733
|
1 |
+ features
|
|
2 |
* bugfixes
|
|
3 |
|
3210
|
4 |
0.9.12 -> 0.9.13:
|
3213
|
5 |
+ Speed optimizations
|
|
6 |
+ New weapon: Birdy (carries your hog and lets you throw poisonous eggs at your foes)
|
|
7 |
+ Hats are visible while using rope and blowtorch
|
|
8 |
+ Explosive barrels
|
|
9 |
+ AI is able to handle artillery mode as well as new weapons
|
|
10 |
+ Weapon schemes now include crate probability as well as delays
|
|
11 |
+ Optional semi transparent labels for hogs to avoid hidden gaps
|
|
12 |
+ New voicepack: British
|
|
13 |
+ New frontend sounds
|
|
14 |
+ Frontend now allows you to add player names to either your friends or ignore list and join their current rooms (follow)
|
|
15 |
+ Optional tooltips explaining weapons in weapons menu
|
|
16 |
+ 3D effect for waves
|
|
17 |
+ Game now fades in/out at the start and end of a round
|
|
18 |
+ Flashlight effect when taking screenshots
|
|
19 |
+ Holding 'precise' key now allows hogs to change direction without moving
|
|
20 |
+ New game modes: place hedgehogs, king mode, randomized starting order, shared ammo, no girders
|
|
21 |
+ Improved CJK text handling and detection
|
|
22 |
+ Dud mines
|
|
23 |
+ Reserved hats for donators (reservation time is limited; they'll be useable by everyone some months later)
|
|
24 |
+ Added team flags (pick your country or your favorite 'fun' flag)
|
|
25 |
+ Active team's name blinking on round start
|
3214
|
26 |
+ Team chat for spectators
|
|
27 |
+ New explosion graphics with screen shakes for huge explosions
|
3213
|
28 |
+ Hogs might react to thrown grenades or explosives and panic
|
|
29 |
+ Popup effects visualizing collected weapons
|
|
30 |
+ New visual effects (dust, smoke, gun shells)
|
|
31 |
+ Replaced the UFO with the Homing Bee
|
|
32 |
+ View ammo menu even while other player's turn
|
|
33 |
+ Preview alternate weapon while using another one (e.g. parachute, rope and flying saucer)
|
|
34 |
+ Splashes and droplets once objects fall into water
|
|
35 |
+ 45 degree bounce for grenades
|
|
36 |
+ New bounce sounds for most objects
|
|
37 |
+ Several new sounds for hedgehogs including walking animation and some emotes
|
|
38 |
+ Show special game rules at round's start
|
|
39 |
+ Support for Lua scripts (used for tutorials as well as 'mission' maps)
|
|
40 |
+ Changed Basketball map to be a mission including scoreboards
|
|
41 |
+ Added Knockball mission
|
|
42 |
+ New crazy map template
|
|
43 |
+ New random map generator supporting maze type maps
|
|
44 |
+ New game schemes: Barrel Mayhem, Tunnel Hogs
|
|
45 |
+ New weapon scheme: Tunnel Hogs
|
|
46 |
+ New themes: Olympics, Desert
|
|
47 |
+ Lots of other updates to other themes
|
|
48 |
+ Background textures for destroyed land simulating depth (on random maps only)
|
3214
|
49 |
+ New target cursors
|
3213
|
50 |
+ Many new hats
|
|
51 |
+ Additional effects
|
|
52 |
+ Icon for hwengine under windows
|
|
53 |
+ Delete old teams using the frontend
|
|
54 |
+ Support for long localized strings (longer than 255 bytes)
|
3214
|
55 |
+ Xfire support (shows nickname, server and room name in player info)
|
3213
|
56 |
* Fixed showing two cursors in some situations
|
|
57 |
* Drill gun's sound will now stop even after drilling right into water
|
|
58 |
* Properly unload SDL_mixer's support libraries on engine shutdown
|
|
59 |
* Fixed several memory leaks
|
|
60 |
+ Lots of other bug fixes and additions we already forgot during this huge release
|
|
61 |
+ Updated translation
|
3210
|
62 |
|
2548
|
63 |
0.9.11 -> 0.9.12:
|
|
64 |
+ Zoom
|
|
65 |
+ New weapons: flying saucer, molotov cocktail
|
|
66 |
+ More sounds
|
|
67 |
+ New visual effects
|
|
68 |
+ Updated graphics
|
|
69 |
+ Chat within team only
|
|
70 |
+ Remember net password
|
|
71 |
+ More trainings
|
|
72 |
+ Implement room control delegation when host's connection fails
|
|
73 |
+ Colorize chat events in engine
|
2552
|
74 |
+ [mac only] Add Sparkle framework to automatically update the program when a new version comes out
|
|
75 |
+ [mac only] Add M3InstallController for easy installation
|
2548
|
76 |
* Fix crash in replay caused by speechbubbles
|
|
77 |
* Fix some desync causes
|
|
78 |
* Fix rope bugs
|
|
79 |
* Fix bugs in weapon selection code
|
|
80 |
|
2088
|
81 |
0.9.10 -> 0.9.11:
|
|
82 |
+ Speech bubbles
|
|
83 |
+ Many new hats, new graves
|
|
84 |
+ New taunts
|
2110
|
85 |
+ New voice pack, new default voice
|
2088
|
86 |
+ Animated stars in frontend's background
|
|
87 |
+ New music
|
|
88 |
+ Vampirism weapon and game mode, karma mode
|
|
89 |
+ Artillery mode
|
|
90 |
+ Sniper rifle
|
|
91 |
+ Options for mine delay/quantity
|
|
92 |
* Fix disconnection from server not been performed correctly
|
|
93 |
* Don't crash engine after round in reduced quality mode
|
|
94 |
* Fix game desync when oneof players quits
|
|
95 |
* Hedgehogs don't take hat off when jumping
|
|
96 |
* Fix initial room map config desync
|
|
97 |
* Fix team name in training
|
|
98 |
* Fix crash in parachute/rope if drowning with active girder/teleport
|
|
99 |
* Fix rope disappearing bug
|
|
100 |
|
1982
|
101 |
0.9.9 -> 0.9.10:
|
|
102 |
+ Many new hats, maps, themes, updates on existing ones
|
|
103 |
+ Remove small pixels left by fire
|
|
104 |
+ Double possible land dimensions, allow up to 48 hedgehogs in game
|
|
105 |
+ Brand new net server
|
|
106 |
+ Cave mode
|
|
107 |
+ Initial sound volume option
|
|
108 |
+ Increase rendering speed and overall graphics performance
|
|
109 |
+ New game options
|
|
110 |
+ Game schemes
|
|
111 |
+ New voicepack
|
|
112 |
+ Reduced quality mode for better performance on old computers
|
|
113 |
+ Random teams generator
|
|
114 |
+ Many utilities
|
|
115 |
+ Templates filter
|
|
116 |
+ Water bouncing
|
|
117 |
* Fix underwater theme soundtrack
|
|
118 |
* Fix blowtorch delete condition
|
|
119 |
* Fix crash when attackbar wasn't deleted, but hedgehog gear was
|
|
120 |
* Fix spectating when one of players left the game
|
|
121 |
* Fix accidental rope removing from ammo in some cases
|
|
122 |
* Prevent engine crash when not enough place for all hedgehogs
|
|
123 |
* Fix bug with not working toggles 'rectrict joins' and 'restrict team adding'
|
|
124 |
+ Fix engine slowdown when trying to switch ammo while firing bazooka
|
|
125 |
|
1695
|
126 |
0.9.8 -> 0.9.9:
|
|
127 |
+ Voicepacks
|
|
128 |
+ Teams health graphic on statistics page
|
|
129 |
+ Colorize join/quit messages in chat
|
|
130 |
+ Precise aiming
|
|
131 |
+ RC Plane weapon
|
|
132 |
* Fix ballgun breaking net game on 64bit systems
|
|
133 |
* Fix bug when hedgehog was unable to drop some weapons from rope in certain conditions
|
|
134 |
* Fix page switching issues when disconnected
|
|
135 |
* Fix rope bug which allowed hedgehog to go into land
|
|
136 |
* Fix cake stucking up in air on some maps
|
|
137 |
* Fix three cursor bugs
|
|
138 |
* Fix autogenerated demos/saves filenames problems
|
|
139 |
* Fix engine freeze when switching hedgehog in certain conditions
|
|
140 |
|
1603
|
141 |
0.9.7 -> 0.9.8:
|
1605
|
142 |
+ Many net server fixes
|
|
143 |
+ Lobby on net server
|
|
144 |
+ Napalm weapon
|
|
145 |
+ Drill rocket and Ballgun weapons
|
|
146 |
+ Show quit reason message
|
|
147 |
+ Solid Land option
|
|
148 |
+ New maps
|
|
149 |
+ Many new forts
|
|
150 |
+ Improve Hellish hand grenade
|
|
151 |
+ Spectating for those who joined after game start
|
1603
|
152 |
* Fix silent crash when cannot place all hedgehogs
|
|
153 |
* Fix small damage tag issues
|
|
154 |
* Fix a bug leading to engine silent crash when using whip, bat or firepunch (and probably flame)
|
|
155 |
* Limit chat history to 250 entries to avoid DoS attack with its use
|
|
156 |
|
1486
|
157 |
0.9.6 -> 0.9.7:
|
|
158 |
+ Completely redesign the frontend, no longer looks like an ugly program launcher
|
|
159 |
+ New art
|
|
160 |
+ Add fullscreen mode to frontend
|
|
161 |
+ New Castle map
|
|
162 |
+ All map rendering now 32bit / theme objects have alpha channels
|
|
163 |
+ Bath, Freeway, Hell, Sheep, Underwater themes
|
|
164 |
+ PirateFlag, Sheep maps
|
|
165 |
+ Seduction weapon
|
|
166 |
+ Dedicated server
|
|
167 |
+ Increase possible length of team and Hedgehog names
|
|
168 |
+ New music
|
|
169 |
+ Ability to customize your hedgehogs with a variety of hats
|
|
170 |
+ Ability to customize water colour in themes
|
|
171 |
+ Watermelon Bomb Weapon
|
|
172 |
+ Hellish Hand Grenade Weapon
|
|
173 |
+ /me now works in chat
|
|
174 |
+ Ability to divide teams on any map
|
|
175 |
* Fix rope getting stuck bug
|
|
176 |
* Make soundtrack loop better
|
|
177 |
* Fixed small glitch with placing girders
|
|
178 |
* Fixed grenade sound
|
|
179 |
* AI uses the mortar better
|
|
180 |
|
1114
|
181 |
0.9.5 -> 0.9.6:
|
|
182 |
+ New Cake weapon
|
|
183 |
+ New maps: EarthRise, Bamboo, Bath, BambooPlinko
|
1138
|
184 |
+ New theme EarthRise
|
1114
|
185 |
+ Add soundtracks for each theme
|
|
186 |
+ Show picked up ammo name when playing demo
|
|
187 |
+ Make engine fonts bold
|
|
188 |
+ Small sound improvements
|
|
189 |
* Fix clouds shaking up
|
|
190 |
* Repair screenshots capturing
|
|
191 |
|
1071
|
192 |
0.9.4 -> 0.9.5:
|
|
193 |
+ Taunts
|
|
194 |
+ Exit confirmation dialog
|
|
195 |
+ Sudden death
|
|
196 |
+ Maps added: Hydrant, Lonely Island
|
|
197 |
+ Updated mushroom map
|
|
198 |
+ Translations added: German, Slovak, Bulgarian, French
|
|
199 |
+ More impressive exposions
|
|
200 |
* Fix bad sprite when you jump and get hit
|
|
201 |
|
1018
|
202 |
0.9.3 -> 0.9.4:
|
|
203 |
+ In game chat is now implemented, chat (and taunt!) your buddies during network play
|
|
204 |
+ Mortar, whip and Kamikaze weapon additions
|
|
205 |
+ Two new themes, desert island and city
|
|
206 |
+ New maps
|
|
207 |
+ New animations, including an idle animation!
|
|
208 |
+ Rope reworked, much greater momentum, ability to aim the rope between swings
|
|
209 |
+ AI updates
|
|
210 |
+ Teams now work in fort mode, i.e. 2v2
|
|
211 |
+ Ability to attack whilst jumping/rope swinging
|
|
212 |
+ Some weapons can only be used after a certain number of turns
|
|
213 |
+ Lots of new graphics
|
|
214 |
* Many network/gameplay bug fixes
|
|
215 |
|
881
|
216 |
0.9.2 -> 0.9.3:
|
|
217 |
+ Switch to OpenGL rendering
|
|
218 |
+ Massive graphics update
|
|
219 |
+ New animations, weapon sprites
|
|
220 |
+ New themes 'Snow' and 'Nature'
|
|
221 |
+ Many new sounds
|
|
222 |
+ Hedgehog somersaults like in worms
|
|
223 |
+ Automated parachute
|
|
224 |
+ Hedgehog can jump even when someone is on its head
|
|
225 |
* Improve and bugfix statistics
|
|
226 |
* Fix bug allowing to make stack of hedgehogs using teleport
|
|
227 |
* Fix fall without damage trick, which could be performed with not attached rope
|
|
228 |
* Don't show enemy's picked weapon name
|
|
229 |
* Fix hedgehog moving direction after been shot by shotgun
|
|
230 |
* Fix bug with handling keys while it is enemy's turn
|
|
231 |
|
734
|
232 |
0.9 -> 0.9.2:
|
733
|
233 |
|
|
234 |
+ Add registration of net game in web
|
|
235 |
+ Introduce weapons sets support
|
|
236 |
+ Add teleportation tool
|
752
|
237 |
+ Add hedgehogs switching tool
|
733
|
238 |
+ Add tags with current damage (alt damage option on options page)
|
|
239 |
+ A couple of new land templates
|
|
240 |
+ Decrease network bandwidth usage
|
752
|
241 |
+ Add clans support (teams with identical colors are allies)
|
733
|
242 |
+ 's' key speeds up demo playing
|
|
243 |
+ Easter egg
|
|
244 |
+ Full saves support, 'Saved games' page
|
|
245 |
+ Add ability to choose which info is shown above hedgehogs
|
|
246 |
+ AI can use Air Attack weapon
|
|
247 |
+ Get possible screen resolutions from SDL library
|
|
248 |
+ Add Desert Eagle and UFO sounds
|
|
249 |
+ Add parachute sprite
|
735
|
250 |
+ Add training mode
|
733
|
251 |
+ New theme and map 'Volcano'
|
|
252 |
+ Moving hedgehog could make another hedgehog moving kicking him
|
|
253 |
+ Save and restore window size on application restart
|
|
254 |
* Fix using parachute while staying on the ground
|
|
255 |
* Fix old rope regression (attaching didn't work properly, when hedgehog is jumping)
|
|
256 |
* Fix AI jumping to wrong direction on the turn start
|
736
|
257 |
* Fix rare conditions causing network game to randomly fail
|
735
|
258 |
* Make missiles collide with attacking hedgehog
|