project_files/hwc/CMakeLists.txt
author antonc27 <antonc27@mail.ru>
Sat, 08 Aug 2015 20:58:13 +0200
branchios-revival
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- 'Default-568h@2x.png' added for retina screen Note: Weird Xcode staff
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#the usual set of dependencies
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(SDL REQUIRED)
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find_package(SDL_mixer REQUIRED)
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find_package(SDL_net REQUIRED)
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find_package(SDL_image REQUIRED)
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find_package(SDL_ttf REQUIRED)
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#compile our rtl implementation
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include_directories(${GLEW_INCLUDE_DIR})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl)
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include_directories(${PHYSFS_INCLUDE_DIR})
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include_directories(${PHYSLAYER_INCLUDE_DIR})
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include_directories(${LUA_INCLUDE_DIR})
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include_directories(${SDL_INCLUDE_DIR})
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add_subdirectory(rtl)
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# convert list into pascal array
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if(FONTS_DIRS)
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  list(LENGTH FONTS_DIRS ndirs)
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  set(FONTS_DIRS_ARRAY "array [0..${ndirs}] of PChar = (")
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  foreach(fontdir ${FONTS_DIRS})
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      set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\n_P'${fontdir}',")
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  endforeach(fontdir)
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  set(FONTS_DIRS_ARRAY "${FONTS_DIRS_ARRAY}\nnil);\n")
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else(FONTS_DIRS)
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  set(FONTS_DIRS_ARRAY "array [0..1] of PChar = (nil, nil);")
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endif(FONTS_DIRS)
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configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
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#get the list of pas files that are going to be converted and compiled
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file(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas")
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#TODO: temporary until cmake can configure itself accordingly
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uWeb.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas")
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list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas")
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#remove and readd hwengine so that it is compiled first, compiling every other file in the process
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list(REMOVE_ITEM engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas)
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list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas)
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#process files .pas -> .c
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foreach(sourcefile ${engine_sources_pas})
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    get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas
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    list(APPEND engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c")
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endforeach()
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#add again files for external functions and for fpcrtl_ functions
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list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas)
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list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas)
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#invoke pas2c on main module, it will call all the others
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add_custom_command(OUTPUT ${engine_sources}
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                   COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}"
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                   ARGS -n "hwengine"
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                        -i "${CMAKE_SOURCE_DIR}/hedgewars"
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                        -o "${CMAKE_CURRENT_BINARY_DIR}"
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                        -a "${CMAKE_CURRENT_BINARY_DIR}"
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                        -d "ENDIAN_LITTLE"
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                        -d "DEBUGFILE"
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                   DEPENDS pas2c                     #converter tool
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                           ${engine_sources_pas}     #original pascal file
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                  )
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#wrap conversion for all source in this command
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add_custom_target(engine_c DEPENDS ${engine_sources})
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#compile the c files
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add_definitions(-DPAS2C)
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add_definitions(-Werror=incompatible-pointer-types)
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add_executable(hwengine WIN32 ${engine_sources})
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target_link_libraries(hwengine  fpcrtl
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                                ${LUA_LIBRARY}
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                                ${OPENGL_LIBRARY}
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                                ${SDL_LIBRARY}
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                                ${SDLMIXER_LIBRARY}
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                                ${SDLNET_LIBRARY}
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                                ${SDLIMAGE_LIBRARY}
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                                ${SDLTTF_LIBRARY}
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                                ${GLEW_LIBRARY}
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                                physfs
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                                physlayer
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                                m
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                                #TODO: add other libraries
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                            )
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if(APPLE)
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    target_link_libraries(hwengine IOKit SDLmain)
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endif()
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install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})
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