hedgewars/pas2cSystem.pas
author Wuzzy <Wuzzy2@mail.ru>
Thu, 25 Apr 2019 23:01:05 +0200
changeset 14844 e239378a9400
parent 13347 774dd8762607
child 14895 ff2c19a462de
permissions -rw-r--r--
Prevent entering “/”, “\” and “:” in team and scheme names. The name of teams and schems is saved in the file name itself, so these characters would cause trouble as they are used in path names in Linux and Windows.
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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system;
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{This file contains functions that are external}
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type
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    uinteger = uinteger;
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    Integer = integer;
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    LongInt = integer;
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    LongWord = uinteger;
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    Cardinal = uinteger;
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    PtrInt = integer;
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    SizeInt = PtrInt;
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    Word = uinteger;
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    Byte = integer;
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    SmallInt = integer;
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    ShortInt = integer;
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    Int64 = integer;
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    QWord = uinteger;
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    GLint = integer;
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    GLsizei = integer;
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    GLuint = integer;
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    GLenum = integer;
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    int = integer;
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    size_t = integer;
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    pointer = pointer;
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    float = float;
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    single = float;
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    double = float;
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    real = float;
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    extended = float;
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    GLfloat = float;
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    boolean = boolean;
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    LongBool = boolean;
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    string = string;
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    shortstring = string;
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    ansistring = string;
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    widechar = string;
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    char = char;
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    PChar = ^char;
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    PPChar = ^Pchar;
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    PWideChar = ^WideChar;
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    PByte = ^Byte;
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    PWord = ^Word;
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    PLongInt = ^LongInt;
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    PLongWord = ^LongWord;
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    PInteger = ^Integer;
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    Handle = integer;
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    png_structp = pointer;
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    png_size_t = integer;
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var
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    false, true: boolean;
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    ord, Succ, Pred : function : integer;
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    inc, dec, Low, High, Lo, Hi : function : integer;
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    IOResult : integer;
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    exit, break, halt, continue : procedure;
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    TextFile, File : Handle;
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    FileMode : integer;
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    exitcode : integer;
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    stdout, stderr : Handle;
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    sqrt, cos, sin: function : float;
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    pi : float;
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    sizeof : function : integer;
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    glGetString : function : pchar;
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    glBegin, glBindTexture, glBlendFunc, glClear, glClearColor,
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    glColor4ub, glColorMask, glColorPointer, glDeleteTextures,
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    glDisable, glDisableClientState, glDrawArrays, glEnable,
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    glEnableClientState, glEnd, glGenTextures, glGetIntegerv,
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    glHint, glLineWidth, glLoadIdentity, glMatrixMode, glPopMatrix,
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    glPushMatrix, glReadPixels, glRotatef, glScalef, glTexCoord2f,
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    glTexCoordPointer, glTexImage2D, glTexParameterf,
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    glTexParameteri, glTranslatef, glVertex2d, glVertexPointer,
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    glViewport, glext_LoadExtension, glDeleteRenderbuffersEXT,
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    glDeleteFramebuffersEXT, glGenFramebuffersEXT,
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    glGenRenderbuffersEXT, glBindFramebufferEXT,
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    glBindRenderbufferEXT, glRenderbufferStorageEXT,
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    glFramebufferRenderbufferEXT, glFramebufferTexture2DEXT,
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    glUniformMatrix4fv, glVertexAttribPointer, glCreateShader,
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    glShaderSource, glCompileShader, glGetShaderiv, glGetShaderInfoLog,
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    glCreateProgram, glAttachShader, glBindAttribLocation, glLinkProgram,
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    glDeleteShader, glGetProgramiv, glGetProgramInfoLog, glUseProgram,
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    glUniform1i, glGetUniformLocation, glEnableVertexAttribArray,
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    glGetError, glDeleteProgram, glDeleteBuffers,
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    glGenBuffers, glBufferData, glBindBuffer, glewInit,
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    glUniform4f, glDisableVertexAttribArray, glTexEnvi,
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    glLoadMatrixf, glMultMatrixf, glGetFloatv: procedure;
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    GL_BGRA, GL_BLEND, GL_CLAMP_TO_EDGE, GL_COLOR_ARRAY,
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    GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, GL_DEPTH_COMPONENT,
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    GL_DITHER, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_LINEAR,
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    GL_LINE_LOOP, GL_LINES, GL_LINE_SMOOTH, GL_LINE_STRIP,
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    GL_MAX_TEXTURE_SIZE, GL_MODELVIEW, GL_ONE_MINUS_SRC_ALPHA,
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    GL_PERSPECTIVE_CORRECTION_HINT, GL_PROJECTION, GL_QUADS,
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    GL_RENDERER, GL_RGB, GL_RGB8, GL_RGBA, GL_RGBA8, GL_SRC_ALPHA, GL_TEXTURE_2D,
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    GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_MAG_FILTER,
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    GL_TEXTURE_MIN_FILTER, GL_TEXTURE_PRIORITY, GL_TEXTURE_WRAP_S,
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    GL_TEXTURE_WRAP_T, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRUE, GL_VENDOR,
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    GL_VERSION, GL_VERTEX_ARRAY, GLenum,  GL_FRAMEBUFFER_EXT,
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    GL_RENDERBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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    GL_COLOR_ATTACHMENT0_EXT, GL_FLOAT, GL_UNSIGNED_BYTE, GL_COMPILE_STATUS,
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    GL_INFO_LOG_LENGTH, GL_LINK_STATUS, GL_VERTEX_SHADER, GL_FRAGMENT_SHADER,
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    GL_NO_ERROR, GL_ARRAY_BUFFER, GL_STATIC_DRAW, GLEW_OK,
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    GL_AUX_BUFFERS, GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE, GL_ADD,
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    GL_MODELVIEW_MATRIX: integer;
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    TThreadId : function : integer;
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    _strconcat, _strappend, _strprepend, _chrconcat : function : string;
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    _strcompare, _strncompare, _strcomparec, _strncompareA : function : boolean;
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    _strconcatA, _strappendA, _strprependA: function : ansistring;
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    png_structp, png_set_write_fn, png_get_io_ptr,
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    png_get_libpng_ver, png_create_write_struct,
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    png_create_info_struct, png_destroy_write_struct,
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    png_write_row, png_set_ihdr, png_write_info,
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    png_write_end : procedure;
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    clear_filelist_hook, add_file_hook, idb_loader_hook, mainloop_hook, drawworld_hook : procedure;
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    SDL_InitPatch : procedure;
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    PHYSFS_init, PHYSFS_deinit, PHYSFS_mount, PHYSFS_readBytes, PHYSFS_writeBytes, PHYSFS_read : function : LongInt;
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    PHYSFSRWOPS_openRead, PHYSFSRWOPS_openWrite, PHYSFS_openRead, PHYSFS_openWrite : function : pointer;
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    PHYSFS_eof, PHYSFS_close, PHYSFS_exists, PHYSFS_mkdir, PHYSFS_flush, PHYSFS_setWriteDir, PHYSFS_setBuffer : function : boolean;
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    PHYSFS_getLastError : function : PChar;
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    PHYSFS_enumerateFiles : function : PPChar;
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    PHYSFS_freeList : procedure;
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    hedgewarsMountPackages, physfsReaderSetBuffer, hedgewarsMountPackage : procedure;
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    physfsReader : function : pointer;