hedgewars/uLandPainted.pas
author Wuzzy <Wuzzy2@mail.ru>
Thu, 25 Apr 2019 23:01:05 +0200
changeset 14844 e239378a9400
parent 14421 96624a6cdb93
child 15146 af14c418c92f
permissions -rw-r--r--
Prevent entering “/”, “\” and “:” in team and scheme names. The name of teams and schems is saved in the file name itself, so these characters would cause trouble as they are used in path names in Linux and Windows.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uLandPainted;
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interface
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procedure Draw;
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procedure initModule;
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procedure freeModule;
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implementation
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uses uLandGraphics, uConsts, uVariables, uUtils, SDLh, uCommands, uScript, uIO;
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type PointRec = packed record
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    X, Y: SmallInt;
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    flags: byte;
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    end;
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    PPointRec = ^PointRec;
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type
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    PPointEntry = ^PointEntry;
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    PointEntry = record
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        point: PointRec;
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        next: PPointEntry;
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        end;
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var pointsListHead, pointsListLast: PPointEntry;
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procedure chDraw(var s: shortstring);
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var rec: PointRec;
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    prec: PPointRec;
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    pe: PPointEntry;
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    i, l: byte;
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begin
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    i:= 1;
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    l:= length(s);
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    while i < l do
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        begin
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        prec:= PPointRec(@s[i]);
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        rec:= prec^;
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        rec.X:= SDLNet_Read16(@rec.X);
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        rec.Y:= SDLNet_Read16(@rec.Y);
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        if rec.X < -318 then rec.X:= -318;
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        if rec.X > 4096+318 then rec.X:= 4096+318;
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        if rec.Y < -318 then rec.Y:= -318;
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        if rec.Y > 2048+318 then rec.Y:= 2048+318;
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        new(pe);
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        if pointsListLast = nil then
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            pointsListHead:= pe
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        else
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            pointsListLast^.next:= pe;
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        pointsListLast:= pe;
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        pe^.point:= rec;
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        pe^.next:= nil;
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        inc(i, 5)
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        end;
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end;
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procedure Draw;
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var pe: PPointEntry;
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    prevPoint: PointRec;
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    radius: LongInt;
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    color, Xoffset, Yoffset: Longword;
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    lineNumber, linePoints: Longword;
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begin
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    // shutup compiler
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    prevPoint.X:= 0;
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    prevPoint.Y:= 0;
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    radius:= 0;
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    linePoints:= 0;
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 	Xoffset:= (LAND_WIDTH-(4096*max(min(cFeatureSize,24),3) div 12)) div 2;
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 	Yoffset:= (LAND_HEIGHT-(2048*max(min(cFeatureSize,24),3) div 12));
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    pe:= pointsListHead;
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    while (pe <> nil) and (pe^.point.flags and $80 = 0) do
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        begin
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        ScriptCall('onSpecialPoint', pe^.point.X, pe^.point.Y, pe^.point.flags);
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        pe:= pe^.next;
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        end;
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    lineNumber:= 0;
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    while(pe <> nil) do
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        begin
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		pe^.point.X:= (LongInt(pe^.point.X) * max(min(cFeatureSize,24),3)) div 12 + Xoffset;
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		pe^.point.Y:= (LongInt(pe^.point.Y) * max(min(cFeatureSize,24),3)) div 12 + Yoffset;
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        if (pe^.point.flags and $80 <> 0) then
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            begin
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            if (lineNumber > 0) and (linePoints = 0) and cAdvancedMapGenMode then
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                    SendIPC('|' + inttostr(lineNumber - 1));
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            inc(lineNumber);
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            if (pe^.point.flags and $40 <> 0) then
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                color:= 0
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                else
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                color:= lfBasic;
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            radius:= (pe^.point.flags and $3F) * 5 + 3;
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			radius:= (radius * max(min(cFeatureSize,24),3)) div 12;
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            linePoints:= FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color);
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            end
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		else
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            begin
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            inc(linePoints, DrawThickLine(prevPoint.X, prevPoint.Y, pe^.point.X, pe^.point.Y, radius, color));
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            end;
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        prevPoint:= pe^.point;
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        pe:= pe^.next;
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        end;
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end;
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procedure initModule;
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begin
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    pointsListHead:= nil;
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    pointsListLast:= nil;
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    RegisterVariable('draw', @chDraw, false);
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end;
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procedure freeModule;
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var pe, pp: PPointEntry;
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begin
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    pe:= pointsListHead;
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    while(pe <> nil) do
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        begin
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        pp:= pe;
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        pe:= pe^.next;
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        dispose(pp);
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        end;
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end;
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end.