hedgewars/uRender.pas
author sheepluva
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IF GLunit = GL}{$DEFINE GLunit:=GL,GLext}{$ENDIF}
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unit uRender;
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interface
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uses SDLh, uTypes, GLunit;
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procedure initModule;
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procedure freeModule;
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procedure DrawSprite            (Sprite: TSprite; X, Y, Frame: LongInt);
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procedure DrawSprite            (Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
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procedure DrawSpriteFromRect    (Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline;
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procedure DrawSpriteClipped     (Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
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procedure DrawSpriteRotated     (Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
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procedure DrawSpriteRotatedF    (Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture); inline;
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procedure DrawTexture           (X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
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procedure DrawTexture2          (X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat);
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procedure DrawTextureFromRect   (X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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procedure DrawTextureFromRect   (X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
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procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt);
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procedure DrawTextureCentered   (X, Top: LongInt; Source: PTexture);
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procedure DrawTextureF          (Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
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procedure DrawTextureRotated    (Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
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procedure DrawTextureRotatedF   (Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt);
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procedure DrawCircle            (X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
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procedure DrawLine              (X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
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procedure DrawRect              (rect: TSDL_Rect; r, g, b, a: Byte; Fill: boolean);
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procedure DrawHedgehog          (X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
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procedure DrawScreenWidget      (widget: POnScreenWidget);
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procedure DrawWaterBody         (pVertexBuffer: Pointer);
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procedure RenderClear           ();
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procedure RenderSetClearColor      (r, g, b, a: real);
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procedure Tint                  (r, g, b, a: Byte); inline;
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procedure Tint                  (c: Longword); inline;
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procedure untint(); inline;
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procedure setTintAdd            (f: boolean); inline;
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function isAreaOffscreen(X, Y, Width, Height: LongInt): boolean; inline;
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// 0 => not offscreen, <0 => left/top of screen >0 => right/below of screen
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function isDxAreaOffscreen(X, Width: LongInt): LongInt; inline;
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function isDyAreaOffscreen(Y, Height: LongInt): LongInt; inline;
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procedure SetScale(f: GLfloat);
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procedure UpdateViewLimits();
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procedure RenderSetup();
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// TODO everything below this should not need a public interface
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procedure CreateFramebuffer(var frame, depth, tex: GLuint);
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procedure DeleteFramebuffer(var frame, depth, tex: GLuint);
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procedure EnableTexture(enable:Boolean);
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procedure SetTexCoordPointer(p: Pointer;n: Integer);
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procedure SetVertexPointer(p: Pointer;n: Integer);
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procedure SetColorPointer(p: Pointer;n: Integer);
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procedure UpdateModelviewProjection(); inline;
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procedure openglLoadIdentity    (); inline;
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procedure openglTranslProjMatrix(X, Y, Z: GLFloat); inline;
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procedure openglPushMatrix      (); inline;
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procedure openglPopMatrix       (); inline;
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procedure openglTranslatef      (X, Y, Z: GLfloat); inline;
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procedure openglScalef          (ScaleX, ScaleY, ScaleZ: GLfloat); inline;
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procedure openglRotatef         (RotX, RotY, RotZ: GLfloat; dir: LongInt); inline;
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procedure openglTint            (r, g, b, a: Byte); inline;
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implementation
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uses {$IFNDEF PAS2C} StrUtils, {$ENDIF}SysUtils, uVariables, uUtils, uConsts
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     {$IFDEF GL2}, uMatrix, uConsole{$ENDIF}
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     {$IF NOT DEFINED(SDL2) AND DEFINED(USE_VIDEO_RECORDING)}, glut {$ENDIF};
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{$IFDEF USE_TOUCH_INTERFACE}
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const
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    FADE_ANIM_TIME = 500;
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    MOVE_ANIM_TIME = 500;
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{$ENDIF}
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{$IFDEF GL2}
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var
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    shaderMain: GLuint;
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    shaderWater: GLuint;
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{$ENDIF}
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var LastTint: LongWord = 0;
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function isAreaOffscreen(X, Y, Width, Height: LongInt): boolean; inline;
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begin
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    isAreaOffscreen:= (isDxAreaOffscreen(X, Width) <> 0) or (isDyAreaOffscreen(Y, Height) <> 0);
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end;
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function isDxAreaOffscreen(X, Width: LongInt): LongInt; inline;
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begin
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    if X > ViewRightX then exit(1);
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    if X + Width < ViewLeftX then exit(-1);
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    isDxAreaOffscreen:= 0;
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end;
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function isDyAreaOffscreen(Y, Height: LongInt): LongInt; inline;
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begin
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    if Y > ViewBottomY then exit(1);
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    if Y + Height < ViewTopY then exit(-1);
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    isDyAreaOffscreen:= 0;
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end;
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procedure RenderClear();
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begin
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    glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
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end;
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procedure RenderSetClearColor(r, g, b, a: real);
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begin
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    glClearColor(r, g, b, a);
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end;
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{$IFDEF GL2}
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function CompileShader(shaderFile: string; shaderType: GLenum): GLuint;
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var
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    shader: GLuint;
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    f: Textfile;
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    source, line: AnsiString;
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    sourceA: Pchar;
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    lengthA: GLint;
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    compileResult: GLint;
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    logLength: GLint;
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    log: PChar;
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begin
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    Assign(f, PathPrefix + cPathz[ptShaders] + '/' + shaderFile);
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    filemode:= 0; // readonly
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    Reset(f);
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    if IOResult <> 0 then
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    begin
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        AddFileLog('Unable to load ' + shaderFile);
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        halt(HaltStartupError);
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    end;
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    source:='';
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    while not eof(f) do
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    begin
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        ReadLn(f, line);
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        source:= source + line + #10;
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    end;
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    Close(f);
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    WriteLnToConsole('Compiling shader: ' + PathPrefix + cPathz[ptShaders] + '/' + shaderFile);
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    sourceA:=PChar(source);
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    lengthA:=Length(source);
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    shader:=glCreateShader(shaderType);
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    glShaderSource(shader, 1, @sourceA, @lengthA);
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    glCompileShader(shader);
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    glGetShaderiv(shader, GL_COMPILE_STATUS, @compileResult);
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    glGetShaderiv(shader, GL_INFO_LOG_LENGTH, @logLength);
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    if logLength > 1 then
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    begin
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        log := GetMem(logLength);
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        glGetShaderInfoLog(shader, logLength, nil, log);
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        WriteLnToConsole('========== Compiler log  ==========');
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        WriteLnToConsole(shortstring(log));
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        WriteLnToConsole('===================================');
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        FreeMem(log, logLength);
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    end;
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    if compileResult <> GL_TRUE then
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    begin
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        WriteLnToConsole('Shader compilation failed, halting');
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        halt(HaltStartupError);
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    end;
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    CompileShader:= shader;
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end;
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function CompileProgram(shaderName: string): GLuint;
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var
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    program_: GLuint;
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    vs, fs: GLuint;
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    linkResult: GLint;
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    logLength: GLint;
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    log: PChar;
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begin
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    program_:= glCreateProgram();
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    vs:= CompileShader(shaderName + '.vs', GL_VERTEX_SHADER);
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    fs:= CompileShader(shaderName + '.fs', GL_FRAGMENT_SHADER);
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    glAttachShader(program_, vs);
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    glAttachShader(program_, fs);
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    glBindAttribLocation(program_, aVertex, PChar('vertex'));
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    glBindAttribLocation(program_, aTexCoord, PChar('texcoord'));
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    glBindAttribLocation(program_, aColor, PChar('color'));
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    glLinkProgram(program_);
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    glDeleteShader(vs);
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    glDeleteShader(fs);
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    glGetProgramiv(program_, GL_LINK_STATUS, @linkResult);
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    glGetProgramiv(program_, GL_INFO_LOG_LENGTH, @logLength);
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    if logLength > 1 then
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    begin
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        log := GetMem(logLength);
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        glGetProgramInfoLog(program_, logLength, nil, log);
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        WriteLnToConsole('========== Compiler log  ==========');
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        WriteLnToConsole(shortstring(log));
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        WriteLnToConsole('===================================');
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        FreeMem(log, logLength);
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    end;
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    if linkResult <> GL_TRUE then
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    begin
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        WriteLnToConsole('Linking program failed, halting');
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        halt(HaltStartupError);
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    end;
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    CompileProgram:= program_;
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end;
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{$ENDIF}
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function glLoadExtension(extension : shortstring) : boolean;
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begin
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//TODO: pas2c does not handle {$IF (GLunit = gles11) OR DEFINED(PAS2C)}
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{$IFNDEF PAS2C}
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{$IF GLunit = gles11}
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    // FreePascal doesnt come with OpenGL ES 1.1 Extension headers
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    extension:= extension; // avoid hint
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    glLoadExtension:= false;
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    AddFileLog('OpenGL - "' + extension + '" skipped')
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{$ELSE}
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    glLoadExtension:= glext_LoadExtension(extension);
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    if glLoadExtension then
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        AddFileLog('OpenGL - "' + extension + '" loaded')
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    else
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        AddFileLog('OpenGL - "' + extension + '" failed to load');
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{$ENDIF}
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{$ELSE} // pas2c part
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    glLoadExtension:= false;
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{$ENDIF}
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end;
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{$IF DEFINED(USE_S3D_RENDERING) OR DEFINED(USE_VIDEO_RECORDING)}
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procedure CreateFramebuffer(var frame, depth, tex: GLuint);
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begin
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    glGenFramebuffersEXT(1, @frame);
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    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame);
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    glGenRenderbuffersEXT(1, @depth);
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    glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth);
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    glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight);
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    glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depth);
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    glGenTextures(1, @tex);
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    glBindTexture(GL_TEXTURE_2D, tex);
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   286
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8,  cScreenWidth, cScreenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil);
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   287
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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   288
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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   289
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0);
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   290
end;
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   291
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   292
procedure DeleteFramebuffer(var frame, depth, tex: GLuint);
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   293
begin
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   294
    glDeleteTextures(1, @tex);
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   295
    glDeleteRenderbuffersEXT(1, @depth);
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   296
    glDeleteFramebuffersEXT(1, @frame);
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   297
end;
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   298
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   299
{$ENDIF}
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   300
procedure RenderSetup();
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   301
var AuxBufNum: LongInt = 0;
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   302
    tmpstr: ansistring;
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   303
    tmpint: LongInt;
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   304
    tmpn: LongInt;
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   305
begin
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   306
    // suppress hint/warning
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   307
    AuxBufNum:= AuxBufNum;
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   308
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   309
    // get the max (h and v) size for textures that the gpu can support
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   310
    glGetIntegerv(GL_MAX_TEXTURE_SIZE, @MaxTextureSize);
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   311
    if MaxTextureSize <= 0 then
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   312
        begin
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   313
        MaxTextureSize:= 1024;
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   314
        AddFileLog('OpenGL Warning - driver didn''t provide any valid max texture size; assuming 1024');
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diff changeset
   315
        end
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diff changeset
   316
    else if (MaxTextureSize < 1024) and (MaxTextureSize >= 512) then
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   317
        begin
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   318
        cReducedQuality := cReducedQuality or rqNoBackground;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   319
        AddFileLog('Texture size too small for backgrounds, disabling.');
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diff changeset
   320
        end;
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diff changeset
   321
    // everyone loves debugging
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   322
    // find out which gpu we are using (for extension compatibility maybe?)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   323
    AddFileLog('OpenGL-- Renderer: ' + shortstring(pchar(glGetString(GL_RENDERER))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   324
    AddFileLog('  |----- Vendor: ' + shortstring(pchar(glGetString(GL_VENDOR))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   325
    AddFileLog('  |----- Version: ' + shortstring(pchar(glGetString(GL_VERSION))));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   326
    AddFileLog('  |----- Texture Size: ' + inttostr(MaxTextureSize));
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diff changeset
   327
{$IFDEF USE_VIDEO_RECORDING}
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diff changeset
   328
    glGetIntegerv(GL_AUX_BUFFERS, @AuxBufNum);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   329
    AddFileLog('  |----- Number of auxiliary buffers: ' + inttostr(AuxBufNum));
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diff changeset
   330
{$ENDIF}
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diff changeset
   331
{$IFNDEF PAS2C}
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diff changeset
   332
    AddFileLog('  \----- Extensions: ');
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diff changeset
   333
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diff changeset
   334
    // fetch extentions and store them in string
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   335
    tmpstr := StrPas(PChar(glGetString(GL_EXTENSIONS)));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   336
    tmpn := WordCount(tmpstr, [' ']);
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diff changeset
   337
    tmpint := 1;
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diff changeset
   338
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diff changeset
   339
    repeat
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   340
    begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   341
        // print up to 3 extentions per row
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diff changeset
   342
        // ExtractWord will return empty string if index out of range
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   343
        AddFileLog(TrimRight(
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diff changeset
   344
            ExtractWord(tmpint, tmpstr, [' ']) + ' ' +
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   345
            ExtractWord(tmpint+1, tmpstr, [' ']) + ' ' +
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   346
            ExtractWord(tmpint+2, tmpstr, [' '])
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diff changeset
   347
        ));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   348
        tmpint := tmpint + 3;
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diff changeset
   349
    end;
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diff changeset
   350
    until (tmpint > tmpn);
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diff changeset
   351
{$ENDIF}
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diff changeset
   352
    AddFileLog('');
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diff changeset
   353
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   354
    defaultFrame:= 0;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   355
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   356
{$IFDEF USE_VIDEO_RECORDING}
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diff changeset
   357
    if GameType = gmtRecord then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   358
    begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   359
        if glLoadExtension('GL_EXT_framebuffer_object') then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   360
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   361
            CreateFramebuffer(defaultFrame, depthv, texv);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   362
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   363
            AddFileLog('Using framebuffer for video recording.');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   364
        end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   365
        else if AuxBufNum > 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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parents: 10302
diff changeset
   366
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   367
            glDrawBuffer(GL_AUX0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   368
            glReadBuffer(GL_AUX0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   369
            AddFileLog('Using auxiliary buffer for video recording.');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   370
        end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   371
        else
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   372
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   373
            glDrawBuffer(GL_BACK);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   374
            glReadBuffer(GL_BACK);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   375
            AddFileLog('Warning: off-screen rendering is not supported; using back buffer but it may not work.');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   376
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   377
    end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   378
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   379
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   380
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   381
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
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diff changeset
   382
{$IFDEF PAS2C}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   383
    err := glewInit();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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diff changeset
   384
    if err <> GLEW_OK then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   385
    begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   386
        WriteLnToConsole('Failed to initialize GLEW.');
10306
4fca8bcfaff0 clean up halting a little
sheepluva
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diff changeset
   387
        halt(HaltStartupError);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   388
    end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   389
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   390
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   391
{$IFNDEF PAS2C}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   392
    if not Load_GL_VERSION_2_0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   393
        halt;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   394
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   395
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   396
    shaderWater:= CompileProgram('water');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   397
    glUseProgram(shaderWater);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   398
    glUniform1i(glGetUniformLocation(shaderWater, pchar('tex0')), 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   399
    uWaterMVPLocation:= glGetUniformLocation(shaderWater, pchar('mvp'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   400
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   401
    shaderMain:= CompileProgram('default');
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   402
    glUseProgram(shaderMain);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   403
    glUniform1i(glGetUniformLocation(shaderMain, pchar('tex0')), 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   404
    uMainMVPLocation:= glGetUniformLocation(shaderMain, pchar('mvp'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   405
    uMainTintLocation:= glGetUniformLocation(shaderMain, pchar('tint'));
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   406
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   407
    uCurrentMVPLocation:= uMainMVPLocation;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   408
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   409
    Tint(255, 255, 255, 255);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   410
    UpdateModelviewProjection;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   411
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   412
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   413
{$IFNDEF USE_S3D_RENDERING}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   414
    if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) or (cStereoMode = smAFR) then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   415
    begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   416
        // prepare left and right frame buffers and associated textures
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   417
        if glLoadExtension('GL_EXT_framebuffer_object') then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   418
            begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   419
            CreateFramebuffer(framel, depthl, texl);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   420
            CreateFramebuffer(framer, depthr, texr);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   421
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   422
            // reset
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   423
            glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   424
            end
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   425
        else
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   426
            cStereoMode:= smNone;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   427
    end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   428
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   429
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   430
// set view port to whole window
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   431
glViewport(0, 0, cScreenWidth, cScreenHeight);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   432
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   433
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   434
    uMatrix.initModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   435
    hglMatrixMode(MATRIX_MODELVIEW);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   436
    // prepare default translation/scaling
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   437
    hglLoadIdentity();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   438
    hglScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   439
    hglTranslatef(0, -cScreenHeight / 2, 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   440
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   441
    EnableTexture(True);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   442
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   443
    glEnableVertexAttribArray(aVertex);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   444
    glEnableVertexAttribArray(aTexCoord);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   445
    glGenBuffers(1, @vBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   446
    glGenBuffers(1, @tBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   447
    glGenBuffers(1, @cBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   448
{$ELSE}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   449
    glMatrixMode(GL_MODELVIEW);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   450
    // prepare default translation/scaling
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   451
    glLoadIdentity();
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   452
    glScalef(2.0 / cScreenWidth, -2.0 / cScreenHeight, 1.0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   453
    glTranslatef(0, -cScreenHeight / 2, 0);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   454
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   455
    // disable/lower perspective correction (will not need it anyway)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   456
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   457
    // disable dithering
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   458
    glDisable(GL_DITHER);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   459
    // enable common states by default as they save a lot
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   460
    glEnable(GL_TEXTURE_2D);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   461
    glEnableClientState(GL_VERTEX_ARRAY);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   462
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   463
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   464
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   465
    // enable alpha blending
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   466
    glEnable(GL_BLEND);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   467
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   468
    // disable/lower perspective correction (will not need it anyway)
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   469
end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   470
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   471
procedure openglLoadIdentity(); inline;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   472
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   473
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   474
    hglLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   475
{$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   476
    glLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   477
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   478
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   479
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   480
procedure openglTranslProjMatrix(X, Y, Z: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   481
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   482
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   483
    hglMatrixMode(MATRIX_PROJECTION);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   484
    hglTranslatef(X, Y, Z);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   485
    hglMatrixMode(MATRIX_MODELVIEW);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   486
{$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   487
    glMatrixMode(GL_PROJECTION);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   488
    glTranslatef(X, Y, Z);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   489
    glMatrixMode(GL_MODELVIEW);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   490
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   491
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   492
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   493
procedure openglPushMatrix(); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   494
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   495
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   496
    hglPushMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   497
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   498
    glPushMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   499
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   500
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   501
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   502
procedure openglPopMatrix(); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   503
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   504
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   505
    hglPopMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   506
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   507
    glPopMatrix();
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   508
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   509
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   510
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   511
procedure openglTranslatef(X, Y, Z: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   512
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   513
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   514
    hglTranslatef(X, Y, Z);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   515
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   516
    glTranslatef(X, Y, Z);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   517
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   518
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   519
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   520
procedure openglScalef(ScaleX, ScaleY, ScaleZ: GLfloat); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   521
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   522
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   523
    hglScalef(ScaleX, ScaleY, ScaleZ);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   524
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   525
    glScalef(ScaleX, ScaleY, ScaleZ);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   526
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   527
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   528
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   529
procedure openglRotatef(RotX, RotY, RotZ: GLfloat; dir: LongInt); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   530
begin
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   531
{$IFDEF GL2}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   532
    hglRotatef(RotX, RotY, RotZ, dir);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   533
{$ELSE}
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   534
    glRotatef(RotX, RotY, RotZ, dir);
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
   535
{$ENDIF}
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   536
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   537
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   538
procedure openglUseColorOnly(b :boolean); inline;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   539
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   540
    if b then
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   541
        begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   542
        {$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   543
        glDisableVertexAttribArray(aTexCoord);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   544
        glEnableVertexAttribArray(aColor);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   545
        {$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   546
        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   547
        glEnableClientState(GL_COLOR_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   548
        {$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   549
        end
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   550
    else
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   551
        begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   552
        {$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   553
        glDisableVertexAttribArray(aColor);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   554
        glEnableVertexAttribArray(aTexCoord);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   555
        {$ELSE}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   556
        glDisableClientState(GL_COLOR_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   557
        glEnableClientState(GL_TEXTURE_COORD_ARRAY);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   558
        {$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   559
        end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   560
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   561
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   562
procedure UpdateModelviewProjection(); inline;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   563
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   564
var
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   565
    mvp: TMatrix4x4f;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   566
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   567
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   568
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   569
    //MatrixMultiply(mvp, mProjection, mModelview);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   570
{$HINTS OFF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   571
    hglMVP(mvp);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   572
{$HINTS ON}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   573
    glUniformMatrix4fv(uCurrentMVPLocation, 1, GL_FALSE, @mvp[0, 0]);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   574
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   575
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   576
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   577
procedure SetTexCoordPointer(p: Pointer; n: Integer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   578
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   579
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   580
    glBindBuffer(GL_ARRAY_BUFFER, tBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   581
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   582
    glEnableVertexAttribArray(aTexCoord);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   583
    glVertexAttribPointer(aTexCoord, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   584
{$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   585
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   586
    glTexCoordPointer(2, GL_FLOAT, 0, p);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   587
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   588
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   589
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   590
procedure SetVertexPointer(p: Pointer; n: Integer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   591
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   592
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   593
    glBindBuffer(GL_ARRAY_BUFFER, vBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   594
    glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * n * 2, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   595
    glEnableVertexAttribArray(aVertex);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   596
    glVertexAttribPointer(aVertex, 2, GL_FLOAT, GL_FALSE, 0, pointer(0));
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   597
{$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   598
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   599
    glVertexPointer(2, GL_FLOAT, 0, p);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   600
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   601
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   602
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   603
procedure SetColorPointer(p: Pointer; n: Integer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   604
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   605
{$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   606
    glBindBuffer(GL_ARRAY_BUFFER, cBuffer);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   607
    glBufferData(GL_ARRAY_BUFFER, n * 4, p, GL_STATIC_DRAW);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   608
    glEnableVertexAttribArray(aColor);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   609
    glVertexAttribPointer(aColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, pointer(0));
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   610
{$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   611
    n:= n;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   612
    glColorPointer(4, GL_UNSIGNED_BYTE, 0, p);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   613
{$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   614
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   615
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   616
procedure EnableTexture(enable:Boolean);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   617
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   618
    {$IFDEF GL2}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   619
    if enable then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   620
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 1)
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   621
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   622
        glUniform1i(glGetUniformLocation(shaderMain, pchar('enableTexture')), 0);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   623
    {$ELSE}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   624
    if enable then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   625
        glEnable(GL_TEXTURE_2D)
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   626
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   627
        glDisable(GL_TEXTURE_2D);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   628
    {$ENDIF}
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   629
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   630
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   631
procedure UpdateViewLimits();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   632
var tmp: real;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   633
begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   634
    // cScaleFactor is 2.0 on "no zoom"
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   635
    tmp:= cScreenWidth / cScaleFactor;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   636
    ViewRightX:= round(tmp); // ceil could make more sense
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   637
    ViewLeftX:= round(-tmp); // floor could make more sense
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   638
    tmp:= cScreenHeight / cScaleFactor;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   639
    ViewBottomY:= round(tmp) + cScreenHeight div 2; // ceil could make more sense
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   640
    ViewTopY:= round(-tmp) + cScreenHeight div 2; // floor could make more sense
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   641
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   642
    // visual debugging fun :D
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   643
    if cViewLimitsDebug then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   644
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   645
        // some margin on each side
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   646
        tmp:= min(cScreenWidth, cScreenHeight) div 2 / cScaleFactor;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   647
        ViewLeftX  := ViewLeftX   + trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   648
        ViewRightX := ViewRightX  - trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   649
        ViewBottomY:= ViewBottomY - trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   650
        ViewTopY   := ViewTopY    + trunc(tmp);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   651
        end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   652
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   653
    ViewWidth := ViewRightX  - ViewLeftX + 1;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   654
    ViewHeight:= ViewBottomY - ViewTopY  + 1;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   655
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   656
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   657
procedure SetScale(f: GLfloat);
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   658
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   659
    // leave immediately if scale factor did not change
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   660
    if f = cScaleFactor then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   661
        exit;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   662
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   663
    // for going back to default scaling just pop matrix
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   664
    if f = cDefaultZoomLevel then
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   665
        begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   666
        openglPopMatrix;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   667
        end
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   668
    else
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   669
        begin
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   670
        openglPushMatrix; // save default scaling in matrix
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   671
        openglLoadIdentity();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   672
        openglScalef(f / cScreenWidth, -f / cScreenHeight, 1.0);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   673
        openglTranslatef(0, -cScreenHeight div 2, 0);
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   674
        end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   675
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   676
    cScaleFactor:= f;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   677
    updateViewLimits();
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   678
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   679
    UpdateModelviewProjection;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   680
end;
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
   681
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   682
procedure DrawSpriteFromRect(Sprite: TSprite; r: TSDL_Rect; X, Y, Height, Position: LongInt); inline;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   683
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   684
r.y:= r.y + Height * Position;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   685
r.h:= Height;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   686
DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   687
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   688
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   689
procedure DrawTextureFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   690
begin
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   691
DrawTextureFromRectDir(X, Y, r^.w, r^.h, r, SourceTexture, 1)
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   692
end;
8833
c13ebed437cb update webgl branch
koda
parents: 8330 8626
diff changeset
   693
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   694
procedure DrawTextureFromRect(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture); inline;
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   695
begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   696
DrawTextureFromRectDir(X, Y, W, H, r, SourceTexture, 1)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   697
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   698
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   699
procedure DrawTextureFromRectDir(X, Y, W, H: LongInt; r: PSDL_Rect; SourceTexture: PTexture; Dir: LongInt);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   700
var rr: TSDL_Rect;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   701
    _l, _r, _t, _b: real;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   702
    VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   703
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   704
if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   705
    exit;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   706
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   707
{if isDxAreaOffscreen(X, W) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   708
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   709
if isDyAreaOffscreen(Y, H) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   710
    exit;}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   711
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   712
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   713
{if (abs(X) > W) and ((abs(X + W / 2) - W / 2) > cScreenWidth / cScaleFactor) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   714
    exit;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   715
if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) > cScreenHeight / cScaleFactor) then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   716
    exit;}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   717
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   718
rr.x:= X;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   719
rr.y:= Y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   720
rr.w:= W;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   721
rr.h:= H;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   722
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   723
_l:= r^.x / SourceTexture^.w * SourceTexture^.rx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   724
_r:= (r^.x + r^.w) / SourceTexture^.w * SourceTexture^.rx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   725
_t:= r^.y / SourceTexture^.h * SourceTexture^.ry;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   726
_b:= (r^.y + r^.h) / SourceTexture^.h * SourceTexture^.ry;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   727
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   728
glBindTexture(GL_TEXTURE_2D, SourceTexture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   729
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   730
if Dir < 0 then
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   731
    begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   732
    VertexBuffer[0].X:= X + rr.w div 2;
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   733
    VertexBuffer[0].Y:= Y;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   734
    VertexBuffer[1].X:= X - rr.w div 2;
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   735
    VertexBuffer[1].Y:= Y;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   736
    VertexBuffer[2].X:= X - rr.w div 2;
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   737
    VertexBuffer[2].Y:= rr.h + Y;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   738
    VertexBuffer[3].X:= X + rr.w div 2;
8560
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   739
    VertexBuffer[3].Y:= rr.h + Y;
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   740
    end
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   741
else
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   742
    begin
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   743
    VertexBuffer[0].X:= X;
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   744
    VertexBuffer[0].Y:= Y;
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   745
    VertexBuffer[1].X:= rr.w + X;
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   746
    VertexBuffer[1].Y:= Y;
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   747
    VertexBuffer[2].X:= rr.w + X;
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   748
    VertexBuffer[2].Y:= rr.h + Y;
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   749
    VertexBuffer[3].X:= X;
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   750
    VertexBuffer[3].Y:= rr.h + Y;
134a098235fa Messing around w/ Freezer
nemo
parents: 8145
diff changeset
   751
    end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   752
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   753
TextureBuffer[0].X:= _l;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   754
TextureBuffer[0].Y:= _t;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   755
TextureBuffer[1].X:= _r;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   756
TextureBuffer[1].Y:= _t;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   757
TextureBuffer[2].X:= _r;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   758
TextureBuffer[2].Y:= _b;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   759
TextureBuffer[3].X:= _l;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   760
TextureBuffer[3].Y:= _b;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   761
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   762
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   763
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   764
glDrawArrays(GL_TRIANGLE_FAN, 0, High(VertexBuffer) - Low(VertexBuffer) + 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   765
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   766
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   767
procedure DrawTexture(X, Y: LongInt; Texture: PTexture); inline;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   768
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   769
    DrawTexture(X, Y, Texture, 1.0);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   770
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   771
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   772
procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   773
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   774
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   775
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   776
openglTranslatef(X, Y, 0);
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   777
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   778
if Scale <> 1.0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   779
    openglScalef(Scale, Scale, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   780
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   781
glBindTexture(GL_TEXTURE_2D, Texture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   782
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   783
SetVertexPointer(@Texture^.vb, Length(Texture^.vb));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   784
SetTexCoordPointer(@Texture^.tb, Length(Texture^.vb));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   785
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   786
UpdateModelviewProjection;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   787
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   788
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   789
openglPopMatrix;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   790
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   791
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   792
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   793
{ this contains tweaks in order to avoid land tile borders in blurry land mode }
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   794
procedure DrawTexture2(X, Y: LongInt; Texture: PTexture; Scale, Overlap: GLfloat);
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   795
var
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   796
    TextureBuffer: array [0..3] of TVertex2f;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   797
begin
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   798
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   799
openglTranslatef(X, Y, 0);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   800
openglScalef(Scale, Scale, 1);
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   801
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   802
glBindTexture(GL_TEXTURE_2D, Texture^.id);
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   803
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   804
TextureBuffer[0].X:= Texture^.tb[0].X + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   805
TextureBuffer[0].Y:= Texture^.tb[0].Y + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   806
TextureBuffer[1].X:= Texture^.tb[1].X - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   807
TextureBuffer[1].Y:= Texture^.tb[1].Y + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   808
TextureBuffer[2].X:= Texture^.tb[2].X - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   809
TextureBuffer[2].Y:= Texture^.tb[2].Y - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   810
TextureBuffer[3].X:= Texture^.tb[3].X + Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   811
TextureBuffer[3].Y:= Texture^.tb[3].Y - Overlap;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   812
10266
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10255
diff changeset
   813
SetVertexPointer(@Texture^.vb, Length(Texture^.vb));
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10255
diff changeset
   814
SetTexCoordPointer(@TextureBuffer, Length(Texture^.vb));
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10255
diff changeset
   815
a90a55ec5b98 some minor tweaks and stuff
sheepluva
parents: 10255
diff changeset
   816
UpdateModelviewProjection;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   817
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   818
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(Texture^.vb));
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   819
openglPopMatrix;
10020
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   820
end;
67e127027af6 small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
sheepluva
parents: 9998
diff changeset
   821
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   822
procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   823
begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   824
    DrawTextureRotatedF(Texture, Scale, 0, 0, X, Y, Frame, Dir, w, h, 0)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   825
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   826
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   827
procedure DrawTextureRotatedF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   828
var ft, fb, fl, fr: GLfloat;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   829
    hw, hh, nx, ny: LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   830
    VertexBuffer, TextureBuffer: array [0..3] of TVertex2f;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   831
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   832
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   833
if isDxAreaOffscreen(X, w) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   834
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   835
if isDyAreaOffscreen(Y, h) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   836
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   837
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   838
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   839
{if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * cScaleFactor > cScreenWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   840
    exit;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   841
if (abs(Y) > H) and ((abs(Y + OffsetY - (0.5 * cScreenHeight)) - W / 2) * cScaleFactor > cScreenHeight) then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   842
    exit;}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   843
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   844
openglPushMatrix;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   845
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   846
openglTranslatef(X, Y, 0);
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   847
6323
c1aa6a3c84a7 Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
nemo
parents: 6322
diff changeset
   848
if Dir = 0 then Dir:= 1;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   849
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   850
if Angle <> 0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   851
    openglRotatef(Angle, 0, 0, Dir);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   852
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   853
if (OffsetX <> 0) or (OffsetY <> 0) then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   854
    openglTranslatef(Dir*OffsetX, OffsetY, 0);
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   855
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   856
if Scale <> 1.0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   857
    openglScalef(Scale, Scale, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   858
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   859
// Any reason for this call? And why only in t direction, not s?
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   860
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   861
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   862
if Dir > 0 then
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   863
    hw:=  w div 2
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   864
else
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   865
    hw:= -w div 2;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   866
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   867
hh:= h div 2;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   868
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   869
nx:= Texture^.w div w; // number of horizontal frames
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   870
ny:= Texture^.h div h; // number of vertical frames
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   871
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   872
ft:= (Frame mod ny) * Texture^.ry / ny;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   873
fb:= ((Frame mod ny) + 1) * Texture^.ry / ny;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   874
fl:= (Frame div ny) * Texture^.rx / nx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   875
fr:= ((Frame div ny) + 1) * Texture^.rx / nx;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   876
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   877
glBindTexture(GL_TEXTURE_2D, Texture^.id);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   878
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   879
VertexBuffer[0].X:= -hw;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   880
VertexBuffer[0].Y:= -hh;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   881
VertexBuffer[1].X:=  hw;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   882
VertexBuffer[1].Y:= -hh;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   883
VertexBuffer[2].X:=  hw;
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   884
VertexBuffer[2].Y:=  hh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   885
VertexBuffer[3].X:= -hw;
10301
6a225b469eef some rendering tweaks
sheepluva
parents: 10276
diff changeset
   886
VertexBuffer[3].Y:=  hh;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   887
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   888
TextureBuffer[0].X:= fl;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   889
TextureBuffer[0].Y:= ft;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   890
TextureBuffer[1].X:= fr;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   891
TextureBuffer[1].Y:= ft;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   892
TextureBuffer[2].X:= fr;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   893
TextureBuffer[2].Y:= fb;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   894
TextureBuffer[3].X:= fl;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   895
TextureBuffer[3].Y:= fb;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   896
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   897
SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   898
SetTexCoordPointer(@TextureBuffer[0], Length(VertexBuffer));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   899
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   900
UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   901
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   902
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   903
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   904
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   905
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   906
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   907
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   908
procedure DrawSpriteRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   909
begin
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   910
    DrawTextureRotated(SpritesData[Sprite].Texture,
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   911
        SpritesData[Sprite].Width,
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   912
        SpritesData[Sprite].Height,
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   913
        X, Y, Dir, Angle)
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   914
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   915
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   916
procedure DrawSpriteRotatedF(Sprite: TSprite; X, Y, Frame, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   917
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   918
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   919
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   920
openglTranslatef(X, Y, 0);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   921
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   922
if Dir < 0 then
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   923
    begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   924
    openglRotatef(Angle, 0, 0, -1);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   925
    openglScalef(-1.0, 1.0, 1.0);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   926
    end
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   927
else
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   928
    openglRotatef(Angle, 0, 0,  1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   929
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   930
DrawSprite(Sprite, -SpritesData[Sprite].Width div 2, -SpritesData[Sprite].Height div 2, Frame);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   931
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   932
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   933
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   934
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   935
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   936
procedure DrawTextureRotated(Texture: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   937
var VertexBuffer: array [0..3] of TVertex2f;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   938
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   939
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   940
if isDxAreaOffscreen(X, 2 * hw) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   941
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   942
if isDyAreaOffscreen(Y, 2 * hh) <> 0 then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   943
    exit;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   944
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
   945
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   946
{if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   947
    exit;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   948
if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   949
    exit;}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   950
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   951
openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   952
openglTranslatef(X, Y, 0);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   953
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   954
if Dir < 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   955
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   956
    hw:= - hw;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   957
    openglRotatef(Angle, 0, 0, -1);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   958
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
   959
else
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   960
    openglRotatef(Angle, 0, 0, 1);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   961
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
   962
glBindTexture(GL_TEXTURE_2D, Texture^.id);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   963
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   964
VertexBuffer[0].X:= -hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   965
VertexBuffer[0].Y:= -hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   966
VertexBuffer[1].X:= hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   967
VertexBuffer[1].Y:= -hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   968
VertexBuffer[2].X:= hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   969
VertexBuffer[2].Y:= hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   970
VertexBuffer[3].X:= -hw;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   971
VertexBuffer[3].Y:= hh;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   972
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   973
SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   974
SetTexCoordPointer(@Texture^.tb, Length(VertexBuffer));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   975
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   976
UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   977
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   978
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   979
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
   980
openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
   981
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   982
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   983
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   984
procedure DrawSprite(Sprite: TSprite; X, Y, Frame: LongInt);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   985
var row, col, numFramesFirstCol: LongInt;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
   986
begin
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   987
    if SpritesData[Sprite].imageHeight = 0 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   988
        exit;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   989
    numFramesFirstCol:= SpritesData[Sprite].imageHeight div SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   990
    row:= Frame mod numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   991
    col:= Frame div numFramesFirstCol;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   992
    DrawSprite(Sprite, X, Y, col, row);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   993
end;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   994
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   995
procedure DrawSprite(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   996
var r: TSDL_Rect;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   997
begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   998
    r.x:= FrameX * SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
   999
    r.w:= SpritesData[Sprite].Width;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1000
    r.y:= FrameY * SpritesData[Sprite].Height;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1001
    r.h:= SpritesData[Sprite].Height;
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1002
    DrawTextureFromRect(X, Y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1003
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1004
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1005
procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1006
var r: TSDL_Rect;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1007
begin
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1008
r.x:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1009
r.y:= 0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1010
r.w:= SpritesData[Sprite].Width;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1011
r.h:= SpritesData[Sprite].Height;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1012
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1013
if (X < LeftX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1014
    r.x:= LeftX - X;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1015
if (Y < TopY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1016
    r.y:= TopY - Y;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1017
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1018
if (Y + SpritesData[Sprite].Height > BottomY) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1019
    r.h:= BottomY - Y + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1020
if (X + SpritesData[Sprite].Width > RightX) then
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1021
    r.w:= RightX - X + 1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1022
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1023
if (r.h < r.y) or (r.w < r.x) then
9792
59cde1e53ca5 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents: 9666
diff changeset
  1024
    exit;
59cde1e53ca5 This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr
parents: 9666
diff changeset
  1025
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1026
dec(r.h, r.y);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1027
dec(r.w, r.x);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1028
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1029
DrawTextureFromRect(X + r.x, Y + r.y, @r, SpritesData[Sprite].Texture)
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1030
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1031
6999
486db9d26e4b rename a few Draw* routines
koda
parents: 6992
diff changeset
  1032
procedure DrawTextureCentered(X, Top: LongInt; Source: PTexture);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1033
var scale: GLfloat;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1034
    left : LongInt;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1035
begin
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1036
    // scale down if larger than screen
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1037
    if (Source^.w + 20) > cScreenWidth then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1038
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1039
        scale:= cScreenWidth / (Source^.w + 20);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1040
        DrawTexture(X - round(Source^.w * scale) div 2, Top, Source, scale);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1041
        end
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1042
    else
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1043
        begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1044
        left:= X - Source^.w div 2;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1045
        if (not isAreaOffscreen(left, Top, Source^.w, Source^.h)) then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1046
            DrawTexture(left, Top, Source);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1047
        end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1048
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1049
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1050
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; color: LongWord); inline;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1051
begin
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1052
DrawLine(X0, Y0, X1, Y1, Width, (color shr 24) and $FF, (color shr 16) and $FF, (color shr 8) and $FF, color and $FF)
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1053
end;
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1054
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1055
procedure DrawLine(X0, Y0, X1, Y1, Width: Single; r, g, b, a: Byte);
8626
cfc44db21d72 Fix DrawLine bug
Urbertar@gmail.com
parents: 8560
diff changeset
  1056
var VertexBuffer: array [0..1] of TVertex2f;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1057
begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1058
    glEnable(GL_LINE_SMOOTH);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1059
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1060
    EnableTexture(False);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1061
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1062
    openglPushMatrix;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1063
    openglTranslatef(WorldDx, WorldDy, 0);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1064
    glLineWidth(Width);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1065
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1066
    UpdateModelviewProjection;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1067
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1068
    Tint(r, g, b, a);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1069
    VertexBuffer[0].X:= X0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1070
    VertexBuffer[0].Y:= Y0;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1071
    VertexBuffer[1].X:= X1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1072
    VertexBuffer[1].Y:= Y1;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1073
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1074
    SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer));
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1075
    glDrawArrays(GL_LINES, 0, Length(VertexBuffer));
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1076
    untint;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1077
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1078
    openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1079
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1080
    EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1081
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1082
    glDisable(GL_LINE_SMOOTH);
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1083
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1084
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1085
procedure DrawRect(rect: TSDL_Rect; r, g, b, a: Byte; Fill: boolean);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1086
var VertexBuffer: array [0..3] of TVertex2f;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1087
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1088
// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1089
{if (abs(r.x) > r.w) and ((abs(r.x + r.w / 2) - r.w / 2) * cScaleFactor > cScreenWidth) then
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1090
    exit;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1091
if (abs(r.y) > r.h) and ((abs(r.y + r.h / 2 - (0.5 * cScreenHeight)) - r.h / 2) * cScaleFactor > cScreenHeight) then
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1092
    exit;}
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1093
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1094
EnableTexture(False);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1095
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1096
Tint(r, g, b, a);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1097
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1098
with rect do
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1099
begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1100
    VertexBuffer[0].X:= x;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1101
    VertexBuffer[0].Y:= y;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1102
    VertexBuffer[1].X:= x + w;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1103
    VertexBuffer[1].Y:= y;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1104
    VertexBuffer[2].X:= x + w;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1105
    VertexBuffer[2].Y:= y + h;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1106
    VertexBuffer[3].X:= x;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1107
    VertexBuffer[3].Y:= y + h;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1108
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1109
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1110
SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer));
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1111
if Fill then
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1112
    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer))
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1113
else
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1114
    glDrawArrays(GL_LINE_LOOP, 0, Length(VertexBuffer));
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1115
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1116
untint;
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1117
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1118
EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1119
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1120
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1121
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1122
procedure DrawCircle(X, Y, Radius, Width: LongInt; r, g, b, a: Byte);
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1123
begin
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1124
    Tint(r, g, b, a);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
  1125
    DrawCircle(X, Y, Radius, Width);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1126
    untint;
4451
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1127
end;
1c342980b4aa trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo
parents: 4420
diff changeset
  1128
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1129
procedure DrawCircle(X, Y, Radius, Width: LongInt);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1130
var
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1131
    i: LongInt;
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
  1132
    CircleVertex: array [0..59] of TVertex2f;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1133
begin
5561
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
  1134
    for i := 0 to 59 do begin
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
  1135
        CircleVertex[i].X := X + Radius*cos(i*pi/30);
dfbe55237c64 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo
parents: 5559
diff changeset
  1136
        CircleVertex[i].Y := Y + Radius*sin(i*pi/30);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1137
    end;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1138
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1139
    EnableTexture(False);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1140
    glEnable(GL_LINE_SMOOTH);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1141
    openglPushMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1142
    glLineWidth(Width);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1143
    SetVertexPointer(@CircleVertex[0], 60);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1144
    glDrawArrays(GL_LINE_LOOP, 0, 60);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1145
    openglPopMatrix;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1146
    EnableTexture(True);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1147
    glDisable(GL_LINE_SMOOTH);
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1148
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1149
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1150
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1151
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1152
const VertexBuffer: array [0..3] of TVertex2f = (
7069
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1153
        (X: -16; Y: -16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1154
        (X:  16; Y: -16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1155
        (X:  16; Y:  16),
bcf9d8e64e92 pas2c stuff again
unc0rr
parents: 7028
diff changeset
  1156
        (X: -16; Y:  16));
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1157
var l, r, t, b: real;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1158
    TextureBuffer: array [0..3] of TVertex2f;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1159
begin
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5561
diff changeset
  1160
    // do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs)
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1161
    if (abs(X) > 32) and ((abs(X) - 16) * cScaleFactor > cScreenWidth) then
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1162
        exit;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1163
    if (abs(Y) > 32) and ((abs(Y - 0.5 * cScreenHeight) - 16) * cScaleFactor > cScreenHeight) then
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1164
        exit;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1165
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1166
    t:= Pos * 32 / HHTexture^.h;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1167
    b:= (Pos + 1) * 32 / HHTexture^.h;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1168
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1169
    if Dir = -1 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1170
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1171
        l:= (Step + 1) * 32 / HHTexture^.w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1172
        r:= Step * 32 / HHTexture^.w
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1173
        end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1174
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1175
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1176
        l:= Step * 32 / HHTexture^.w;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6394
diff changeset
  1177
        r:= (Step + 1) * 32 / HHTexture^.w
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1178
    end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1179
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1180
    openglPushMatrix();
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1181
    openglTranslatef(X, Y, 0);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1182
    openglRotatef(Angle, 0, 0, 1);
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1183
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1184
    glBindTexture(GL_TEXTURE_2D, HHTexture^.id);
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1185
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1186
    TextureBuffer[0].X:= l;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1187
    TextureBuffer[0].Y:= t;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1188
    TextureBuffer[1].X:= r;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1189
    TextureBuffer[1].Y:= t;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1190
    TextureBuffer[2].X:= r;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1191
    TextureBuffer[2].Y:= b;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1192
    TextureBuffer[3].X:= l;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1193
    TextureBuffer[3].Y:= b;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1194
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1195
    SetVertexPointer(@VertexBuffer[0], Length(VertexBuffer));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1196
    SetTexCoordPointer(@TextureBuffer[0], Length(VertexBuffer));
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1197
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1198
    UpdateModelviewProjection;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1199
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1200
    glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1201
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1202
    openglPopMatrix;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1203
end;
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1204
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1205
procedure DrawScreenWidget(widget: POnScreenWidget);
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1206
{$IFDEF USE_TOUCH_INTERFACE}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1207
var alpha: byte = $FF;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1208
begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1209
with widget^ do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1210
    begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1211
    if (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1212
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1213
        if RealTicks > (fadeAnimStart + FADE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1214
            fadeAnimStart:= 0
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1215
        else
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1216
            if show then
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1217
                alpha:= Byte(trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF))
8330
aaefa587e277 update branch with default
koda
parents: 8026 8145
diff changeset
  1218
            else
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1219
                alpha:= Byte($FF - trunc((RealTicks - fadeAnimStart)/FADE_ANIM_TIME * $FF));
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1220
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1221
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1222
    with moveAnim do
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1223
        if animate then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1224
            if RealTicks > (startTime + MOVE_ANIM_TIME) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1225
                begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1226
                startTime:= 0;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1227
                animate:= false;
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1228
                frame.x:= target.x;
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1229
                frame.y:= target.y;
6710
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1230
                active.x:= active.x + (target.x - source.x);
42504695122d fixed the active region on widgets when they are animated, added active.x:= in uWorld too
Xeli
parents: 6700
diff changeset
  1231
                active.y:= active.y + (target.y - source.y);
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1232
                end
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1233
            else
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1234
                begin
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1235
                frame.x:= source.x + Round((target.x - source.x) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1236
                frame.y:= source.y + Round((target.y - source.y) * ((RealTicks - startTime) / MOVE_ANIM_TIME));
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1237
                end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1238
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1239
    if show or (fadeAnimStart <> 0) then
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1240
        begin
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1241
        Tint($FF, $FF, $FF, alpha);
6695
32de8965c62c refactored a few types involved in the touch interface and corrected a few invisible mistakes
koda
parents: 6689
diff changeset
  1242
        DrawTexture(frame.x, frame.y, spritesData[sprite].Texture, buttonScale);
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1243
        untint;
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1244
        end;
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1245
    end;
6992
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1246
{$ELSE}
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1247
begin
b8f3d8991e92 marked a couple of functions as inline
koda
parents: 6986
diff changeset
  1248
widget:= widget; // avoid hint
6689
98a239848ba2 wops, added an extra USE_TOUCH_INTERFACE
Xeli
parents: 6688
diff changeset
  1249
{$ENDIF}
6688
b2084a00a4cf added translate/fade animations for OnScreenWidgets
Xeli
parents: 6580
diff changeset
  1250
end;
4385
f679ffa2dc8c Introduce uGearsRender
unc0rr
parents: 4378
diff changeset
  1251
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1252
procedure BeginWater;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1253
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1254
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1255
    glUseProgram(shaderWater);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1256
    uCurrentMVPLocation:=uWaterMVPLocation;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1257
    UpdateModelviewProjection;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1258
    glDisableVertexAttribArray(aTexCoord);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1259
    glEnableVertexAttribArray(aColor);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1260
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1261
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1262
    openglUseColorOnly(true);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1263
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1264
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1265
procedure EndWater;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1266
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1267
{$IFDEF GL2}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1268
    glUseProgram(shaderMain);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1269
    uCurrentMVPLocation:=uMainMVPLocation;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1270
    UpdateModelviewProjection;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1271
    glDisableVertexAttribArray(aColor);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1272
    glEnableVertexAttribArray(aTexCoord);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1273
{$ENDIF}
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1274
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1275
    openglUseColorOnly(false);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1276
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1277
10276
89056c7254ef fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva
parents: 10275
diff changeset
  1278
procedure DrawWaterBody(pVertexBuffer: Pointer);
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1279
begin
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1280
        UpdateModelviewProjection;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1281
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1282
        BeginWater;
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10301
diff changeset
  1283
10275
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1284
        if SuddenDeathDmg then
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1285
            SetColorPointer(@SDWaterColorArray[0], 4)
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1286
        else
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1287
            SetColorPointer(@WaterColorArray[0], 4);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1288
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1289
        SetVertexPointer(pVertexBuffer, 4);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1290
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1291
        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1292
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1293
        EndWater;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1294
end;
6c91047f59b6 RAR: cleaning up a bit of the IFDEF-clusterf*ck
sheepluva
parents: 10266
diff changeset
  1295
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1296
procedure openglTint(r, g, b, a: Byte); inline;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1297
{$IFDEF GL2}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1298
const
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1299
    scale:Real = 1.0/255.0;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1300
{$ENDIF}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1301
begin
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1302
    {$IFDEF GL2}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1303
    glUniform4f(uMainTintLocation, r*scale, g*scale, b*scale, a*scale);
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1304
    {$ELSE}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1305
    glColor4ub(r, g, b, a);
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1306
    {$ENDIF}
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1307
end;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1308
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1309
procedure Tint(r, g, b, a: Byte); inline;
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1310
var
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 7069
diff changeset
  1311
    nc, tw: Longword;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1312
begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1313
    nc:= (r shl 24) or (g shl 16) or (b shl 8) or a;
5559
a937d43a032f Use local scope global var instead
unc0rr
parents: 5441
diff changeset
  1314
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1315
    if nc = lastTint then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1316
        exit;
5559
a937d43a032f Use local scope global var instead
unc0rr
parents: 5441
diff changeset
  1317
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1318
    if GrayScale then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1319
        begin
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1320
        tw:= round(r * RGB_LUMINANCE_RED + g * RGB_LUMINANCE_GREEN + b * RGB_LUMINANCE_BLUE);
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1321
        if tw > 255 then
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1322
            tw:= 255;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1323
        r:= tw;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1324
        g:= tw;
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1325
        b:= tw
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1326
        end;
5441
39962b855540 Add grayscale option for 3d, helps with colour clashing
nemo
parents: 5235
diff changeset
  1327
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1328
    openglTint(r, g, b, a);
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1329
    lastTint:= nc;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1330
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1331
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1332
procedure Tint(c: Longword); inline;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1333
begin
9557
a5005b7ca305 differentiate borders a bit
nemo
parents: 9080
diff changeset
  1334
    if c = lastTint then exit;
6986
409dd3851309 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda
parents: 6982
diff changeset
  1335
    Tint(((c shr 24) and $FF), ((c shr 16) and $FF), (c shr 8) and $FF, (c and $FF))
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1336
end;
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1337
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1338
procedure untint(); inline;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1339
begin
10255
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1340
    if cWhiteColor = lastTint then exit;
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1341
    openglTint($FF, $FF, $FF, $FF);
fdc342ebdc31 tweak untint a little (especially in connection with GrayScale)
sheepluva
parents: 10108
diff changeset
  1342
    lastTint:= cWhiteColor;
9666
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1343
end;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1344
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1345
procedure setTintAdd(f: boolean); inline;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1346
begin
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1347
    if f then
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1348
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD)
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1349
    else
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1350
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1351
end;
8dcb25112d96 - Bring back white dot in the center of crosshair. Crosshair is blurred now!
unc0rr
parents: 9557
diff changeset
  1352
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1353
procedure initModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1354
begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1355
end;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1356
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1357
procedure freeModule;
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1358
begin
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1359
{$IFDEF GL2}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1360
    glDeleteProgram(shaderMain);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1361
    glDeleteProgram(shaderWater);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1362
    glDeleteBuffers(1, @vBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1363
    glDeleteBuffers(1, @tBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1364
    glDeleteBuffers(1, @cBuffer);
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1365
{$ENDIF}
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
  1366
end;
4378
91655618a510 Introduce uRender
unC0Rr
parents:
diff changeset
  1367
end.