hedgewars/uGearsHedgehog.pas
author dag10
Mon, 21 Jan 2013 14:07:39 -0500
changeset 8419 d99f46b676b5
parent 8414 c1ac0b64315e
child 8444 75db7bb8dce8
child 8492 67d2ad3b3ce9
permissions -rw-r--r--
Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves issue #515)
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uGearsHedgehog;
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interface
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uses uTypes;
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procedure doStepHedgehog(Gear: PGear);
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procedure AfterAttack; 
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procedure HedgehogStep(Gear: PGear); 
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procedure doStepHedgehogMoving(Gear: PGear); 
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procedure HedgehogChAngle(HHGear: PGear); 
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procedure PickUp(HH, Gear: PGear);
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procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
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implementation
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uses uConsts, uVariables, uFloat, uAmmos, uSound, uCaptions, 
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    uCommands, uLocale, uUtils, uVisualGears, uStats, uIO, uScript,
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    uGearsList, uGears, uCollisions, uRandom, uStore, uTeams, 
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    uGearsUtils;
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var GHStepTicks: LongWord = 0;
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// Shouldn't more of this ammo switching stuff be moved to uAmmos ?
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function ChangeAmmo(HHGear: PGear): boolean;
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var slot, i: Longword;
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    ammoidx: LongInt;
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    prevAmmo: TAmmoType;
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begin
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ChangeAmmo:= false;
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slot:= HHGear^.MsgParam;
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with HHGear^.Hedgehog^ do
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    begin
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    HHGear^.Message:= HHGear^.Message and (not gmSlot);
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    prevAmmo:= CurAmmoType;
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    ammoidx:= 0;
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    if ((HHGear^.State and (gstAttacking or gstAttacked)) <> 0)
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    or ((MultiShootAttacks > 0) and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) = 0))
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    or ((HHGear^.State and gstHHDriven) = 0) then
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        exit;
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    ChangeAmmo:= true;
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    while (ammoidx < cMaxSlotAmmoIndex) and (Ammo^[slot, ammoidx].AmmoType <> CurAmmoType) do
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        inc(ammoidx);
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    if ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NoRoundEnd) <> 0) and (MultiShootAttacks > 0) then
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        OnUsedAmmo(HHGear^.Hedgehog^);
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    MultiShootAttacks:= 0;
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    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
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    if Ammoz[CurAmmoType].Slot = slot then
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        begin
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        i:= 0;
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        repeat
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        inc(ammoidx);
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        if (ammoidx > cMaxSlotAmmoIndex) then
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            begin
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            inc(i);
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            CurAmmoType:= amNothing;
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            ammoidx:= -1;
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            //TryDo(i < 2, 'Engine bug: no ammo in current slot', true)
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            end;
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        until (i = 1) or ((Ammo^[slot, ammoidx].Count > 0)
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        and (Team^.Clan^.TurnNumber > Ammoz[Ammo^[slot, ammoidx].AmmoType].SkipTurns))
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        end 
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    else
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        begin
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        i:= 0;
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        // check whether there is ammo in slot
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        while (i <= cMaxSlotAmmoIndex) and ((Ammo^[slot, i].Count = 0)
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        or (Team^.Clan^.TurnNumber <= Ammoz[Ammo^[slot, i].AmmoType].SkipTurns))
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            do inc(i);
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        if i <= cMaxSlotAmmoIndex then
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            ammoidx:= i
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        else ammoidx:= -1
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        end;
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        if ammoidx >= 0 then
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            CurAmmoType:= Ammo^[slot, ammoidx].AmmoType;
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    if (prevAmmo <> CurAmmoType) then
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        begin
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        if CurAmmoType = amKnife then
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            LoadHedgehogHat(HHGear^.Hedgehog^, 'Reserved/chef')
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        else if prevAmmo = amKnife then
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            LoadHedgehogHat(HHGear^.Hedgehog^, Hat);
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        end;
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    // Try again in the next slot
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    if CurAmmoType = prevAmmo then 
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        begin
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        if slot >= cMaxSlotIndex then slot:= 0 else inc(slot);
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        HHGear^.MsgParam:= slot;
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        ChangeAmmo(HHGear)
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        end
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    end
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end;
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procedure HHSetWeapon(HHGear: PGear);
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var t: LongInt;
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    weap: TAmmoType;
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    Hedgehog: PHedgehog;
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    s: boolean;
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begin
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s:= false;
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weap:= TAmmoType(HHGear^.MsgParam);
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Hedgehog:= HHGear^.Hedgehog;
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if Hedgehog^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then
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    exit; // weapon is not activated yet
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HHGear^.MsgParam:= Ammoz[weap].Slot;
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t:= cMaxSlotAmmoIndex;
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HHGear^.Message:= HHGear^.Message and (not gmWeapon);
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with Hedgehog^ do
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    while (CurAmmoType <> weap) and (t >= 0) do
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        begin
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        s:= ChangeAmmo(HHGear);
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        dec(t)
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        end;
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if s then
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    ApplyAmmoChanges(HHGear^.Hedgehog^)
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end;
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procedure HHSetTimer(Gear: PGear);
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var CurWeapon: PAmmo;
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    color: LongWord;
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begin
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Gear^.Message:= Gear^.Message and (not gmTimer);
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
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with Gear^.Hedgehog^ do
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    if ((Gear^.Message and gmPrecise) <> 0) and ((CurWeapon^.Propz and ammoprop_SetBounce) <> 0) then
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        begin
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        color:= Gear^.Hedgehog^.Team^.Clan^.Color;
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        case Gear^.MsgParam of
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            1: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce1]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 350;
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               end;
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            2: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce2]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 700;
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               end;
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            3: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce3]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 1000;
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               end;
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            4: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce4]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 2000;
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               end;
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            5: begin
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               AddCaption(FormatA(trmsg[sidBounce], trmsg[sidBounce5]), color, capgrpAmmostate);
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               CurWeapon^.Bounciness:= 4000;
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               end
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            end
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        end
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   181
    else if (CurWeapon^.Propz and ammoprop_Timerable) <> 0 then
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        begin
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   183
        CurWeapon^.Timer:= 1000 * Gear^.MsgParam;
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        with CurrentTeam^ do
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            ApplyAmmoChanges(Hedgehogs[CurrHedgehog]);
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        end;
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   187
end;
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   188
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   189
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procedure Attack(Gear: PGear);
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var xx, yy, newDx, newDy, lx, ly: hwFloat;
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    speech: PVisualGear;
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    newGear:  PGear;
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    CurWeapon: PAmmo;
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    altUse: boolean;
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    elastic: hwFloat;
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begin
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newGear:= nil;
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bShowFinger:= false;
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57b66ee3bff3 Get rid of overloaded functions in uAmmo
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CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
6581
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with Gear^,
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    Gear^.Hedgehog^ do
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        begin
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        if ((State and gstHHDriven) <> 0) and ((State and (gstAttacked or gstHHChooseTarget)) = 0) and (((State and gstMoving) = 0)
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   205
        or (Power > 0)
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        or (CurAmmoType = amTeleport)
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        or 
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        // Allow attacks while moving on ammo with AltAttack
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        ((CurAmmoGear <> nil) and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0))
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        or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackInMove) <> 0))
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   211
        and ((TargetPoint.X <> NoPointX) or ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget) = 0)) then
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   212
            begin
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            State:= State or gstAttacking;
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            if Power = cMaxPower then
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                Message:= Message and (not gmAttack)
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            else if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) = 0 then
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                Message:= Message and (not gmAttack)
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            else
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   219
                begin
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   220
                if Power = 0 then
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   221
                    begin
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   222
                    AttackBar:= CurrentTeam^.AttackBar;
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   223
                    PlaySound(sndThrowPowerUp)
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   224
                    end;
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   225
                inc(Power)
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   226
                end;
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   227
        if ((Message and gmAttack) <> 0) then
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   228
            exit;
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   229
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   230
        if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0 then
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   231
            begin
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   232
            StopSound(sndThrowPowerUp);
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   233
            PlaySound(sndThrowRelease);
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   234
            end;
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   235
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   236
        xx:= SignAs(AngleSin(Angle), dX);
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        yy:= -AngleCos(Angle);
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   238
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   239
        lx:= X + int2hwfloat(round(GetLaunchX(CurAmmoType, hwSign(dX), Angle)));
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   240
        ly:= Y + int2hwfloat(round(GetLaunchY(CurAmmoType, Angle)));
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   241
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   242
        if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then
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   243
            xx:= - xx;
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   244
        if Ammoz[CurAmmoType].Ammo.AttackVoice <> sndNone then
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   245
            AddVoice(Ammoz[CurAmmoType].Ammo.AttackVoice, CurrentTeam^.voicepack);
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   246
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   247
// Initiating alt attack
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   248
        if  (CurAmmoGear <> nil)
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        and ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
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   250
        and ((Gear^.Message and gmLJump) <> 0)
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   251
        and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
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   252
            begin
7647
e496587db93e Rope fix without hacks.
unc0rr
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   253
            newDx:= dX; 
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            newDy:= dY;
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
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   255
            altUse:= true
6581
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   256
            end
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   257
        else
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   258
            begin
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   259
            newDx:= xx*Power/cPowerDivisor;
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            newDy:= yy*Power/cPowerDivisor;
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            altUse:= false
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   262
            end;
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   263
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   264
             case CurAmmoType of
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                      amGrenade: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGrenade,         0, newDx, newDy, CurWeapon^.Timer);
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                      amMolotov: newGear:= AddGear(hwRound(lx), hwRound(ly), gtMolotov,      0, newDx, newDy, 0);
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                  amClusterBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtClusterBomb,  0, newDx, newDy, CurWeapon^.Timer);
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   268
                      amGasBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtGasBomb,      0, newDx, newDy, CurWeapon^.Timer);
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   269
                      amBazooka: newGear:= AddGear(hwRound(lx), hwRound(ly), gtShell,        0, newDx, newDy, 0);
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   270
                     amSnowball: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSnowball,     0, newDx, newDy, 0);
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   271
                          amBee: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBee,          0, newDx, newDy, 0);
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   272
                      amShotgun: begin
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                                 PlaySound(sndShotgunReload);
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                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtShotgunShot,  0, xx * _0_5, yy * _0_5, 0);
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   275
                                 end;
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                   amPickHammer: newGear:= AddGear(hwRound(lx), hwRound(ly) + cHHRadius, gtPickHammer, 0, _0, _0, 0);
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                         amSkip: ParseCommand('/skip', true);
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                         amRope: newGear:= AddGear(hwRound(lx), hwRound(ly), gtRope, 0, xx, yy, 0);
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a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
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   279
                         amMine: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtMine, gstWait, SignAs(_0_02, dX), _0, 3000);
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   280
                        amSMine: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSMine,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
7754
e81dc9bef8b8 First pass at cleaver.
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   281
                        amKnife: begin 
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   282
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtKnife,    0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
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   283
                                 newGear^.State:= newGear^.State or gstMoving; 
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   284
                                 newGear^.Radius:= 6 // temporarily shrink so it doesn't instantly embed in the ground
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   285
                                 end;
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   286
                       amDEagle: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0);
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   287
                      amSineGun: newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0);
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   288
                    amPortalGun: begin
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   289
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtPortal, 0, xx * _0_6, yy * _0_6, 
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   290
                                 // set selected color
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   291
                                 CurWeapon^.Pos);
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   292
                                 end;
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   293
                  amSniperRifle: begin
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   294
                                 PlaySound(sndSniperReload);
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   295
                                 newGear:= AddGear(hwRound(lx + xx * cHHRadius), hwRound(ly + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
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   296
                                 end;
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   297
                     amDynamite: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtDynamite, 0, SignAs(_0_03, dX), _0, 5000);
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   298
                    amFirePunch: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtFirePunch, 0, xx, _0, 0);
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   299
                         amWhip: begin
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   300
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtWhip, 0, SignAs(_1, dX), - _0_8, 0);
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   301
                                 PlaySound(sndWhipCrack)
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   302
                                 end;
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   303
                       amHammer: begin
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   304
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtHammer, 0, SignAs(_1, dX), - _0_8, 0);
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   305
                                 PlaySound(sndWhack)
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   306
                                 end;
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   307
                  amBaseballBat: begin
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   308
                                 newGear:= AddGear(hwRound(lx) + hwSign(dX) * 10, hwRound(ly), gtShover, gsttmpFlag, xx * _0_5, yy * _0_5, 0);
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   309
                                 PlaySound(sndBaseballBat) // TODO: Only play if something is hit?
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   310
                                 end;
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   311
                    amParachute: begin
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   312
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtParachute, 0, _0, _0, 0);
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   313
                                 PlaySound(sndParachute)
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   314
                                 end;
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   315
                    // we save CurWeapon^.Pos (in this case: cursor direction) by using it as (otherwise irrelevant) X value of the new gear.
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   316
                    amAirAttack: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 0, _0, _0, 0);
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   317
                   amMineStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 1, _0, _0, 0);
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   318
                  amDrillStrike: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 3, _0, _0, CurWeapon^.Timer);
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   319
                       amNapalm: newGear:= AddGear(CurWeapon^.Pos, 0, gtAirAttack, 2, _0, _0, 0);
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   320
                    amBlowTorch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtBlowTorch, 0, SignAs(_0_5, dX), _0, 0);
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   321
                       amGirder: newGear:= AddGear(0, 0, gtGirder, CurWeapon^.Pos, _0, _0, 0);
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   322
                     amTeleport: newGear:= AddGear(CurWeapon^.Pos, 0, gtTeleport, 0, _0, _0, 0);
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   323
                       amSwitch: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSwitcher, 0, _0, _0, 0);
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   324
                       amMortar: begin
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   325
                                 playSound(sndMortar);
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   326
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtMortar,  0, xx*cMaxPower/cPowerDivisor, yy*cMaxPower/cPowerDivisor, 0);
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   327
                                 end;
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   328
                      amRCPlane: begin
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   329
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtRCPlane,  0, xx * cMaxPower / cPowerDivisor / 4, yy * cMaxPower / cPowerDivisor / 4, 0);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
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   330
                                 newGear^.SoundChannel:= LoopSound(sndRCPlane)
6581
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   331
                                 end;
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   332
                     amKamikaze: newGear:= AddGear(hwRound(lx), hwRound(ly), gtKamikaze, 0, xx * _0_5, yy * _0_5, 0);
7832
0bd39a4b1a65 Fix cake splashing bug (issue 429)
unc0rr
parents: 7786
diff changeset
   333
                         amCake: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 3, hwRound(ly), gtCake, 0, SignAs(cLittle, xx), _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   334
                    amSeduction: newGear:= AddGear(hwRound(lx), hwRound(ly), gtSeduction, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   335
                   amWatermelon: newGear:= AddGear(hwRound(lx), hwRound(ly), gtWatermelon,  0, newDx, newDy, CurWeapon^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   336
                  amHellishBomb: newGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb,    0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   337
                        amDrill: newGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, newDx, newDy, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   338
                      amBallgun: newGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun,  0, xx * _0_5, yy * _0_5, 0);
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nemo
parents: 6580
diff changeset
   339
                      amJetpack: newGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0);
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nemo
parents: 6580
diff changeset
   340
                        amBirdy: begin
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nemo
parents: 6580
diff changeset
   341
                             PlaySound(sndWhistle);
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nemo
parents: 6580
diff changeset
   342
                             newGear:= AddGear(hwRound(lx), hwRound(ly) - 32, gtBirdy, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   343
                             end;
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nemo
parents: 6580
diff changeset
   344
                   amLowGravity: begin
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nemo
parents: 6580
diff changeset
   345
                                 PlaySound(sndLowGravity);
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nemo
parents: 6580
diff changeset
   346
                                 cGravity:= cMaxWindSpeed;
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nemo
parents: 6580
diff changeset
   347
                                 cGravityf:= 0.00025
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nemo
parents: 6580
diff changeset
   348
                                 end;
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nemo
parents: 6580
diff changeset
   349
                  amExtraDamage: begin 
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nemo
parents: 6580
diff changeset
   350
                                 PlaySound(sndHellishImpact4);
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nemo
parents: 6580
diff changeset
   351
                                 cDamageModifier:= _1_5
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nemo
parents: 6580
diff changeset
   352
                                 end;
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nemo
parents: 6580
diff changeset
   353
                 amInvulnerable: Invulnerable:= true;
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nemo
parents: 6580
diff changeset
   354
                    amExtraTime: begin
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nemo
parents: 6580
diff changeset
   355
                                 PlaySound(sndSwitchHog);
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nemo
parents: 6580
diff changeset
   356
                                 TurnTimeLeft:= TurnTimeLeft + 30000
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nemo
parents: 6580
diff changeset
   357
                                 end;
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nemo
parents: 6580
diff changeset
   358
                   amLaserSight: cLaserSighting:= true;
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nemo
parents: 6580
diff changeset
   359
                     amVampiric: begin
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   360
                                 PlaySoundV(sndOw1, Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   361
                                 cVampiric:= true;
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nemo
parents: 6580
diff changeset
   362
                                 end;
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nemo
parents: 6580
diff changeset
   363
                        amPiano: begin
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nemo
parents: 6580
diff changeset
   364
                                 // Tuck the hedgehog away until the piano attack is completed
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nemo
parents: 6580
diff changeset
   365
                                 Unplaced:= true;
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nemo
parents: 6580
diff changeset
   366
                                 X:= _0;
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nemo
parents: 6580
diff changeset
   367
                                 Y:= _0;
8414
c1ac0b64315e Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo
parents: 8161
diff changeset
   368
                                 newGear:= AddGear(TargetPoint.X, -1024, gtPiano, 0, _0, _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   369
                                 PauseMusic
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nemo
parents: 6580
diff changeset
   370
                                 end;
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nemo
parents: 6580
diff changeset
   371
                 amFlamethrower: newGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   372
                      amLandGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun,  0, xx * _0_5, yy * _0_5, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   373
                  amResurrector: begin
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nemo
parents: 6580
diff changeset
   374
                                 newGear:= AddGear(hwRound(lx), hwRound(ly), gtResurrector, 0, _0, _0, 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   375
                                 newGear^.SoundChannel := LoopSound(sndResurrector);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   376
                                 end;
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8051
diff changeset
   377
                    //amStructure: newGear:= AddGear(hwRound(lx) + hwSign(dX) * 7, hwRound(ly), gtStructure, gstWait, SignAs(_0_02, dX), _0, 3000);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   378
                       amTardis: newGear:= AddGear(hwRound(X), hwRound(Y), gtTardis, 0, _0, _0, 5000);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   379
                       amIceGun: newGear:= AddGear(hwRound(X), hwRound(Y), gtIceGun, 0, _0, _0, 0);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   380
             end;
7646
nemo
parents: 7623
diff changeset
   381
             if altUse and (newGear <> nil) then
7602
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7598
diff changeset
   382
                begin
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7598
diff changeset
   383
                newGear^.dX:= newDx / newGear^.Density;
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7598
diff changeset
   384
                newGear^.dY:= newDY / newGear^.Density
a620319d377e Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo
parents: 7598
diff changeset
   385
                end;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   386
             
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   387
             case CurAmmoType of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   388
                      amGrenade, amMolotov, 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   389
                  amClusterBomb, amGasBomb, 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   390
                      amBazooka, amSnowball, 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   391
                          amBee, amSMine,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   392
                       amMortar, amWatermelon,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   393
                  amHellishBomb, amDrill: FollowGear:= newGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   394
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   395
                      amShotgun, amPickHammer,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   396
                         amRope, amDEagle,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   397
                      amSineGun, amSniperRifle,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   398
                    amFirePunch, amWhip,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   399
                       amHammer, amBaseballBat,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   400
                    amParachute, amBlowTorch,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   401
                       amGirder, amTeleport,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   402
                       amSwitch, amRCPlane,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   403
                     amKamikaze, amCake,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   404
                    amSeduction, amBallgun,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   405
                      amJetpack, amBirdy,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   406
                 amFlamethrower, amLandGun,
8161
0b8beacff8a5 GCI2012: Remove Structure Weapon Code
deepdog
parents: 8051
diff changeset
   407
                  amResurrector, //amStructure,
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   408
                       amTardis, amPiano,
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   409
                       amIceGun: CurAmmoGear:= newGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   410
             end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   411
             
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   412
            if ((CurAmmoType = amMine) or (CurAmmoType = amSMine)) and (GameFlags and gfInfAttack <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   413
                newGear^.FlightTime:= GameTicks + 1000
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   414
            else if CurAmmoType = amDrill then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   415
                newGear^.FlightTime:= GameTicks + 250;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   416
        if Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   417
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   418
            newGear^.Target.X:= TargetPoint.X;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   419
            newGear^.Target.Y:= TargetPoint.Y
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   420
            end;
7738
abcc7012de0b Please pas2c
unc0rr
parents: 7733
diff changeset
   421
        if (newGear <> nil) and (newGear^.CollisionMask and $80 <> 0) then newGear^.CollisionMask:= newGear^.CollisionMask and (not $80);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   422
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   423
        // Clear FollowGear if using on a rope/parachute/saucer etc so focus stays with the hog's movement
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   424
        if altUse then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   425
            FollowGear:= nil;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   426
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   427
        if (newGear <> nil) and ((Ammoz[newGear^.AmmoType].Ammo.Propz and ammoprop_SetBounce) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   428
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   429
            elastic:=  int2hwfloat(CurWeapon^.Bounciness) / _1000;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   430
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   431
            if elastic < _1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   432
                newGear^.Elasticity:= newGear^.Elasticity * elastic
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   433
            else if elastic > _1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   434
                newGear^.Elasticity:= _1 - ((_1-newGear^.Elasticity) / elastic);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   435
(* Experimented with friction modifier. Didn't seem helpful 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   436
            fric:= int2hwfloat(CurWeapon^.Bounciness) / _250;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   437
            if fric < _1 then newGear^.Friction:= newGear^.Friction * fric
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   438
            else if fric > _1 then newGear^.Friction:= _1 - ((_1-newGear^.Friction) / fric)*)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   439
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   440
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   441
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   442
        uStats.AmmoUsed(CurAmmoType);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   443
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   444
        if not (SpeechText = '') then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   445
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   446
            speech:= AddVisualGear(0, 0, vgtSpeechBubble);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   447
            if speech <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   448
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   449
                speech^.Text:= SpeechText;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   450
                speech^.Hedgehog:= Gear^.Hedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   451
                speech^.FrameTicks:= SpeechType;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   452
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   453
            SpeechText:= ''
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   454
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   455
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   456
        Power:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   457
        if (CurAmmoGear <> nil)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   458
            and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) = 0){check for dropping ammo from rope} then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   459
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   460
            Message:= Message or gmAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   461
            CurAmmoGear^.Message:= Message
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   462
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   463
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   464
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   465
            if not CurrentTeam^.ExtDriven
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   466
            and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_Power) <> 0) then
7067
f98ec3aecf4e A solution to char vs string problem: mark single-letter strings with _S macro
unc0rr
parents: 7053
diff changeset
   467
                SendIPC(_S'a');
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   468
            AfterAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   469
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   470
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   471
    else 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   472
        Message:= Message and (not gmAttack);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   473
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   474
    TargetPoint.X := NoPointX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   475
    ScriptCall('onHogAttack');
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   476
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   477
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   478
procedure AfterAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   479
var s: shortstring;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   480
    a: TAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   481
    HHGear: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   482
begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   483
with CurrentHedgehog^ do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   484
    begin
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   485
    HHGear:= Gear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   486
    a:= CurAmmoType;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   487
    if HHGear <> nil then HHGear^.State:= HHGear^.State and (not gstAttacking);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   488
    if (Ammoz[a].Ammo.Propz and ammoprop_Effect) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   489
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   490
        Inc(MultiShootAttacks);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   491
        
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   492
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   493
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   494
            s:= inttostr(Ammoz[a].Ammo.NumPerTurn - MultiShootAttacks + 1);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   495
            AddCaption(format(trmsg[sidRemaining], s), cWhiteColor, capgrpAmmostate);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   496
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   497
        
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   498
        if (Ammoz[a].Ammo.NumPerTurn >= MultiShootAttacks)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   499
        or ((GameFlags and gfMultiWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   500
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   501
            isInMultiShoot:= true
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   502
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   503
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   504
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   505
            OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   506
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (((GameFlags and gfInfAttack) = 0) or PlacingHogs) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   507
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   508
                if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   509
                    TagTurnTimeLeft:= TurnTimeLeft;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   510
                TurnTimeLeft:=(Ammoz[a].TimeAfterTurn * cGetAwayTime) div 100;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   511
                end;
7459
8511a3f899d3 Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
nemo
parents: 7426
diff changeset
   512
            if ((Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) = 0) and (HHGear <> nil) then 
7462
nemo
parents: 7459
diff changeset
   513
                HHGear^.State:= HHGear^.State or gstAttacked;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   514
            if (Ammoz[a].Ammo.Propz and ammoprop_NoRoundEnd) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   515
                ApplyAmmoChanges(CurrentHedgehog^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   516
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   517
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   518
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   519
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   520
        OnUsedAmmo(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   521
        ApplyAmmoChanges(CurrentHedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   522
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   523
    AttackBar:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   524
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   525
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   526
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   527
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   528
procedure doStepHedgehogDead(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   529
const frametime = 200;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   530
      timertime = frametime * 6;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   531
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   532
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   533
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   534
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   535
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   536
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   537
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   538
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   539
        inc(Gear^.Pos)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   540
    end 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   541
else if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   542
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   543
    Gear^.State:= Gear^.State or gstNoDamage;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   544
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, CurrentHedgehog, EXPLAutoSound);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   545
    AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtGrave, 0, _0, _0, 0)^.Hedgehog:= Gear^.Hedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   546
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   547
    SetAllToActive
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   548
    end 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   549
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   550
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   551
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   552
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   553
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   554
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   555
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   556
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   557
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   558
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   559
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   560
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   561
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   562
procedure doStepHedgehogGone(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   563
const frametime = 65;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   564
      timertime = frametime * 11;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   565
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   566
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   567
    exit;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   568
if Gear^.Timer > 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   569
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   570
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   571
    dec(Gear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   572
    if (Gear^.Timer mod frametime) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   573
        inc(Gear^.Pos)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   574
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   575
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   576
if Gear^.Timer = 1 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   577
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   578
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   579
    SetAllToActive
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   580
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   581
else // Gear^.Timer = 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   582
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   583
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   584
    Gear^.Z:= cCurrHHZ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   585
    RemoveGearFromList(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   586
    InsertGearToList(Gear);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   587
    PlaySoundV(sndByeBye, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   588
    PlaySound(sndWarp);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   589
    Gear^.Pos:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   590
    Gear^.Timer:= timertime
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   591
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   592
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   593
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   594
procedure AddPickup(HH: THedgehog; ammo: TAmmoType; cnt, X, Y: LongWord);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   595
var s: shortstring;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   596
    vga: PVisualGear;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   597
begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   598
    if cnt <> 0 then AddAmmo(HH, ammo, cnt)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   599
    else AddAmmo(HH, ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   600
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   601
    if (not (HH.Team^.ExtDriven 
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   602
    or (HH.BotLevel > 0)))
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   603
    or (HH.Team^.Clan^.ClanIndex = LocalClan)
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   604
    or (GameType = gmtDemo)  then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   605
        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   606
        if cnt <> 0 then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   607
            s:= trammo[Ammoz[ammo].NameId] + ' (+' + IntToStr(cnt) + ')'
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   608
        else
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   609
            s:= trammo[Ammoz[ammo].NameId] + ' (+' + IntToStr(Ammoz[ammo].NumberInCase) + ')';
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   610
        AddCaption(s, HH.Team^.Clan^.Color, capgrpAmmoinfo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   611
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   612
        // show ammo icon
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   613
        vga:= AddVisualGear(X, Y, vgtAmmo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   614
        if vga <> nil then
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   615
            vga^.Frame:= Longword(ammo);
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   616
        end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   617
end;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   618
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   619
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   620
procedure PickUp(HH, Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   621
var s: shortstring;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   622
    i: LongInt;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   623
    vga: PVisualGear;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   624
    ag, gi: PGear;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   625
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   626
Gear^.Message:= gmDestroy;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   627
if (Gear^.Pos and posCaseExplode) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   628
    if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   629
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   630
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   631
        doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   632
else if (Gear^.Pos and posCasePoison) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   633
    doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, HH^.Hedgehog, EXPLAutoSound + EXPLPoisoned + EXPLNoDamage)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   634
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   635
case Gear^.Pos of
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   636
       posCaseUtility,
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   637
       posCaseAmmo: begin
7597
1ef520fea21c make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo
parents: 7462
diff changeset
   638
                    PlaySound(sndShotgunReload);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   639
                    if Gear^.AmmoType <> amNothing then 
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   640
                        begin
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   641
                        AddPickup(HH^.Hedgehog^, Gear^.AmmoType, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   642
                        end
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   643
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   644
                        begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   645
// Add spawning here...
7409
fd91aa100ce0 Avoid desync playing back demos
nemo
parents: 7406
diff changeset
   646
                        AddRandomness(GameTicks);
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   647
                        
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   648
                        gi := GearsList;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   649
                        while gi <> nil do
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   650
                            begin
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   651
                            if (gi^.Kind = gtGenericFaller) and (gi^.State and gstInvisible <> 0) then
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   652
                                begin
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   653
                                gi^.Active:= true;
8030
165aeaaaf445 Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
nemo
parents: 8003
diff changeset
   654
                                gi^.State:= gi^.State or gstTmpFlag;
7406
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   655
                                gi^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   656
                                gi^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   657
                                gi^.dX:= _90-(GetRandomf*_360);
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   658
                                gi^.dY:= _90-(GetRandomf*_360)
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   659
                                end;
1fe2c821f9bf Try avoiding spamming the log by retaining the gears. untested.
nemo
parents: 7391
diff changeset
   660
                            gi := gi^.NextGear
7391
588eabb4b384 Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
nemo
parents: 7389
diff changeset
   661
                            end;
7598
f06d8603097c let's see if mikade will still accept this at least
nemo
parents: 7597
diff changeset
   662
                        ag:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAddAmmo, gstInvisible, _0, _0, GetRandom(125)+25);
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   663
                        ag^.Pos:= Gear^.Pos;
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   664
                        ag^.Power:= Gear^.Power
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   665
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   666
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   667
     posCaseHealth: begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
   668
                    PlaySound(sndShotgunReload);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   669
                    inc(HH^.Health, Gear^.Health);
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
   670
                    HH^.Hedgehog^.Effects[hePoisoned] := 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   671
                    str(Gear^.Health, s);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   672
                    s:= '+' + s;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   673
                    AddCaption(s, HH^.Hedgehog^.Team^.Clan^.Color, capgrpAmmoinfo);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   674
                    RenderHealth(HH^.Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   675
                    RecountTeamHealth(HH^.Hedgehog^.Team);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   676
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   677
                    i:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   678
                    while i < Gear^.Health do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   679
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   680
                        vga:= AddVisualGear(hwRound(HH^.X), hwRound(HH^.Y), vgtStraightShot);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   681
                        if vga <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   682
                            with vga^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   683
                                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   684
                                Tint:= $00FF00FF;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   685
                                State:= ord(sprHealth)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   686
                                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   687
                        inc(i, 5);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   688
                        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   689
                    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   690
     end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   691
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   692
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   693
procedure HedgehogStep(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   694
var PrevdX: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   695
    CurWeapon: PAmmo;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   696
begin
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6700
diff changeset
   697
CurWeapon:= GetCurAmmoEntry(Gear^.Hedgehog^);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   698
if ((Gear^.State and (gstAttacking or gstMoving)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   699
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   700
    if isCursorVisible then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   701
        with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   702
            with CurWeapon^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   703
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   704
                if (Gear^.Message and gmLeft  ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   705
                    Pos:= (Pos - 1 + Ammoz[AmmoType].PosCount) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   706
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   707
                    if (Gear^.Message and gmRight ) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   708
                        Pos:= (Pos + 1) mod Ammoz[AmmoType].PosCount
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   709
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   710
        exit;
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   711
    GHStepTicks:= 200;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   712
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   713
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   714
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   715
    if ((Gear^.Message and gmAnimate) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   716
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   717
        Gear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   718
        Gear^.State:= Gear^.State or gstAnimation;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   719
        Gear^.Tag:= Gear^.MsgParam;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   720
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   721
        Gear^.Pos:= 0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   722
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   723
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   724
    if ((Gear^.Message and gmLJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   725
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   726
        Gear^.Message:= Gear^.Message and (not gmLJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   727
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   728
        if TestCollisionYwithGear(Gear, -1) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   729
            if not TestCollisionXwithXYShift(Gear, _0, -2, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   730
                Gear^.Y:= Gear^.Y - _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   731
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   732
                if not TestCollisionXwithXYShift(Gear, _0, -1, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   733
                    Gear^.Y:= Gear^.Y - _1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   734
            if not (TestCollisionXwithGear(Gear, hwSign(Gear^.dX))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   735
            or   (TestCollisionYwithGear(Gear, -1) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   736
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   737
                Gear^.dY:= -_0_15;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   738
                if not cArtillery then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   739
                    Gear^.dX:= SignAs(_0_15, Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   740
                Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   741
                PlaySoundV(sndJump1, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   742
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   743
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   744
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   745
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   746
    if ((Gear^.Message and gmHJump ) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   747
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   748
        DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   749
        Gear^.Message:= Gear^.Message and (not gmHJump);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   750
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   751
        Gear^.dY:= -_0_2;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   752
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   753
        Gear^.State:= Gear^.State or gstMoving or gstHHJumping;
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
   754
        PlaySoundV(sndJump3, Gear^.Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   755
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   756
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   757
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   758
    PrevdX:= hwSign(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   759
    if (Gear^.Message and gmLeft  )<>0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   760
        Gear^.dX:= -cLittle else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   761
    if (Gear^.Message and gmRight )<>0 then
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   762
        Gear^.dX:=  cLittle 
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   763
        else exit;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   764
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   765
    StepSoundTimer:= cHHStepTicks;
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   766
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
   767
    GHStepTicks:= cHHStepTicks;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   768
    if PrevdX <> hwSign(Gear^.dX) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   769
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   770
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   771
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   772
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   773
    DeleteCI(Gear); // must be after exit!! (see previous line)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   774
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   775
    Gear^.Hedgehog^.visStepPos:= (Gear^.Hedgehog^.visStepPos + 1) and 7;
7164
fad64b97947e Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
unc0rr
parents: 7069
diff changeset
   776
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   777
    if (not cArtillery) and ((Gear^.Message and gmPrecise) = 0) then
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   778
        MakeHedgehogsStep(Gear);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   779
7719
eeae1cb6b6bf Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
unc0rr
parents: 7671
diff changeset
   780
    SetAllHHToActive;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   781
    AddGearCI(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   782
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   783
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   784
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   785
procedure HedgehogChAngle(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   786
var da: LongWord;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   787
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   788
with HHGear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   789
    if ((CurAmmoType = amRope) and ((HHGear^.State and (gstMoving or gstHHJumping)) = gstMoving))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   790
    or ((CurAmmoType = amPortalGun) and ((HHGear^.State and gstMoving) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   791
        da:= 2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   792
    else da:= 1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   793
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   794
if (((HHGear^.Message and gmPrecise) = 0) or ((GameTicks mod 5) = 1)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   795
    if ((HHGear^.Message and gmUp) <> 0) and (HHGear^.Angle >= CurMinAngle + da) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   796
        dec(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   797
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   798
        if ((HHGear^.Message and gmDown) <> 0) and (HHGear^.Angle + da <= CurMaxAngle) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   799
            inc(HHGear^.Angle, da)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   800
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   801
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   802
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   803
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   804
procedure doStepHedgehogMoving(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   805
var isFalling, isUnderwater: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   806
    land: Word;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   807
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   808
land:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   809
isUnderwater:= cWaterLine < hwRound(Gear^.Y) + Gear^.Radius;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   810
if Gear^.dX.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   811
    Gear^.dX.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   812
if Gear^.dY.QWordValue > 8160437862 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   813
    Gear^.dY.QWordValue:= 8160437862;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   814
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   815
if Gear^.Hedgehog^.Unplaced then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   816
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   817
    Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   818
    Gear^.dX:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   819
    Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   820
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   821
    end;
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7409
diff changeset
   822
isFalling:= (Gear^.dY.isNegative) or (not TestCollisionYKick(Gear, 1));
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   823
if isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   824
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   825
    if (Gear^.dY.isNegative) and TestCollisionYKick(Gear, -1) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   826
        Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   827
    Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   828
    if (CurrentHedgehog^.Gear = Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   829
        and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   830
        begin
7187
aff30d80bd7b - Allow camera movement while current hedgehog is falling
unc0rr
parents: 7164
diff changeset
   831
        // TODO: why so aggressive at setting FollowGear when falling?
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   832
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   833
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   834
    if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   835
       Gear^.dY:= Gear^.dY + cGravity / _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   836
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   837
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   838
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   839
// this set of circumstances could be less complex if jumping was more clearly identified
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   840
        if ((GameFlags and gfMoreWind) <> 0) and (((Gear^.Damage <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   841
        or ((CurAmmoGear <> nil) and ((CurAmmoGear^.AmmoType = amJetpack) or (CurAmmoGear^.AmmoType = amBirdy)))
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   842
        or ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue))) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   843
            Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   844
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   845
    end 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   846
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   847
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   848
    land:= TestCollisionYwithGear(Gear, 1);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   849
    if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_55.QWordValue) and ((land and lfIce) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   850
    and ((Gear^.State and gstHHJumping) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   851
        SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   852
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   853
    if not Gear^.dY.isNegative then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   854
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   855
        CheckHHDamage(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   856
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   857
        if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   858
        and (Gear^.dX.QWordValue < _0_02.QWordValue) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   859
            Gear^.dX.isNegative:= not Gear^.dX.isNegative; // landing after high jump
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   860
        Gear^.State:= Gear^.State and (not (gstHHJumping or gstHHHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   861
        Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   862
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   863
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   864
        Gear^.dY:= Gear^.dY + cGravity;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   865
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   866
    if ((Gear^.State and gstMoving) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   867
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   868
        if land and lfIce <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   869
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   870
            Gear^.dX:= Gear^.dX * (_1 - (_1 - Gear^.Friction) / _2)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   871
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   872
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   873
            Gear^.dX:= Gear^.dX * Gear^.Friction;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   874
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   875
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   876
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   877
if (Gear^.State <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   878
    DeleteCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   879
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   880
if isUnderwater then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   881
   begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   882
   Gear^.dY:= Gear^.dY * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   883
   Gear^.dX:= Gear^.dX * _0_999;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   884
   end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   885
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   886
if (Gear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   887
    if TestCollisionXKick(Gear, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   888
        if not isFalling then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   889
            if hwAbs(Gear^.dX) > _0_01 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   890
                if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -1, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   891
                    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   892
                    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   893
                    Gear^.dX:= Gear^.dX * _0_96;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   894
                    Gear^.Y:= Gear^.Y - _1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   895
                    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   896
                else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   897
                    if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -2, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   898
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   899
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   900
                        Gear^.dX:= Gear^.dX * _0_93;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   901
                        Gear^.Y:= Gear^.Y - _2
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   902
                        end 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   903
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   904
                        if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -3, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   905
                        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   906
                        Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   907
                        Gear^.dX:= Gear^.dX * _0_9 ;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   908
                        Gear^.Y:= Gear^.Y - _3
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   909
                        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   910
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   911
                        if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -4, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   912
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   913
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   914
                            Gear^.dX:= Gear^.dX * _0_87;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   915
                            Gear^.Y:= Gear^.Y - _4
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   916
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   917
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   918
                        if not TestCollisionXwithXYShift(Gear, int2hwFloat(hwSign(Gear^.dX)) - Gear^.dX, -5, hwSign(Gear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   919
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   920
                            Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   921
                            Gear^.dX:= Gear^.dX * _0_84;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   922
                            Gear^.Y:= Gear^.Y - _5
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   923
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   924
                    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   925
                        if hwAbs(Gear^.dX) > _0_02 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   926
                            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   927
                        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   928
                            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   929
                            Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   930
                            while TestCollisionYWithGear(Gear,1) = 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   931
                                Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   932
                            SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   933
                            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   934
            else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   935
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   936
                Gear^.State:= Gear^.State and (not gstMoving);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   937
                while TestCollisionYWithGear(Gear,1) = 0 do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   938
                    Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   939
                SetLittle(Gear^.dX)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   940
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   941
        else if (hwAbs(Gear^.dX) > cLittle)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   942
        and ((Gear^.State and gstHHJumping) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   943
            Gear^.dX:= -Gear^.Elasticity * Gear^.dX
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   944
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   945
            SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   946
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   947
if (not isFalling)
7362
53bcfc714cb3 Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
unc0rr
parents: 7339
diff changeset
   948
  and (hwAbs(Gear^.dX) + hwAbs(Gear^.dY) < _0_03) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   949
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   950
    Gear^.State:= Gear^.State and (not gstWinner);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   951
    Gear^.State:= Gear^.State and (not gstMoving);
7426
55b49cc1f33a Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
nemo
parents: 7409
diff changeset
   952
    while (TestCollisionYWithGear(Gear,1) = 0) and (not CheckGearDrowning(Gear)) do
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   953
        Gear^.Y:= Gear^.Y+_1;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   954
    SetLittle(Gear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   955
    Gear^.dY:= _0
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   956
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   957
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   958
    Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   959
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   960
if (Gear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   961
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   962
    Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   963
// ARTILLERY but not being moved by explosions
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   964
    Gear^.X:= Gear^.X + Gear^.dX;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   965
    Gear^.Y:= Gear^.Y + Gear^.dY;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   966
    if (not Gear^.dY.isNegative) and (not TestCollisionYKick(Gear, 1)) 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   967
    and TestCollisionYwithXYShift(Gear, 0, 1, 1) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   968
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   969
        CheckHHDamage(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   970
        Gear^.dY:= _0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   971
        Gear^.Y:= Gear^.Y + _1
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   972
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   973
    CheckGearDrowning(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   974
    // hide target cursor if current hog is drowning
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   975
    if (Gear^.State and gstDrowning) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   976
        if (CurrentHedgehog^.Gear = Gear) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   977
            isCursorVisible:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   978
    end;
7623
addc5b262617 isZero appears to be never used. Use it in a few obvious cases and add web variant.
nemo
parents: 7615
diff changeset
   979
if (not isZero(Gear^.dY)) and (Gear^.FlightTime > 0) and ((GameFlags and gfLowGravity) = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   980
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   981
    inc(Gear^.FlightTime);
8003
7d8bce524daf LongInt Land width/height, mouse coords
nemo
parents: 7956
diff changeset
   982
    if (Gear^.FlightTime > 1500) and ((hwRound(Gear^.X) < LongInt(leftX)-250) or (hwRound(Gear^.X) > LongInt(rightX)+250))  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   983
        begin
7763
6ab7307fcec3 I like this condition for home run better
nemo
parents: 7754
diff changeset
   984
        Gear^.FlightTime:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   985
        AddCaption(GetEventString(eidHomerun), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   986
        PlaySound(sndHomerun)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   987
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   988
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   989
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   990
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   991
    uStats.hedgehogFlight(Gear, Gear^.FlightTime);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   992
    Gear^.FlightTime:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   993
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   994
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   995
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   996
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   997
procedure doStepHedgehogDriven(HHGear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   998
var t: PGear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
   999
    wasJumping: boolean;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1000
    Hedgehog: PHedgehog;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1001
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1002
Hedgehog:= HHGear^.Hedgehog;
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1003
if isInMultiShoot then
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1004
    HHGear^.Message:= 0;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1005
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1006
if ((Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Utility) <> 0) and isInMultiShoot then 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1007
    AllInactive:= true
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1008
else if not isInMultiShoot then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1009
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1010
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1011
if (TurnTimeLeft = 0) or (HHGear^.Damage > 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1012
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1013
    if TagTurnTimeLeft = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1014
        TagTurnTimeLeft:= TurnTimeLeft;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1015
    TurnTimeLeft:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1016
    isCursorVisible:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1017
    HHGear^.State:= HHGear^.State and (not (gstHHDriven or gstAnimation or gstAttacking));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1018
    AttackBar:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1019
    if HHGear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1020
        HHGear^.State:= HHGear^.State and (not (gstHHJumping or gstHHHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1021
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1022
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1023
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1024
if (HHGear^.State and gstAnimation) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1025
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1026
    HHGear^.Message:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1027
    if (HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].VoiceDelay) and (HHGear^.Timer = 0) then
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1028
        PlaySoundV(Wavez[TWave(HHGear^.Tag)].Voice, Hedgehog^.Team^.voicepack);
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1029
    inc(HHGear^.Timer);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1030
    if HHGear^.Timer = Wavez[TWave(HHGear^.Tag)].Interval then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1031
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1032
        HHGear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1033
        inc(HHGear^.Pos);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1034
        if HHGear^.Pos = Wavez[TWave(HHGear^.Tag)].FramesCount then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1035
            HHGear^.State:= HHGear^.State and (not gstAnimation)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1036
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1037
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1038
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1039
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1040
if ((HHGear^.State and gstMoving) <> 0)
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1041
or (GHStepTicks = cHHStepTicks)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1042
or (CurAmmoGear <> nil) then // we are moving
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1043
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1044
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1045
        if (CurAmmoGear = nil)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1046
        and (HHGear^.dY > _0_39)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1047
        and (CurAmmoType = amParachute) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1048
            HHGear^.Message:= HHGear^.Message or gmAttack;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1049
    // check for case with ammo
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1050
    t:= CheckGearNear(HHGear, gtCase, 36, 36);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1051
    if t <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1052
        PickUp(HHGear, t)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1053
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1054
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1055
if (CurAmmoGear = nil) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1056
    if (((HHGear^.Message and gmAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1057
    or ((HHGear^.State and gstAttacking) <> 0)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1058
        Attack(HHGear) // should be before others to avoid desync with '/put' msg and changing weapon msgs
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1059
    else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1060
else 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1061
    with Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1062
        if ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1063
        and ((HHGear^.Message and gmLJump) <> 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1064
        and ((Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AltUse) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1065
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1066
            Attack(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1067
            HHGear^.Message:= HHGear^.Message and (not gmLJump)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1068
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1069
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1070
if (CurAmmoGear = nil)
7956
61da79e83330 Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
nemo
parents: 7832
diff changeset
  1071
or ((Ammoz[CurAmmoGear^.AmmoType].Ammo.Propz and ammoprop_AltAttack) <> 0)  then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1072
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1073
    if ((HHGear^.Message and gmSlot) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1074
        if ChangeAmmo(HHGear) then ApplyAmmoChanges(Hedgehog^);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1075
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1076
    if ((HHGear^.Message and gmWeapon) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1077
        HHSetWeapon(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1078
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1079
    if ((HHGear^.Message and gmTimer) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1080
        HHSetTimer(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1081
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1082
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1083
if CurAmmoGear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1084
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1085
    CurAmmoGear^.Message:= HHGear^.Message;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1086
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1087
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1088
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1089
if not isInMultiShoot then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1090
    HedgehogChAngle(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1091
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1092
if (HHGear^.State and gstMoving) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1093
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1094
    wasJumping:= ((HHGear^.State and gstHHJumping) <> 0);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1095
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1096
    if ((HHGear^.Message and gmHJump) <> 0) and wasJumping and ((HHGear^.State and gstHHHJump) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1097
        if (not (hwAbs(HHGear^.dX) > cLittle)) and (HHGear^.dY < -_0_02) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1098
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1099
            HHGear^.State:= HHGear^.State or gstHHHJump;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1100
            HHGear^.dY:= -_0_25;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1101
            if not cArtillery then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1102
                HHGear^.dX:= -SignAs(_0_02, HHGear^.dX);
7053
8c9dcaedc7a8 Make pas2c happier with uSound
unc0rr
parents: 7028
diff changeset
  1103
            PlaySoundV(sndJump2, Hedgehog^.Team^.voicepack)
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1104
            end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1105
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1106
    HHGear^.Message:= HHGear^.Message and (not (gmLJump or gmHJump));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1107
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1108
    if (not cArtillery) and wasJumping and TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1109
        SetLittle(HHGear^.dX);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1110
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1111
    if Hedgehog^.Gear <> nil then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1112
        doStepHedgehogMoving(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1113
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1114
    if ((HHGear^.State and (gstMoving or gstDrowning)) = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1115
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1116
        AddGearCI(HHGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1117
        if wasJumping then
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1118
            GHStepTicks:= 410
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1119
        else
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1120
            GHStepTicks:= 95
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1121
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1122
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1123
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1124
7786
23a075cf4837 *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo
parents: 7783
diff changeset
  1125
    if not isInMultiShoot and (Hedgehog^.Gear <> nil) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1126
        begin
7028
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1127
        if GHStepTicks > 0 then
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1128
            dec(GHStepTicks);
0f60591f3a16 old typed const moved to their proper unit
koda
parents: 7010
diff changeset
  1129
        if (GHStepTicks = 0) then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1130
            HedgehogStep(HHGear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1131
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1132
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1133
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1134
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1135
procedure doStepHedgehogFree(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1136
var prevState: Longword;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1137
begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1138
prevState:= Gear^.State;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1139
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1140
doStepHedgehogMoving(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1141
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1142
if (Gear^.State and (gstMoving or gstDrowning)) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1143
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1144
    if Gear^.Damage > 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1145
        CalcRotationDirAngle(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1146
    AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1147
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1148
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1149
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1150
if (Gear^.Health = 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1151
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1152
    if PrvInactive or ((GameFlags and gfInfAttack) <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1153
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1154
        Gear^.Timer:= 0;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1155
        FollowGear:= Gear;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1156
        PrvInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1157
        AllInactive:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1158
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1159
        if (Gear^.State and gstHHGone) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1160
            begin
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1161
            Gear^.Hedgehog^.Effects[hePoisoned] := 0;
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 6992
diff changeset
  1162
            if Gear^.Hedgehog^.Effects[heResurrectable] <> 0 then
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1163
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1164
                ResurrectHedgehog(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1165
                end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1166
            else 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1167
                begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1168
                Gear^.State:= (Gear^.State or gstHHDeath) and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1169
                Gear^.doStep:= @doStepHedgehogDead;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1170
                // Death message
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1171
                AddCaption(Format(GetEventString(eidDied), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1172
                end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1173
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1174
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1175
            begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1176
            Gear^.State:= Gear^.State and (not gstAnimation);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1177
            Gear^.doStep:= @doStepHedgehogGone;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1178
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1179
            // Gone message
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1180
            AddCaption(Format(GetEventString(eidGone), Gear^.Hedgehog^.Name), cWhiteColor, capgrpMessage);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1181
            end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1182
        end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1183
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1184
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1185
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1186
if ((Gear^.State and gstWait) = 0) and
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1187
    (prevState <> Gear^.State) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1188
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1189
    Gear^.State:= Gear^.State or gstWait;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1190
    Gear^.Timer:= 150
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1191
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1192
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1193
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1194
    if Gear^.Timer = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1195
        begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1196
        Gear^.State:= Gear^.State and (not (gstWait or gstLoser or gstWinner or gstAttacked or gstNotKickable or gstHHChooseTarget));
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1197
        Gear^.Active:= false;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1198
        AddGearCI(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1199
        exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1200
        end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1201
    else dec(Gear^.Timer)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1202
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1203
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1204
AllInactive:= false
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1205
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1206
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1207
////////////////////////////////////////////////////////////////////////////////
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1208
procedure doStepHedgehog(Gear: PGear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1209
(*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1210
var x,y,tx,ty: LongInt;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1211
    tdX, tdY, slope: hwFloat; 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1212
    land: Word; *)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1213
var slope: hwFloat; 
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1214
begin
7389
15c3fb4882df Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
nemo
parents: 7375
diff changeset
  1215
CheckSum:= CheckSum xor Gear^.Hedgehog^.BotLevel;
6581
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1216
if (Gear^.Message and gmDestroy) <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1217
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1218
    DeleteGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1219
    exit
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1220
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1221
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1222
if (Gear^.State and gstHHDriven) = 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1223
    doStepHedgehogFree(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1224
else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1225
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1226
    with Gear^.Hedgehog^ do
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1227
        if Team^.hasGone then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1228
            TeamGoneEffect(Team^)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1229
        else
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1230
            doStepHedgehogDriven(Gear)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1231
    end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1232
if (Gear^.Message and (gmAllStoppable or gmLJump or gmHJump) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1233
and (Gear^.State and (gstHHJumping or gstHHHJump or gstAttacking) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1234
and (not Gear^.dY.isNegative) and (GameTicks mod (100*LongWOrd(hwRound(cMaxWindSpeed*2/cGravity))) = 0)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1235
and (TestCollisionYwithGear(Gear, 1) and lfIce <> 0) then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1236
    begin
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1237
    slope:= CalcSlopeBelowGear(Gear);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1238
    Gear^.dX:=Gear^.dX+slope*_0_07;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1239
    if slope.QWordValue <> 0 then
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1240
        Gear^.State:= Gear^.State or gstMoving;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1241
(*
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1242
    x:= hwRound(Gear^.X);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1243
    y:= hwRound(Gear^.Y);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1244
    AddVisualGear(x, y, vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1245
    AddVisualGear(x - hwRound(_5*slope), y + hwRound(_5*slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1246
    AddVisualGear(x + hwRound(_5*slope), y - hwRound(_5*slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1247
    AddVisualGear(x - hwRound(_20 * slope), y + hwRound(_20 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1248
    AddVisualGear(x + hwRound(_20 * slope), y - hwRound(_20 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1249
    AddVisualGear(x - hwRound(_30 * slope), y + hwRound(_30 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1250
    AddVisualGear(x + hwRound(_30 * slope), y - hwRound(_30 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1251
    AddVisualGear(x - hwRound(_40 * slope), y + hwRound(_40 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1252
    AddVisualGear(x + hwRound(_40 * slope), y - hwRound(_40 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1253
    AddVisualGear(x - hwRound(_50 * slope), y + hwRound(_50 * slope), vgtSmokeTrace);
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1254
    AddVisualGear(x + hwRound(_50 * slope), y - hwRound(_50 * slope), vgtSmokeTrace); *)
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1255
    end
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1256
end;
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1257
e510d1245bd7 fix line endings
nemo
parents: 6580
diff changeset
  1258
end.