author | unc0rr |
Sun, 07 Nov 2010 18:35:40 +0300 | |
changeset 4165 | dec8aafc6414 |
parent 4046 | cfdbddc4b385 |
child 4343 | 19cbea33e4d2 |
child 4357 | a1fcfc341a52 |
permissions | -rw-r--r-- |
2947 | 1 |
(* |
2 |
* Hedgewars, a free turn based strategy game |
|
3236
4ab3917d7d44
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
nemo
parents:
3165
diff
changeset
|
3 |
* Copyright (c) 2004-2010 Andrey Korotaev <unC0Rr@gmail.com> |
2947 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
14 |
* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*) |
|
51 | 18 |
|
2599 | 19 |
{$INCLUDE "options.inc"} |
2587
0dfa56a8513c
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
koda
parents:
2586
diff
changeset
|
20 |
|
2800 | 21 |
{$IFDEF WIN32} |
22 |
{$R hwengine.rc} |
|
23 |
{$ENDIF} |
|
24 |
||
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
25 |
{$IFDEF HWLIBRARY} |
2698 | 26 |
unit hwengine; |
27 |
interface |
|
28 |
{$ELSE} |
|
51 | 29 |
program hwengine; |
2698 | 30 |
{$ENDIF} |
3407 | 31 |
|
3697 | 32 |
uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uKeys, uSound, |
3928
2560731c860d
move all mobile-related functions in their own module, provides a structure for future mobile ports
koda
parents:
3922
diff
changeset
|
33 |
uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions, uMobile, sysutils; |
3697 | 34 |
|
3064 | 35 |
var isTerminated: boolean = false; |
36 |
alsoShutdownFrontend: boolean = false; |
|
3615 | 37 |
|
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
38 |
{$IFDEF HWLIBRARY} |
3525 | 39 |
procedure initEverything(complete:boolean); |
40 |
procedure freeEverything(complete:boolean); |
|
51 | 41 |
|
2698 | 42 |
implementation |
43 |
{$ELSE} |
|
51 | 44 |
procedure OnDestroy; forward; |
3611 | 45 |
procedure initEverything(complete:boolean); forward; |
3525 | 46 |
procedure freeEverything(complete:boolean); forward; |
2698 | 47 |
{$ENDIF} |
51 | 48 |
|
49 |
//////////////////////////////// |
|
371 | 50 |
procedure DoTimer(Lag: LongInt); |
2905 | 51 |
var s: shortstring; |
51 | 52 |
begin |
3449
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
53 |
if not isPaused then inc(RealTicks, Lag); |
564 | 54 |
|
2947 | 55 |
case GameState of |
56 |
gsLandGen: begin |
|
57 |
GenMap; |
|
58 |
GameState:= gsStart; |
|
59 |
end; |
|
60 |
gsStart: begin |
|
61 |
if HasBorder then DisableSomeWeapons; |
|
62 |
AddClouds; |
|
63 |
AssignHHCoords; |
|
64 |
AddMiscGears; |
|
65 |
StoreLoad; |
|
66 |
InitWorld; |
|
67 |
ResetKbd; |
|
68 |
SoundLoad; |
|
69 |
if GameType = gmtSave then |
|
70 |
begin |
|
71 |
isSEBackup:= isSoundEnabled; |
|
72 |
isSoundEnabled:= false |
|
73 |
end; |
|
74 |
FinishProgress; |
|
75 |
PlayMusic; |
|
76 |
SetScale(zoom); |
|
77 |
ScriptCall('onGameStart'); |
|
78 |
GameState:= gsGame; |
|
79 |
end; |
|
80 |
gsConfirm, |
|
81 |
gsGame: begin |
|
82 |
DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible |
|
83 |
ProcessKbd; |
|
3449
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
84 |
if not isPaused then |
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
85 |
begin |
3799 | 86 |
DoGameTick(Lag); |
3449
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
87 |
ProcessVisualGears(Lag); |
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
88 |
end; |
2947 | 89 |
end; |
90 |
gsChat: begin |
|
91 |
DrawWorld(Lag); |
|
3449
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
92 |
if not isPaused then |
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
93 |
begin |
3843 | 94 |
DoGameTick(Lag); |
3449
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
95 |
ProcessVisualGears(Lag); |
033e4a8a9c74
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva
parents:
3444
diff
changeset
|
96 |
end; |
2947 | 97 |
end; |
98 |
gsExit: begin |
|
99 |
isTerminated:= true; |
|
100 |
end; |
|
101 |
end; |
|
564 | 102 |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
103 |
{$IFDEF SDL13} |
2947 | 104 |
SDL_RenderPresent(); |
3523 | 105 |
{$ELSE} |
106 |
SDL_GL_SwapBuffers(); |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
107 |
{$ENDIF} |
2947 | 108 |
// not going to make captures on the iPhone |
109 |
if flagMakeCapture then |
|
110 |
begin |
|
111 |
flagMakeCapture:= false; |
|
112 |
s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks); |
|
113 |
WriteLnToConsole('Saving ' + s + '...'); |
|
114 |
MakeScreenshot(s); |
|
115 |
//SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(Str2PChar(s), 'wb'), 1) |
|
116 |
end; |
|
51 | 117 |
end; |
118 |
||
119 |
//////////////////// |
|
79 | 120 |
procedure OnDestroy; |
51 | 121 |
begin |
2947 | 122 |
WriteLnToConsole('Freeing resources...'); |
3617 | 123 |
FreeActionsList(); |
2947 | 124 |
StoreRelease(); |
125 |
ControllerClose(); |
|
126 |
SendKB(); |
|
127 |
CloseIPC(); |
|
128 |
TTF_Quit(); |
|
3598 | 129 |
{$IFDEF SDL13} |
130 |
SDL_DestroyRenderer(SDLwindow); |
|
131 |
SDL_DestroyWindow(SDLwindow); |
|
132 |
{$ENDIF} |
|
2947 | 133 |
SDL_Quit(); |
3063 | 134 |
isTerminated:= false; |
51 | 135 |
end; |
136 |
||
137 |
/////////////////// |
|
3697 | 138 |
procedure MainLoop; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
139 |
var PrevTime, CurrTime: Longword; |
3463 | 140 |
event: TSDL_Event; |
2698 | 141 |
begin |
2947 | 142 |
PrevTime:= SDL_GetTicks; |
3063 | 143 |
while isTerminated = false do |
144 |
begin |
|
3523 | 145 |
|
2947 | 146 |
while SDL_PollEvent(@event) <> 0 do |
147 |
begin |
|
148 |
case event.type_ of |
|
3647
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3634
diff
changeset
|
149 |
SDL_KEYDOWN: if GameState = gsChat then |
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3634
diff
changeset
|
150 |
{$IFDEF IPHONEOS} |
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3634
diff
changeset
|
151 |
// sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3 |
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3634
diff
changeset
|
152 |
KeyPressChat(event.key.keysym.sym); |
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3634
diff
changeset
|
153 |
{$ELSE} |
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3634
diff
changeset
|
154 |
KeyPressChat(event.key.keysym.unicode); |
3663
8c28abf427f5
reduce the number of keywords used and switch to BMP format for screenshots
koda
parents:
3647
diff
changeset
|
155 |
SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then uKeys.wheelDown:= true; |
8c28abf427f5
reduce the number of keywords used and switch to BMP format for screenshots
koda
parents:
3647
diff
changeset
|
156 |
SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then uKeys.wheelUp:= true; |
3647
0d0df215fb52
making chat work... (keyboard support is heavily broken in sdl upstream)
koda
parents:
3634
diff
changeset
|
157 |
{$ENDIF} |
2698 | 158 |
{$IFDEF SDL13} |
2947 | 159 |
SDL_WINDOWEVENT: |
3463 | 160 |
if event.wevent.event = SDL_WINDOWEVENT_SHOWN then |
161 |
cHasFocus:= true; |
|
2698 | 162 |
{$ELSE} |
2947 | 163 |
SDL_ACTIVEEVENT: |
164 |
if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then |
|
165 |
cHasFocus:= event.active.gain = 1; |
|
3463 | 166 |
{$ENDIF} |
2947 | 167 |
SDL_JOYAXISMOTION: ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value); |
168 |
SDL_JOYHATMOTION: ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value); |
|
169 |
SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true); |
|
170 |
SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false); |
|
171 |
SDL_QUITEV: isTerminated:= true |
|
3463 | 172 |
end; // end case event.type_ |
173 |
end; // end while SDL_PollEvent(@event) <> 0 |
|
174 |
||
3063 | 175 |
if isTerminated = false then |
2947 | 176 |
begin |
3063 | 177 |
CurrTime:= SDL_GetTicks; |
3976 | 178 |
if PrevTime + longword(cTimerInterval) <= CurrTime then |
3063 | 179 |
begin |
180 |
DoTimer(CurrTime - PrevTime); |
|
181 |
PrevTime:= CurrTime |
|
3697 | 182 |
end |
3063 | 183 |
else SDL_Delay(1); |
184 |
IPCCheckSock(); |
|
185 |
end; |
|
186 |
end; |
|
2698 | 187 |
end; |
188 |
||
189 |
///////////////////////// |
|
190 |
procedure ShowMainWindow; |
|
191 |
begin |
|
2947 | 192 |
if cFullScreen then ParseCommand('fullscr 1', true) |
193 |
else ParseCommand('fullscr 0', true); |
|
194 |
SDL_ShowCursor(0) |
|
2698 | 195 |
end; |
2591
c6597b65caea
other controls implementation + sdlh revisited (once again)
koda
parents:
2590
diff
changeset
|
196 |
|
2698 | 197 |
/////////////// |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
198 |
{$IFDEF HWLIBRARY} |
3971 | 199 |
procedure Game(gameArgs: PPChar); cdecl; export; |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
200 |
{$ELSE} |
3064 | 201 |
procedure Game; |
2702
48fc46a922fd
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
koda
parents:
2699
diff
changeset
|
202 |
{$ENDIF} |
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2947
diff
changeset
|
203 |
var p: TPathType; |
2947 | 204 |
s: shortstring; |
3611 | 205 |
{$IFDEF DEBUGFILE} |
206 |
i: LongInt; |
|
207 |
{$ENDIF} |
|
2698 | 208 |
begin |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
209 |
{$IFDEF HWLIBRARY} |
2947 | 210 |
cBits:= 32; |
211 |
cFullScreen:= false; |
|
212 |
cTimerInterval:= 8; |
|
213 |
PathPrefix:= 'Data'; |
|
3624 | 214 |
{$IFDEF DEBUGFILE} |
2947 | 215 |
cShowFPS:= true; |
3624 | 216 |
{$ELSE} |
3971 | 217 |
cShowFPS:= false; |
3624 | 218 |
{$ENDIF} |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3774
diff
changeset
|
219 |
val(gameArgs[0], ipcPort); |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3914
diff
changeset
|
220 |
val(gameArgs[1], cScreenWidth); |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3914
diff
changeset
|
221 |
val(gameArgs[2], cScreenHeight); |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3774
diff
changeset
|
222 |
val(gameArgs[3], cReducedQuality); |
2947 | 223 |
cLocaleFName:= gameArgs[4]; |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3774
diff
changeset
|
224 |
UserNick:= gameArgs[5]; |
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3774
diff
changeset
|
225 |
isSoundEnabled:= gameArgs[6] = '1'; |
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3774
diff
changeset
|
226 |
isMusicEnabled:= gameArgs[7] = '1'; |
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3774
diff
changeset
|
227 |
cAltDamage:= gameArgs[8] = '1'; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3914
diff
changeset
|
228 |
val(gameArgs[9], rotationQt); |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3774
diff
changeset
|
229 |
recordFileName:= gameArgs[10]; |
3624 | 230 |
{$ENDIF} |
3613 | 231 |
|
3914 | 232 |
cLogfileBase:= 'game'; |
3611 | 233 |
initEverything(true); |
234 |
WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')'); |
|
235 |
{$IFDEF DEBUGFILE} |
|
236 |
AddFileLog('Prefix: "' + PathPrefix +'"'); |
|
237 |
for i:= 0 to ParamCount do |
|
238 |
AddFileLog(inttostr(i) + ': ' + ParamStr(i)); |
|
239 |
{$ENDIF} |
|
2698 | 240 |
|
2947 | 241 |
for p:= Succ(Low(TPathType)) to High(TPathType) do |
242 |
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]; |
|
3697 | 243 |
|
2947 | 244 |
WriteToConsole('Init SDL... '); |
245 |
SDLTry(SDL_Init(SDL_INIT_VIDEO) >= 0, true); |
|
246 |
WriteLnToConsole(msgOK); |
|
2698 | 247 |
|
2947 | 248 |
SDL_EnableUNICODE(1); |
2698 | 249 |
|
2947 | 250 |
WriteToConsole('Init SDL_ttf... '); |
251 |
SDLTry(TTF_Init() <> -1, true); |
|
252 |
WriteLnToConsole(msgOK); |
|
2698 | 253 |
|
3162 | 254 |
{$IFDEF WIN32} |
255 |
s:= SDL_getenv('SDL_VIDEO_CENTERED'); |
|
3153 | 256 |
SDL_putenv('SDL_VIDEO_CENTERED=1'); |
2947 | 257 |
ShowMainWindow(); |
3162 | 258 |
SDL_putenv(str2pchar('SDL_VIDEO_CENTERED=' + s)); |
259 |
{$ELSE} |
|
3154 | 260 |
ShowMainWindow(); |
3162 | 261 |
{$ENDIF} |
2698 | 262 |
|
2947 | 263 |
AddProgress(); |
2698 | 264 |
|
2947 | 265 |
ControllerInit(); // has to happen before InitKbdKeyTable to map keys |
266 |
InitKbdKeyTable(); |
|
2698 | 267 |
|
2947 | 268 |
LoadLocale(Pathz[ptLocale] + '/en.txt'); // Do an initial load with english |
269 |
if cLocaleFName <> 'en.txt' then |
|
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
270 |
begin |
2719 | 271 |
// Try two letter locale first before trying specific locale overrides |
3697 | 272 |
if (Length(cLocaleFName) > 6) and (Copy(cLocaleFName,1,2)+'.txt' <> 'en.txt') then |
2722 | 273 |
LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocaleFName,1,2)+'.txt'); |
2947 | 274 |
LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName); |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
275 |
end; |
2698 | 276 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3843
diff
changeset
|
277 |
WriteLnToConsole(msgGettingConfig); |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
278 |
|
2947 | 279 |
if recordFileName = '' then |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
280 |
begin |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3843
diff
changeset
|
281 |
InitIPC; |
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3843
diff
changeset
|
282 |
SendIPCAndWaitReply('C'); // ask for game config |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
283 |
end |
2947 | 284 |
else |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
285 |
begin |
2947 | 286 |
LoadRecordFromFile(recordFileName); |
3935 | 287 |
perfExt_SaveBeganSynching(); |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
288 |
end; |
2698 | 289 |
|
2947 | 290 |
ScriptOnGameInit; |
2786 | 291 |
|
2947 | 292 |
s:= 'eproto ' + inttostr(cNetProtoVersion); |
293 |
SendIPCRaw(@s[0], Length(s) + 1); // send proto version |
|
294 |
||
295 |
InitTeams(); |
|
296 |
AssignStores(); |
|
2698 | 297 |
|
2947 | 298 |
if isSoundEnabled then |
299 |
InitSound(); |
|
2590 | 300 |
|
2947 | 301 |
isDeveloperMode:= false; |
2698 | 302 |
|
2947 | 303 |
TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); |
2698 | 304 |
|
2947 | 305 |
ParseCommand('rotmask', true); |
2698 | 306 |
|
2947 | 307 |
MainLoop(); |
3615 | 308 |
// clean up SDL and GL context |
2947 | 309 |
OnDestroy(); |
3615 | 310 |
// clean up all the other memory allocated |
3611 | 311 |
freeEverything(true); |
3165
3ec07a7d8456
just some very sane stuff for the iphone port (plus some macro on pascal files)
koda
parents:
3162
diff
changeset
|
312 |
if alsoShutdownFrontend then halt; |
2698 | 313 |
end; |
2590 | 314 |
|
3525 | 315 |
procedure initEverything (complete:boolean); |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
316 |
begin |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
317 |
Randomize(); |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
318 |
|
3709 | 319 |
// uConsts does not need initialization as they are all consts |
3038 | 320 |
uMisc.initModule; |
321 |
uConsole.initModule; // MUST happen after uMisc |
|
3525 | 322 |
|
3038 | 323 |
uLand.initModule; |
3525 | 324 |
uIO.initModule; |
3697 | 325 |
|
3525 | 326 |
if complete then |
327 |
begin |
|
328 |
uAI.initModule; |
|
329 |
//uAIActions does not need initialization |
|
330 |
//uAIAmmoTests does not need initialization |
|
331 |
uAIMisc.initModule; |
|
332 |
uAmmos.initModule; |
|
333 |
uChat.initModule; |
|
334 |
uCollisions.initModule; |
|
335 |
//uFloat does not need initialization |
|
336 |
//uGame does not need initialization |
|
337 |
uGears.initModule; |
|
338 |
uKeys.initModule; |
|
339 |
//uLandGraphics does not need initialization |
|
340 |
//uLandObjects does not need initialization |
|
341 |
//uLandTemplates does not need initialization |
|
3612
b50215a8a43d
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents:
3611
diff
changeset
|
342 |
uLandTexture.initModule; |
3525 | 343 |
//uLocale does not need initialization |
3697 | 344 |
uRandom.initModule; |
3525 | 345 |
uScript.initModule; |
346 |
uSound.initModule; |
|
347 |
uStats.initModule; |
|
348 |
uStore.initModule; |
|
349 |
uTeams.initModule; |
|
350 |
uVisualGears.initModule; |
|
351 |
uWorld.initModule; |
|
352 |
end; |
|
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
353 |
end; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
354 |
|
3525 | 355 |
procedure freeEverything (complete:boolean); |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
356 |
begin |
3525 | 357 |
if complete then |
358 |
begin |
|
359 |
uWorld.freeModule; |
|
3615 | 360 |
uVisualGears.freeModule; |
3525 | 361 |
uTeams.freeModule; |
362 |
uStore.freeModule; //stub |
|
363 |
uStats.freeModule; //stub |
|
3615 | 364 |
uSound.freeModule; |
3525 | 365 |
uScript.freeModule; |
366 |
uRandom.freeModule; //stub |
|
367 |
//uLocale does not need to be freed |
|
368 |
//uLandTemplates does not need to be freed |
|
3612
b50215a8a43d
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents:
3611
diff
changeset
|
369 |
uLandTexture.freeModule; |
3525 | 370 |
//uLandObjects does not need to be freed |
371 |
//uLandGraphics does not need to be freed |
|
372 |
uKeys.freeModule; //stub |
|
373 |
uGears.freeModule; |
|
374 |
//uGame does not need to be freed |
|
375 |
//uFloat does not need to be freed |
|
376 |
uCollisions.freeModule; //stub |
|
377 |
uChat.freeModule; //stub |
|
378 |
uAmmos.freeModule; |
|
379 |
uAIMisc.freeModule; //stub |
|
380 |
//uAIAmmoTests does not need to be freed |
|
381 |
//uAIActions does not need to be freed |
|
3617 | 382 |
uAI.freeModule; //stub |
3525 | 383 |
end; |
3697 | 384 |
|
3525 | 385 |
uIO.freeModule; //stub |
3038 | 386 |
uLand.freeModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
387 |
|
3038 | 388 |
uConsole.freeModule; |
3525 | 389 |
uMisc.freeModule; // uMisc closes the debug log. |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
390 |
end; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
391 |
|
2698 | 392 |
///////////////////////// |
3610 | 393 |
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF}; |
2698 | 394 |
var Preview: TPreview; |
395 |
begin |
|
3914 | 396 |
cLogfileBase:= 'preview'; |
3611 | 397 |
initEverything(false); |
3610 | 398 |
{$IFDEF HWLIBRARY} |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
399 |
WriteLnToConsole('Preview connecting on port ' + inttostr(port)); |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
400 |
ipcPort:= port; |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
401 |
{$ENDIF} |
2947 | 402 |
InitIPC; |
403 |
IPCWaitPongEvent; |
|
404 |
TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); |
|
2698 | 405 |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
406 |
Preview:= GenPreview(); |
2947 | 407 |
WriteLnToConsole('Sending preview...'); |
408 |
SendIPCRaw(@Preview, sizeof(Preview)); |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
409 |
SendIPCRaw(@MaxHedgehogs, sizeof(byte)); |
2947 | 410 |
WriteLnToConsole('Preview sent, disconnect'); |
411 |
CloseIPC(); |
|
3525 | 412 |
freeEverything(false); |
2698 | 413 |
end; |
414 |
||
3021 | 415 |
{$IFNDEF HWLIBRARY} |
2008 | 416 |
///////////////////// |
417 |
procedure DisplayUsage; |
|
2691 | 418 |
var i: LongInt; |
2008 | 419 |
begin |
2947 | 420 |
WriteLn('Wrong argument format: correct configurations is'); |
421 |
WriteLn(); |
|
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
422 |
WriteLn(' hwengine <path to data folder> <path to replay file> [options]'); |
2947 | 423 |
WriteLn(); |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
424 |
WriteLn('where [options] must be specified either as:'); |
2947 | 425 |
WriteLn(' --set-video [screen width] [screen height] [color dept]'); |
426 |
WriteLn(' --set-audio [volume] [enable music] [enable sounds]'); |
|
427 |
WriteLn(' --set-other [language file] [full screen] [show FPS]'); |
|
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
428 |
WriteLn(' --set-multimedia [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]'); |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
429 |
WriteLn(' --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]'); |
2947 | 430 |
WriteLn(); |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
431 |
WriteLn('Read documentation online at http://code.google.com/p/hedgewars/wiki/CommandLineOptions for more information'); |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
432 |
WriteLn(); |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
433 |
Write('PARSED COMMAND: '); |
2947 | 434 |
for i:=0 to ParamCount do |
435 |
Write(ParamStr(i) + ' '); |
|
436 |
WriteLn(); |
|
2008 | 437 |
end; |
438 |
||
51 | 439 |
//////////////////// |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
440 |
{$INCLUDE "ArgParsers.inc"} |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
441 |
|
51 | 442 |
procedure GetParams; |
97
e7c1df9cce2c
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents:
81
diff
changeset
|
443 |
begin |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
444 |
if (ParamCount < 2) then |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
445 |
GameType:= gmtSyntax |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
446 |
else |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
447 |
if (ParamCount = 3) then |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
448 |
internalSetGameTypeLandPreviewFromParameters() |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
449 |
else |
3709 | 450 |
if (ParamCount = cDefaultParamNum) then |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
451 |
internalStartGameWithParameters() |
2947 | 452 |
else |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
453 |
playReplayFileWithParameters(); |
51 | 454 |
end; |
3021 | 455 |
|
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
456 |
//////////////////////////////////////////////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
457 |
/////////////////////////////// m a i n //////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
458 |
//////////////////////////////////////////////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
459 |
begin |
2947 | 460 |
GetParams(); |
2008 | 461 |
|
3078 | 462 |
if GameType = gmtLandPreview then GenLandPreview() |
2947 | 463 |
else if GameType = gmtSyntax then DisplayUsage() |
464 |
else Game(); |
|
3697 | 465 |
|
2947 | 466 |
if GameType = gmtSyntax then |
467 |
ExitCode:= 1 |
|
468 |
else |
|
469 |
ExitCode:= 0; |
|
2698 | 470 |
{$ENDIF} |
51 | 471 |
end. |