author | alfadur |
Fri, 09 Mar 2018 23:34:46 +0100 | |
changeset 13156 | deab88f1f6f7 |
parent 11762 | 6874644a2d00 |
child 13252 | 4df9d8cedf7f |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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*/ |
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/** |
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* @file |
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* @brief ThemeModel class implementation |
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*/ |
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#include "physfs.h" |
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#include "ThemeModel.h" |
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#include "hwconsts.h" |
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ThemeModel::ThemeModel(QObject *parent) : |
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QAbstractListModel(parent) |
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{ |
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m_data = QList<QMap<int, QVariant> >(); |
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m_themesLoaded = false; |
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in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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6874644a2d00
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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m_filteredNoDLC = NULL; |
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in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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} |
6874644a2d00
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
sheepluva
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6874644a2d00
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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QSortFilterProxyModel * ThemeModel::withoutDLC() |
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in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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{ |
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in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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if (m_filteredNoDLC == NULL) |
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{ |
6874644a2d00
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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m_filteredNoDLC = new QSortFilterProxyModel(this); |
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m_filteredNoDLC->setSourceModel(this); |
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in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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// filtering based on IsDlcRole would be nicer |
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in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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// but seems this model can only do string-based filtering :| |
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in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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m_filteredNoDLC->setFilterRegExp(QRegExp("^[^*]")); |
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in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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} |
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in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
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return m_filteredNoDLC; |
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} |
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int ThemeModel::rowCount(const QModelIndex &parent) const |
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{ |
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if(parent.isValid()) |
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return 0; |
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else |
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{ |
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if(!m_themesLoaded) |
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loadThemes(); |
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return m_data.size(); |
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} |
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} |
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QVariant ThemeModel::data(const QModelIndex &index, int role) const |
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{ |
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if(index.column() > 0 || index.row() >= m_data.size()) |
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return QVariant(); |
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else |
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{ |
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if(!m_themesLoaded) |
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loadThemes(); |
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||
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return m_data.at(index.row()).value(role); |
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} |
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} |
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void ThemeModel::loadThemes() const |
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{ |
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qDebug("[LAZINESS] ThemeModel::loadThemes()"); |
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m_themesLoaded = true; |
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DataManager & datamgr = DataManager::instance(); |
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QStringList themes = |
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datamgr.entryList("Themes", QDir::AllDirs | QDir::NoDotAndDotDot); |
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m_data.clear(); |
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#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0) |
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m_data.reserve(themes.size()); |
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#endif |
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foreach (QString theme, themes) |
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{ |
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// themes without icon are supposed to be hidden |
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QString iconpath = QString("physfs://Themes/%1/icon.png").arg(theme); |
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if (!QFile::exists(iconpath)) |
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continue; |
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QMap<int, QVariant> dataset; |
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// detect if theme is dlc |
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QString themeDir = PHYSFS_getRealDir(QString("Themes/%1/icon.png").arg(theme).toLocal8Bit().data()); |
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bool isDLC = !themeDir.startsWith(datadir->absolutePath()); |
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dataset.insert(IsDlcRole, isDLC); |
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// set icon path |
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dataset.insert(IconPathRole, iconpath); |
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// set name |
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dataset.insert(ActualNameRole, theme); |
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// set displayed name |
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dataset.insert(Qt::DisplayRole, (isDLC ? "*" : "") + theme); |
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// load and set preview icon |
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QIcon preview(QString("physfs://Themes/%1/icon@2x.png").arg(theme)); |
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dataset.insert(Qt::DecorationRole, preview); |
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m_data.append(dataset); |
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} |
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} |