author | Xeli |
Thu, 01 Sep 2011 17:03:19 +0200 | |
branch | hedgeroid |
changeset 5725 | e27100a0e2d0 |
parent 5655 | 44c2d19f79e2 |
parent 5706 | 4454aa0523e7 |
child 5824 | 2e5835130d9a |
permissions | -rw-r--r-- |
4976 | 1 |
(* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*) |
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||
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{$INCLUDE "options.inc"} |
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|
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unit uTypes; |
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(* |
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* This unit defines various types and enumerations for usage in different |
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* places in the engine code. |
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*) |
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interface |
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uses SDLh, uFloat, GLunit, uConsts, Math; |
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// NOTE: typed const is a variable despite const qualifier |
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// in freepascal you may actually use var for the same purpose |
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type |
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HwColor4f = record |
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r, g, b, a: byte |
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end; |
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// Possible states of the game |
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FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit); |
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// Game types that help determining what the engine is actually supposed to do |
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TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax); |
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// Different files are stored in different folders, this enumeration is used to tell which folder to use |
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TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps, |
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ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts, |
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ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats, ptFlags, ptMissionMaps, ptSuddenDeath, ptButtons); |
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// Available sprites for displaying stuff |
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TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame, |
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sprLag, sprArrow, sprBazookaShell, sprTargetP, sprBee, |
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sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff, |
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sprMineOn, sprMineDead, sprCase, sprFAid, sprDynamite, sprPower, |
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sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont, |
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sprHorizontL, sprHorizontR, sprSky, sprSkyL, |
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sprSkyR, sprAMBorderHorizontal, sprAMBorderVertical, sprAMSlot, sprAMAmmos, |
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sprAMSlotKeys, sprAMCorners, sprFinger, sprAirBomb, |
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sprAirplane, sprAmAirplane, sprAmGirder, sprHHTelepMask, |
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sprSwitch, sprParachute, sprTarget, sprRopeNode, |
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sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR, |
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sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun, |
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sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer, |
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sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath, |
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sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft, |
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sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave, |
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sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2, |
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sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon, |
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sprEvilTrace, sprHellishBomb, sprSeduction, sprDress, |
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sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls, |
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sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder, |
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sprSpeechCorner, sprSpeechEdge, sprSpeechTail, |
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sprThoughtCorner, sprThoughtEdge, sprThoughtTail, |
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sprShoutCorner, sprShoutEdge, sprShoutTail, |
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sprSniperRifle, sprBubbles, sprJetpack, sprHealth, sprHandMolotov, sprMolotov, |
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sprSmoke, sprSmokeWhite, sprShell, sprDust, sprSnowDust, sprExplosives, sprExplosivesRoll, |
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sprAmTeleport, sprSplash, sprDroplet, sprBirdy, sprHandCake, sprHandConstruction, |
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sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster, |
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sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp, |
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sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee, |
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sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal, |
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sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote, |
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sprSMineOff, sprSMineOn, sprHandSMine, sprHammer, |
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sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb, |
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sprBulletHit, sprSnowball, sprHandSnowball, sprSnow, |
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sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis, sprFireButton |
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); |
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// Gears that interact with other Gears and/or Land |
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TGearType = (gtGrenade, gtHedgehog, gtShell, gtGrave, gtBee, // 4 |
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gtShotgunShot, gtPickHammer, gtRope, gtMine, gtCase, // 9 |
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gtDEagleShot, gtDynamite, gtClusterBomb, gtCluster, gtShover, // 14 |
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gtFlame, gtFirePunch, gtATStartGame, // 17 |
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gtATFinishGame, gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, // 22 |
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gtGirder, gtTeleport, gtSwitcher, gtTarget, gtMortar, // 27 |
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gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 33 |
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gtHellishBomb, gtWaterUp, gtDrill, gtBallGun, gtBall, gtRCPlane, // 39 |
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gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, // 44 |
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gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 50 |
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gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 55 |
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gtNapalmBomb, gtSnowball, gtFlake, gtStructure, gtLandGun, gtTardis); // 61 |
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// Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) |
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TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
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vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, |
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vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtShell, |
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vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg, |
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vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion, |
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vgtBigExplosion, vgtChunk, vgtNote, vgtLineTrail, vgtBulletHit, vgtCircle, |
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vgtSmoothWindBar, vgtStraightShot); |
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TGearsType = set of TGearType; |
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// Damage can be caused by different sources |
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TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison); |
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// Available sounds |
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TSound = (sndNone, |
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sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, |
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sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, |
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sndMineImpact, sndMineTick, sndMudballImpact, |
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sndPickhammer, sndGun, sndBee, sndJump1, sndJump2, |
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sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming, |
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sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye, |
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sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret, |
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sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze, |
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sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2, |
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sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6, |
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sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack, |
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sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat, |
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sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter, |
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sndHomerun, sndMolotov, sndCover, sndUhOh, sndOops, |
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sndNooo, sndHello, sndRopeShot, sndRopeAttach, sndRopeRelease, |
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sndSwitchHog, sndVictory, sndFlawless, sndSniperReload, sndSteps, sndLowGravity, |
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sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4, |
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sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket, |
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sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater, |
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sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8, |
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sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack, |
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sndComeonthen, sndParachute, sndBump, sndResurrector, sndPlane); |
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|
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// Available ammo types to be used by hedgehogs |
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TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, // 6 |
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amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, // 13 |
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amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch, // 18 |
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amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake, // 24 |
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amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, // 30 |
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amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, // 35 |
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amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, // 42 |
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amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer, // 48 |
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amResurrector, amDrillStrike, amSnowball, amTardis, amStructure, amLandGun); // 54 |
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|
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// Different kind of crates that e.g. hedgehogs can pick up |
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TCrateType = (HealthCrate, AmmoCrate, UtilityCrate); |
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|
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THWFont = (fnt16, fntBig, fntSmall {$IFNDEF MOBILE}, CJKfnt16, CJKfntBig, CJKfntSmall{$ENDIF}); |
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156 |
|
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TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume, |
5118 | 158 |
capgrpMessage, capgrpMessage2, capgrpAmmostate); |
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159 |
|
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TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs, |
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siClanHealth, siTeamStats, siPlayerKills, siMaxTeamDamage, |
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siMaxTeamKills, siMaxTurnSkips ); |
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// Various "emote" animations a hedgehog can do |
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TWave = (waveRollup, waveSad, waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle); |
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166 |
|
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TRenderMode = (rmDefault, rmLeftEye, rmRightEye); |
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TStereoMode = (smNone, smRedCyan, smCyanRed, smRedBlue, smBlueRed, smRedGreen, smGreenRed, smHorizontal, smVertical, smAFR); |
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|
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THHFont = record |
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Handle: PTTF_Font; |
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172 |
Height: LongInt; |
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style: LongInt; |
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174 |
Name: string[21]; |
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175 |
end; |
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176 |
|
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177 |
PAmmo = ^TAmmo; |
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178 |
TAmmo = record |
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179 |
Propz: LongWord; |
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180 |
Count: LongWord; |
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181 |
(* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess. |
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182 |
For example, say, a mode where the weaponset is reset each turn, or on sudden death *) |
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183 |
NumPerTurn: LongWord; |
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184 |
Timer: LongWord; |
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185 |
Pos: LongWord; |
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186 |
AmmoType: TAmmoType; |
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187 |
AttackVoice: TSound; |
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188 |
Bounciness: LongWord; |
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189 |
end; |
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190 |
|
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191 |
TVertex2f = record |
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X, Y: GLfloat; |
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193 |
end; |
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194 |
|
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TVertex2i = record |
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X, Y: GLint; |
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197 |
end; |
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198 |
|
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199 |
PTexture = ^TTexture; |
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TTexture = record |
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201 |
id: GLuint; |
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202 |
w, h, scale: LongInt; |
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203 |
rx, ry: GLfloat; |
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204 |
priority: GLfloat; |
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205 |
vb, tb: array [0..3] of TVertex2f; |
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206 |
PrevTexture, NextTexture: PTexture; |
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207 |
end; |
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208 |
|
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209 |
THogEffect = (heInvulnerable, heResurrectable, hePoisoned, heResurrected); |
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210 |
|
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211 |
TScreenFade = (sfNone, sfInit, sfToBlack, sfFromBlack, sfToWhite, sfFromWhite); |
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212 |
|
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213 |
PGear = ^TGear; |
4361 | 214 |
PHedgehog = ^THedgehog; |
215 |
PTeam = ^TTeam; |
|
216 |
PClan = ^TClan; |
|
217 |
||
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TGearStepProcedure = procedure (Gear: PGear); |
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219 |
TGear = record |
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NextGear, PrevGear: PGear; |
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221 |
Active: Boolean; |
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222 |
AdvBounce: Longword; |
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223 |
Invulnerable: Boolean; |
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224 |
RenderTimer: Boolean; |
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225 |
AmmoType : TAmmoType; |
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226 |
State : Longword; |
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227 |
X : hwFloat; |
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Y : hwFloat; |
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229 |
dX: hwFloat; |
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230 |
dY: hwFloat; |
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231 |
Target : TPoint; |
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232 |
Kind: TGearType; |
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233 |
Pos: Longword; |
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234 |
doStep: TGearStepProcedure; |
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Radius: LongInt; |
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236 |
Angle, Power : Longword; |
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237 |
DirAngle: real; |
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238 |
Timer : LongWord; |
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239 |
Elasticity: hwFloat; |
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240 |
Friction : hwFloat; |
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241 |
Density : hwFloat; |
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242 |
Message, MsgParam : Longword; |
4361 | 243 |
Hedgehog: PHedgehog; |
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Health, Damage, Karma: LongInt; |
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245 |
CollisionIndex: LongInt; |
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246 |
Tag: LongInt; |
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Tex: PTexture; |
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248 |
Z: Longword; |
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249 |
IntersectGear: PGear; |
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FlightTime: Longword; |
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uid: Longword; |
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252 |
ImpactSound: TSound; // first sound, others have to be after it in the sounds def. |
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253 |
nImpactSounds: Word; // count of ImpactSounds |
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254 |
SoundChannel: LongInt; |
5062 | 255 |
PortalCounter: LongWord; // Hopefully temporary, but avoids infinite portal loops in a guaranteed fashion. |
256 |
LastDamage: PHedgehog; |
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257 |
end; |
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258 |
TPGearArray = Array of PGear; |
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259 |
|
4361 | 260 |
PVisualGear = ^TVisualGear; |
261 |
TVGearStepProcedure = procedure (Gear: PVisualGear; Steps: Longword); |
|
262 |
TVisualGear = record |
|
263 |
NextGear, PrevGear: PVisualGear; |
|
264 |
Frame, |
|
265 |
FrameTicks: Longword; |
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266 |
X : real; |
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267 |
Y : real; |
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4367
diff
changeset
|
268 |
dX: real; |
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4367
diff
changeset
|
269 |
dY: real; |
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4367
diff
changeset
|
270 |
tdX: real; |
6cd6b77df8b8
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr
parents:
4367
diff
changeset
|
271 |
tdY: real; |
4361 | 272 |
State : Longword; |
273 |
Timer: Longword; |
|
274 |
Angle, dAngle: real; |
|
275 |
Kind: TVisualGearType; |
|
276 |
doStep: TVGearStepProcedure; |
|
277 |
Tex: PTexture; |
|
278 |
alpha, scale: GLfloat; |
|
4365 | 279 |
Hedgehog: PHedgehog; |
5357
ec36f3d53f3c
Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents:
5319
diff
changeset
|
280 |
Tag: LongInt; |
4361 | 281 |
Text: shortstring; |
282 |
Tint: Longword; |
|
4422 | 283 |
uid: Longword; |
5585
c09f5b41644a
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo
parents:
5563
diff
changeset
|
284 |
Layer: byte; |
4361 | 285 |
end; |
286 |
||
287 |
TStatistics = record |
|
288 |
DamageRecv, |
|
289 |
DamageGiven: Longword; |
|
290 |
StepDamageRecv, |
|
291 |
StepDamageGiven, |
|
292 |
StepKills: Longword; |
|
293 |
MaxStepDamageRecv, |
|
294 |
MaxStepDamageGiven, |
|
295 |
MaxStepKills: Longword; |
|
296 |
FinishedTurns: Longword; |
|
297 |
end; |
|
298 |
||
299 |
TTeamStats = record |
|
300 |
Kills : Longword; |
|
5202 | 301 |
Suicides: Longword; |
4361 | 302 |
AIKills : Longword; |
303 |
TeamKills : Longword; |
|
304 |
TurnSkips : Longword; |
|
305 |
TeamDamage : Longword; |
|
306 |
end; |
|
307 |
||
308 |
TBinds = array[0..cKeyMaxIndex] of shortstring; |
|
309 |
TKeyboardState = array[0..cKeyMaxIndex] of Byte; |
|
310 |
||
311 |
PVoicepack = ^TVoicepack; |
|
312 |
TVoicepack = record |
|
313 |
name: shortstring; |
|
314 |
chunks: array [TSound] of PMixChunk; |
|
315 |
end; |
|
316 |
||
5638
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5612
diff
changeset
|
317 |
TVoice = record |
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5612
diff
changeset
|
318 |
snd: TSound; |
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5612
diff
changeset
|
319 |
voicepack: PVoicePack; |
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5612
diff
changeset
|
320 |
end; |
e35ba2a400d8
Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
parents:
5612
diff
changeset
|
321 |
|
4361 | 322 |
PHHAmmo = ^THHAmmo; |
323 |
THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo; |
|
324 |
||
325 |
THedgehog = record |
|
326 |
Name: string[MAXNAMELEN]; |
|
327 |
Gear: PGear; |
|
4881
35e6269227b6
still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents:
4812
diff
changeset
|
328 |
GearHidden: PGear; |
4361 | 329 |
SpeechGear: PVisualGear; |
330 |
NameTagTex, |
|
331 |
HealthTagTex, |
|
332 |
HatTex: PTexture; |
|
333 |
Ammo: PHHAmmo; |
|
334 |
CurAmmoType: TAmmoType; |
|
335 |
AmmoStore: Longword; |
|
336 |
Team: PTeam; |
|
337 |
MultiShootAttacks: Longword; |
|
338 |
visStepPos: LongWord; |
|
339 |
BotLevel : Byte; // 0 - Human player |
|
340 |
HatVisibility: GLfloat; |
|
341 |
stats: TStatistics; |
|
342 |
Hat: shortstring; |
|
343 |
InitialHealth: LongInt; // used for gfResetHealth |
|
344 |
King: boolean; // Flag for a bunch of hedgehog attributes |
|
345 |
Unplaced: boolean; // Flag for hog placing mode |
|
346 |
Timer: Longword; |
|
347 |
Effects: Array[THogEffect] of boolean; |
|
348 |
end; |
|
349 |
||
350 |
TTeam = record |
|
351 |
Clan: PClan; |
|
352 |
TeamName: string[MAXNAMELEN]; |
|
353 |
ExtDriven: boolean; |
|
354 |
Binds: TBinds; |
|
355 |
Hedgehogs: array[0..cMaxHHIndex] of THedgehog; |
|
356 |
CurrHedgehog: LongWord; |
|
357 |
NameTagTex: PTexture; |
|
358 |
CrosshairTex, |
|
359 |
GraveTex, |
|
360 |
HealthTex, |
|
361 |
AIKillsTex, |
|
362 |
FlagTex: PTexture; |
|
363 |
Flag: shortstring; |
|
364 |
GraveName: shortstring; |
|
365 |
FortName: shortstring; |
|
366 |
TeamHealth: LongInt; |
|
367 |
TeamHealthBarWidth, |
|
368 |
NewTeamHealthBarWidth: LongInt; |
|
369 |
DrawHealthY: LongInt; |
|
370 |
AttackBar: LongWord; |
|
371 |
HedgehogsNumber: Longword; |
|
372 |
hasGone: boolean; |
|
373 |
voicepack: PVoicepack; |
|
374 |
PlayerHash: shortstring; // md5 hash of player name. For temporary enabling of hats as thank you. Hashed for privacy of players |
|
375 |
stats: TTeamStats; |
|
376 |
end; |
|
377 |
||
378 |
TClan = record |
|
379 |
Color: Longword; |
|
380 |
Teams: array[0..Pred(cMaxTeams)] of PTeam; |
|
381 |
TeamsNumber: Longword; |
|
5016
9347d82a26cc
added game mode Tag Team, mostly untested, please test :)
Henek
parents:
4978
diff
changeset
|
382 |
TagTeamIndex: Longword; |
4361 | 383 |
CurrTeam: LongWord; |
384 |
ClanHealth: LongInt; |
|
385 |
ClanIndex: LongInt; |
|
386 |
TurnNumber: LongWord; |
|
4978 | 387 |
Flawless: boolean; |
4361 | 388 |
end; |
389 |
||
4807
180dbfb13903
display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva
parents:
4782
diff
changeset
|
390 |
TAmmoStrId = (sidGrenade, sidClusterBomb, sidBazooka, sidBee, sidShotgun, |
4361 | 391 |
sidPickHammer, sidSkip, sidRope, sidMine, sidDEagle, |
392 |
sidDynamite, sidBaseballBat, sidFirePunch, sidSeconds, |
|
393 |
sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch, |
|
394 |
sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip, |
|
395 |
sidKamikaze, sidCake, sidSeduction, sidWatermelon, |
|
396 |
sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, |
|
397 |
sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
|
398 |
sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, |
|
399 |
sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun, sidFlamethrower, |
|
5024 | 400 |
sidSMine, sidHammer, sidResurrector, sidDrillStrike, sidSnowball, sidNothing, sidTardis, sidStructure, sidLandGun); |
4361 | 401 |
|
402 |
TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
|
403 |
sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
|
5316
191cd6c06203
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents:
5202
diff
changeset
|
404 |
sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
191cd6c06203
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo
parents:
5202
diff
changeset
|
405 |
sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce); |
4361 | 406 |
|
5125 | 407 |
// Events that are important for the course of the game or at least interesting for other reasons |
4361 | 408 |
TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, |
409 |
eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, eidHurtSelf, |
|
410 |
eidHomerun, eidGone); |
|
411 |
||
412 |
TGoalStrId = (gidCaption, gidSubCaption, gidForts, gidLowGravity, gidInvulnerable, |
|
413 |
gidVampiric, gidKarma, gidKing, gidPlaceHog, gidArtillery, |
|
414 |
gidSolidLand, gidSharedAmmo, gidMineTimer, gidNoMineTimer, gidRandomMineTimer, |
|
5022
d2a2f6c9b236
some final work and buggfix for Tag Team, it is now playable
Henek
parents:
5016
diff
changeset
|
415 |
gidDamageModifier, gidResetHealth, gidAISurvival, gidInfAttack, gidResetWeps, gidPerHogAmmo, gidTagTeam); |
4361 | 416 |
|
4367 | 417 |
TLandArray = packed array of array of LongWord; |
418 |
TCollisionArray = packed array of array of Word; |
|
419 |
TPreview = packed array[0..127, 0..31] of byte; |
|
420 |
TDirtyTag = packed array of array of byte; |
|
421 |
||
422 |
||
4357
a1fcfc341a52
Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff
changeset
|
423 |
implementation |
a1fcfc341a52
Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr
parents:
diff
changeset
|
424 |
|
4420
6be946bcd17a
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo
parents:
4379
diff
changeset
|
425 |
end. |