author | Wolfgang Steffens <WolfgangSteff@gmail.com> |
Mon, 25 Jun 2012 12:02:54 +0200 | |
changeset 7295 | e70b81854fb9 |
parent 7292 | 18430abfbcd2 |
child 7297 | af64b509725c |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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unit uTextures; |
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interface |
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uses SDLh, uTypes; |
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function NewTexture(width, height: Longword; buf: Pointer): PTexture; |
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procedure Surface2GrayScale(surf: PSDL_Surface); |
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function Surface2Atlas(surf: PSDL_Surface; enableClamp: boolean): PTexture; |
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procedure FreeTexture(tex: PTexture); |
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procedure ComputeTexcoords(texture: PTexture; r: PSDL_Rect; tb: PVertexRect); |
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procedure initModule; |
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procedure freeModule; |
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||
34 |
implementation |
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uses GLunit, uUtils, uVariables, uConsts, uDebug, uConsole, uAtlas; |
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var TextureList: PTexture; |
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procedure SetTextureParameters(enableClamp: Boolean); |
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begin |
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if enableClamp and ((cReducedQuality and rqClampLess) = 0) then |
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begin |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) |
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end; |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
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end; |
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||
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procedure ComputeTexcoords(texture: PTexture; r: PSDL_Rect; tb: PVertexRect); |
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var x0, y0, x1, y1: Real; |
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w, h, aw, ah: LongInt; |
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const texelOffset = 0.0; |
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begin |
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aw:=texture^.atlas^.w; |
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ah:=texture^.atlas^.h; |
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if texture^.isRotated then |
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begin |
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w:=r^.h; |
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h:=r^.w; |
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end |
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else |
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begin |
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w:=r^.w; |
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h:=r^.h; |
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end; |
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x0:= (r^.x + texelOffset)/aw; |
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x1:= (r^.x + w - texelOffset)/aw; |
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y0:= (r^.y + texelOffset)/ah; |
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y1:= (r^.y + h - texelOffset)/ah; |
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|
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tb^[0].X:= x0; |
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tb^[0].Y:= y0; |
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tb^[1].X:= x1; |
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tb^[1].Y:= y0; |
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tb^[2].X:= x1; |
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tb^[2].Y:= y1; |
dbf43c07a507
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tb^[3].X:= x0; |
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tb^[3].Y:= y1 |
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end; |
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procedure ResetVertexArrays(texture: PTexture); |
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var r: TSDL_Rect; |
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begin |
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with texture^ do |
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begin |
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vb[0].X:= 0; |
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vb[0].Y:= 0; |
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vb[1].X:= w; |
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vb[1].Y:= 0; |
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vb[2].X:= w; |
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vb[2].Y:= h; |
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vb[3].X:= 0; |
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vb[3].Y:= h; |
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end; |
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r.x:= 0; |
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r.y:= 0; |
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r.w:= texture^.w; |
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r.h:= texture^.h; |
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ComputeTexcoords(texture, @r, @texture^.tb); |
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end; |
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function NewTexture(width, height: Longword; buf: Pointer): PTexture; |
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begin |
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new(NewTexture); |
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NewTexture^.PrevTexture:= nil; |
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NewTexture^.NextTexture:= nil; |
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NewTexture^.Scale:= 1; |
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if TextureList <> nil then |
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begin |
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TextureList^.PrevTexture:= NewTexture; |
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NewTexture^.NextTexture:= TextureList |
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end; |
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TextureList:= NewTexture; |
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// Atlas allocation happens here later on. For now we just allocate one exclusive atlas per sprite |
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new(NewTexture^.atlas); |
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NewTexture^.atlas^.w:=width; |
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NewTexture^.atlas^.h:=height; |
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NewTexture^.x:=0; |
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NewTexture^.y:=0; |
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NewTexture^.w:=width; |
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NewTexture^.h:=height; |
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NewTexture^.isRotated:=false; |
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ResetVertexArrays(NewTexture); |
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glGenTextures(1, @NewTexture^.atlas^.id); |
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134 |
glBindTexture(GL_TEXTURE_2D, NewTexture^.atlas^.id); |
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf); |
136 |
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137 |
SetTextureParameters(true); |
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end; |
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procedure Surface2GrayScale(surf: PSDL_Surface); |
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var tw, x, y: Longword; |
6303 | 142 |
fromP4: PLongWordArray; |
143 |
begin |
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fromP4:= Surf^.pixels; |
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for y:= 0 to Pred(Surf^.h) do |
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146 |
begin |
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for x:= 0 to Pred(Surf^.w) do |
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148 |
begin |
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149 |
tw:= fromP4^[x]; |
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150 |
tw:= round((tw shr RShift and $FF) * RGB_LUMINANCE_RED + |
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(tw shr GShift and $FF) * RGB_LUMINANCE_GREEN + |
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(tw shr BShift and $FF) * RGB_LUMINANCE_BLUE); |
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if tw > 255 then tw:= 255; |
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tw:= (tw and $FF shl RShift) or (tw and $FF shl BShift) or (tw and $FF shl GShift) or (fromP4^[x] and AMask); |
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fromP4^[x]:= tw; |
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156 |
end; |
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fromP4:= @(fromP4^[Surf^.pitch div 4]) |
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158 |
end; |
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159 |
end; |
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162 |
function Surface2Atlas(surf: PSDL_Surface; enableClamp: boolean): PTexture; |
4375 | 163 |
var tw, th, x, y: Longword; |
164 |
tmpp: pointer; |
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fromP4, toP4: PLongWordArray; |
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begin |
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167 |
if (surf^.w <= 128) and (surf^.h <= 128) then |
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168 |
Surface2Tex_(surf, enableClamp); // run the atlas side by side for debugging |
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169 |
new(Surface2Atlas); |
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170 |
Surface2Atlas^.PrevTexture:= nil; |
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171 |
Surface2Atlas^.NextTexture:= nil; |
4375 | 172 |
if TextureList <> nil then |
173 |
begin |
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174 |
TextureList^.PrevTexture:= Surface2Atlas; |
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175 |
Surface2Atlas^.NextTexture:= TextureList |
4375 | 176 |
end; |
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177 |
TextureList:= Surface2Atlas; |
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179 |
// Atlas allocation happens here later on. For now we just allocate one exclusive atlas per sprite |
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parents:
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180 |
new(Surface2Atlas^.atlas); |
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181 |
|
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182 |
Surface2Atlas^.w:= surf^.w; |
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parents:
7186
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183 |
Surface2Atlas^.h:= surf^.h; |
ad4b6c2b09e8
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184 |
Surface2Atlas^.x:=0; |
ad4b6c2b09e8
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185 |
Surface2Atlas^.y:=0; |
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186 |
Surface2Atlas^.isRotated:=false; |
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|
187 |
Surface2Atlas^.surface:= surf; |
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|
188 |
|
4375 | 189 |
|
190 |
if (surf^.format^.BytesPerPixel <> 4) then |
|
191 |
begin |
|
192 |
TryDo(false, 'Surface2Tex failed, expecting 32 bit surface', true); |
|
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193 |
Surface2Atlas^.atlas^.id:= 0; |
4375 | 194 |
exit |
195 |
end; |
|
196 |
||
197 |
||
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198 |
glGenTextures(1, @Surface2Atlas^.atlas^.id); |
4375 | 199 |
|
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|
200 |
glBindTexture(GL_TEXTURE_2D, Surface2Atlas^.atlas^.id); |
4375 | 201 |
|
202 |
if SDL_MustLock(surf) then |
|
203 |
SDLTry(SDL_LockSurface(surf) >= 0, true); |
|
204 |
||
5441
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Add grayscale option for 3d, helps with colour clashing
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|
205 |
fromP4:= Surf^.pixels; |
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206 |
|
6982 | 207 |
if GrayScale then |
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|
208 |
Surface2GrayScale(Surf); |
6303 | 209 |
|
4375 | 210 |
if (not SupportNPOTT) and (not (isPowerOf2(Surf^.w) and isPowerOf2(Surf^.h))) then |
211 |
begin |
|
212 |
tw:= toPowerOf2(Surf^.w); |
|
213 |
th:= toPowerOf2(Surf^.h); |
|
214 |
||
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|
215 |
Surface2Atlas^.atlas^.w:=tw; |
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parents:
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diff
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|
216 |
Surface2Atlas^.atlas^.h:=th; |
4375 | 217 |
|
7151 | 218 |
tmpp:= GetMem(tw * th * surf^.format^.BytesPerPixel); |
4375 | 219 |
|
220 |
fromP4:= Surf^.pixels; |
|
221 |
toP4:= tmpp; |
|
222 |
||
223 |
for y:= 0 to Pred(Surf^.h) do |
|
224 |
begin |
|
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225 |
for x:= 0 to Pred(Surf^.w) do |
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226 |
toP4^[x]:= fromP4^[x]; |
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227 |
for x:= Surf^.w to Pred(tw) do |
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228 |
toP4^[x]:= 0; |
4375 | 229 |
toP4:= @(toP4^[tw]); |
230 |
fromP4:= @(fromP4^[Surf^.pitch div 4]) |
|
231 |
end; |
|
232 |
||
233 |
for y:= Surf^.h to Pred(th) do |
|
234 |
begin |
|
6580
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|
235 |
for x:= 0 to Pred(tw) do |
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|
236 |
toP4^[x]:= 0; |
4375 | 237 |
toP4:= @(toP4^[tw]) |
238 |
end; |
|
239 |
||
240 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmpp); |
|
241 |
||
242 |
FreeMem(tmpp, tw * th * surf^.format^.BytesPerPixel) |
|
243 |
end |
|
244 |
else |
|
245 |
begin |
|
7291
ad4b6c2b09e8
retaining SDL surfaces in order to allow recreating atlases from scratch without
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7186
diff
changeset
|
246 |
Surface2Atlas^.atlas^.w:=Surf^.w; |
ad4b6c2b09e8
retaining SDL surfaces in order to allow recreating atlases from scratch without
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7186
diff
changeset
|
247 |
Surface2Atlas^.atlas^.h:=Surf^.h; |
4375 | 248 |
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, surf^.w, surf^.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, surf^.pixels); |
249 |
end; |
|
250 |
||
7291
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retaining SDL surfaces in order to allow recreating atlases from scratch without
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7186
diff
changeset
|
251 |
ResetVertexArrays(Surface2Atlas); |
4375 | 252 |
|
253 |
if SDL_MustLock(surf) then |
|
254 |
SDL_UnlockSurface(surf); |
|
255 |
||
256 |
SetTextureParameters(enableClamp); |
|
257 |
end; |
|
258 |
||
4901 | 259 |
// deletes texture and frees the memory allocated for it. |
260 |
// if nil is passed nothing is done |
|
4375 | 261 |
procedure FreeTexture(tex: PTexture); |
262 |
begin |
|
7291
ad4b6c2b09e8
retaining SDL surfaces in order to allow recreating atlases from scratch without
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7186
diff
changeset
|
263 |
FreeTexture_(tex); // run atlas side by side for debugging |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
264 |
if tex <> nil then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
265 |
begin |
7080
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
6982
diff
changeset
|
266 |
// Atlas cleanup happens here later on. For now we just free as each sprite has one atlas |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
6982
diff
changeset
|
267 |
Dispose(tex^.atlas); |
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
6982
diff
changeset
|
268 |
|
6580
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
269 |
if tex^.NextTexture <> nil then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
270 |
tex^.NextTexture^.PrevTexture:= tex^.PrevTexture; |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
271 |
if tex^.PrevTexture <> nil then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
272 |
tex^.PrevTexture^.NextTexture:= tex^.NextTexture |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
273 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
274 |
TextureList:= tex^.NextTexture; |
7080
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
6982
diff
changeset
|
275 |
glDeleteTextures(1, @tex^.atlas^.id); |
7291
ad4b6c2b09e8
retaining SDL surfaces in order to allow recreating atlases from scratch without
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7186
diff
changeset
|
276 |
|
ad4b6c2b09e8
retaining SDL surfaces in order to allow recreating atlases from scratch without
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7186
diff
changeset
|
277 |
SDL_FreeSurface(tex^.surface); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
278 |
Dispose(tex); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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changeset
|
279 |
end |
4375 | 280 |
end; |
281 |
||
282 |
procedure initModule; |
|
283 |
begin |
|
7295
e70b81854fb9
made surface retaining mandatory
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
7292
diff
changeset
|
284 |
uAtlas.initModule; |
4375 | 285 |
TextureList:= nil; |
286 |
end; |
|
287 |
||
288 |
procedure freeModule; |
|
289 |
begin |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
290 |
if TextureList <> nil then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6467
diff
changeset
|
291 |
WriteToConsole('FIXME FIXME FIXME. App shutdown without full cleanup of texture list; read game0.log and please report this problem'); |
6390
3807d4cad077
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
nemo
parents:
6380
diff
changeset
|
292 |
while TextureList <> nil do |
3807d4cad077
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
nemo
parents:
6380
diff
changeset
|
293 |
begin |
7080
dbf43c07a507
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Wolfgang Steffens <WolfgangSteff@gmail.com>
parents:
6982
diff
changeset
|
294 |
AddFileLog('Sprite not freed: width='+inttostr(LongInt(TextureList^.w))+' height='+inttostr(LongInt(TextureList^.h))+' priority='+inttostr(round(TextureList^.atlas^.priority*1000))); |
6390
3807d4cad077
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
nemo
parents:
6380
diff
changeset
|
295 |
FreeTexture(TextureList); |
3807d4cad077
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
nemo
parents:
6380
diff
changeset
|
296 |
end |
4375 | 297 |
end; |
298 |
||
4901 | 299 |
end. |