author | Henek |
Sun, 30 Jan 2011 19:05:31 +0100 | |
changeset 4886 | e3e5362a308e |
parent 4861 | 91f889289a47 |
child 4948 | c3dc41ae68fa |
permissions | -rw-r--r-- |
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(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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{$INCLUDE "options.inc"} |
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|
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unit uMobile; |
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interface |
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|
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{$IFDEF IPHONEOS} |
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(* iOS calls written in ObjcExports.m *) |
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procedure clearView; cdecl; external; |
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procedure startSpinning; cdecl; external; |
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procedure stopSpinning; cdecl; external; |
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procedure replayBegan; cdecl; external; |
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procedure replayFinished; cdecl; external; |
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procedure setGameRunning(arg: boolean); cdecl; external; |
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procedure updateVisualsNewTurn; cdecl; external; |
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function isApplePhone: Boolean; cdecl; external; |
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function isAppleDeviceMuted: Boolean; cdecl; external; |
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procedure AudioServicesPlaySystemSound(num: LongInt); cdecl; external; |
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{$ENDIF} |
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function isPhone: Boolean; inline; |
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function isDeviceMute: Boolean; inline; |
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procedure performRumble; inline; |
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procedure perfExt_AddProgress; inline; |
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procedure perfExt_FinishProgress; inline; |
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procedure perfExt_AmmoUpdate; // don't inline |
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procedure perfExt_NewTurnBeginning; inline; |
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procedure perfExt_SaveBeganSynching; inline; |
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procedure perfExt_SaveFinishedSynching; inline; |
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|
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implementation |
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uses uVariables; |
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|
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function isPhone: Boolean; inline; |
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begin |
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{$IFDEF IPHONEOS} |
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exit(isApplePhone()); |
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{$ENDIF} |
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exit(false); |
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end; |
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function isDeviceMute: Boolean; inline; |
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begin |
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{$IFDEF IPHONEOS} |
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// exit(isAppleDeviceMuted()); |
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{$ENDIF} |
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exit(false); |
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end; |
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procedure performRumble; inline; |
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begin |
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{$IFDEF IPHONEOS} |
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// kSystemSoundID_Vibrate = $00000FFF |
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AudioServicesPlaySystemSound($00000FFF); |
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{$ENDIF} |
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end; |
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procedure perfExt_AddProgress; inline; |
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begin |
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{$IFDEF IPHONEOS} |
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startSpinning(); |
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{$ENDIF} |
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end; |
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procedure perfExt_FinishProgress; inline; |
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begin |
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{$IFDEF IPHONEOS} |
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stopSpinning(); |
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{$ENDIF} |
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end; |
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procedure perfExt_AmmoUpdate; // don't inline |
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begin |
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{$IFDEF IPHONEOS} |
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if (CurrentTeam = nil) or |
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(CurrentTeam^.ExtDriven) or |
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(CurrentTeam^.Hedgehogs[0].BotLevel <> 0) then |
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exit(); // the other way around throws a compiler error |
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updateVisualsNewTurn(); |
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{$ENDIF} |
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end; |
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||
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procedure perfExt_NewTurnBeginning; inline; |
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begin |
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{$IFDEF IPHONEOS} |
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clearView(); |
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perfExt_AmmoUpdate(); |
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{$ENDIF} |
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end; |
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procedure perfExt_SaveBeganSynching; inline; |
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begin |
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{$IFDEF IPHONEOS} |
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replayBegan(); |
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{$ENDIF} |
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end; |
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procedure perfExt_SaveFinishedSynching; inline; |
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begin |
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{$IFDEF IPHONEOS} |
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replayFinished(); |
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{$ENDIF} |
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end; |
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end. |