project_files/HedgewarsMobile/Resources/backSound.caf
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
6871
5aadbfe02613
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
koda
parents:
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