hedgewars/uGearsHedgehog.pas
author sheepluva
Sat, 13 Apr 2013 19:11:52 +0200
branch0.9.19
changeset 8875 e2b083e3f77b
parent 8818 8f317ba10675
child 8833 c13ebed437cb
child 8947 e906ebd59612
permissions -rw-r--r--
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger. fix typo
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsHedgehog;
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interface
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uses uTypes;
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procedure doStepHedgehog(Gear: PGear);
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procedure AfterAttack;
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procedure HedgehogStep(Gear: PGear);
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procedure doStepHedgehogMoving(Gear: PGear);
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procedure HedgehogChAngle(HHGear: PGear);
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procedure PickUp(HH, Gear: PGear);
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procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
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procedure CheckIce(Gear: PGear); inline;
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implementation
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uses uConsts, uVariables, uFloat, uAmmos, uSound, uCaptions,
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    uCommands, uLocale, uUtils, uVisualGears, uStats, uIO, uScript,
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    uGearsList, uGears, uCollisions, uRandom, uStore, uTeams,
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    uGearsUtils;
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var GHStepTicks: LongWord = 0;
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// Shouldn't more of this ammo switching stuff be moved to uAmmos ?
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function ChangeAmmo(HHGear: PGear): boolean;
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var slot, i: Longword;
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    ammoidx: LongInt;
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    prevAmmo: TAmmoType;
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begin
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ChangeAmmo:= false;
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slot:= HHGear^.MsgParam;
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with HHGear^.Hedgehog^ do
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    begin
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    HHGear^.Message:= HHGear^.Message and (not gmSlot);
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    prevAmmo:= CurAmmoType;
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    ammoidx:= 0;
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    if ((HHGear^.State and (gstAttacking or gstAttacked)) <> 0)
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    or ((HHGear^.State and gstHHDriven) = 0) then
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        exit;
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    ChangeAmmo:= true;
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    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do
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        inc(ammoidx);
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    if (MultiShootAttacks > 0) then
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        begin
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        if (CurAmmoType = amSniperRifle) and ((GameFlags and gfArtillery) = 0) then
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            cArtillery := false;
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        if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0 then
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            begin
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            MultiShootAttacks:= Ammoz[CurAmmoType].Ammo.NumPerTurn;
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            AfterAttack
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            end
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        else OnUsedAmmo(HHGear^.Hedgehog^)
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        end;
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    MultiShootAttacks:= 0;
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    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
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    if Ammoz[CurAmmoType].Slot = slot then
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        begin
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        i:= 0;
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        repeat
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        inc(ammoidx);
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        if (ammoidx > cMaxSlotAmmoIndex) then
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            begin
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            inc(i);
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            CurAmmoType:= amNothing;
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            ammoidx:= -1;
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            //TryDo(i < 2, 'Engine bug: no ammo in current slot', true)
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            end;
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        until (i = 1) or ((Ammo^[slot, ammoidx].Count > 0)
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        and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns))
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        end
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    else
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        begin
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        i:= 0;
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        // check whether there is ammo in slot
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        while (i <= cMaxSlotAmmoIndex) and ((Ammo^[slot, i].Count = 0)
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        or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns))
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            do inc(i);
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        if i <= cMaxSlotAmmoIndex then
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            ammoidx:= i
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        else ammoidx:= -1
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        end;
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        if ammoidx >= 0 then
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            CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
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    if (prevAmmo <> CurAmmoType) then
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        begin
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        if CurAmmoType = amKnife then
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            LoadHedgehogHat(HHGear^.Hedgehog^, 'Reserved/chef')
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        else if prevAmmo = amKnife then
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            LoadHedgehogHat(HHGear^.Hedgehog^, Hat);
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        end;
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    // Try again in the next slot
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    if CurAmmoType = prevAmmo then
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        begin
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        if slot >= cMaxSlotIndex then slot:= 0 else inc(slot);
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        HHGear^.MsgParam:= slot;
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        ChangeAmmo(HHGear)
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        end
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    end
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end;
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procedure HHSetWeapon(HHGear: PGear);
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var t: LongInt;
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    weap: TAmmoType;
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    Hedgehog: PHedgehog;
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    s: boolean;
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begin
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s:= false;
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weap:= TAmmoType(HHGear^.MsgParam);
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Hedgehog:= HHGear^.Hedgehog;
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if Hedgehog^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then
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    exit; // weapon is not activated yet
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HHGear^.MsgParam:= Ammoz[weap].Slot;
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t:= cMaxSlotAmmoIndex;
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HHGear^.Message:= HHGear^.Message and (not gmWeapon);
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with Hedgehog^ do
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    while (CurAmmoType <> weap) and (t >= 0) do
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        begin
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        s:= ChangeAmmo(HHGear);
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        dec(t)
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        end;
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if s then
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    ApplyAmmoChanges(HHGear^.Hedgehog^)
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end;
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procedure HHSetTimer(Gear: PGear);
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var CurWeapon: PAmmo;
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    color: LongWord;
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begin
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Gear^.Message:= Gear^.Message and (not gmTimer);
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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with Gear^.Hedgehog^ do
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    if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
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        begin
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        color:= Gear^.Hedgehog^.Team^.Clan^.Color;
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        case Gear^.MsgParam of
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            1: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce1]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 350;
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               end;
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            2: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce2]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 700;
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               end;
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            3: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce3]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 1000;
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               end;
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            4: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce4]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 2000;
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               end;
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            5: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce5]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 4000;
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               end
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            end
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        end
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    else if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then
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        begin
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   192
        CurWeapon^.Timer:= 1000 * Gear^.MsgParam;
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   193
        with CurrentTeam^ do
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            ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
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   195
        end;
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end;
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   198
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procedure Attack(Gear: PGear);
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var xx, yy, newDx, newDy, lx, ly: hwFloat;
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    speech: PVisualGear;
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    newGear:  PGear;
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    CurWeapon: PAmmo;
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    altUse: boolean;
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    elastic: hwFloat;
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begin
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newGear:= nil;
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bShowFinger:= false;
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   209
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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with Gear^,
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   211
    Gear^.Hedgehog^ do
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   212
        begin
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   213
        if ((State and gstHHDriven) <> 0) and ((State and (gstAttacked or gstHHChooseTarget)) = 0) and (((State and gstMoving) = 0)
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        or (Power > 0)
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        or (CurAmmoType = amTeleport)
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        or
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        // Allow attacks while moving on ammo with AltAttack
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        ((CurAmmoGear <> nil) and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0))
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   219
        or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackInMove) <> 0))
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   220
        and ((TargetPoint.X <> NoPointX) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) = 0)) then
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   221
            begin
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   222
            State:= State or gstAttacking;
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   223
            if (Power = cMaxPower) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) = 0) then
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                Message:= Message and (not gmAttack)
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            else
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   226
                begin
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                if Power = 0 then
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                    begin
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                    AttackBar:= CurrentTeam^.AttackBar;
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                    PlaySound(sndThrowPowerUp)
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   231
                    end;
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                inc(Power)
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                end;
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   234
            if ((Message and gmAttack) <> 0) then
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                exit;
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   236
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   237
            if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0 then
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   238
                begin
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                StopSound(sndThrowPowerUp);
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                PlaySound(sndThrowRelease);
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   241
                end;
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   242
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   243
            xx:= SignAs(AngleSin(Angle), dX);
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            yy:= -AngleCos(Angle);
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   245
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            lx:= X + int2hwfloat(round(GetLaunchX(CurAmmoType, hwSign(dX), Angle)));
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            ly:= Y + int2hwfloat(round(GetLaunchY(CurAmmoType, Angle)));
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   248
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   249
            if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
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   250
                xx:= - xx;
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   251
            if Ammoz[CurAmmoType].Ammo.AttackVoice <> sndNone then
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   252
                AddVoice(Ammoz[CurAmmoType].Ammo.AttackVoice, CurrentTeam^.voicepack);
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   253
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   254
// Initiating alt attack
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   255
            if  (CurAmmoGear <> nil)
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   256
            and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
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   257
            and ((Gear^.Message and gmLJump) <> 0)
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   258
            and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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   259
                begin
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                newDx:= dX;
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                newDy:= dY;
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   262
                altUse:= true
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   263
                end
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   264
            else
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   265
                begin
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   266
                newDx:= xx*Power/cPowerDivisor;
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   267
                newDy:= yy*Power/cPowerDivisor;
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   268
                altUse:= false
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   269
                end;
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   270
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   271
            case CurAmmoType of
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                      amGrenade: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade,         0, newDx, newDy, CurWeapon^.Timer);
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                      amMolotov: newGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov,      0, newDx, newDy, 0);
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   274
                  amClusterBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb,  0, newDx, newDy, CurWeapon^.Timer);
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                      amGasBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb,      0, newDx, newDy, CurWeapon^.Timer);
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   276
                      amBazooka: newGear:= AddGear(hwRound(lx), hwRound(ly), gtShell,        0, newDx, newDy, 0);
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   277
                     amSnowball: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball,     0, newDx, newDy, 0);
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   278
                          amBee: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBee,          0, newDx, newDy, 0);
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   279
                      amShotgun: begin
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   280
                                 PlaySound(sndShotgunReload);
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   281
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
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   282
                                 end;
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   283
                   amPickHammer: newGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
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   284
                         amSkip: ParseCommand('/skip', true);
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   285
                         amRope: newGear:= AddGear(hwRound(lx), hwRound(ly), gtRope, 0, xx, yy, 0);
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7598
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   286
                         amMine: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, SignAs(_0_02, dX), _0, 3000);
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   287
                        amSMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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   288
                        amKnife: begin
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e81dc9bef8b8 First pass at cleaver.
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   289
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtKnife,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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   290
                                 newGear^.State:= newGear^.State or gstMoving;
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
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   291
                                 newGear^.Radius:= 4 // temporarily shrink so it doesn't instantly embed in the ground
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   292
                                 end;
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   293
                       amDEagle: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
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   294
                      amSineGun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0);
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   295
                    amPortalGun: begin
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   296
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6,
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   297
                                 // set selected color
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   298
                                 CurWeapon^.Pos);
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   299
                                 end;
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   300
                  amSniperRifle: begin
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   301
                                 PlaySound(sndSniperReload);
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   302
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
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   303
                                 end;
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   304
                     amDynamite: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
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   305
                    amFirePunch: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0);
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   306
                         amWhip: begin
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   307
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
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   308
                                 PlaySound(sndWhipCrack)
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   309
                                 end;
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   310
                       amHammer: begin
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   311
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0);
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   312
                                 PlaySound(sndWhack)
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   313
                                 end;
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   314
                  amBaseballBat: begin
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   315
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0);
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   316
                                 PlaySound(sndBaseballBat) // TODO: Only play if something is hit?
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nemo
parents: 6580
diff changeset
   317
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   318
                    amParachute: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   319
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   320
                                 PlaySound(sndParachute)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   321
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   322
                    // we save CurWeapon^.Pos (in this case: cursor direction) by using it as (otherwise irrelevant) X value of the new gear.
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   323
                    amAirAttack: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   324
                   amMineStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   325
                  amDrillStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   326
                       amNapalm: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   327
                    amBlowTorch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   328
                       amGirder: newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   329
                     amTeleport: newGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   330
                       amSwitch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   331
                       amMortar: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   332
                                 playSound(sndMortar);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   333
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtMortar,  0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   334
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   335
                      amRCPlane: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   336
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtRCPlane,  0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   337
                                 newGear^.SoundChannel:= LoopSound(sndRCPlane)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   338
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   339
                     amKamikaze: newGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
7832
0bd39a4b1a65 Fix cake splashing bug (issue 429)
unc0rr
parents: 7786
diff changeset
   340
                         amCake: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, SignAs(cLittle, xx), _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   341
                    amSeduction: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSeduction, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   342
                   amWatermelon: newGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon,  0, newDx, newDy, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   343
                  amHellishBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb,    0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   344
                        amDrill: newGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   345
                      amBallgun: newGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   346
                      amJetpack: newGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   347
                        amBirdy: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   348
                             PlaySound(sndWhistle);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   349
                             newGear:= AddGear(hwRound(lx), hwRound(ly) - 32, gtBirdy, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   350
                             end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   351
                   amLowGravity: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   352
                                 PlaySound(sndLowGravity);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   353
                                 cGravity:= cMaxWindSpeed;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   354
                                 cGravityf:= 0.00025
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   355
                                 end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   356
                  amExtraDamage: begin
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   357
                                 PlaySound(sndHellishImpact4);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   358
                                 cDamageModifier:= _1_5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   359
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   360
                 amInvulnerable: Invulnerable:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
                    amExtraTime: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   362
                                 PlaySound(sndSwitchHog);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   363
                                 TurnTimeLeft:= TurnTimeLeft + 30000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   364
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   365
                   amLaserSight: cLaserSighting:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   366
                     amVampiric: begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   367
                                 PlaySoundV(sndOw1, Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   368
                                 cVampiric:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   370
                        amPiano: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   371
                                 // Tuck the hedgehog away until the piano attack is completed
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
                                 Unplaced:= true;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
                                 X:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   374
                                 Y:= _0;
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8161
diff changeset
   375
                                 newGear:= AddGear(TargetPoint.X, -1024, gtPiano, 0, _0, _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   376
                                 PauseMusic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   377
                                 end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
                 amFlamethrower: newGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   379
                      amLandGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
                  amResurrector: begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   381
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtResurrector, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   382
                                 newGear^.SoundChannel := LoopSound(sndResurrector);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   383
                                 end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8051
diff changeset
   384
                    //amStructure: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   385
                       amTardis: newGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 5000);
8774
39754516eee6 Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
nemo
parents: 8753
diff changeset
   386
                       amIceGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtIceGun, 0, _0, _0, 0);
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   387
            end;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   388
            if altUse and (newGear <> nil) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   389
               begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   390
               newGear^.dX:= newDx / newGear^.Density;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   391
               newGear^.dY:= newDY / newGear^.Density
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   392
               end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   393
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   394
            case CurAmmoType of
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   395
                     amGrenade, amMolotov,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   396
                 amClusterBomb, amGasBomb,
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   397
                     amBazooka, amSnowball,
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   398
                         amBee, amSMine,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   399
                      amMortar, amWatermelon,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   400
                 amHellishBomb, amDrill: FollowGear:= newGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   402
                     amShotgun, amPickHammer,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   403
                        amRope, amDEagle,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   404
                     amSineGun, amSniperRifle,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   405
                   amFirePunch, amWhip,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   406
                      amHammer, amBaseballBat,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   407
                   amParachute, amBlowTorch,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   408
                      amGirder, amTeleport,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   409
                      amSwitch, amRCPlane,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   410
                    amKamikaze, amCake,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   411
                   amSeduction, amBallgun,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   412
                     amJetpack, amBirdy,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   413
                amFlamethrower, amLandGun,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   414
                 amResurrector, //amStructure,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   415
                      amTardis, amPiano,
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   416
                      amIceGun: CurAmmoGear:= newGear;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   417
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   418
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
            if ((CurAmmoType = amMine) or (CurAmmoType = amSMine)) and (GameFlags and gfInfAttack <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
                newGear^.FlightTime:= GameTicks + 1000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   421
            else if CurAmmoType = amDrill then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
                newGear^.FlightTime:= GameTicks + 250;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   423
            if Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   424
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   425
                newGear^.Target.X:= TargetPoint.X;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   426
                newGear^.Target.Y:= TargetPoint.Y
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   427
                end;
8744
6c87486fd89b Add some flags for a few of the magic Land values
nemo
parents: 8658
diff changeset
   428
            if (newGear <> nil) and (newGear^.CollisionMask and lfCurrentHog <> 0) then newGear^.CollisionMask:= newGear^.CollisionMask and (not lfCurrentHog);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   430
            // Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   431
            if altUse then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   432
                FollowGear:= nil;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   434
            if (newGear <> nil) and ((Ammoz[newGear^.AmmoType].Ammo.Propz and ammoprop_SetBounce) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   435
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   436
                elastic:=  int2hwfloat(CurWeapon^.Bounciness) / _1000;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   438
                if elastic < _1 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   439
                    newGear^.Elasticity:= newGear^.Elasticity * elastic
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   440
                else if elastic > _1 then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   441
                    newGear^.Elasticity:= _1 - ((_1-newGear^.Elasticity) / elastic);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   442
    (* Experimented with friction modifier. Didn't seem helpful
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   443
                fric:= int2hwfloat(CurWeapon^.Bounciness) / _250;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   444
                if fric < _1 then newGear^.Friction:= newGear^.Friction * fric
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   445
                else if fric > _1 then newGear^.Friction:= _1 - ((_1-newGear^.Friction) / fric)*)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   446
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   449
            uStats.AmmoUsed(CurAmmoType);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   451
            if not (SpeechText = '') then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
                begin
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   453
                speech:= AddVisualGear(0, 0, vgtSpeechBubble);
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   454
                if speech <> nil then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   455
                    begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   456
                    speech^.Text:= SpeechText;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   457
                    speech^.Hedgehog:= Gear^.Hedgehog;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   458
                    speech^.FrameTicks:= SpeechType;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   459
                    end;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   460
                SpeechText:= ''
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   463
            Power:= 0;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   464
            if (CurAmmoGear <> nil)
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   465
                and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0){check for dropping ammo from rope} then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   466
                begin
8566
d9627d65edf7 This and the "retain freezing" stuff could probably use a flag.
nemo
parents: 8562
diff changeset
   467
                if CurAmmoType in [amRope,amResurrector] then Message:= Message or gmAttack;
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   468
                CurAmmoGear^.Message:= Message
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   469
                end
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   470
            else
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   471
                begin
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   472
                if not CurrentTeam^.ExtDriven
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   473
                and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0) then
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   474
                    SendIPC(_S'a');
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   475
                AfterAttack;
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   476
                end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
            end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   478
        else
8492
67d2ad3b3ce9 Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
nemo
parents: 8414
diff changeset
   479
            Message:= Message and (not gmAttack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   481
    TargetPoint.X := NoPointX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
    ScriptCall('onHogAttack');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   483
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   485
procedure AfterAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
var s: shortstring;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   487
    a: TAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   488
    HHGear: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   490
with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
    begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   492
    HHGear:= Gear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
    a:= CurAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   494
    if HHGear <> nil then HHGear^.State:= HHGear^.State and (not gstAttacking);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
    if (Ammoz[a].Ammo.Propz and ammoprop_Effect) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
        Inc(MultiShootAttacks);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   498
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   499
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
            s:= inttostr(Ammoz[a].Ammo.NumPerTurn - MultiShootAttacks + 1);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
            AddCaption(format(trmsg[sidRemaining], s), cWhiteColor, capgrpAmmostate);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
            end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   504
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   506
        or ((GameFlags and gfMultiWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   508
            isInMultiShoot:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   512
            OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   513
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (((GameFlags and gfInfAttack) = 0) or PlacingHogs) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
                if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
                    TagTurnTimeLeft:= TurnTimeLeft;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
                TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
                end;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   519
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (HHGear <> nil) then
7462
nemo
parents: 7459
diff changeset
   520
                HHGear^.State:= HHGear^.State or gstAttacked;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
            if (Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
                ApplyAmmoChanges(CurrentHedgehog^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
        OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
        ApplyAmmoChanges(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
    AttackBar:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
procedure doStepHedgehogDead(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
const frametime = 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
      timertime = frametime * 6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
        inc(Gear^.Pos)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   547
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
else if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
    Gear^.State:= Gear^.State or gstNoDamage;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, CurrentHedgehog, EXPLAutoSound);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
    AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
    SetAllToActive
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   555
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   562
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
procedure doStepHedgehogGone(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
const frametime = 65;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
      timertime = frametime * 11;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
        inc(Gear^.Pos)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
    SetAllToActive
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   587
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   589
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   590
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   592
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   594
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   595
    PlaySound(sndWarp);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   596
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   597
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   598
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   599
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   600
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   601
procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   602
var s: shortstring;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   603
    vga: PVisualGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   604
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   605
    if cnt <> 0 then AddAmmo(HH, ammo, cnt)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   606
    else AddAmmo(HH, ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   607
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   608
    if (not (HH.Team^.ExtDriven
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   609
    or (HH.BotLevel > 0)))
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   610
    or (HH.Team^.Clan^.ClanIndex = LocalClan)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   611
    or (GameType = gmtDemo)  then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   612
        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   613
        if cnt <> 0 then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   614
            s:= trammo[Ammoz[ammo].NameId] + ' (+' + IntToStr(cnt) + ')'
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   615
        else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   616
            s:= trammo[Ammoz[ammo].NameId] + ' (+' + IntToStr(Ammoz[ammo].NumberInCase) + ')';
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   617
        AddCaption(s, HH.Team^.Clan^.Color, capgrpAmmoinfo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   618
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   619
        // show ammo icon
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   620
        vga:= AddVisualGear(X, Y, vgtAmmo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   621
        if vga <> nil then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   622
            vga^.Frame:= Longword(ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   623
        end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   624
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   625
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   627
procedure PickUp(HH, Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
var s: shortstring;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   629
    i: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
    vga: PVisualGear;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   631
    ag, gi: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   633
Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
if (Gear^.Pos and posCaseExplode) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
    if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   638
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   639
else if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   640
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned + EXPLNoDamage)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   641
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   642
case Gear^.Pos of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   643
       posCaseUtility,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   644
       posCaseAmmo: begin
7597
1ef520fea21c make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo
parents: 7462
diff changeset
   645
                    PlaySound(sndShotgunReload);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   646
                    if Gear^.AmmoType <> amNothing then
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   647
                        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   648
                        AddPickup(HH^.Hedgehog^, Gear^.AmmoType, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   649
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   650
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   651
                        begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   652
// Add spawning here...
7409
fd91aa100ce0 Avoid desync playing back demos
nemo
parents: 7406
diff changeset
   653
                        AddRandomness(GameTicks);
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   654
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   655
                        gi := GearsList;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   656
                        while gi <> nil do
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   657
                            begin
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   658
                            if (gi^.Kind = gtGenericFaller) and (gi^.State and gstInvisible <> 0) then
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   659
                                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   660
                                gi^.Active:= true;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   661
                                gi^.State:= gi^.State or gstTmpFlag;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   662
                                gi^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   663
                                gi^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   664
                                gi^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   665
                                gi^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   666
                                end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   667
                            gi := gi^.NextGear
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   668
                            end;
7598
f06d8603097c let's see if mikade will still accept this at least
nemo
parents: 7597
diff changeset
   669
                        ag:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAddAmmo, gstInvisible, _0, _0, GetRandom(125)+25);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   670
                        ag^.Pos:= Gear^.Pos;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   671
                        ag^.Power:= Gear^.Power
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   673
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
     posCaseHealth: begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   675
                    PlaySound(sndShotgunReload);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   676
                    inc(HH^.Health, Gear^.Health);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   677
                    HH^.Hedgehog^.Effects[hePoisoned] := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
                    str(Gear^.Health, s);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
                    s:= '+' + s;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   680
                    AddCaption(s, HH^.Hedgehog^.Team^.Clan^.Color, capgrpAmmoinfo);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
                    RenderHealth(HH^.Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   682
                    RecountTeamHealth(HH^.Hedgehog^.Team);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   683
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   684
                    i:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   685
                    while i < Gear^.Health do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   686
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   687
                        vga:= AddVisualGear(hwRound(HH^.X), hwRound(HH^.Y), vgtStraightShot);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
                        if vga <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   689
                            with vga^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   690
                                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   691
                                Tint:= $00FF00FF;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   692
                                State:= ord(sprHealth)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   693
                                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   694
                        inc(i, 5);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   695
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   696
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   697
     end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   698
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   699
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   700
procedure HedgehogStep(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   701
var PrevdX: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   702
    CurWeapon: PAmmo;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   703
begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6700
diff changeset
   704
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   705
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   707
    if isCursorVisible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   708
        with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   709
            with CurWeapon^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   710
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   711
                if (Gear^.Message and gmLeft  ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   712
                    Pos:= (Pos - 1 + Ammoz[AmmoType].PosCount) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   713
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   714
                    if (Gear^.Message and gmRight ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   715
                        Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   716
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   717
        exit;
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   718
    GHStepTicks:= 200;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   719
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   720
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   721
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   722
    if ((Gear^.Message and gmAnimate) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   723
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   724
        Gear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   725
        Gear^.State:= Gear^.State or gstAnimation;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   726
        Gear^.Tag:= Gear^.MsgParam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   727
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   728
        Gear^.Pos:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   729
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   730
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   731
    if ((Gear^.Message and gmLJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   732
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   733
        Gear^.Message:= Gear^.Message and (not gmLJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   734
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   735
        if TestCollisionYwithGear(Gear, -1) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   736
            if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   737
                Gear^.Y:= Gear^.Y - _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   738
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   739
                if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   740
                    Gear^.Y:= Gear^.Y - _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   741
            if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   742
            or   (TestCollisionYwithGear(Gear, -1) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   743
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   744
                Gear^.dY:= -_0_15;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   745
                if not cArtillery then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   746
                    Gear^.dX:= SignAs(_0_15, Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   747
                Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   748
                PlaySoundV(sndJump1, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   749
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   750
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   751
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   752
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   753
    if ((Gear^.Message and gmHJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   754
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   755
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   756
        Gear^.Message:= Gear^.Message and (not gmHJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   757
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   758
        Gear^.dY:= -_0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   759
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   760
        Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   761
        PlaySoundV(sndJump3, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   762
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   763
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   764
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   765
    PrevdX:= hwSign(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   766
    if (Gear^.Message and gmLeft  )<>0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   767
        Gear^.dX:= -cLittle else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   768
    if (Gear^.Message and gmRight )<>0 then
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   769
        Gear^.dX:=  cLittle
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   770
        else exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   771
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   772
    StepSoundTimer:= cHHStepTicks;
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   773
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   774
    GHStepTicks:= cHHStepTicks;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   775
    if PrevdX <> hwSign(Gear^.dX) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   776
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   777
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   778
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   779
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   780
    DeleteCI(Gear); // must be after exit!! (see previous line)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   781
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   782
    Gear^.Hedgehog^.visStepPos:= (Gear^.Hedgehog^.visStepPos + 1) and 7;
7164
fad64b97947e Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
unc0rr
parents: 7069
diff changeset
   783
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   784
    if (not cArtillery) and ((Gear^.Message and gmPrecise) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   785
        MakeHedgehogsStep(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   786
8576
286ebfcb3d97 workaround for frequent AllHH active call in hedgehog step
nemo
parents: 8574
diff changeset
   787
    SetAllHHToActive(false);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   788
    AddGearCI(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   789
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   790
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   791
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
procedure HedgehogChAngle(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
var da: LongWord;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   794
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   795
with HHGear^.Hedgehog^ do
8818
8f317ba10675 This should ensure rope can still be aimed quickly when an alt weapon is active.
nemo
parents: 8795
diff changeset
   796
    if ((CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amRope) and ((HHGear^.State and (gstMoving or gstHHJumping)) = gstMoving))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   797
    or ((CurAmmoType = amPortalGun) and ((HHGear^.State and gstMoving) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   798
        da:= 2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   799
    else da:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   800
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   801
if (((HHGear^.Message and gmPrecise) = 0) or ((GameTicks mod 5) = 1)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   802
    if ((HHGear^.Message and gmUp) <> 0) and (HHGear^.Angle >= CurMinAngle + da) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   803
        dec(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   804
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   805
        if ((HHGear^.Message and gmDown) <> 0) and (HHGear^.Angle + da <= CurMaxAngle) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   806
            inc(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   807
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   808
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   809
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   810
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   811
procedure doStepHedgehogMoving(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   812
var isFalling, isUnderwater: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   813
    land: Word;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   814
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   815
land:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   816
isUnderwater:= cWaterLine < hwRound(Gear^.Y) + Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   817
if Gear^.dX.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   818
    Gear^.dX.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   819
if Gear^.dY.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   820
    Gear^.dY.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   821
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   822
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   823
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   824
    Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   825
    Gear^.dX:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   826
    Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   827
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   828
    end;
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7409
diff changeset
   829
isFalling:= (Gear^.dY.isNegative) or (not TestCollisionYKick(Gear, 1));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   830
if isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   831
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   832
    if (Gear^.dY.isNegative) and TestCollisionYKick(Gear, -1) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   833
        Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   834
    Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   835
    if (CurrentHedgehog^.Gear = Gear)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   836
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   837
        begin
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   838
        // TODO: why so aggressive at setting FollowGear when falling?
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   839
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   840
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   841
    if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   842
       Gear^.dY:= Gear^.dY + cGravity / _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   843
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   844
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   845
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   846
// this set of circumstances could be less complex if jumping was more clearly identified
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   847
        if ((GameFlags and gfMoreWind) <> 0) and (((Gear^.Damage <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   848
        or ((CurAmmoGear <> nil) and ((CurAmmoGear^.AmmoType = amJetpack) or (CurAmmoGear^.AmmoType = amBirdy)))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   849
        or ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue))) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   850
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   851
        end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   852
    end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   853
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   854
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   855
    land:= TestCollisionYwithGear(Gear, 1);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   856
    if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_55.QWordValue) and ((land and lfIce) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   857
    and ((Gear^.State and gstHHJumping) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   858
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   859
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   860
    if not Gear^.dY.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   861
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   862
        CheckHHDamage(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   863
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   864
        if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   865
        and (Gear^.dX.QWordValue < _0_02.QWordValue) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   866
            Gear^.dX.isNegative:= not Gear^.dX.isNegative; // landing after high jump
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   867
        Gear^.State:= Gear^.State and (not (gstHHJumping or gstHHHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   868
        Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   869
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   870
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   871
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   872
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   873
    if ((Gear^.State and gstMoving) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   874
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   875
        if land and lfIce <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   876
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   877
            Gear^.dX:= Gear^.dX * (_1 - (_1 - Gear^.Friction) / _2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   878
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   879
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   880
            Gear^.dX:= Gear^.dX * Gear^.Friction;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   881
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   882
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   883
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   884
if (Gear^.State <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   885
    DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   886
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   887
if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   888
   begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   889
   Gear^.dY:= Gear^.dY * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   890
   Gear^.dX:= Gear^.dX * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   891
   end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   892
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   893
if (Gear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   894
    if TestCollisionXKick(Gear, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   895
        if not isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   896
            if hwAbs(Gear^.dX) > _0_01 then
8753
1dfc456b7d50 fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
sheepluva
parents: 8744
diff changeset
   897
                if not (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) or
1dfc456b7d50 fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
sheepluva
parents: 8744
diff changeset
   898
                (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1))) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   899
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   900
                    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   901
                    Gear^.dX:= Gear^.dX * _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   902
                    Gear^.Y:= Gear^.Y - _1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   903
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   904
                else
8753
1dfc456b7d50 fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
sheepluva
parents: 8744
diff changeset
   905
                    if not (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) or
1dfc456b7d50 fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
sheepluva
parents: 8744
diff changeset
   906
                        (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1))) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   907
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   908
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   909
                        Gear^.dX:= Gear^.dX * _0_93;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   910
                        Gear^.Y:= Gear^.Y - _2
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   911
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   912
                    else
8753
1dfc456b7d50 fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
sheepluva
parents: 8744
diff changeset
   913
                    if not (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) or
1dfc456b7d50 fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
sheepluva
parents: 8744
diff changeset
   914
                        (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1))) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   915
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   916
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   917
                        Gear^.dX:= Gear^.dX * _0_9 ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   918
                        Gear^.Y:= Gear^.Y - _3
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   919
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   920
                    else
8753
1dfc456b7d50 fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
sheepluva
parents: 8744
diff changeset
   921
                        if not (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) or
1dfc456b7d50 fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
sheepluva
parents: 8744
diff changeset
   922
                        (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1))) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   923
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   924
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   925
                            Gear^.dX:= Gear^.dX * _0_87;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   926
                            Gear^.Y:= Gear^.Y - _4
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   927
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   928
                    else
8753
1dfc456b7d50 fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
sheepluva
parents: 8744
diff changeset
   929
                        if not (TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) or
1dfc456b7d50 fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
sheepluva
parents: 8744
diff changeset
   930
                        (TestCollisionYwithXYShift(Gear, hwSign(Gear^.dX) - hwRound(Gear^.dX), -1, -1))) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   931
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   932
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   933
                            Gear^.dX:= Gear^.dX * _0_84;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   934
                            Gear^.Y:= Gear^.Y - _5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   935
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   936
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   937
                        if hwAbs(Gear^.dX) > _0_02 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   938
                            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   939
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   940
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   941
                            Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   942
                            while TestCollisionYWithGear(Gear,1) = 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   943
                                Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   944
                            SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   945
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   946
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   947
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   948
                Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   949
                while TestCollisionYWithGear(Gear,1) = 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   950
                    Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   951
                SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   952
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   953
        else if (hwAbs(Gear^.dX) > cLittle)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   954
        and ((Gear^.State and gstHHJumping) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   955
            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   956
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   957
            SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   958
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   959
if (not isFalling)
7362
53bcfc714cb3 Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
unc0rr
parents: 7339
diff changeset
   960
  and (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   961
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   962
    Gear^.State:= Gear^.State and (not gstWinner);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   963
    Gear^.State:= Gear^.State and (not gstMoving);
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7409
diff changeset
   964
    while (TestCollisionYWithGear(Gear,1) = 0) and (not CheckGearDrowning(Gear)) do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   965
        Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   966
    SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   967
    Gear^.dY:= _0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   968
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   969
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   970
    Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   971
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   972
if (Gear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   973
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   974
    Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   975
// ARTILLERY but not being moved by explosions
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   976
    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   977
    Gear^.Y:= Gear^.Y + Gear^.dY;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
   978
    if (not Gear^.dY.isNegative) and (not TestCollisionYKick(Gear, 1))
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   979
    and TestCollisionYwithXYShift(Gear, 0, 1, 1) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   980
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   981
        CheckHHDamage(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   982
        Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   983
        Gear^.Y:= Gear^.Y + _1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   984
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   985
    CheckGearDrowning(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   986
    // hide target cursor if current hog is drowning
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   987
    if (Gear^.State and gstDrowning) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   988
        if (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   989
            isCursorVisible:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   990
    end;
7623
addc5b262617 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo
parents: 7615
diff changeset
   991
if (not isZero(Gear^.dY)) and (Gear^.FlightTime > 0) and ((GameFlags and gfLowGravity) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   992
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   993
    inc(Gear^.FlightTime);
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7956
diff changeset
   994
    if (Gear^.FlightTime > 1500) and ((hwRound(Gear^.X) < LongInt(leftX)-250) or (hwRound(Gear^.X) > LongInt(rightX)+250))  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   995
        begin
7763
6ab7307fcec3 I like this condition for home run better
nemo
parents: 7754
diff changeset
   996
        Gear^.FlightTime:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   997
        AddCaption(GetEventString(eidHomerun), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   998
        PlaySound(sndHomerun)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   999
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1000
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1001
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1002
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1003
    uStats.hedgehogFlight(Gear, Gear^.FlightTime);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1004
    Gear^.FlightTime:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1005
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1006
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1007
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1008
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1009
procedure doStepHedgehogDriven(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1010
var t: PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1011
    wasJumping: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1012
    Hedgehog: PHedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1013
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1014
Hedgehog:= HHGear^.Hedgehog;
8658
nemo
parents: 8655
diff changeset
  1015
if not isInMultiShoot then
nemo
parents: 8655
diff changeset
  1016
    AllInactive:= false
nemo
parents: 8655
diff changeset
  1017
else if Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle] then
nemo
parents: 8655
diff changeset
  1018
    HHGear^.Message:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1019
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1020
if (TurnTimeLeft = 0) or (HHGear^.Damage > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1021
    begin
8494
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
  1022
    if (Hedgehog^.CurAmmoType = amKnife) then
53b91a602955 Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo
parents: 8493
diff changeset
  1023
       LoadHedgehogHat(Hedgehog^, Hedgehog^.Hat);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1024
    if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1025
        TagTurnTimeLeft:= TurnTimeLeft;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1026
    TurnTimeLeft:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1027
    isCursorVisible:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1028
    HHGear^.State:= HHGear^.State and (not (gstHHDriven or gstAnimation or gstAttacking));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1029
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1030
    if HHGear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1031
        HHGear^.State:= HHGear^.State and (not (gstHHJumping or gstHHHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1032
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1033
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1034
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1035
if (HHGear^.State and gstAnimation) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1036
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1037
    HHGear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1038
    if (HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].VoiceDelay) and (HHGear^.Timer = 0) then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1039
        PlaySoundV(Wavez[TWave(HHGear^.Tag)].Voice, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1040
    inc(HHGear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1041
    if HHGear^.Timer = Wavez[TWave(HHGear^.Tag)].Interval then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1042
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1043
        HHGear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1044
        inc(HHGear^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1045
        if HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].FramesCount then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1046
            HHGear^.State:= HHGear^.State and (not gstAnimation)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1047
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1048
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1049
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1050
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1051
if ((HHGear^.State and gstMoving) <> 0)
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1052
or (GHStepTicks = cHHStepTicks)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1053
or (CurAmmoGear <> nil) then // we are moving
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1054
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1055
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1056
        if (CurAmmoGear = nil)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1057
        and (HHGear^.dY > _0_39)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1058
        and (CurAmmoType = amParachute) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1059
            HHGear^.Message:= HHGear^.Message or gmAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1060
    // check for case with ammo
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1061
    t:= CheckGearNear(HHGear, gtCase, 36, 36);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1062
    if t <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1063
        PickUp(HHGear, t)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1064
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1065
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1066
if (CurAmmoGear = nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1067
    if (((HHGear^.Message and gmAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1068
    or ((HHGear^.State and gstAttacking) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1069
        Attack(HHGear) // should be before others to avoid desync with '/put' msg and changing weapon msgs
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1070
    else
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1071
else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1072
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1073
        if ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1074
        and ((HHGear^.Message and gmLJump) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1075
        and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1076
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1077
            Attack(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1078
            HHGear^.Message:= HHGear^.Message and (not gmLJump)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1079
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1080
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1081
if (CurAmmoGear = nil)
7956
61da79e83330 Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
nemo
parents: 7832
diff changeset
  1082
or ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1083
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1084
    if ((HHGear^.Message and gmSlot) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1085
        if ChangeAmmo(HHGear) then ApplyAmmoChanges(Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1086
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1087
    if ((HHGear^.Message and gmWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1088
        HHSetWeapon(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1089
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1090
    if ((HHGear^.Message and gmTimer) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1091
        HHSetTimer(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1092
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1093
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1094
if CurAmmoGear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1095
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1096
    CurAmmoGear^.Message:= HHGear^.Message;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1097
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1098
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1099
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1100
    HedgehogChAngle(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1101
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1102
if (HHGear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1103
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1104
    wasJumping:= ((HHGear^.State and gstHHJumping) <> 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1105
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1106
    if ((HHGear^.Message and gmHJump) <> 0) and wasJumping and ((HHGear^.State and gstHHHJump) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1107
        if (not (hwAbs(HHGear^.dX) > cLittle)) and (HHGear^.dY < -_0_02) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1108
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1109
            HHGear^.State:= HHGear^.State or gstHHHJump;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1110
            HHGear^.dY:= -_0_25;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1111
            if not cArtillery then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1112
                HHGear^.dX:= -SignAs(_0_02, HHGear^.dX);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1113
            PlaySoundV(sndJump2, Hedgehog^.Team^.voicepack)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1114
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1115
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1116
    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1117
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1118
    if (not cArtillery) and wasJumping and TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1119
        SetLittle(HHGear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1120
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1121
    if Hedgehog^.Gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1122
        doStepHedgehogMoving(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1123
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1124
    if ((HHGear^.State and (gstMoving or gstDrowning)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1125
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1126
        AddGearCI(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1127
        if wasJumping then
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1128
            GHStepTicks:= 410
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1129
        else
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1130
            GHStepTicks:= 95
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1131
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1132
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1133
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1134
8562
d9d1cb650ff8 Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
nemo
parents: 8553
diff changeset
  1135
    if not(isInMultiShoot and (Hedgehog^.CurAmmoType in [amShotgun, amDEagle, amSniperRifle])) and (Hedgehog^.Gear <> nil) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1136
        begin
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1137
        if GHStepTicks > 0 then
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1138
            dec(GHStepTicks);
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1139
        if (GHStepTicks = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1140
            HedgehogStep(HHGear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1141
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1142
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1143
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1144
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1145
procedure doStepHedgehogFree(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1146
var prevState: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1147
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1148
prevState:= Gear^.State;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1149
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1150
doStepHedgehogMoving(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1151
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1152
if (Gear^.State and (gstMoving or gstDrowning)) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1153
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1154
    if Gear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1155
        CalcRotationDirAngle(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1156
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1157
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1158
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1159
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1160
if (Gear^.Health = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1161
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1162
    if PrvInactive or ((GameFlags and gfInfAttack) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1163
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1164
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1165
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1166
        PrvInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1167
        AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1168
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1169
        if (Gear^.State and gstHHGone) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1170
            begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1171
            Gear^.Hedgehog^.Effects[hePoisoned] := 0;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1172
            if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1173
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1174
                ResurrectHedgehog(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1175
                end
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1176
            else
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1177
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1178
                Gear^.State:= (Gear^.State or gstHHDeath) and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1179
                Gear^.doStep:= @doStepHedgehogDead;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1180
                // Death message
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1181
                AddCaption(Format(GetEventString(eidDied), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1182
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1183
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1184
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1185
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1186
            Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1187
            Gear^.doStep:= @doStepHedgehogGone;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1188
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1189
            // Gone message
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1190
            AddCaption(Format(GetEventString(eidGone), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1191
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1192
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1193
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1194
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1195
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1196
if ((Gear^.State and gstWait) = 0) and
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1197
    (prevState <> Gear^.State) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1198
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1199
    Gear^.State:= Gear^.State or gstWait;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1200
    Gear^.Timer:= 150
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1201
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1202
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1203
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1204
    if Gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1205
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1206
        Gear^.State:= Gear^.State and (not (gstWait or gstLoser or gstWinner or gstAttacked or gstNotKickable or gstHHChooseTarget));
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1207
        if Gear^.Hedgehog^.Effects[heFrozen] = 0 then Gear^.Active:= false;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1208
        AddGearCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1209
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1210
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1211
    else dec(Gear^.Timer)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1212
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1213
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1214
AllInactive:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1215
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1216
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1217
procedure CheckIce(Gear: PGear); inline;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1218
(*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1219
var x,y,tx,ty: LongInt;
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1220
    tdX, tdY, slope: hwFloat;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1221
    land: Word; *)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1222
var slope: hwFloat;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1223
begin
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1224
    if (Gear^.Message and (gmAllStoppable or gmLJump or gmHJump) = 0)
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1225
    and (Gear^.State and (gstHHJumping or gstHHHJump or gstAttacking) = 0)
8633
b9f5adfa81cc keep hogs from sliding while they are being frozen
nemo
parents: 8632
diff changeset
  1226
    and ((Gear^.Hedgehog = nil) or ((Gear^.Hedgehog^.Effects[heFrozen] = 0) or (Gear^.Hedgehog^.Effects[heFrozen] > 255)))
8616
c4536e98c712 Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
nemo
parents: 8589
diff changeset
  1227
    and (not Gear^.dY.isNegative) and (TurnTimeLeft > 0) and (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
8574
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1228
        begin
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1229
        slope:= CalcSlopeBelowGear(Gear);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1230
        if slope.QWordValue > 730144440 then // ignore mild slopes
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1231
            begin
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1232
            Gear^.dX:=Gear^.dX+slope*cGravity*_256;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1233
            Gear^.State:= Gear^.State or gstMoving
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1234
            end
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1235
        end;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1236
(*
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1237
    x:= hwRound(Gear^.X);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1238
    y:= hwRound(Gear^.Y);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1239
    AddVisualGear(x, y, vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1240
    AddVisualGear(x - hwRound(_5*slope), y + hwRound(_5*slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1241
    AddVisualGear(x + hwRound(_5*slope), y - hwRound(_5*slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1242
    AddVisualGear(x - hwRound(_20 * slope), y + hwRound(_20 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1243
    AddVisualGear(x + hwRound(_20 * slope), y - hwRound(_20 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1244
    AddVisualGear(x - hwRound(_30 * slope), y + hwRound(_30 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1245
    AddVisualGear(x + hwRound(_30 * slope), y - hwRound(_30 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1246
    AddVisualGear(x - hwRound(_40 * slope), y + hwRound(_40 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1247
    AddVisualGear(x + hwRound(_40 * slope), y - hwRound(_40 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1248
    AddVisualGear(x - hwRound(_50 * slope), y + hwRound(_50 * slope), vgtSmokeTrace);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1249
    AddVisualGear(x + hwRound(_50 * slope), y - hwRound(_50 * slope), vgtSmokeTrace); *)
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1250
end;
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1251
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1252
////////////////////////////////////////////////////////////////////////////////
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1253
procedure doStepHedgehog(Gear: PGear);
684169401a2f More fiddling w/ sliding
nemo
parents: 8563
diff changeset
  1254
begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
  1255
CheckSum:= CheckSum xor Gear^.Hedgehog^.BotLevel;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1256
if (Gear^.Message and gmDestroy) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1257
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1258
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1259
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1260
    end;
8576
286ebfcb3d97 workaround for frequent AllHH active call in hedgehog step
nemo
parents: 8574
diff changeset
  1261
if GameTicks mod 100 = 0 then CheckIce(Gear);
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1262
(*
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1263
if Gear^.Hedgehog^.Effects[heFrozen] > 0 then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1264
    begin
8632
b5ed76d2a1f9 Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo
parents: 8631
diff changeset
  1265
    if (Gear^.Hedgehog^.Effects[heFrozen] > 256) and (CurrentHedgehog^.Team^.Clan <> Gear^.Hedgehog^.Team^.Clan) then
8563
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1266
        dec(Gear^.Hedgehog^.Effects[heFrozen])
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1267
    else if GameTicks mod 10 = 0 then
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1268
        dec(Gear^.Hedgehog^.Effects[heFrozen])
4d9d8287e601 Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo
parents: 8560
diff changeset
  1269
    end;
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1270
*)
8795
b5b79a8f9354 merge correction, also what's with all those trailing whitespaces?
koda
parents: 8774
diff changeset
  1271
if (GameTicks mod 10 = 0) and (Gear^.Hedgehog^.Effects[heFrozen] > 0) and (Gear^.Hedgehog^.Effects[heFrozen] < 256) then
8655
9fa380a18a65 At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
nemo
parents: 8633
diff changeset
  1272
    dec(Gear^.Hedgehog^.Effects[heFrozen]);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1273
if (Gear^.State and gstHHDriven) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1274
    doStepHedgehogFree(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1275
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1276
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1277
    with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1278
        if Team^.hasGone then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1279
            TeamGoneEffect(Team^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1280
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1281
            doStepHedgehogDriven(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1282
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1283
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1284
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1285
end.