hedgewars/hwengine.pas
author unc0rr
Tue, 24 Nov 2015 20:19:00 +0300
branchqmlfrontend
changeset 11434 d96a37de1076
parent 11408 b894922d58cc
child 11439 23912c93935a
permissions -rw-r--r--
Apply generated code to .pas files, fix FULLMAPCONFIG handling
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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{$IFDEF WIN32}
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{$R res/hwengine.rc}
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{$ENDIF}
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unit hwengine;
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interface
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uses {$IFDEF IPHONEOS}cmem, {$ENDIF} SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler
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     , uSound, uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uAILandMarks, uLandTexture, uCollisions
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     , SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted
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     , uPhysFSLayer, uCursor, uRandom, ArgParsers, uVisualGearsHandlers, uTextures, uRender
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     {$IFDEF USE_VIDEO_RECORDING}, uVideoRec {$ENDIF}
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     {$IFDEF USE_TOUCH_INTERFACE}, uTouch {$ENDIF}
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     {$IFDEF ANDROID}, GLUnit{$ENDIF}
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     ;
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function  RunEngine(argc: LongInt; argv: PPChar): Longint; cdecl; export;
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procedure preInitEverything();
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procedure initEverything(complete:boolean);
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procedure freeEverything(complete:boolean);
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implementation
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///////////////////////////////////////////////////////////////////////////////
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function DoTimer(Lag: LongInt): boolean;
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var s: shortstring;
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    t: LongWord;
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begin
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    DoTimer:= false;
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    inc(RealTicks, Lag);
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    case GameState of
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        gsLandGen:
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            begin
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            GenMap;
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            SetLandTexture;
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            UpdateLandTexture(0, LAND_WIDTH, 0, LAND_HEIGHT, false);
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            setAILandMarks;
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            ParseCommand('sendlanddigest', true);
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            GameState:= gsStart;
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            end;
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        gsStart:
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            begin
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            SetDefaultBinds;
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            if HasBorder then
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                DisableSomeWeapons;
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            // wave "clouds" on underwater theme look weird w/ weSea, esp the blended bottom portion
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            if (WorldEdge <> weSea) or (Theme <> 'Underwater') then
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                AddClouds;
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            AddFlakes;
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            SetRandomSeed(cSeed, false);
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            AssignHHCoords;
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            AddMiscGears;
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            StoreLoad(false);
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            InitWorld;
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            ResetKbd;
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            if GameType = gmtSave then
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                SetSound(false);
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            FinishProgress;
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            PlayMusic;
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            InitZoom(zoom);
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            ScriptCall('onGameStart');
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            for t:= 0 to Pred(TeamsCount) do
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                with TeamsArray[t]^ do
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                    MaxTeamHealth:= TeamHealth;
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            RecountAllTeamsHealth;
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            GameState:= gsGame;
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            end;
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        gsConfirm, gsGame, gsChat:
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            begin
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            if not cOnlyStats then
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                // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
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                DrawWorld(Lag);
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            DoGameTick(Lag);
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            if not cOnlyStats then ProcessVisualGears(Lag);
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            end;
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        gsExit:
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            begin
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            DoTimer:= true;
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            end;
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        gsSuspend:
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            exit(false);
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            end;
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    if not cOnlyStats then SwapBuffers;
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{$IFDEF USE_VIDEO_RECORDING}
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    if flagPrerecording then
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        SaveCameraPosition;
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{$ENDIF}
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    if flagMakeCapture then
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        begin
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        flagMakeCapture:= false;
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        if flagDumpLand then
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             s:= '/Screenshots/mapdump_'
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        else s:= '/Screenshots/hw_';
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        {$IFDEF PAS2C}
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        s:= s + inttostr(GameTicks);
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        {$ELSE}
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        s:= s + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
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        {$ENDIF}
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        // flash
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        playSound(sndShutter);
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        ScreenFade:= sfFromWhite;
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        ScreenFadeValue:= sfMax;
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        ScreenFadeSpeed:= 5;
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        if (not flagDumpLand and MakeScreenshot(s, 1, 0)) or
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           (flagDumpLand and MakeScreenshot(s, 1, 1) and ((cReducedQuality and rqBlurryLand <> 0) or MakeScreenshot(s, 1, 2))) then
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            WriteLnToConsole('Screenshot saved: ' + s)
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        else
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            begin
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            WriteLnToConsole('Screenshot failed.');
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            AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)');
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            end
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        end;
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end;
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///////////////////////////////////////////////////////////////////////////////
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procedure MainLoop;
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var event: TSDL_Event;
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    PrevTime, CurrTime: LongWord;
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    isTerminated: boolean;
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c3a8cab64fcb let's use the built in events, shall we
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    previousGameState: TGameState;
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begin
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    isTerminated:= false;
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    PrevTime:= SDL_GetTicks;
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    while isTerminated = false do
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   151
    begin
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        SDL_PumpEvents();
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11338
7a7611adf715 drop support for SDL 1.2
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   154
        while SDL_PeepEvents(@event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0 do
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        begin
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            case event.type_ of
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                SDL_KEYDOWN:
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                    if GameState = gsChat then
8742
b7b8bd398c1b Key returned 0 for arrows under linux. Sym works, clearer anyway.
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   159
                        begin
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                    // sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3
11356
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   161
                        KeyPressChat(event.key.keysym);
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b7b8bd398c1b Key returned 0 for arrows under linux. Sym works, clearer anyway.
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   162
                        end
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                    else
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3a38c9453697 Don't accept keyboard/mouse events on startup phase
unc0rr
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   164
                        if GameState >= gsGame then ProcessKey(event.key);
6917
4889c2b779b4 - change uKeys to be event based rather than polling
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   165
                SDL_KEYUP:
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                    if (GameState <> gsChat) and (GameState >= gsGame) then
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                        ProcessKey(event.key);
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   169
                SDL_MOUSEBUTTONDOWN:
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   170
                    if GameState = gsConfirm then
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                        ParseCommand('quit', true)
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   172
                    else
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   173
                        if (GameState >= gsGame) then ProcessMouse(event.button, true);
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   174
e8d0fe885169 - Keyboard bindings seem to work fully
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   175
                SDL_MOUSEBUTTONUP:
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   176
                    if (GameState >= gsGame) then ProcessMouse(event.button, false);
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   177
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                SDL_MOUSEWHEEL:
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                    ProcessMouseWheel(event.wheel.x, event.wheel.y);
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   180
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fab319c85a39 Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
unc0rr
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                SDL_TEXTINPUT: uChat.TextInput(event.text);
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   182
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                SDL_WINDOWEVENT:
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                    if event.window.event = SDL_WINDOWEVENT_SHOWN then
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                    begin
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                        cHasFocus:= true;
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3be9fda5c3c2 Enter gsConfirm state when loosing focus
unc0rr
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                        onFocusStateChanged()
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                    end
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c3a8cab64fcb let's use the built in events, shall we
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   189
                    else if event.window.event = SDL_WINDOWEVENT_MINIMIZED then
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   190
                    begin
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                        previousGameState:= GameState;
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                        GameState:= gsSuspend;
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   193
                    end
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   194
                    else if event.window.event = SDL_WINDOWEVENT_RESTORED then
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   195
                    begin
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   196
                        GameState:= previousGameState;
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   197
{$IFDEF ANDROID}
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   198
                        //This call is used to reinitialize the glcontext and reload the textures
6598
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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   199
                        ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
fa518383563b added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
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{$ENDIF}
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   201
                    end
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   202
                    else if event.window.event = SDL_WINDOWEVENT_RESIZED then
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   203
                    begin
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   204
                        cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth);
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   205
                        cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight);
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   206
                        cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF};
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   207
                    end;
9651
c0a389ccb0c1 correctly use USE_TOUCH_INTERFACE
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   208
{$IFDEF USE_TOUCH_INTERFACE}
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   209
                SDL_FINGERMOTION:
9379
1bcfcaf0926e update the touch interface to the new SDL2 API
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   210
                    onTouchMotion(event.tfinger.x, event.tfinger.y, event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId);
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   211
6580
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   212
                SDL_FINGERDOWN:
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   213
                    onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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   214
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   215
                SDL_FINGERUP:
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   216
                    onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId);
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parents: 9543
diff changeset
   217
{$ENDIF}
6580
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   218
                SDL_JOYAXISMOTION:
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lovelacer
parents: 6415
diff changeset
   219
                    ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
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lovelacer
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   220
                SDL_JOYHATMOTION:
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lovelacer
parents: 6415
diff changeset
   221
                    ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
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lovelacer
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   222
                SDL_JOYBUTTONDOWN:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
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   223
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   224
                SDL_JOYBUTTONUP:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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parents: 6415
diff changeset
   225
                    ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
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   226
                SDL_QUITEV:
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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   227
                    isTerminated:= true
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   228
            end; //end case event.type_ of
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   229
        end; //end while SDL_PollEvent(@event) <> 0 do
5732
f3f381011728 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo
parents: 5730
diff changeset
   230
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   231
        if (CursorMovementX <> 0) or (CursorMovementY <> 0) then
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   232
            handlePositionUpdate(CursorMovementX * cameraKeyboardSpeed, CursorMovementY * cameraKeyboardSpeed);
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8327
diff changeset
   233
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   234
        if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   235
           ((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   236
        begin
831a25c74c7b revisit isTerminated in hwengine
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parents: 7021
diff changeset
   237
            cScreenResizeDelay:= 0;
8354
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   238
            cWindowedWidth:= cNewScreenWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   239
            cWindowedHeight:= cNewScreenHeight;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   240
            cScreenWidth:= cWindowedWidth;
c25bee85d6f8 Separated fullscreen and windowed hwengine resolution parameters.
vitiv <nikita.utiu@gmail.com>
parents: 8350
diff changeset
   241
            cScreenHeight:= cWindowedHeight;
3463
23c50be687a9 update sdl functions to latest revision
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parents: 3449
diff changeset
   242
7025
831a25c74c7b revisit isTerminated in hwengine
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   243
            ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true);
831a25c74c7b revisit isTerminated in hwengine
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parents: 7021
diff changeset
   244
            WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight));
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   245
            ScriptOnScreenResize();
831a25c74c7b revisit isTerminated in hwengine
koda
parents: 7021
diff changeset
   246
            InitCameraBorders();
831a25c74c7b revisit isTerminated in hwengine
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parents: 7021
diff changeset
   247
            InitTouchInterface();
10302
ea0b0e2efd95 huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva
parents: 10273
diff changeset
   248
            InitZoom(zoomValue);
8345
9d9b498cfb03 Preserve windowed resolution after manual resize
vitiv <nikita.utiu@gmail.com>
parents: 8327
diff changeset
   249
            SendIPC('W' + IntToStr(cScreenWidth) + 'x' + IntToStr(cScreenHeight));
7025
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diff changeset
   250
        end;
831a25c74c7b revisit isTerminated in hwengine
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   251
831a25c74c7b revisit isTerminated in hwengine
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   252
        CurrTime:= SDL_GetTicks();
6863
4d1ce4b4f7c6 formatting
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parents: 6734
diff changeset
   253
        if PrevTime + longword(cTimerInterval) <= CurrTime then
4d1ce4b4f7c6 formatting
koda
parents: 6734
diff changeset
   254
        begin
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   255
            isTerminated:= isTerminated or DoTimer(CurrTime - PrevTime);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   256
            PrevTime:= CurrTime;
6863
4d1ce4b4f7c6 formatting
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parents: 6734
diff changeset
   257
        end
4d1ce4b4f7c6 formatting
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parents: 6734
diff changeset
   258
        else SDL_Delay(1);
4d1ce4b4f7c6 formatting
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parents: 6734
diff changeset
   259
        IPCCheckSock();
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
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parents: 8018
diff changeset
   260
3063
0092dc37fbd6 reworked interaction of engine/frontend when closing
koda
parents: 3058
diff changeset
   261
    end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   262
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   263
7198
5debd5fe526e 1. Add IFDEFs for video recording
Stepan777 <stepik-777@mail.ru>
parents: 7180
diff changeset
   264
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   265
procedure RecorderMainLoop;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   266
var oldGameTicks, oldRealTicks, newGameTicks, newRealTicks: LongInt;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   267
begin
53ffc8853008 here it is
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parents: 7151
diff changeset
   268
    if not BeginVideoRecording() then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   269
        exit;
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   270
    DoTimer(0); // gsLandGen -> gsStart
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   271
    DoTimer(0); // gsStart -> gsGame
53ffc8853008 here it is
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parents: 7151
diff changeset
   272
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
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parents: 7386
diff changeset
   273
    if not LoadNextCameraPosition(newRealTicks, newGameTicks) then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   274
        exit;
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   275
    fastScrolling:= true;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   276
    DoGameTick(newGameTicks);
7180
53ffc8853008 here it is
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parents: 7151
diff changeset
   277
    fastScrolling:= false;
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
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parents: 7386
diff changeset
   278
    oldRealTicks:= 0;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
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parents: 7386
diff changeset
   279
    oldGameTicks:= newGameTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
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parents: 7386
diff changeset
   280
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   281
    while LoadNextCameraPosition(newRealTicks, newGameTicks) do
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   282
    begin
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   283
        IPCCheckSock();
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   284
        DoGameTick(newGameTicks - oldGameTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   285
        if GameState = gsExit then
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   286
            break;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   287
        ProcessVisualGears(newRealTicks - oldRealTicks);
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   288
        DrawWorld(newRealTicks - oldRealTicks);
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   289
        EncodeFrame();
7392
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   290
        oldRealTicks:= newRealTicks;
bc3306c59a08 Correctly distinguish between game and real ticks while recording video,
Stepan777 <stepik-777@mail.ru>
parents: 7386
diff changeset
   291
        oldGameTicks:= newGameTicks;
7180
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   292
    end;
53ffc8853008 here it is
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   293
    StopVideoRecording();
53ffc8853008 here it is
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diff changeset
   294
end;
7198
5debd5fe526e 1. Add IFDEFs for video recording
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diff changeset
   295
{$ENDIF}
7180
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parents: 7151
diff changeset
   296
7896
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koda
parents: 7850
diff changeset
   297
///////////////////////////////////////////////////////////////////////////////
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   298
procedure Game;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   299
//var p: TPathType;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8354
diff changeset
   300
var s: shortstring;
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   301
    i: LongInt;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   302
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   303
    initEverything(true);
8615
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   304
    WriteLnToConsole('Hedgewars engine ' + cVersionString + '-r' + cRevisionString +
a4cb6168016e split version information in engine too
koda
parents: 8437
diff changeset
   305
                     ' (' + cHashString + ') with protocol #' + inttostr(cNetProtoVersion));
10424
4be6cd55f1cf - Get rid of engine's PathPrefix and UserPathPrefix
unc0rr
parents: 10416
diff changeset
   306
    //AddFileLog('Prefix: "' + shortstring(PathPrefix) +'"');
4be6cd55f1cf - Get rid of engine's PathPrefix and UserPathPrefix
unc0rr
parents: 10416
diff changeset
   307
    //AddFileLog('UserPrefix: "' + shortstring(UserPathPrefix) +'"');
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   308
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   309
    for i:= 0 to ParamCount do
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   310
        AddFileLog(inttostr(i) + ': ' + ParamStr(i));
2698
90585aba87ad objc/pascal finally working
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parents: 2697
diff changeset
   311
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   312
    WriteToConsole('Init SDL... ');
9682
aa2431ed87b2 Provide more information to SDLTry
unc0rr
parents: 9651
diff changeset
   313
    if not cOnlyStats then SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, 'SDL_Init', true);
2947
803b277e4894 hate Smaxx (tested)
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parents: 2905
diff changeset
   314
    WriteLnToConsole(msgOK);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   315
9697
198c3ed28fe8 All I want is to receive some events...
unc0rr
parents: 9694
diff changeset
   316
    //SDL_StartTextInput();
5565
1a326ba319c9 smaller code cleanup
koda
parents: 5562
diff changeset
   317
    SDL_ShowCursor(0);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   318
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   319
    if not cOnlyStats then
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   320
        begin
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   321
        WriteToConsole('Init SDL_ttf... ');
11342
ed5a6478e710 merge default
sheepluva
parents: 11338 11317
diff changeset
   322
        SDLTry(TTF_Init() <> -1, 'TTF_Init', true);
10139
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   323
        WriteLnToConsole(msgOK);
9046f69dae4c In stats-only mode:
unc0rr
parents: 10133
diff changeset
   324
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   325
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   326
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   327
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   328
        InitOffscreenOpenGL()
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6415
diff changeset
   329
    else
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   330
{$ENDIF}
8924
13ac59499066 update 0.9.19 with dev branch
koda
parents: 8912
diff changeset
   331
        begin
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   332
        // show main window
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   333
        if cFullScreen then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   334
            ParseCommand('fullscr 1', true)
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   335
        else
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   336
            ParseCommand('fullscr 0', true);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   337
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   338
9686
352393fc75be Sounds can be heard now
unc0rr
parents: 9684
diff changeset
   339
    ControllerInit(); // has to happen before InitKbdKeyTable to map keys
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   340
    InitKbdKeyTable();
5174
f5294509783e initial refactoring of ObjcExports and OverlayViewController
koda
parents: 5167
diff changeset
   341
    AddProgress();
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   342
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   343
    LoadLocale(cPathz[ptLocale] + '/en.txt');  // Do an initial load with english
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   344
    if cLocaleFName <> 'en.txt' then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   345
        begin
2719
0efcaa69d30c Tweak load order
nemo
parents: 2717
diff changeset
   346
        // Try two letter locale first before trying specific locale overrides
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   347
        if (Length(cLocale) > 3) and (Copy(cLocale, 1, 2) <> 'en') then
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   348
            begin
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   349
            LoadLocale(cPathz[ptLocale] + '/' + Copy(cLocale, 1, 2) + '.txt')
5339
bc8560452143 Fixed the incomplete merge of rev: 22c1f4833a86
Xeli
parents: 5286
diff changeset
   350
            end;
8025
07862ab415c8 Get rid of Pathz and UserPathz
unc0rr
parents: 8019
diff changeset
   351
        LoadLocale(cPathz[ptLocale] + '/' + cLocaleFName)
5107
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   352
        end
d7fc678d78f4 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents: 5066
diff changeset
   353
    else cLocale := 'en';
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   354
3904
22e4d74240e5 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents: 3843
diff changeset
   355
    WriteLnToConsole(msgGettingConfig);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   356
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   357
    if cTestLua then
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   358
        begin
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   359
        ParseCommand('script ' + cScriptName, true);
4046
cfdbddc4b385 making indentation consistent (noticed while debugging)
nemo
parents: 3976
diff changeset
   360
        end
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   361
    else
9988
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   362
        begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   363
        if recordFileName = '' then
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   364
            begin
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   365
            SendIPCAndWaitReply(_S'C');        // ask for game config
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   366
            end
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   367
        else
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   368
            LoadRecordFromFile(recordFileName);
317d46a2afd2 simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva
parents: 9651
diff changeset
   369
        end;
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   370
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   371
    ScriptOnGameInit;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   372
    s:= 'eproto ' + inttostr(cNetProtoVersion);
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   373
    SendIPCRaw(@s[0], Length(s) + 1); // send proto version
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   374
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   375
    InitTeams();
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   376
    AssignStores();
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   377
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   378
    if GameType = gmtRecord then
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   379
        SetSound(false);
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   380
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   381
    InitSound();
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   382
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   383
    isDeveloperMode:= false;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   384
    TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
9249
7b8c82785145 Configuration for tag display default
nemo
parents: 9080
diff changeset
   385
    //ParseCommand('rotmask', true);
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   386
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
   387
{$IFDEF USE_VIDEO_RECORDING}
7180
53ffc8853008 here it is
Stepan777 <stepik-777@mail.ru>
parents: 7151
diff changeset
   388
    if GameType = gmtRecord then
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   389
    begin
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   390
        RecorderMainLoop();
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   391
        freeEverything(true);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   392
        exit;
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   393
    end;
7235
baa69bd025d9 1. Implement new page in frontend with options for video recording.
Stepan777 <stepik-777@mail.ru>
parents: 7198
diff changeset
   394
{$ENDIF}
7021
0c75512a8920 adjust the scope of a few uSound variables and functions
koda
parents: 6986
diff changeset
   395
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   396
    MainLoop;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   397
    // clean up all the memory allocated
3611
ed00aa2b339e interpret parameters before initializing everything
koda
parents: 3610
diff changeset
   398
    freeEverything(true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   399
end;
2590
e7e87e3c67db touch control completely revamped
koda
parents: 2587
diff changeset
   400
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   401
///////////////////////////////////////////////////////////////////////////////
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   402
// preInitEverything - init variables that are going to be ovewritten by arguments
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   403
// initEverything - init variables only. Should be coupled by below
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   404
// freeEverything - free above. Pay attention to the init/free order!
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   405
procedure preInitEverything;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   406
begin
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   407
    Randomize();
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   408
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   409
    uVariables.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   410
    uSound.preInitModule;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   411
end;
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   412
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   413
procedure initEverything (complete:boolean);
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   414
begin
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   415
    uUtils.initModule(complete);    // opens the debug file, must be the first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   416
    uVariables.initModule;          // inits all global variables
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   417
    uCommands.initModule;           // helps below
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   418
    uCommandHandlers.initModule;    // registers all messages from frontend
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   419
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   420
    uLand.initModule;               // computes land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   421
    uLandPainted.initModule;        // computes drawn land
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   422
    uIO.initModule;                 // sets up sockets
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10139
diff changeset
   423
    uScript.initModule;
10448
4cb727e029fa - Allow to delete teams from config
unc0rr
parents: 10424
diff changeset
   424
    uTeams.initModule;              // clear CurrentTeam variable
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   425
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   426
    if complete then
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   427
    begin
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   428
        uTextures.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   429
{$IFDEF ANDROID}GLUnit.initModule;{$ENDIF}
7837
3e031b3b33e6 minor macro cleanup
koda
parents: 7615
diff changeset
   430
{$IFDEF USE_TOUCH_INTERFACE}uTouch.initModule;{$ENDIF}
9543
1826b5315369 Fix bug 656 by using the right resolution values
koda
parents: 9468
diff changeset
   431
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.initModule;{$ENDIF}
6415
af2047bb4f70 GSoC 2011: Android port - merged mainstream
koda
parents: 6341
diff changeset
   432
        uAI.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   433
        uAIMisc.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   434
        uAILandMarks.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   435
        uAmmos.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   436
        uCaptions.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   437
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   438
        uChat.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   439
        uCollisions.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   440
        uGears.initModule;
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   441
        uInputHandler.initModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   442
        uMisc.initModule;
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   443
        uLandTexture.initModule;    //stub
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   444
        uSound.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   445
        uStats.initModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   446
        uStore.initModule;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   447
        uRender.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   448
        uVisualGears.initModule;
9283
76e68c136a11 Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
unc0rr
parents: 9280
diff changeset
   449
        uVisualGearsHandlers.initModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   450
        uWorld.initModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   451
    end;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   452
end;
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   453
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   454
procedure freeEverything (complete:boolean);
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   455
begin
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   456
    if complete then
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   457
        begin
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   458
        WriteLnToConsole('Freeing resources...');
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   459
        uAI.freeModule;             // AI things need to be freed first
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   460
        uAIMisc.freeModule;         //stub
7433
c7fff3e61d49 - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
unc0rr
parents: 7151
diff changeset
   461
        uAILandMarks.freeModule;
4393
883b979697e4 uCaptions
unc0rr
parents: 4389
diff changeset
   462
        uCaptions.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   463
        uWorld.freeModule;
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   464
        uVisualGears.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   465
        uTeams.freeModule;
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   466
        uInputHandler.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   467
        uStats.freeModule;          //stub
3615
b78d7959540a further code cleanup and less redundancy
koda
parents: 3613
diff changeset
   468
        uSound.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   469
        uMisc.freeModule;
3612
b50215a8a43d land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents: 3611
diff changeset
   470
        uLandTexture.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   471
        uGears.freeModule;
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   472
        uCollisions.freeModule;     //stub
4901
d1e2d82d9ccc Thou shalt not leak!
sheepluva
parents: 4900
diff changeset
   473
        uChat.freeModule;
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   474
        uAmmos.freeModule;
10304
7e40820b7ed6 fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents: 10302
diff changeset
   475
        uRender.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   476
        uStore.freeModule;          // closes SDL
7286
068adc6948e3 remaining IFDEFs
Stepan777 <stepik-777@mail.ru>
parents: 7235
diff changeset
   477
{$IFDEF USE_VIDEO_RECORDING}uVideoRec.freeModule;{$ENDIF}
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   478
{$IFDEF USE_TOUCH_INTERFACE}uTouch.freeModule;{$ENDIF}  //stub
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   479
{$IFDEF ANDROID}GLUnit.freeModule;{$ENDIF}
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
   480
        uTextures.freeModule;
10012
82dd9f0c88f7 Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo
parents: 10009
diff changeset
   481
        end;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3693
diff changeset
   482
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   483
    uIO.freeModule;
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3029
diff changeset
   484
    uLand.freeModule;
5066
d2684b6f02ce fix leaking of hand-drawn maps
sheepluva
parents: 5052
diff changeset
   485
    uLandPainted.freeModule;
2716
b9ca1bfca24f complete the replacement of init/free wrappers for every unit
koda
parents: 2715
diff changeset
   486
4413
46caab3a8f84 uCommandHandlers
unc0rr
parents: 4408
diff changeset
   487
    uCommandHandlers.freeModule;
4373
fe0e3903bb9e Introduce uCommands.pas
unC0Rr
parents: 4359
diff changeset
   488
    uCommands.freeModule;
4359
83ef50815535 Move variables from uMisc to uVariables
unC0Rr
parents: 4357
diff changeset
   489
    uVariables.freeModule;
7850
fcbb024090a4 cleanup in initEverything and freeEverything
koda
parents: 7848
diff changeset
   490
    uUtils.freeModule;              // closes debug file
10159
5848ed144e0b move the freeModule too, couple of style tweaks
nemo
parents: 10150
diff changeset
   491
    uScript.freeModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2698
diff changeset
   492
end;
2803
1f446fc5c8ec allow to compile engine as library with HWLIBRARY symbol
koda
parents: 2800
diff changeset
   493
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   494
///////////////////////////////////////////////////////////////////////////////
11133
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   495
procedure GenLandPreview;
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   496
{$IFDEF MOBILE}
7026
8d1724e1337e split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents: 7025
diff changeset
   497
var Preview: TPreview;
11133
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   498
{$ELSE}
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10159
diff changeset
   499
var Preview: TPreviewAlpha;
11155
a10143c3d87d pas2c doesn't like {$ENDIF} with argument
sheepluva
parents: 11151
diff changeset
   500
{$ENDIF}
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   501
begin
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   502
    initEverything(false);
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   503
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   504
    IPCWaitPongEvent;
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   505
    TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   506
10150
fa5c83fd0ad9 Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
nemo
parents: 10139
diff changeset
   507
    ScriptOnPreviewInit;
11133
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   508
{$IFDEF MOBILE}
7051
db17476d7a37 Avoid returning an array for the sake of pas2c
nemo
parents: 7049
diff changeset
   509
    GenPreview(Preview);
11133
fa3d227fb308 - Fix for retrieving 'Maze' preview genration
antonc27 <antonc27@mail.ru>
parents: 11113
diff changeset
   510
{$ELSE}
10162
38dbf26475d8 Add alpha channel to preview
unc0rr
parents: 10159
diff changeset
   511
    GenPreviewAlpha(Preview);
11155
a10143c3d87d pas2c doesn't like {$ENDIF} with argument
sheepluva
parents: 11151
diff changeset
   512
{$ENDIF}
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   513
    WriteLnToConsole('Sending preview...');
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   514
    SendIPCRaw(@Preview, sizeof(Preview));
3365
37ac593e9027 wow all these files only for land preview and seed generation
koda
parents: 3312
diff changeset
   515
    SendIPCRaw(@MaxHedgehogs, sizeof(byte));
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   516
    WriteLnToConsole('Preview sent, disconnect');
3525
1d7b056ff866 some memory caring code
koda
parents: 3523
diff changeset
   517
    freeEverything(false);
2698
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   518
end;
90585aba87ad objc/pascal finally working
koda
parents: 2697
diff changeset
   519
10416
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   520
function EngineThread(p: pointer): Longint; cdecl; export;
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   521
begin
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   522
    if GameType = gmtLandPreview then
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   523
        GenLandPreview()
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   524
    else Game();
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   525
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   526
    EngineThread:= 0
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   527
end;
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   528
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   529
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   530
function RunEngine(argc: LongInt; argv: PPChar): Longint; cdecl; export;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   531
begin
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   532
    operatingsystem_parameter_argc:= argc;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   533
    operatingsystem_parameter_argv:= argv;
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   534
8026
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   535
{$IFDEF PAS2C}
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   536
    // workaround for pascal's ParamStr and ParamCount
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   537
    init(argc, argv);
4a4f21070479 merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents: 8018
diff changeset
   538
{$ENDIF}
7896
67217e6108fd another stake at variable pre-initialisation - we lost preview logging in the course
koda
parents: 7850
diff changeset
   539
    preInitEverything();
3678
00428183300f patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents: 3670
diff changeset
   540
2947
803b277e4894 hate Smaxx (tested)
unc0rr
parents: 2905
diff changeset
   541
    GetParams();
2008
fc2fb5c938c3 Patch by koda:
unc0rr
parents: 2006
diff changeset
   542
10176
ea022e9483c2 Don't call halt()
unc0rr
parents: 10175
diff changeset
   543
    if GameType = gmtSyntax then
10416
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   544
        RunEngine:= HaltUsageError
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   545
    else
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   546
    begin
11408
b894922d58cc Merge default (add a bunch of FIXMEs)
unc0rr
parents: 11071 11356
diff changeset
   547
        SDL_CreateThread(@EngineThread, 'engine', nil);
10416
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   548
        RunEngine:= 0
1c301054694d - Remove --port command
unc0rr
parents: 10414
diff changeset
   549
    end
10175
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   550
end;
c92668840ea8 Remove game/preview functions split in library mode, just let normal procedure run instead:
unc0rr
parents: 10162
diff changeset
   551
51
b6e3ae05857f - Get rid of hwserv and runhelper
unc0rr
parents:
diff changeset
   552
end.