hedgewars/uGame.pas
author Wuzzy <Wuzzy2@mail.ru>
Thu, 25 Apr 2019 23:01:05 +0200
changeset 14844 e239378a9400
parent 13776 f26c9e931f5a
permissions -rw-r--r--
Prevent entering “/”, “\” and “:” in team and scheme names. The name of teams and schems is saved in the file name itself, so these characters would cause trouble as they are used in path names in Linux and Windows.
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGame;
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interface
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procedure DoGameTick(Lag: LongInt);
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////////////////////
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    implementation
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////////////////////
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uses uInputHandler, uTeams, uIO, uAI, uGears, uSound, uLocale, uCaptions,
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     uTypes, uVariables, uCommands, uConsts, uVisualGearsList, uUtils
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     {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF}, uDebug;
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procedure DoGameTick(Lag: LongInt);
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const maxCheckedGameDuration = 3*60*60*1000;
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var i,j : LongInt;
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    s: ansistring;
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begin
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inc(SoundTimerTicks, Lag);
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if SoundTimerTicks >= 50 then
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    begin
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    SoundTimerTicks:= 0;
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    if cVolumeDelta <> 0 then
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        begin
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        j:= Volume;
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        i:= ChangeVolume(cVolumeDelta);
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        if (not cIsSoundEnabled) or (isAudioMuted and (j<>i)) then
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            AddCaption(trmsg[sidMute], capcolSetting, capgrpVolume)
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        else if not isAudioMuted then
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            begin
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            s:= ansistring(inttostr(i));
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            AddCaption(FormatA(trmsg[sidVolume], s), capcolSetting, capgrpVolume)
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            end
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        end
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    else if cMuteToggle then
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        begin
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        MuteAudio;
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        if isAudioMuted then
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            AddCaption(trmsg[sidMute], capcolSetting, capgrpVolume)
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        else
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            begin
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            s:= ansistring(inttostr(GetVolumePercent()));
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            AddCaption(FormatA(trmsg[sidVolume], s), capcolSetting, capgrpVolume);
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            end;
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        cMuteToggle:= false;
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        end;
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    end;
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if isPaused then
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    exit;
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if (not CurrentTeam^.ExtDriven) then
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    begin
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    NetGetNextCmd; // its for the case of receiving "/say" message
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    if not allOK then exit;
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    isInLag:= false;
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    FlushMessages(Lag)
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    end;
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if GameType <> gmtRecord then
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    begin
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    if Lag > 100 then
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        Lag:= 100
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    else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then
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        Lag:= 2500;
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    if (GameType = gmtDemo) then
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        if isSpeed then
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            begin
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            i:= RealTicks-SpeedStart;
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            if i < 2000 then Lag:= Lag*5
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            else if i < 4000 then Lag:= Lag*10
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            else if i < 6000 then Lag:= Lag*20
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            else if i < 8000 then Lag:= Lag*40
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            else Lag:= Lag*80;
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            end
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        else if cOnlyStats then
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            begin
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                if GameTicks >= maxCheckedGameDuration then
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                begin
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                    gameState:= gsExit;
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                    exit;
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                end;
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            Lag:= maxCheckedGameDuration + 60000;
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            end;
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    end;
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if cTestLua then
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    Lag:= High(LongInt);
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PlayNextVoice;
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i:= 1;
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while (GameState <> gsExit) and (i <= Lag) and allOK do
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    begin
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    if not CurrentTeam^.ExtDriven then
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        begin
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        if CurrentHedgehog^.BotLevel <> 0 then
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            ProcessBot;
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        ProcessGears;
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        {$IFDEF USE_TOUCH_INTERFACE}ProcessTouch;{$ENDIF}
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        end
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    else
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        begin
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        NetGetNextCmd;
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        if not allOK then exit;
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        if isInLag then
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            case GameType of
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                gmtNet: begin
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                        // update health bars and the wind indicator
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                        AddVisualGear(0, 0, vgtTeamHealthSorter);
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                        AddVisualGear(0, 0, vgtSmoothWindBar);
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                        break;
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                        end;
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                gmtDemo, gmtRecord: begin
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                        AddFileLog('End of input, halting now');
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                        GameState:= gsExit;
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                        exit
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                        end;
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                gmtSave: begin
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                        RestoreTeamsFromSave;
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                        SetBinds(CurrentTeam^.Binds);
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                        StopMessages(gmLeft or gmRight or gmUp or gmDown);
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                        ResetSound;   // restore previous sound state
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                        PlayMusic;
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                        GameType:= gmtLocal;
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                        AddVisualGear(0, 0, vgtTeamHealthSorter);
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                        AddVisualGear(0, 0, vgtSmoothWindBar);
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                        {$IFDEF IPHONEOS}InitIPC;{$ENDIF}
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                        {$IFNDEF PAS2C}
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                        with mobileRecord do
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Rowan D
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                            if SaveLoadingEnded <> nil then
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                                SaveLoadingEnded();
8446
c18ba8726f5a Fix sources so pas2c written in haskell could render them again
unc0rr
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                        {$ENDIF}
72
aeb2ac1878dc Basic save support in engine
unc0rr
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                        end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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                end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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        else ProcessGears
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lovelacer
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        end;
89
f9db56409a86 - Fix various bugs
unc0rr
parents: 79
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   160
    inc(i)
162
4822f6face35 Ammo menu now works!
unc0rr
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   161
    end
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
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   162
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 3
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   163
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
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end.