocalClan = t) then LocalClan:= 0 |
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110 |
else if (LocalClan = 0) then LocalClan:= t |
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111 |
end; |
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112 |
end; |
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113 |
CurrentTeam:= ClansArray[0]^.Teams[0]; |
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114 |
end; |
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115 |
|
2908 | 116 |
// if special game flags/settings are changed, add them to the game mode notice window and then show it |
2863 | 117 |
g:= ''; // no text/things to note yet |
2908 | 118 |
|
2958 | 119 |
// check different game flags (goals/game modes first for now) |
120 |
g:= AddGoal(g, gfKing, gidKing); // king? |
|
121 |
||
122 |
// other important flags |
|
123 |
g:= AddGoal(g, gfForts, gidForts); // forts? |
|
124 |
g:= AddGoal(g, gfLowGravity, gidLowGravity); // low gravity? |
|
125 |
g:= AddGoal(g, gfInvulnerable, gidInvulnerable); // invulnerability? |
|
126 |
g:= AddGoal(g, gfVampiric, gidVampiric); // vampirism? |
|
127 |
g:= AddGoal(g, gfKarma, gidKarma); // karma? |
|
128 |
g:= AddGoal(g, gfPlaceHog, gidPlaceHog); // placement? |
|
129 |
g:= AddGoal(g, gfArtillery, gidArtillery); // artillery? |
|
130 |
g:= AddGoal(g, gfSolidLand, gidSolidLand); // solid land? |
|
131 |
g:= AddGoal(g, gfSharedAmmo, gidSharedAmmo); // shared ammo? |
|
132 |
||
2908 | 133 |
// modified damage modificator? |
134 |
if cDamagePercent <> 100 then |
|
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135 |
g:= AddGoal(g, gfAny, gidDamageModifier, cDamagePercent); |
2908 | 136 |
|
3107 | 137 |
// fade in |
138 |
ScreenFade:= sfFromBlack; |
|
139 |
ScreenFadeValue:= sfMax; |
|
140 |
ScreenFadeSpeed:= 1; |
|
141 |
||
2908 | 142 |
// modified mine timers? |
143 |
if cMinesTime <> 3000 then |
|
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144 |
begin |
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145 |
if cMinesTime = 0 then |
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146 |
g:= AddGoal(g, gfMines, gidNoMineTimer) |
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147 |
else if cMinesTime < 0 then |
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148 |
g:= AddGoal(g, gfMines, gidRandomMineTimer) |
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149 |
else |
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150 |
g:= AddGoal(g, gfMines, gidMineTimer, cMinesTime div 1000); |
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|
151 |
end; |
2908 | 152 |
|
2863 | 153 |
// if the string has been set, show it for (default timeframe) seconds |
154 |
if g <> '' then ShowMission(trgoal[gidCaption], trgoal[gidSubCaption], g, 1, 0); |
|
155 |
||
1825 | 156 |
cWaveWidth:= SpritesData[sprWater].Width; |
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little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
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|
157 |
//cWaveHeight:= SpritesData[sprWater].Height; |
053eb81e60ee
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
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|
158 |
cWaveHeight:= 32; |
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|
159 |
|
284 | 160 |
cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50); |
74 | 161 |
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
2197 | 162 |
prevPoint.X:= 0; |
74 | 163 |
prevPoint.Y:= cScreenHeight div 2; |
1760 | 164 |
WorldDx:= - (LAND_WIDTH div 2) + cScreenWidth div 2; |
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Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
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165 |
WorldDy:= - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2); |
3107 | 166 |
AMxShift:= 210; |
161 | 167 |
end; |
168 |
||
956 | 169 |
procedure ShowAmmoMenu; |
161 | 170 |
const MENUSPEED = 15; |
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|
171 |
var x, y, i, t, l, g: LongInt; |
371 | 172 |
Slot, Pos: LongInt; |
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173 |
Ammo: PHHAmmo; |
161 | 174 |
begin |
2885 | 175 |
if (TurnTimeLeft = 0) or (not CurrentTeam^.ExtDriven and (((CurAmmoGear = nil) or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) = 0)) and hideAmmoMenu)) then bShowAmmoMenu:= false; |
165 | 176 |
if bShowAmmoMenu then |
177 |
begin |
|
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|
178 |
FollowGear:= nil; |
1120 | 179 |
if AMxShift = 210 then prevPoint.X:= 0; |
1812 | 180 |
if cReducedQuality then |
181 |
AMxShift:= 0 |
|
182 |
else |
|
183 |
if AMxShift > 0 then dec(AMxShift, MENUSPEED); |
|
165 | 184 |
end else |
185 |
begin |
|
1120 | 186 |
if AMxShift = 0 then |
165 | 187 |
begin |
2579 | 188 |
CursorPoint.X:= cScreenWidth shr 1; |
189 |
CursorPoint.Y:= cScreenHeight shr 1; |
|
165 | 190 |
prevPoint:= CursorPoint; |
2197 | 191 |
SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y) |
165 | 192 |
end; |
1812 | 193 |
if cReducedQuality then |
194 |
AMxShift:= 210 |
|
195 |
else |
|
196 |
if AMxShift < 210 then inc(AMxShift, MENUSPEED); |
|
165 | 197 |
end; |
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Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
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|
198 |
Ammo:= nil; |
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|
199 |
if (CurrentTeam <> nil) and (CurrentHedgehog <> nil) and (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then |
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|
200 |
Ammo:= CurrentHedgehog^.Ammo |
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|
201 |
else if (LocalAmmo <> -1) then |
2855
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changeset
|
202 |
Ammo:= GetAmmoByNum(LocalAmmo); |
162 | 203 |
Slot:= 0; |
204 |
Pos:= -1; |
|
2971 | 205 |
if Ammo = nil then |
206 |
begin |
|
207 |
bShowAmmoMenu:= false; |
|
208 |
exit |
|
209 |
end; |
|
2855
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changeset
|
210 |
SlotsNum:= 0; |
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changeset
|
211 |
x:= (cScreenWidth shr 1) - 210 + AMxShift; |
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changeset
|
212 |
y:= cScreenHeight - 40; |
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changeset
|
213 |
dec(y); |
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|
214 |
DrawSprite(sprAMBorders, x, y, 0); |
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Show the ammo menu of the last local non-bot team when not local turn. needs testing
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diff
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|
215 |
dec(y); |
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DrawSprite(sprAMBorders, x, y, 1); |
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dec(y, 33); |
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218 |
DrawSprite(sprAMSlotName, x, y, 0); |
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219 |
for i:= cMaxSlotIndex downto 0 do |
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220 |
if ((i = 0) and (Ammo^[i, 1].Count > 0)) or ((i <> 0) and (Ammo^[i, 0].Count > 0)) then |
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221 |
begin |
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222 |
if (cScreenHeight - CursorPoint.Y >= y - 33) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i; |
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223 |
dec(y, 33); |
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224 |
inc(SlotsNum); |
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225 |
DrawSprite(sprAMSlot, x, y, 0); |
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226 |
DrawSprite(sprAMSlotKeys, x + 2, y + 1, i); |
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227 |
t:= 0; |
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g:= 0; |
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229 |
while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do |
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230 |
begin |
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231 |
if (Ammo^[i, t].AmmoType <> amNothing) then |
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232 |
begin |
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l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber; |
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234 |
|
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235 |
if l >= 0 then |
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236 |
begin |
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237 |
DrawSprite(sprAMAmmosBW, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1); |
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238 |
if l < 100 then DrawSprite(sprTurnsLeft, x + g * 33 + 51, y + 17, l); |
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239 |
end else |
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240 |
DrawSprite(sprAMAmmos, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1); |
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241 |
if (Slot = i) |
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242 |
and (CursorPoint.X >= x + g * 33 + 35) |
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243 |
and (CursorPoint.X < x + g * 33 + 68) then |
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244 |
begin |
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245 |
if (l < 0) then DrawSprite(sprAMSelection, x + g * 33 + 35, y + 1, 0); |
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246 |
Pos:= t; |
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247 |
end; |
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248 |
inc(g) |
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249 |
end; |
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250 |
inc(t) |
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251 |
end |
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252 |
end; |
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253 |
dec(y, 1); |
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254 |
DrawSprite(sprAMBorders, x, y, 0); |
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255 |
|
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256 |
if (Pos >= 0) then |
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257 |
begin |
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258 |
if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then |
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259 |
if (amSel <> Ammo^[Slot, Pos].AmmoType) or (WeaponTooltipTex = nil) then |
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260 |
begin |
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261 |
amSel:= Ammo^[Slot, Pos].AmmoType; |
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262 |
RenderWeaponTooltip(amSel) |
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263 |
end; |
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264 |
|
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265 |
DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex); |
2376 | 266 |
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267 |
if Ammo^[Slot, Pos].Count < AMMO_INFINITE then |
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268 |
DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]); |
2376 | 269 |
|
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270 |
if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then |
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271 |
begin |
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272 |
bShowAmmoMenu:= false; |
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273 |
SetWeapon(Ammo^[Slot, Pos].AmmoType); |
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274 |
bSelected:= false; |
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275 |
FreeWeaponTooltip; |
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276 |
exit |
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277 |
end; |
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278 |
end |
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279 |
else |
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280 |
FreeWeaponTooltip; |
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281 |
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282 |
if (WeaponTooltipTex <> nil) and (AMxShift = 0) then |
2999 | 283 |
ShowWeaponTooltip(x - WeaponTooltipTex^.w - 3, min(y, cScreenHeight - WeaponTooltipTex^.h - 40)); |
162 | 284 |
|
285 |
bSelected:= false; |
|
2197 | 286 |
if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
4 | 287 |
end; |
288 |
||
162 | 289 |
procedure MoveCamera; forward; |
290 |
||
3104 | 291 |
procedure DrawWater(Alpha: byte; OffsetY: LongInt); |
1915 | 292 |
var VertexBuffer: array [0..3] of TVertex2f; |
293 |
r: TSDL_Rect; |
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294 |
lw, lh: GLfloat; |
1915 | 295 |
begin |
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296 |
WaterColorArray[0].a := Alpha; |
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297 |
WaterColorArray[1].a := Alpha; |
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298 |
WaterColorArray[2].a := Alpha; |
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299 |
WaterColorArray[3].a := Alpha; |
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300 |
|
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301 |
lw:= cScreenWidth / cScaleFactor; |
2378 | 302 |
lh:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 + 16; |
1915 | 303 |
// Water |
3104 | 304 |
r.y:= OffsetY + WorldDy + cWaterLine; |
2378 | 305 |
if WorldDy < trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine then |
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306 |
begin |
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307 |
if r.y < 0 then r.y:= 0; |
1915 | 308 |
|
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309 |
glDisable(GL_TEXTURE_2D); |
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310 |
VertexBuffer[0].X:= -lw; |
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311 |
VertexBuffer[0].Y:= r.y; |
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312 |
VertexBuffer[1].X:= lw; |
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313 |
VertexBuffer[1].Y:= r.y; |
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314 |
VertexBuffer[2].X:= lw; |
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315 |
VertexBuffer[2].Y:= lh; |
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316 |
VertexBuffer[3].X:= -lw; |
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|
317 |
VertexBuffer[3].Y:= lh; |
1915 | 318 |
|
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319 |
glEnableClientState (GL_COLOR_ARRAY); |
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|
320 |
glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]); |
1915 | 321 |
|
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322 |
glEnableClientState(GL_VERTEX_ARRAY); |
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|
323 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
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|
324 |
|
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325 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
1915 | 326 |
|
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327 |
glDisableClientState(GL_VERTEX_ARRAY); |
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|
328 |
glDisableClientState(GL_COLOR_ARRAY); |
1915 | 329 |
|
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|
330 |
glColor4f(1, 1, 1, 1); // disable coloring |
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|
331 |
glEnable(GL_TEXTURE_2D) |
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|
332 |
end |
1915 | 333 |
end; |
334 |
||
3089 | 335 |
procedure DrawWaves(Dir, dX, dY: LongInt; Tint: GLfloat); |
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336 |
var VertexBuffer, TextureBuffer: array [0..3] of TVertex2f; |
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|
337 |
lw, waves, shift: GLfloat; |
2288 | 338 |
begin |
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|
339 |
lw:= cScreenWidth / cScaleFactor; |
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|
340 |
waves:= lw * 2 / cWaveWidth; |
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|
341 |
|
3089 | 342 |
glColor4f( |
343 |
(Tint * WaterColorArray[2].r / 255) + (1-Tint) |
|
344 |
, (Tint * WaterColorArray[2].g / 255) + (1-Tint) |
|
345 |
, (Tint * WaterColorArray[2].b / 255) + (1-Tint) |
|
346 |
, 1 |
|
347 |
); |
|
348 |
||
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|
349 |
glBindTexture(GL_TEXTURE_2D, SpritesData[sprWater].Texture^.id); |
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|
350 |
|
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|
351 |
VertexBuffer[0].X:= -lw; |
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|
352 |
VertexBuffer[0].Y:= cWaterLine + WorldDy + dY; |
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|
353 |
VertexBuffer[1].X:= lw; |
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|
354 |
VertexBuffer[1].Y:= VertexBuffer[0].Y; |
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|
355 |
VertexBuffer[2].X:= lw; |
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|
356 |
VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprWater].Height; |
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|
357 |
VertexBuffer[3].X:= -lw; |
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|
358 |
VertexBuffer[3].Y:= VertexBuffer[2].Y; |
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changeset
|
359 |
|
2374 | 360 |
shift:= - lw / cWaveWidth; |
2495 | 361 |
TextureBuffer[0].X:= shift + (( - WorldDx + LongInt(RealTicks shr 6) * Dir + dX) mod cWaveWidth) / (cWaveWidth - 1); |
2292
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New waves rendering procedure based on using texture coodrinates > 1.0
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parents:
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diff
changeset
|
362 |
TextureBuffer[0].Y:= 0; |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
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diff
changeset
|
363 |
TextureBuffer[1].X:= TextureBuffer[0].X + waves; |
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2434
diff
changeset
|
364 |
TextureBuffer[1].Y:= TextureBuffer[0].Y; |
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2434
diff
changeset
|
365 |
TextureBuffer[2].X:= TextureBuffer[1].X; |
2553 | 366 |
TextureBuffer[2].Y:= SpritesData[sprWater].Texture^.ry; |
2292
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unc0rr
parents:
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diff
changeset
|
367 |
TextureBuffer[3].X:= TextureBuffer[0].X; |
2447
08d623a494e6
Smaxx's updated german translation + texture gap fixes + updated room list
koda
parents:
2434
diff
changeset
|
368 |
TextureBuffer[3].Y:= TextureBuffer[2].Y; |
2292
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New waves rendering procedure based on using texture coodrinates > 1.0
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changeset
|
369 |
|
87af4ad0ec98
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|
370 |
glEnableClientState(GL_VERTEX_ARRAY); |
87af4ad0ec98
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changeset
|
371 |
glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
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changeset
|
372 |
|
87af4ad0ec98
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changeset
|
373 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
87af4ad0ec98
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unc0rr
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changeset
|
374 |
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]); |
87af4ad0ec98
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changeset
|
375 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
parents:
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diff
changeset
|
376 |
|
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
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changeset
|
377 |
glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
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diff
changeset
|
378 |
glDisableClientState(GL_VERTEX_ARRAY); |
3089 | 379 |
glColor4f(1, 1, 1, 1); |
2292
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diff
changeset
|
380 |
|
87af4ad0ec98
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changeset
|
381 |
|
87af4ad0ec98
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changeset
|
382 |
{for i:= -1 to cWaterSprCount do |
2948
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changeset
|
383 |
DrawSprite(sprWater, |
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changeset
|
384 |
i * cWaveWidth + ((WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) - (cScreenWidth div 2), |
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changeset
|
385 |
cWaterLine + WorldDy + dY, |
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changeset
|
386 |
0)} |
2288 | 387 |
end; |
388 |
||
3089 | 389 |
procedure DrawRepeated(spr, sprL, sprR: TSprite; Shift, OffsetY: LongInt); |
2426 | 390 |
var i, w, sw: LongInt; |
391 |
begin |
|
392 |
sw:= round(cScreenWidth / cScaleFactor); |
|
393 |
if (SpritesData[sprL].Texture = nil) or (SpritesData[sprR].Texture = nil) then |
|
2948
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|
394 |
begin |
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|
395 |
w:= SpritesData[spr].Width; |
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parents:
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changeset
|
396 |
i:= Shift mod w; |
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changeset
|
397 |
if i > 0 then dec(i, w); |
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changeset
|
398 |
dec(i, w * (sw div w + 1)); |
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changeset
|
399 |
repeat |
3089 | 400 |
DrawSprite(spr, i, WorldDy + LAND_HEIGHT - SpritesData[spr].Height - OffsetY, 0); |
3152 | 401 |
inc(i, w) |
2948
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parents:
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changeset
|
402 |
until i > sw |
3f21a9dc93d0
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changeset
|
403 |
end else |
3f21a9dc93d0
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diff
changeset
|
404 |
begin |
3f21a9dc93d0
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parents:
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changeset
|
405 |
w:= SpritesData[spr].Width; |
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parents:
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diff
changeset
|
406 |
dec(Shift, w div 2); |
3089 | 407 |
DrawSprite(spr, Shift, WorldDy + LAND_HEIGHT - SpritesData[spr].Height - OffsetY, 0); |
2426 | 408 |
|
2948
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Replace tabs with spaces using 'expand -t 4' command
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diff
changeset
|
409 |
sw:= round(cScreenWidth / cScaleFactor); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
410 |
|
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changeset
|
411 |
i:= Shift - SpritesData[sprL].Width; |
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changeset
|
412 |
while i >= -sw - SpritesData[sprL].Width do |
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parents:
2931
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changeset
|
413 |
begin |
3089 | 414 |
DrawSprite(sprL, i, WorldDy + LAND_HEIGHT - SpritesData[sprL].Height - OffsetY, 0); |
3152 | 415 |
dec(i, SpritesData[sprL].Width); |
2948
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changeset
|
416 |
end; |
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changeset
|
417 |
|
3f21a9dc93d0
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parents:
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changeset
|
418 |
i:= Shift + w; |
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changeset
|
419 |
while i <= sw do |
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changeset
|
420 |
begin |
3089 | 421 |
DrawSprite(sprR, i, WorldDy + LAND_HEIGHT - SpritesData[sprR].Height - OffsetY, 0); |
3152 | 422 |
inc(i, SpritesData[sprR].Width) |
2948
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|
423 |
end |
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|
424 |
end |
2426 | 425 |
end; |
426 |
||
427 |
||
956 | 428 |
procedure DrawWorld(Lag: LongInt); |
371 | 429 |
var i, t: LongInt; |
4 | 430 |
r: TSDL_Rect; |
107 | 431 |
tdx, tdy: Double; |
175 | 432 |
grp: TCapGroup; |
174 | 433 |
s: string[15]; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
434 |
highlight: Boolean; |
3089 | 435 |
offset, offsetX, offsetY, screenBottom: LongInt; |
2724 | 436 |
scale: GLfloat; |
3113 | 437 |
VertexBuffer: array [0..3] of TVertex2f; |
4 | 438 |
begin |
2372 | 439 |
if ZoomValue < zoom then |
2948
3f21a9dc93d0
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parents:
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changeset
|
440 |
begin |
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parents:
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changeset
|
441 |
zoom:= zoom - 0.002 * Lag; |
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changeset
|
442 |
if ZoomValue > zoom then zoom:= ZoomValue |
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parents:
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changeset
|
443 |
end else |
2372 | 444 |
if ZoomValue > zoom then |
2948
3f21a9dc93d0
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parents:
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changeset
|
445 |
begin |
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parents:
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changeset
|
446 |
zoom:= zoom + 0.002 * Lag; |
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Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
447 |
if ZoomValue < zoom then zoom:= ZoomValue |
3f21a9dc93d0
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parents:
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changeset
|
448 |
end; |
2376 | 449 |
|
3093 | 450 |
screenBottom:= WorldDy - trunc(cScreenHeight/cScaleFactor) - (cScreenHeight div 2) + cWaterLine; |
3089 | 451 |
|
770 | 452 |
// Sky |
756 | 453 |
glClear(GL_COLOR_BUFFER_BIT); |
454 |
glEnable(GL_BLEND); |
|
775 | 455 |
glEnable(GL_TEXTURE_2D); |
777 | 456 |
//glPushMatrix; |
457 |
//glScalef(1.0, 1.0, 1.0); |
|
756 | 458 |
|
281
5b483aa9f2ab
Pause support (mouse cursor is released when the game is paused)
unc0rr
parents:
244
diff
changeset
|
459 |
if not isPaused then MoveCamera; |
162 | 460 |
|
1812 | 461 |
if not cReducedQuality then |
462 |
begin |
|
463 |
// background |
|
3093 | 464 |
DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8, 0); |
465 |
DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5, - cWaveHeight - screenBottom div 10); |
|
4 | 466 |
|
1812 | 467 |
DrawVisualGears(0); |
2288 | 468 |
end; |
803 | 469 |
|
2288 | 470 |
// Waves |
3093 | 471 |
offsetY:= 10 * min(0, -145 - screenBottom); |
3104 | 472 |
DrawWater(255, offsetY div 35); |
473 |
DrawWaves( 1, 0 - WorldDx div 32, - cWaveHeight + offsetY div 35, 0.25); |
|
3093 | 474 |
DrawWaves( -1, 25 + WorldDx div 25, - cWaveHeight + offsetY div 38, 0.19); |
3104 | 475 |
DrawWaves( 1, 75 - WorldDx div 19, - cWaveHeight + offsetY div 45, 0.14); |
3093 | 476 |
DrawWaves(-1, 100 + WorldDx div 14, - cWaveHeight + offsetY div 70, 0.09); |
1812 | 477 |
|
4 | 478 |
|
762 | 479 |
DrawLand(WorldDx, WorldDy); |
1911 | 480 |
|
3104 | 481 |
DrawWater(255, 0); |
4 | 482 |
|
1660 | 483 |
// Attack bar |
484 |
if CurrentTeam <> nil then |
|
2948
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
485 |
case AttackBar of |
1660 | 486 |
(* 1: begin |
2948
3f21a9dc93d0
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parents:
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diff
changeset
|
487 |
r:= StuffPoz[sPowerBar]; |
3f21a9dc93d0
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parents:
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diff
changeset
|
488 |
{$WARNINGS OFF} |
3f21a9dc93d0
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parents:
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diff
changeset
|
489 |
r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor; |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
490 |
{$WARNINGS ON} |
3f21a9dc93d0
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unc0rr
parents:
2931
diff
changeset
|
491 |
DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface); |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
492 |
end;*) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
493 |
2: with CurrentHedgehog^ do |
3f21a9dc93d0
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parents:
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diff
changeset
|
494 |
begin |
3f21a9dc93d0
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parents:
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diff
changeset
|
495 |
tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle); |
3f21a9dc93d0
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parents:
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diff
changeset
|
496 |
tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle); |
3f21a9dc93d0
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parents:
2931
diff
changeset
|
497 |
for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
498 |
DrawSprite(sprPower, |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
499 |
hwRound(Gear^.X) + round(WorldDx + tdx * (24 + i * 2)) - 16, |
3f21a9dc93d0
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parents:
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diff
changeset
|
500 |
hwRound(Gear^.Y) + round(WorldDy + tdy * (24 + i * 2)) - 12, |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
501 |
i) |
3f21a9dc93d0
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unc0rr
parents:
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diff
changeset
|
502 |
end |
3f21a9dc93d0
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parents:
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changeset
|
503 |
end; |
1660 | 504 |
|
2713 | 505 |
DrawVisualGears(1); |
506 |
||
956 | 507 |
DrawGears; |
4 | 508 |
|
2713 | 509 |
DrawVisualGears(2); |
1045 | 510 |
|
3104 | 511 |
DrawWater(cWaterOpacity, 0); |
2269
00f5704f5f39
add extra semi-opaque layer of water to discolour objects in the water.
nemo
parents:
2268
diff
changeset
|
512 |
|
5 | 513 |
// Waves |
3104 | 514 |
DrawWaves( 1, 25 - WorldDx div 9, - cWaveHeight, 0.05); |
515 |
//DrawWater(cWaterOpacity, - offsetY div 40); |
|
516 |
DrawWaves(-1, 50 + WorldDx div 6, - cWaveHeight - offsetY div 40, 0.03); |
|
517 |
DrawWater(cWaterOpacity, - offsetY div 20); |
|
518 |
DrawWaves( 1, 75 - WorldDx div 4, - cWaveHeight - offsetY div 20, 0.01); |
|
519 |
DrawWater(cWaterOpacity, - offsetY div 10); |
|
520 |
DrawWaves( -1, 25 + WorldDx div 3, - cWaveHeight - offsetY div 10, 0); |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
521 |
|
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
522 |
|
2288 | 523 |
{$WARNINGS OFF} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
524 |
// Target |
3104 | 525 |
if (TargetPoint.X <> NoPointX) and (CurrentTeam <> nil) and (CurrentHedgehog <> nil) then |
526 |
begin |
|
527 |
with PHedgehog(CurrentHedgehog)^ do |
|
528 |
begin |
|
3110 | 529 |
if (Ammo^[CurSlot, CurAmmo].AmmoType = amBee) then |
530 |
DrawRotatedF(sprTargetBee, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360) |
|
531 |
else |
|
3104 | 532 |
DrawRotatedF(sprTargetP, TargetPoint.X + WorldDx, TargetPoint.Y + WorldDy, 0, 0, (RealTicks shr 3) mod 360); |
533 |
end; |
|
534 |
end; |
|
4 | 535 |
{$WARNINGS ON} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
536 |
|
2567 | 537 |
{$IFDEF IPHONEOS} |
2724 | 538 |
scale:= 1.5; |
2567 | 539 |
{$ELSE} |
2724 | 540 |
scale:= 2.0; |
541 |
{$ENDIF} |
|
542 |
SetScale(scale); |
|
543 |
||
544 |
||
545 |
// Turn time |
|
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
546 |
{$IFDEF IPHONEOS} |
3025 | 547 |
offsetX:= cScreenHeight - 13; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
548 |
{$ELSE} |
3025 | 549 |
offsetX:= 48; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
550 |
{$ENDIF} |
4 | 551 |
if TurnTimeLeft <> 0 then |
552 |
begin |
|
553 |
i:= Succ(Pred(TurnTimeLeft) div 1000); |
|
554 |
if i>99 then t:= 112 |
|
555 |
else if i>9 then t:= 96 |
|
556 |
else t:= 80; |
|
3025 | 557 |
DrawSprite(sprFrame, -(cScreenWidth shr 1) + t, cScreenHeight - offsetX, 1); |
4 | 558 |
while i > 0 do |
559 |
begin |
|
560 |
dec(t, 32); |
|
3025 | 561 |
DrawSprite(sprBigDigit, -(cScreenWidth shr 1) + t, cScreenHeight - offsetX, i mod 10); |
4 | 562 |
i:= i div 10 |
563 |
end; |
|
3025 | 564 |
DrawSprite(sprFrame, -(cScreenWidth shr 1) + t - 4, cScreenHeight - offsetX, 0); |
4 | 565 |
end; |
79 | 566 |
|
2567 | 567 |
{$IFNDEF IPHONEOS} |
2428 | 568 |
// Timetrial |
569 |
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then |
|
2948
3f21a9dc93d0
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parents:
2931
diff
changeset
|
570 |
begin |
3f21a9dc93d0
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parents:
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diff
changeset
|
571 |
if TimeTrialStopTime = 0 then i:= RealTicks - TimeTrialStartTime else i:= TimeTrialStopTime - TimeTrialStartTime; |
3f21a9dc93d0
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unc0rr
parents:
2931
diff
changeset
|
572 |
t:= 272; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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changeset
|
573 |
// right frame |
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diff
changeset
|
574 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t, 8, 1); |
2428 | 575 |
dec(t, 32); |
2948
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changeset
|
576 |
// 1 ms |
2428 | 577 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
578 |
dec(t, 32); |
|
2948
3f21a9dc93d0
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changeset
|
579 |
i:= i div 10; |
3f21a9dc93d0
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changeset
|
580 |
// 10 ms |
2428 | 581 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
582 |
dec(t, 32); |
|
2948
3f21a9dc93d0
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diff
changeset
|
583 |
i:= i div 10; |
3f21a9dc93d0
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changeset
|
584 |
// 100 ms |
2428 | 585 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
2948
3f21a9dc93d0
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diff
changeset
|
586 |
dec(t, 16); |
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|
587 |
// Point |
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diff
changeset
|
588 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 11); |
2428 | 589 |
dec(t, 32); |
2948
3f21a9dc93d0
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diff
changeset
|
590 |
i:= i div 10; |
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diff
changeset
|
591 |
// 1 s |
2428 | 592 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
593 |
dec(t, 32); |
|
2948
3f21a9dc93d0
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diff
changeset
|
594 |
i:= i div 10; |
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diff
changeset
|
595 |
// 10s |
2428 | 596 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 6); |
2948
3f21a9dc93d0
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parents:
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changeset
|
597 |
dec(t, 16); |
3f21a9dc93d0
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|
598 |
// Point |
3f21a9dc93d0
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parents:
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diff
changeset
|
599 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, 10); |
2428 | 600 |
dec(t, 32); |
2948
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parents:
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changeset
|
601 |
i:= i div 6; |
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parents:
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|
602 |
// 1 m |
2428 | 603 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
604 |
dec(t, 32); |
|
2948
3f21a9dc93d0
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parents:
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diff
changeset
|
605 |
i:= i div 10; |
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parents:
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diff
changeset
|
606 |
// 10 m |
2428 | 607 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, 8, i mod 10); |
2948
3f21a9dc93d0
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parents:
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changeset
|
608 |
// left frame |
3f21a9dc93d0
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parents:
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changeset
|
609 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, 8, 0); |
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changeset
|
610 |
end; |
2567 | 611 |
{$ENDIF} |
612 |
||
4 | 613 |
// Captions |
2567 | 614 |
{$IFDEF IPHONEOS} |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
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parents:
2786
diff
changeset
|
615 |
offset:= 40; |
2567 | 616 |
{$ELSE} |
2724 | 617 |
if ((TrainingFlags and tfTimeTrial) <> 0) and (TimeTrialStartTime > 0) then offset:= 48 |
618 |
else offset:= 8; |
|
2567 | 619 |
{$ENDIF} |
2428 | 620 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
621 |
for grp:= Low(TCapGroup) to High(TCapGroup) do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
622 |
with Captions[grp] do |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
2931
diff
changeset
|
623 |
if Tex <> nil then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
624 |
begin |
3f21a9dc93d0
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parents:
2931
diff
changeset
|
625 |
DrawCentered(0, offset, Tex); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
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diff
changeset
|
626 |
inc(offset, Tex^.h + 2); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
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diff
changeset
|
627 |
if EndTime <= RealTicks then |
3f21a9dc93d0
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unc0rr
parents:
2931
diff
changeset
|
628 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
629 |
FreeTexture(Tex); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
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parents:
2931
diff
changeset
|
630 |
Tex:= nil; |
3f21a9dc93d0
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parents:
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diff
changeset
|
631 |
EndTime:= 0 |
3f21a9dc93d0
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parents:
2931
diff
changeset
|
632 |
end; |
3f21a9dc93d0
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parents:
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diff
changeset
|
633 |
end; |
4 | 634 |
|
47 | 635 |
// Teams Healths |
547 | 636 |
for t:= 0 to Pred(TeamsCount) do |
637 |
with TeamsArray[t]^ do |
|
47 | 638 |
begin |
2839 | 639 |
highlight:= bShowFinger and (CurrentTeam = TeamsArray[t]) and ((RealTicks mod 1000) < 500); |
640 |
||
2747 | 641 |
if highlight then |
642 |
glColor4f(((Clan^.Color shr 16) and $ff) / $ff, ((Clan^.Color shr 8) and $ff) / $ff, (Clan^.Color and $ff) / $ff, 1); |
|
2839 | 643 |
|
644 |
// draw name |
|
645 |
DrawTexture(-NameTagTex^.w - 16, cScreenHeight + DrawHealthY, NameTagTex); |
|
646 |
||
647 |
// draw flag |
|
648 |
DrawTexture(-14, cScreenHeight + DrawHealthY, FlagTex); |
|
649 |
||
650 |
// draw health bar |
|
690 | 651 |
r.x:= 0; |
652 |
r.y:= 0; |
|
547 | 653 |
r.w:= 2 + TeamHealthBarWidth; |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
654 |
r.h:= HealthTex^.h; |
2747 | 655 |
DrawFromRect(14, cScreenHeight + DrawHealthY, @r, HealthTex); |
690 | 656 |
|
2839 | 657 |
// draw health bar's right border |
83 | 658 |
inc(r.x, cTeamHealthWidth + 2); |
659 |
r.w:= 3; |
|
2839 | 660 |
DrawFromRect(TeamHealthBarWidth + 16, cScreenHeight + DrawHealthY, @r, HealthTex); |
661 |
// if highlighted, draw flag and other contents again to keep their colors |
|
662 |
// this approach should be faster than drawing all borders one by one tinted or not |
|
663 |
if highlight then |
|
664 |
begin |
|
665 |
glColor4f(1, 1, 1, 1); |
|
690 | 666 |
|
2839 | 667 |
// draw name |
2747 | 668 |
r.x:= 2; |
669 |
r.y:= 2; |
|
2839 | 670 |
r.w:= NameTagTex^.w - 4; |
671 |
r.h:= NameTagTex^.h - 4; |
|
672 |
DrawFromRect(-NameTagTex^.w - 14, cScreenHeight + DrawHealthY + 2, @r, NameTagTex); |
|
673 |
// draw flag |
|
2747 | 674 |
r.w:= 22; |
675 |
r.h:= 15; |
|
676 |
DrawFromRect(-12, cScreenHeight + DrawHealthY + 2, @r, FlagTex); |
|
2839 | 677 |
// draw health bar |
678 |
r.w:= TeamHealthBarWidth + 1; |
|
679 |
r.h:= HealthTex^.h - 4; |
|
680 |
DrawFromRect(16, cScreenHeight + DrawHealthY + 2, @r, HealthTex); |
|
2747 | 681 |
end; |
47 | 682 |
end; |
683 |
||
5 | 684 |
// Lag alert |
2567 | 685 |
if isInLag then DrawSprite(sprLag, 32 - (cScreenWidth shr 1), 32, (RealTicks shr 7) mod 12); |
4 | 686 |
|
5 | 687 |
// Wind bar |
2567 | 688 |
{$IFDEF IPHONEOS} |
3025 | 689 |
offsetX:= cScreenHeight - 13; |
690 |
offsetY:= (cScreenWidth shr 1) + 74; |
|
2567 | 691 |
{$ELSE} |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
692 |
offsetX:= 30; |
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
693 |
offsetY:= 180; |
2567 | 694 |
{$ENDIF} |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
695 |
DrawSprite(sprWindBar, (cScreenWidth shr 1) - offsetY, cScreenHeight - offsetX, 0); |
6 | 696 |
if WindBarWidth > 0 then |
5 | 697 |
begin |
689 | 698 |
{$WARNINGS OFF} |
699 |
r.x:= 8 - (RealTicks shr 6) mod 8; |
|
700 |
{$WARNINGS ON} |
|
701 |
r.y:= 0; |
|
702 |
r.w:= WindBarWidth; |
|
703 |
r.h:= 13; |
|
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
704 |
DrawSpriteFromRect(sprWindR, r, (cScreenWidth shr 1) - offsetY + 77, cScreenHeight - offsetX + 2, 13, 0); |
5 | 705 |
end else |
6 | 706 |
if WindBarWidth < 0 then |
5 | 707 |
begin |
689 | 708 |
{$WARNINGS OFF} |
709 |
r.x:= (WindBarWidth + RealTicks shr 6) mod 8; |
|
710 |
{$WARNINGS ON} |
|
711 |
r.y:= 0; |
|
712 |
r.w:= - WindBarWidth; |
|
713 |
r.h:= 13; |
|
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2786
diff
changeset
|
714 |
DrawSpriteFromRect(sprWindL, r, (cScreenWidth shr 1) - offsetY + 74 + WindBarWidth, cScreenHeight - offsetX + 2, 13, 0); |
5 | 715 |
end; |
716 |
||
161 | 717 |
// AmmoMenu |
1120 | 718 |
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu; |
161 | 719 |
|
2287 | 720 |
// Cursor |
721 |
if isCursorVisible and bShowAmmoMenu then |
|
722 |
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8); |
|
942 | 723 |
|
2287 | 724 |
DrawChat; |
4 | 725 |
|
2567 | 726 |
if fastUntilLag then DrawCentered(0, (cScreenHeight shr 1), SyncTexture); |
727 |
if isPaused then DrawCentered(0, (cScreenHeight shr 1), PauseTexture); |
|
281
5b483aa9f2ab
Pause support (mouse cursor is released when the game is paused)
unc0rr
parents:
244
diff
changeset
|
728 |
|
3107 | 729 |
if not isFirstFrame and (missionTimer <> 0) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
730 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
731 |
if missionTimer > 0 then dec(missionTimer, Lag); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
732 |
if missionTimer < 0 then missionTimer:= 0; // avoid subtracting below 0 |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
733 |
if missionTex <> nil then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
734 |
DrawCentered(0, min((cScreenHeight shr 1) + 100, cScreenHeight - 48 - missionTex^.h), missionTex); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
735 |
end; |
2786 | 736 |
|
2724 | 737 |
// fps |
738 |
{$IFDEF IPHONEOS} |
|
3025 | 739 |
offset:= 8; |
2724 | 740 |
{$ELSE} |
741 |
offset:= 10; |
|
742 |
{$ENDIF} |
|
4 | 743 |
inc(Frames); |
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
744 |
|
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
745 |
if cShowFPS or (GameType = gmtDemo) then inc(CountTicks, Lag); |
2851 | 746 |
if (GameType = gmtDemo) and (CountTicks >= 1000) then |
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
747 |
begin |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
748 |
i:=GameTicks div 60000; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
749 |
t:=(GameTicks-(i*60000)) div 1000; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
750 |
s:=''; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
751 |
if i<10 then s:='0'; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
752 |
s:= s+inttostr(i)+':'; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
753 |
if t<10 then s:=s+'0'; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
754 |
s:= s+inttostr(t); |
2851 | 755 |
if timeTexture <> nil then FreeTexture(timeTexture); |
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
756 |
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
757 |
tmpSurface:= doSurfaceConversion(tmpSurface); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
758 |
timeTexture:= Surface2Tex(tmpSurface, false); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
759 |
SDL_FreeSurface(tmpSurface) |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
760 |
end; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
761 |
|
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
762 |
if timeTexture <> nil then |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
763 |
DrawTexture((cScreenWidth shr 1) - 10 - timeTexture^.w, offset + timeTexture^.h+5, timeTexture); |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
764 |
|
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
765 |
if cShowFPS then |
4 | 766 |
begin |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
767 |
if CountTicks >= 1000 then |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
768 |
begin |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
769 |
FPS:= Frames; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
770 |
Frames:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
771 |
CountTicks:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
772 |
s:= inttostr(FPS) + ' fps'; |
759 | 773 |
if fpsTexture <> nil then FreeTexture(fpsTexture); |
2665
50b4e544c163
complete transition of longword->sdl_color for TTF bindings
koda
parents:
2630
diff
changeset
|
774 |
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels); |
2670 | 775 |
tmpSurface:= doSurfaceConversion(tmpSurface); |
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2288
diff
changeset
|
776 |
fpsTexture:= Surface2Tex(tmpSurface, false); |
759 | 777 |
SDL_FreeSurface(tmpSurface) |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
778 |
end; |
759 | 779 |
if fpsTexture <> nil then |
2724 | 780 |
DrawTexture((cScreenWidth shr 1) - 50, offset, fpsTexture); |
4 | 781 |
end; |
174 | 782 |
|
2850
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
783 |
if CountTicks >= 1000 then CountTicks:= 0; |
f6f8db825ce7
A little clock for convenience in finding things in demos
nemo
parents:
2839
diff
changeset
|
784 |
|
2724 | 785 |
// lag warning (?) |
174 | 786 |
inc(SoundTimerTicks, Lag); |
787 |
if SoundTimerTicks >= 50 then |
|
788 |
begin |
|
789 |
SoundTimerTicks:= 0; |
|
790 |
if cVolumeDelta <> 0 then |
|
791 |
begin |
|
792 |
str(ChangeVolume(cVolumeDelta), s); |
|
2619 | 793 |
AddCaption(Format(trmsg[sidVolume], s), cWhiteColor, capgrpVolume) |
174 | 794 |
end |
756 | 795 |
end; |
796 |
||
2724 | 797 |
if GameState = gsConfirm then |
3025 | 798 |
DrawCentered(0, (cScreenHeight shr 1), ConfirmTexture); |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
799 |
|
3107 | 800 |
glDisable(GL_TEXTURE_2D); |
2287 | 801 |
|
3107 | 802 |
if ScreenFade <> sfNone then |
803 |
begin |
|
804 |
if not isFirstFrame then |
|
805 |
case ScreenFade of |
|
806 |
sfToBlack, sfToWhite: if ScreenFadeValue + Lag * ScreenFadeSpeed < sfMax then |
|
807 |
inc(ScreenFadeValue, Lag * ScreenFadeSpeed) |
|
808 |
else |
|
3123 | 809 |
ScreenFadeValue:= sfMax; |
3107 | 810 |
sfFromBlack, sfFromWhite: if ScreenFadeValue - Lag * ScreenFadeSpeed > 0 then |
811 |
dec(ScreenFadeValue, Lag * ScreenFadeSpeed) |
|
812 |
else |
|
3123 | 813 |
ScreenFadeValue:= 0; |
3107 | 814 |
end; |
815 |
if ScreenFade <> sfNone then |
|
816 |
begin |
|
817 |
case ScreenFade of |
|
818 |
sfToBlack, sfFromBlack: glColor4f(0, 0, 0, ScreenFadeValue / 1000); |
|
819 |
sfToWhite, sfFromWhite: glColor4f(1, 1, 1, ScreenFadeValue / 1000); |
|
820 |
end; |
|
3113 | 821 |
|
822 |
glDisable(GL_TEXTURE_2D); |
|
823 |
VertexBuffer[0].X:= -cScreenWidth; |
|
824 |
VertexBuffer[0].Y:= cScreenHeight; |
|
825 |
VertexBuffer[1].X:= -cScreenWidth; |
|
826 |
VertexBuffer[1].Y:= 0; |
|
827 |
VertexBuffer[2].X:= cScreenWidth; |
|
828 |
VertexBuffer[2].Y:= 0; |
|
829 |
VertexBuffer[3].X:= cScreenWidth; |
|
830 |
VertexBuffer[3].Y:= cScreenHeight; |
|
831 |
||
832 |
glEnableClientState(GL_VERTEX_ARRAY); |
|
833 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
|
834 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
|
835 |
glDisableClientState(GL_VERTEX_ARRAY); |
|
836 |
||
3123 | 837 |
glColor4f(1, 1, 1, 1); |
838 |
if not isFirstFrame and ((ScreenFadeValue = 0) or (ScreenFadeValue = sfMax)) then ScreenFade:= sfNone |
|
3107 | 839 |
end |
840 |
end; |
|
841 |
||
3123 | 842 |
SetScale(zoom); |
843 |
glEnable(GL_TEXTURE_2D); |
|
844 |
||
845 |
// Cursor |
|
846 |
if isCursorVisible then |
|
847 |
begin |
|
848 |
if not bShowAmmoMenu then |
|
3204 | 849 |
begin |
3123 | 850 |
with CurrentHedgehog^ do |
851 |
if (Gear^.State and gstHHChooseTarget) <> 0 then |
|
852 |
begin |
|
853 |
i:= Ammo^[CurSlot, CurAmmo].Pos; |
|
854 |
with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do |
|
855 |
if PosCount > 1 then |
|
3204 | 856 |
DrawSprite(PosSprite, CursorPoint.X - (SpritesData[PosSprite].Width shr 1), cScreenHeight - CursorPoint.Y - (SpritesData[PosSprite].Height shr 1),i); |
3123 | 857 |
end; |
3204 | 858 |
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
859 |
end |
|
3123 | 860 |
end; |
861 |
||
862 |
glDisable(GL_TEXTURE_2D); |
|
3107 | 863 |
glDisable(GL_BLEND); |
864 |
isFirstFrame:= false |
|
4 | 865 |
end; |
866 |
||
2905 | 867 |
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup); |
4 | 868 |
begin |
2142 | 869 |
//if Group in [capgrpGameState] then WriteLnToConsole(s); |
762 | 870 |
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex); |
4 | 871 |
|
762 | 872 |
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig); |
2142 | 873 |
|
874 |
case Group of |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
875 |
capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200 |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
876 |
else |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
877 |
Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
878 |
end; |
4 | 879 |
end; |
880 |
||
79 | 881 |
procedure MoveCamera; |
4 | 882 |
const PrevSentPointTime: LongWord = 0; |
2428 | 883 |
var EdgesDist, wdy: LongInt; |
4 | 884 |
begin |
2970
011075f93746
Let's try this too (override following remote if in ammo menu)
nemo
parents:
2959
diff
changeset
|
885 |
if (not (CurrentTeam^.ExtDriven and isCursorVisible and not bShowAmmoMenu)) and cHasFocus then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
886 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
887 |
SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
888 |
CursorPoint.X:= CursorPoint.X - (cScreenWidth shr 1); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
889 |
CursorPoint.Y:= cScreenHeight - CursorPoint.Y; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
890 |
end; |
678 | 891 |
|
2762
2fbc8d35eb52
Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents:
2747
diff
changeset
|
892 |
if (not PlacingHogs) and (FollowGear <> nil) and (not isCursorVisible) and (not fastUntilLag) then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
893 |
if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
894 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
895 |
FollowGear:= nil; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
896 |
prevPoint:= CursorPoint; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
897 |
exit |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
898 |
end |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
899 |
else begin |
2970
011075f93746
Let's try this too (override following remote if in ammo menu)
nemo
parents:
2959
diff
changeset
|
900 |
CursorPoint.X:= (prevPoint.X * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8; |
011075f93746
Let's try this too (override following remote if in ammo menu)
nemo
parents:
2959
diff
changeset
|
901 |
CursorPoint.Y:= (prevPoint.Y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8; |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
902 |
end; |
4 | 903 |
|
2375 | 904 |
wdy:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - cVisibleWater; |
905 |
if WorldDy < wdy then WorldDy:= wdy; |
|
906 |
||
2197 | 907 |
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit; |
4 | 908 |
|
1120 | 909 |
if AMxShift < 210 then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
910 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
911 |
if CursorPoint.X < cScreenWidth div 2 + AMxShift - 175 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 175; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
912 |
if CursorPoint.X > cScreenWidth div 2 + AMxShift - 10 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 10; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
913 |
if CursorPoint.Y > 75 + SlotsNum * 33 then CursorPoint.Y:= 75 + SlotsNum * 33; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
914 |
if CursorPoint.Y < 76 then CursorPoint.Y:= 76; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
915 |
prevPoint:= CursorPoint; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
916 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
917 |
exit |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
918 |
end; |
162 | 919 |
|
4 | 920 |
if isCursorVisible then |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
921 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
922 |
if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
923 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
924 |
SendIPCXY('P', CursorPoint.X - WorldDx, cScreenHeight - CursorPoint.Y - WorldDy); |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
925 |
PrevSentPointTime:= GameTicks |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
926 |
end; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
927 |
end; |
351 | 928 |
|
4 | 929 |
if isCursorVisible or (FollowGear <> nil) then |
930 |
begin |
|
284 | 931 |
if isCursorVisible then EdgesDist:= cCursorEdgesDist |
932 |
else EdgesDist:= cGearScrEdgesDist; |
|
2197 | 933 |
if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then |
4 | 934 |
begin |
2197 | 935 |
WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist; |
936 |
CursorPoint.X:= - cScreenWidth div 2 + EdgesDist |
|
4 | 937 |
end else |
2197 | 938 |
if CursorPoint.X > cScreenWidth div 2 - EdgesDist then |
4 | 939 |
begin |
2197 | 940 |
WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist; |
2198 | 941 |
CursorPoint.X:= cScreenWidth div 2 - EdgesDist |
4 | 942 |
end; |
284 | 943 |
if CursorPoint.Y < EdgesDist then |
4 | 944 |
begin |
2197 | 945 |
WorldDy:= WorldDy + CursorPoint.Y - EdgesDist; |
284 | 946 |
CursorPoint.Y:= EdgesDist |
4 | 947 |
end else |
284 | 948 |
if CursorPoint.Y > cScreenHeight - EdgesDist then |
4 | 949 |
begin |
2197 | 950 |
WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist; |
284 | 951 |
CursorPoint.Y:= cScreenHeight - EdgesDist |
4 | 952 |
end; |
953 |
end else |
|
308 | 954 |
if cHasFocus then |
955 |
begin |
|
70 | 956 |
WorldDx:= WorldDx - CursorPoint.X + prevPoint.X; |
2197 | 957 |
WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y; |
2162 | 958 |
CursorPoint.X:= 0; |
959 |
CursorPoint.Y:= cScreenHeight div 2; |
|
308 | 960 |
end; |
351 | 961 |
|
4 | 962 |
prevPoint:= CursorPoint; |
2567 | 963 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + (cScreenWidth shr 1), cScreenHeight - CursorPoint.Y); |
1760 | 964 |
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024; |
2375 | 965 |
if WorldDy < wdy then WorldDy:= wdy; |
2426 | 966 |
if WorldDx < - LAND_WIDTH - 1024 then WorldDx:= - LAND_WIDTH - 1024; |
967 |
if WorldDx > 1024 then WorldDx:= 1024; |
|
4 | 968 |
end; |
969 |
||
2905 | 970 |
procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt); |
2786 | 971 |
var r: TSDL_Rect; |
972 |
begin |
|
973 |
r.w:= 32; |
|
974 |
r.h:= 32; |
|
975 |
||
976 |
if time = 0 then time:= 5000; |
|
977 |
missionTimer:= time; |
|
978 |
if missionTex <> nil then FreeTexture(missionTex); |
|
979 |
||
980 |
if icon > -1 then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
981 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
982 |
r.x:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
983 |
r.y:= icon * 32; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
984 |
missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, MissionIcons, @r) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
985 |
end |
2786 | 986 |
else |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
987 |
begin |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
988 |
r.x:= ((-icon - 1) shr 5) * 32; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
989 |
r.y:= ((-icon - 1) mod 32) * 32; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
990 |
missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, SpritesData[sprAMAmmos].Surface, @r) |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
991 |
end; |
2786 | 992 |
end; |
993 |
||
994 |
procedure HideMission; |
|
995 |
begin |
|
3045 | 996 |
missionTimer:= 0; |
997 |
if missionTex <> nil then FreeTexture(missionTex); |
|
2786 | 998 |
end; |
999 |
||
3032 | 1000 |
procedure ShakeCamera(amount: LongWord); |
1001 |
begin |
|
1002 |
amount:= max(1, amount); |
|
1003 |
WorldDx:= WorldDx - amount + LongInt(getRandom(1 + amount * 2)); |
|
1004 |
WorldDy:= WorldDy - amount + LongInt(getRandom(1 + amount * 2)); |
|
1005 |
end; |
|
1006 |
||
3038 | 1007 |
procedure initModule; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
1008 |
begin |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1009 |
fpsTexture:= nil; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1010 |
FollowGear:= nil; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1011 |
WindBarWidth:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1012 |
bShowAmmoMenu:= false; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1013 |
bSelected:= false; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1014 |
bShowFinger:= false; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1015 |
Frames:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1016 |
WorldDx:= -512; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1017 |
WorldDy:= -256; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
1018 |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1019 |
FPS:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1020 |
CountTicks:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1021 |
SoundTimerTicks:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1022 |
prevPoint.X:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1023 |
prevPoint.Y:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1024 |
missionTimer:= 0; |
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1025 |
|
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2931
diff
changeset
|
1026 |
FillChar(Captions, sizeof(Captions), 0) |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2682
diff
changeset
|
1027 |
end; |
4 | 1028 |
|
3038 | 1029 |
procedure freeModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
1030 |
begin |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
1031 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2713
diff
changeset
|
1032 |
|
4 | 1033 |
end. |