author | unc0rr |
Thu, 10 Sep 2009 18:50:53 +0000 | |
changeset 2379 | d62b1f224982 |
parent 2378 | 66fcb4d62a53 |
child 2397 | 2ca4ca6b4bab |
permissions | -rw-r--r-- |
4 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
1689 | 3 |
* Copyright (c) 2004-2009 Andrey Korotaev <unC0Rr@gmail.com> |
4 | 4 |
* |
183 | 5 |
* This program is free software; you can redistribute it and/or modify |
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
4 | 8 |
* |
183 | 9 |
* This program is distributed in the hope that it will be useful, |
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
4 | 13 |
* |
183 | 14 |
* You should have received a copy of the GNU General Public License |
15 |
* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
4 | 17 |
*) |
18 |
||
19 |
unit uWorld; |
|
20 |
interface |
|
351 | 21 |
uses SDLh, uGears, uConsts, uFloat; |
4 | 22 |
{$INCLUDE options.inc} |
371 | 23 |
const WorldDx: LongInt = -512; |
24 |
WorldDy: LongInt = -256; |
|
4 | 25 |
|
26 |
procedure InitWorld; |
|
956 | 27 |
procedure DrawWorld(Lag: LongInt); |
108 | 28 |
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup); |
4 | 29 |
|
30 |
{$IFDEF COUNTTICKS} |
|
31 |
var cntTicks: LongWord; |
|
32 |
{$ENDIF} |
|
33 |
var FollowGear: PGear = nil; |
|
1256 | 34 |
WindBarWidth: LongInt = 0; |
35 |
bShowAmmoMenu: boolean = false; |
|
36 |
bSelected: boolean = false; |
|
37 |
bShowFinger: boolean = false; |
|
38 |
Frames: Longword = 0; |
|
39 |
WaterColor, DeepWaterColor: TSDL_Color; |
|
4 | 40 |
|
41 |
implementation |
|
1906 | 42 |
uses uStore, uMisc, uTeams, uIO, uConsole, uKeys, uLocale, uSound, |
2152 | 43 |
{$IFDEF GLES11} |
1906 | 44 |
gles11, |
45 |
{$ELSE} |
|
46 |
GL, |
|
47 |
{$ENDIF} |
|
1870 | 48 |
uAmmos, uVisualGears, uChat, uLandTexture, uLand; |
1807 | 49 |
|
564 | 50 |
const FPS: Longword = 0; |
4 | 51 |
CountTicks: Longword = 0; |
174 | 52 |
SoundTimerTicks: Longword = 0; |
4 | 53 |
prevPoint: TPoint = (X: 0; Y: 0); |
161 | 54 |
|
4 | 55 |
type TCaptionStr = record |
762 | 56 |
Tex: PTexture; |
4 | 57 |
EndTime: LongWord; |
58 |
end; |
|
59 |
||
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60 |
var cWaveWidth, cWaveHeight: LongInt; |
1256 | 61 |
Captions: array[TCapGroup] of TCaptionStr; |
62 |
AMxShift, SlotsNum: LongInt; |
|
63 |
tmpSurface: PSDL_Surface; |
|
64 |
fpsTexture: PTexture = nil; |
|
4 | 65 |
|
66 |
procedure InitWorld; |
|
67 |
begin |
|
1825 | 68 |
cWaveWidth:= SpritesData[sprWater].Width; |
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little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
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69 |
//cWaveHeight:= SpritesData[sprWater].Height; |
053eb81e60ee
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
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70 |
cWaveHeight:= 32; |
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71 |
|
284 | 72 |
cGearScrEdgesDist:= Min(cScreenWidth div 2 - 100, cScreenHeight div 2 - 50); |
74 | 73 |
SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); |
2197 | 74 |
prevPoint.X:= 0; |
74 | 75 |
prevPoint.Y:= cScreenHeight div 2; |
1760 | 76 |
WorldDx:= - (LAND_WIDTH div 2) + cScreenWidth div 2; |
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|
77 |
WorldDy:= - (LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2); |
1120 | 78 |
AMxShift:= 210 |
161 | 79 |
end; |
80 |
||
956 | 81 |
procedure ShowAmmoMenu; |
161 | 82 |
const MENUSPEED = 15; |
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83 |
var x, y, i, t, l, g: LongInt; |
371 | 84 |
Slot, Pos: LongInt; |
161 | 85 |
begin |
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Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
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86 |
if (TurnTimeLeft = 0) or (((CurAmmoGear = nil) or ((CurAmmoGear^.Ammo^.Propz and ammoprop_AltAttack) = 0)) and KbdKeyPressed) then bShowAmmoMenu:= false; |
165 | 87 |
if bShowAmmoMenu then |
88 |
begin |
|
2226
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Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
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|
89 |
FollowGear:= nil; |
1120 | 90 |
if AMxShift = 210 then prevPoint.X:= 0; |
1812 | 91 |
if cReducedQuality then |
92 |
AMxShift:= 0 |
|
93 |
else |
|
94 |
if AMxShift > 0 then dec(AMxShift, MENUSPEED); |
|
165 | 95 |
end else |
96 |
begin |
|
1120 | 97 |
if AMxShift = 0 then |
165 | 98 |
begin |
99 |
CursorPoint.X:= cScreenWidth div 2; |
|
100 |
CursorPoint.Y:= cScreenHeight div 2; |
|
101 |
prevPoint:= CursorPoint; |
|
2197 | 102 |
SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y) |
165 | 103 |
end; |
1812 | 104 |
if cReducedQuality then |
105 |
AMxShift:= 210 |
|
106 |
else |
|
107 |
if AMxShift < 210 then inc(AMxShift, MENUSPEED); |
|
165 | 108 |
end; |
161 | 109 |
|
110 |
if CurrentTeam = nil then exit; |
|
162 | 111 |
Slot:= 0; |
112 |
Pos:= -1; |
|
602 | 113 |
with CurrentHedgehog^ do |
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114 |
begin |
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115 |
if Ammo = nil then exit; |
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|
116 |
SlotsNum:= 0; |
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117 |
x:= cScreenWidth div 2 - 210 + AMxShift; |
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118 |
y:= cScreenHeight - 40; |
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119 |
dec(y); |
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120 |
DrawSprite(sprAMBorders, x, y, 0); |
3bc916b419cd
Don't hide ammo menu when user clicks on not yet available weapon
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121 |
dec(y); |
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122 |
DrawSprite(sprAMBorders, x, y, 1); |
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123 |
dec(y, 33); |
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124 |
DrawSprite(sprAMSlotName, x, y, 0); |
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|
125 |
for i:= cMaxSlotIndex downto 0 do |
2361 | 126 |
if ((i = 0) and (Ammo^[i, 1].Count > 0)) or ((i <> 0) and (Ammo^[i, 0].Count > 0)) then |
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|
127 |
begin |
2197 | 128 |
if (cScreenHeight - CursorPoint.Y >= y - 33) and (cScreenHeight - CursorPoint.Y < y) then Slot:= i; |
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|
129 |
dec(y, 33); |
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|
130 |
inc(SlotsNum); |
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131 |
DrawSprite(sprAMSlot, x, y, 0); |
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132 |
DrawSprite(sprAMSlotKeys, x + 2, y + 1, i); |
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|
133 |
t:= 0; |
2360
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Ok. This time I think I have it. amNothing should work.
nemo
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|
134 |
g:= 0; |
d4d545da9dbe
Ok. This time I think I have it. amNothing should work.
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|
135 |
while (t <= cMaxSlotAmmoIndex) and (Ammo^[i, t].Count > 0) do |
1529
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136 |
begin |
2379 | 137 |
if (Ammo^[i, t].AmmoType <> amNothing) then |
138 |
begin |
|
139 |
l:= Ammoz[Ammo^[i, t].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber; |
|
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|
140 |
|
2379 | 141 |
if l >= 0 then |
142 |
begin |
|
143 |
DrawSprite(sprAMAmmosBW, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1); |
|
144 |
DrawSprite(sprTurnsLeft, x + g * 33 + 51, y + 17, l); |
|
145 |
end else |
|
146 |
DrawSprite(sprAMAmmos, x + g * 33 + 35, y + 1, LongInt(Ammo^[i, t].AmmoType)-1); |
|
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Use turnsleft sprites to indicate turns left to activate ammo
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|
147 |
|
2379 | 148 |
if (Slot = i) |
149 |
and (CursorPoint.X >= x + g * 33 + 35) |
|
150 |
and (CursorPoint.X < x + g * 33 + 68) then |
|
151 |
begin |
|
152 |
if (l < 0) then DrawSprite(sprAMSelection, x + g * 33 + 35, y + 1, 0); |
|
153 |
Pos:= t; |
|
154 |
end; |
|
155 |
inc(g) |
|
156 |
end; |
|
157 |
inc(t) |
|
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|
158 |
end |
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|
159 |
end; |
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|
160 |
dec(y, 1); |
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|
161 |
DrawSprite(sprAMBorders, x, y, 0); |
961
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|
162 |
|
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|
163 |
if (Pos >= 0) then |
2357
babe1a55e284
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
nemo
parents:
2330
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changeset
|
164 |
if (Ammo^[Slot, Pos].Count > 0) and (Ammo^[Slot, Pos].AmmoType <> amNothing) then |
1529
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unc0rr
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1439
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changeset
|
165 |
begin |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
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|
166 |
DrawTexture(cScreenWidth div 2 - 200 + AMxShift, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex); |
2376 | 167 |
|
1529
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changeset
|
168 |
if Ammo^[Slot, Pos].Count < AMMO_INFINITE then |
2198 | 169 |
DrawTexture(cScreenWidth div 2 + AMxShift - 35, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]); |
2376 | 170 |
|
1529
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|
171 |
if bSelected and (Ammoz[Ammo^[Slot, Pos].AmmoType].SkipTurns - CurrentTeam^.Clan^.TurnNumber < 0) then |
3bc916b419cd
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|
172 |
begin |
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|
173 |
bShowAmmoMenu:= false; |
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|
174 |
SetWeapon(Ammo^[Slot, Pos].AmmoType); |
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|
175 |
bSelected:= false; |
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|
176 |
exit |
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|
177 |
end; |
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|
178 |
end; |
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|
179 |
end; |
162 | 180 |
|
181 |
bSelected:= false; |
|
2197 | 182 |
if AMxShift = 0 then DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
4 | 183 |
end; |
184 |
||
162 | 185 |
procedure MoveCamera; forward; |
186 |
||
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add extra semi-opaque layer of water to discolour objects in the water.
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changeset
|
187 |
procedure DrawWater(Alpha: byte); |
1915 | 188 |
var VertexBuffer: array [0..3] of TVertex2f; |
189 |
r: TSDL_Rect; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
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2152
diff
changeset
|
190 |
lw, lh: GLfloat; |
1915 | 191 |
begin |
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add extra semi-opaque layer of water to discolour objects in the water.
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|
192 |
WaterColorArray[0].a := Alpha; |
00f5704f5f39
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|
193 |
WaterColorArray[1].a := Alpha; |
00f5704f5f39
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|
194 |
WaterColorArray[2].a := Alpha; |
00f5704f5f39
add extra semi-opaque layer of water to discolour objects in the water.
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|
195 |
WaterColorArray[3].a := Alpha; |
00f5704f5f39
add extra semi-opaque layer of water to discolour objects in the water.
nemo
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|
196 |
|
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changeset
|
197 |
lw:= cScreenWidth / cScaleFactor; |
2378 | 198 |
lh:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 + 16; |
1915 | 199 |
// Water |
2378 | 200 |
r.y:= WorldDy + cWaterLine; |
201 |
if WorldDy < trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine then |
|
1915 | 202 |
begin |
203 |
if r.y < 0 then r.y:= 0; |
|
204 |
||
205 |
glDisable(GL_TEXTURE_2D); |
|
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changeset
|
206 |
VertexBuffer[0].X:= -lw; |
1915 | 207 |
VertexBuffer[0].Y:= r.y; |
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changeset
|
208 |
VertexBuffer[1].X:= lw; |
1915 | 209 |
VertexBuffer[1].Y:= r.y; |
2161
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changeset
|
210 |
VertexBuffer[2].X:= lw; |
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changeset
|
211 |
VertexBuffer[2].Y:= lh; |
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2152
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changeset
|
212 |
VertexBuffer[3].X:= -lw; |
0c8634241fa4
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changeset
|
213 |
VertexBuffer[3].Y:= lh; |
1915 | 214 |
|
215 |
glEnableClientState (GL_COLOR_ARRAY); |
|
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Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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|
216 |
glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WaterColorArray[0]); |
1915 | 217 |
|
218 |
glEnableClientState(GL_VERTEX_ARRAY); |
|
219 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
|
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Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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changeset
|
220 |
|
1915 | 221 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
222 |
||
2330 | 223 |
glDisableClientState(GL_VERTEX_ARRAY); |
1915 | 224 |
glDisableClientState(GL_COLOR_ARRAY); |
225 |
||
226 |
glColor4f(1, 1, 1, 1); // disable coloring |
|
227 |
glEnable(GL_TEXTURE_2D) |
|
228 |
end |
|
229 |
end; |
|
230 |
||
2288 | 231 |
procedure DrawWaves(Dir, dX, dY: LongInt); |
2292
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changeset
|
232 |
var VertexBuffer, TextureBuffer: array [0..3] of TVertex2f; |
2374 | 233 |
lw, waves, shift: GLfloat; |
2288 | 234 |
begin |
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New waves rendering procedure based on using texture coodrinates > 1.0
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changeset
|
235 |
lw:= cScreenWidth / cScaleFactor; |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
unc0rr
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changeset
|
236 |
waves:= lw * 2 / cWaveWidth; |
87af4ad0ec98
New waves rendering procedure based on using texture coodrinates > 1.0
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changeset
|
237 |
|
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changeset
|
238 |
glBindTexture(GL_TEXTURE_2D, SpritesData[sprWater].Texture^.id); |
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239 |
|
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240 |
VertexBuffer[0].X:= -lw; |
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241 |
VertexBuffer[0].Y:= cWaterLine + WorldDy + dY; |
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242 |
VertexBuffer[1].X:= lw; |
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243 |
VertexBuffer[1].Y:= VertexBuffer[0].Y; |
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244 |
VertexBuffer[2].X:= lw; |
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245 |
VertexBuffer[2].Y:= VertexBuffer[0].Y + SpritesData[sprWater].Height; |
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246 |
VertexBuffer[3].X:= -lw; |
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247 |
VertexBuffer[3].Y:= VertexBuffer[2].Y; |
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248 |
|
2374 | 249 |
shift:= - lw / cWaveWidth; |
250 |
TextureBuffer[0].X:= shift + (( - WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) / (cWaveWidth - 1); |
|
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251 |
TextureBuffer[0].Y:= 0; |
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252 |
TextureBuffer[1].X:= TextureBuffer[0].X + waves; |
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253 |
TextureBuffer[1].Y:= 0; |
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254 |
TextureBuffer[2].X:= TextureBuffer[0].X + waves; |
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255 |
TextureBuffer[2].Y:= 1; |
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256 |
TextureBuffer[3].X:= TextureBuffer[0].X; |
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257 |
TextureBuffer[3].Y:= 1; |
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258 |
|
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259 |
glEnableClientState(GL_VERTEX_ARRAY); |
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260 |
glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
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261 |
|
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262 |
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]); |
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263 |
glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]); |
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264 |
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); |
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265 |
|
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266 |
glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
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267 |
glDisableClientState(GL_VERTEX_ARRAY); |
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268 |
|
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|
269 |
|
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270 |
{for i:= -1 to cWaterSprCount do |
2288 | 271 |
DrawSprite(sprWater, |
272 |
i * cWaveWidth + ((WorldDx + (RealTicks shr 6) * Dir + dX) mod cWaveWidth) - (cScreenWidth div 2), |
|
273 |
cWaterLine + WorldDy + dY, |
|
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274 |
0)} |
2288 | 275 |
end; |
276 |
||
956 | 277 |
procedure DrawWorld(Lag: LongInt); |
371 | 278 |
var i, t: LongInt; |
4 | 279 |
r: TSDL_Rect; |
107 | 280 |
tdx, tdy: Double; |
175 | 281 |
grp: TCapGroup; |
174 | 282 |
s: string[15]; |
80 | 283 |
|
371 | 284 |
procedure DrawRepeated(spr: TSprite; Shift: LongInt); |
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285 |
var i, w, sw: LongInt; |
80 | 286 |
begin |
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|
287 |
sw:= round(cScreenWidth / cScaleFactor); |
80 | 288 |
w:= SpritesData[spr].Width; |
82 | 289 |
i:= Shift mod w; |
80 | 290 |
if i > 0 then dec(i, w); |
2373 | 291 |
dec(i, w * (sw div w + 1)); |
80 | 292 |
repeat |
1760 | 293 |
DrawSprite(spr, i, WorldDy + LAND_HEIGHT - SpritesData[spr].Height, 0); |
80 | 294 |
inc(i, w) |
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295 |
until i > sw |
80 | 296 |
end; |
297 |
||
4 | 298 |
begin |
2372 | 299 |
if ZoomValue < zoom then |
300 |
begin |
|
2379 | 301 |
zoom:= zoom - 0.002 * Lag; |
2374 | 302 |
if ZoomValue > zoom then zoom:= ZoomValue |
2372 | 303 |
end else |
304 |
if ZoomValue > zoom then |
|
305 |
begin |
|
2379 | 306 |
zoom:= zoom + 0.002 * Lag; |
2374 | 307 |
if ZoomValue < zoom then zoom:= ZoomValue |
2372 | 308 |
end; |
2376 | 309 |
|
770 | 310 |
// Sky |
756 | 311 |
glClear(GL_COLOR_BUFFER_BIT); |
312 |
glEnable(GL_BLEND); |
|
775 | 313 |
glEnable(GL_TEXTURE_2D); |
777 | 314 |
//glPushMatrix; |
315 |
//glScalef(1.0, 1.0, 1.0); |
|
756 | 316 |
|
281
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Pause support (mouse cursor is released when the game is paused)
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|
317 |
if not isPaused then MoveCamera; |
162 | 318 |
|
1812 | 319 |
if not cReducedQuality then |
320 |
begin |
|
321 |
// background |
|
322 |
DrawRepeated(sprSky, WorldDx * 3 div 8); |
|
323 |
DrawRepeated(sprHorizont, WorldDx * 3 div 5); |
|
4 | 324 |
|
1812 | 325 |
DrawVisualGears(0); |
2288 | 326 |
end; |
803 | 327 |
|
2288 | 328 |
// Waves |
329 |
DrawWaves( 1, 0, - (cWaveHeight * 2)); |
|
330 |
DrawWaves(-1, 100, - (cWaveHeight + cWaveHeight div 2)); |
|
1812 | 331 |
|
4 | 332 |
|
762 | 333 |
DrawLand(WorldDx, WorldDy); |
1911 | 334 |
|
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00f5704f5f39
add extra semi-opaque layer of water to discolour objects in the water.
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parents:
2268
diff
changeset
|
335 |
DrawWater(255); |
4 | 336 |
|
1660 | 337 |
// Attack bar |
338 |
if CurrentTeam <> nil then |
|
339 |
case AttackBar of |
|
340 |
(* 1: begin |
|
341 |
r:= StuffPoz[sPowerBar]; |
|
342 |
{$WARNINGS OFF} |
|
343 |
r.w:= (CurrentHedgehog^.Gear^.Power * 256) div cPowerDivisor; |
|
344 |
{$WARNINGS ON} |
|
345 |
DrawSpriteFromRect(r, cScreenWidth - 272, cScreenHeight - 48, 16, 0, Surface); |
|
346 |
end;*) |
|
347 |
2: with CurrentHedgehog^ do |
|
348 |
begin |
|
349 |
tdx:= hwSign(Gear^.dX) * Sin(Gear^.Angle * Pi / cMaxAngle); |
|
350 |
tdy:= - Cos(Gear^.Angle * Pi / cMaxAngle); |
|
351 |
for i:= (Gear^.Power * 24) div cPowerDivisor downto 0 do |
|
352 |
DrawSprite(sprPower, |
|
353 |
hwRound(Gear^.X) + system.round(WorldDx + tdx * (24 + i * 2)) - 16, |
|
354 |
hwRound(Gear^.Y) + system.round(WorldDy + tdy * (24 + i * 2)) - 12, |
|
355 |
i) |
|
356 |
end |
|
357 |
end; |
|
358 |
||
956 | 359 |
DrawGears; |
4 | 360 |
|
2047
805f7b62cff6
Allow speech bubble/small damage tags in "reduced quality"
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diff
changeset
|
361 |
DrawVisualGears(1); |
1045 | 362 |
|
2273 | 363 |
DrawWater(cWaterOpacity); |
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00f5704f5f39
add extra semi-opaque layer of water to discolour objects in the water.
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diff
changeset
|
364 |
|
5 | 365 |
// Waves |
2288 | 366 |
DrawWaves( 1, 25, - cWaveHeight); |
367 |
DrawWaves(-1, 50, - (cWaveHeight div 2)); |
|
368 |
DrawWaves( 1, 75, 0); |
|
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changeset
|
369 |
|
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changeset
|
370 |
|
2288 | 371 |
{$WARNINGS OFF} |
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changeset
|
372 |
// Target |
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diff
changeset
|
373 |
if TargetPoint.X <> NoPointX then DrawSprite(sprTargetP, TargetPoint.X + WorldDx - 16, TargetPoint.Y + WorldDy - 16, 0); |
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changeset
|
374 |
|
4 | 375 |
{$WARNINGS ON} |
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changeset
|
376 |
SetScale(2.0); |
0c8634241fa4
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diff
changeset
|
377 |
|
79 | 378 |
// Turn time |
4 | 379 |
if TurnTimeLeft <> 0 then |
380 |
begin |
|
381 |
i:= Succ(Pred(TurnTimeLeft) div 1000); |
|
382 |
if i>99 then t:= 112 |
|
383 |
else if i>9 then t:= 96 |
|
384 |
else t:= 80; |
|
2161
0c8634241fa4
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unc0rr
parents:
2152
diff
changeset
|
385 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t, cScreenHeight - 48, 1); |
4 | 386 |
while i > 0 do |
387 |
begin |
|
388 |
dec(t, 32); |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
389 |
DrawSprite(sprBigDigit, -cScreenWidth div 2 + t, cScreenHeight - 48, i mod 10); |
4 | 390 |
i:= i div 10 |
391 |
end; |
|
2161
0c8634241fa4
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unc0rr
parents:
2152
diff
changeset
|
392 |
DrawSprite(sprFrame, -cScreenWidth div 2 + t - 4, cScreenHeight - 48, 0); |
4 | 393 |
end; |
79 | 394 |
|
4 | 395 |
// Captions |
175 | 396 |
i:= 8; |
397 |
for grp:= Low(TCapGroup) to High(TCapGroup) do |
|
398 |
with Captions[grp] do |
|
762 | 399 |
if Tex <> nil then |
175 | 400 |
begin |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
401 |
DrawCentered(0, i, Tex); |
762 | 402 |
inc(i, Tex^.h + 2); |
564 | 403 |
if EndTime <= RealTicks then |
175 | 404 |
begin |
762 | 405 |
FreeTexture(Tex); |
406 |
Tex:= nil; |
|
175 | 407 |
EndTime:= 0 |
408 |
end |
|
409 |
end; |
|
4 | 410 |
|
47 | 411 |
// Teams Healths |
547 | 412 |
for t:= 0 to Pred(TeamsCount) do |
413 |
with TeamsArray[t]^ do |
|
47 | 414 |
begin |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
415 |
DrawTexture(- NameTagTex^.w - 3, cScreenHeight + DrawHealthY, NameTagTex); |
690 | 416 |
|
417 |
r.x:= 0; |
|
418 |
r.y:= 0; |
|
547 | 419 |
r.w:= 2 + TeamHealthBarWidth; |
764
7513452b1d51
Now game looks almost like it did before switching to OpenGL
unc0rr
parents:
762
diff
changeset
|
420 |
r.h:= HealthTex^.h; |
690 | 421 |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
422 |
DrawFromRect(0, |
1120 | 423 |
cScreenHeight + DrawHealthY, |
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
803
diff
changeset
|
424 |
@r, HealthTex); |
690 | 425 |
|
83 | 426 |
inc(r.x, cTeamHealthWidth + 2); |
427 |
r.w:= 3; |
|
690 | 428 |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
429 |
DrawFromRect(TeamHealthBarWidth + 2, |
1120 | 430 |
cScreenHeight + DrawHealthY, |
841
0700e3d3474d
Get rid if deprecated Surface parameter of Draw* calls
unc0rr
parents:
803
diff
changeset
|
431 |
@r, HealthTex); |
47 | 432 |
end; |
433 |
||
5 | 434 |
// Lag alert |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
435 |
if isInLag then DrawSprite(sprLag, 32 - cScreenWidth div 2, 32, (RealTicks shr 7) mod 12); |
4 | 436 |
|
5 | 437 |
// Wind bar |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
438 |
DrawSprite(sprWindBar, cScreenWidth div 2 - 180, cScreenHeight - 30, 0); |
6 | 439 |
if WindBarWidth > 0 then |
5 | 440 |
begin |
689 | 441 |
{$WARNINGS OFF} |
442 |
r.x:= 8 - (RealTicks shr 6) mod 8; |
|
443 |
{$WARNINGS ON} |
|
444 |
r.y:= 0; |
|
445 |
r.w:= WindBarWidth; |
|
446 |
r.h:= 13; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
447 |
DrawSpriteFromRect(sprWindR, r, cScreenWidth div 2 - 103, cScreenHeight - 28, 13, 0); |
5 | 448 |
end else |
6 | 449 |
if WindBarWidth < 0 then |
5 | 450 |
begin |
689 | 451 |
{$WARNINGS OFF} |
452 |
r.x:= (WindBarWidth + RealTicks shr 6) mod 8; |
|
453 |
{$WARNINGS ON} |
|
454 |
r.y:= 0; |
|
455 |
r.w:= - WindBarWidth; |
|
456 |
r.h:= 13; |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
457 |
DrawSpriteFromRect(sprWindL, r, cScreenWidth div 2 - 106 + WindBarWidth, cScreenHeight - 28, 13, 0); |
5 | 458 |
end; |
459 |
||
161 | 460 |
// AmmoMenu |
1120 | 461 |
if (AMxShift < 210) or bShowAmmoMenu then ShowAmmoMenu; |
161 | 462 |
|
2287 | 463 |
// Cursor |
464 |
if isCursorVisible and bShowAmmoMenu then |
|
465 |
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8); |
|
942 | 466 |
|
2287 | 467 |
DrawChat; |
4 | 468 |
|
2302 | 469 |
if isPaused then DrawCentered(0, cScreenHeight div 2, PauseTexture); |
281
5b483aa9f2ab
Pause support (mouse cursor is released when the game is paused)
unc0rr
parents:
244
diff
changeset
|
470 |
|
4 | 471 |
inc(Frames); |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
472 |
if cShowFPS then |
4 | 473 |
begin |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
474 |
inc(CountTicks, Lag); |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
475 |
if CountTicks >= 1000 then |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
476 |
begin |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
477 |
FPS:= Frames; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
478 |
Frames:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
479 |
CountTicks:= 0; |
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
480 |
s:= inttostr(FPS) + ' fps'; |
759 | 481 |
if fpsTexture <> nil then FreeTexture(fpsTexture); |
482 |
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), $FFFFFF); |
|
2290
bf87ca44782e
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
nemo
parents:
2288
diff
changeset
|
483 |
fpsTexture:= Surface2Tex(tmpSurface, false); |
759 | 484 |
SDL_FreeSurface(tmpSurface) |
298
112e61bd2cc2
Render FPS value to its own surface one time a second
unc0rr
parents:
295
diff
changeset
|
485 |
end; |
759 | 486 |
if fpsTexture <> nil then |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
487 |
DrawTexture(cScreenWidth div 2 - 50, 10, fpsTexture); |
4 | 488 |
end; |
174 | 489 |
|
490 |
inc(SoundTimerTicks, Lag); |
|
491 |
if SoundTimerTicks >= 50 then |
|
492 |
begin |
|
493 |
SoundTimerTicks:= 0; |
|
494 |
if cVolumeDelta <> 0 then |
|
495 |
begin |
|
496 |
str(ChangeVolume(cVolumeDelta), s); |
|
175 | 497 |
AddCaption(Format(trmsg[sidVolume], s), $FFFFFF, capgrpVolume) |
174 | 498 |
end |
756 | 499 |
end; |
500 |
||
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
501 |
if GameState = gsConfirm then DrawCentered(0, cScreenHeight div 2, ConfirmTexture); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
502 |
|
2162 | 503 |
SetScale(zoom); |
1023 | 504 |
|
2287 | 505 |
// Cursor |
506 |
if isCursorVisible then |
|
507 |
begin |
|
508 |
if not bShowAmmoMenu then |
|
509 |
with CurrentHedgehog^ do |
|
510 |
if (Gear^.State and gstHHChooseTarget) <> 0 then |
|
511 |
begin |
|
512 |
i:= Ammo^[CurSlot, CurAmmo].Pos; |
|
513 |
with Ammoz[Ammo^[CurSlot, CurAmmo].AmmoType] do |
|
514 |
if PosCount > 1 then |
|
515 |
DrawSprite(PosSprite, CursorPoint.X - SpritesData[PosSprite].Width div 2, |
|
516 |
cScreenHeight - CursorPoint.Y - SpritesData[PosSprite].Height div 2, |
|
517 |
i); |
|
518 |
end; |
|
519 |
DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8) |
|
520 |
end; |
|
521 |
||
522 |
||
775 | 523 |
glDisable(GL_TEXTURE_2D); |
756 | 524 |
glDisable(GL_BLEND) |
4 | 525 |
end; |
526 |
||
108 | 527 |
procedure AddCaption(s: string; Color: Longword; Group: TCapGroup); |
4 | 528 |
begin |
2142 | 529 |
//if Group in [capgrpGameState] then WriteLnToConsole(s); |
762 | 530 |
if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex); |
4 | 531 |
|
762 | 532 |
Captions[Group].Tex:= RenderStringTex(s, Color, fntBig); |
2142 | 533 |
|
534 |
case Group of |
|
535 |
capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200 |
|
536 |
else |
|
537 |
Captions[Group].EndTime:= RealTicks + 1570 |
|
538 |
end; |
|
4 | 539 |
end; |
540 |
||
79 | 541 |
procedure MoveCamera; |
4 | 542 |
const PrevSentPointTime: LongWord = 0; |
2375 | 543 |
var EdgesDist, cw, wdy: LongInt; |
4 | 544 |
begin |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
545 |
|
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
546 |
cw:= round(cScreenWidth / cScaleFactor); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
547 |
|
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
548 |
if (not (CurrentTeam^.ExtDriven and isCursorVisible)) and cHasFocus then |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
549 |
begin |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
550 |
{$IFDEF SDL13} |
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
551 |
SDL_GetMouseState(0, @CursorPoint.X, @CursorPoint.Y); |
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
552 |
{$ELSE} |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
553 |
SDL_GetMouseState(@CursorPoint.X, @CursorPoint.Y); |
2171
8208946331ba
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
nemo
parents:
2162
diff
changeset
|
554 |
{$ENDIF} |
2162 | 555 |
CursorPoint.X:= CursorPoint.X - cScreenWidth div 2; |
2197 | 556 |
CursorPoint.Y:= cScreenHeight - CursorPoint.Y; |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
557 |
end; |
678 | 558 |
|
1595
33529f567d2d
Don't set focus on gears when curor is visible (should fix cursor jumping)
unc0rr
parents:
1529
diff
changeset
|
559 |
if (FollowGear <> nil) and (not isCursorVisible) then |
1689 | 560 |
if abs(CursorPoint.X - prevPoint.X) + abs(CursorPoint.Y - prevpoint.Y) > 4 then |
561 |
begin |
|
562 |
FollowGear:= nil; |
|
2197 | 563 |
prevPoint:= CursorPoint; |
1689 | 564 |
exit |
565 |
end |
|
566 |
else begin |
|
2198 | 567 |
CursorPoint.x:= (prevPoint.x * 7 + hwRound(FollowGear^.X) + hwSign(FollowGear^.dX) * 100 + WorldDx) div 8; |
2197 | 568 |
//addcaption(inttostr(CursorPoint.X), $AFAFAF, capgrpGameState); |
569 |
CursorPoint.y:= (prevPoint.y * 7 + cScreenHeight - (hwRound(FollowGear^.Y) + WorldDy)) div 8; |
|
1689 | 570 |
end; |
4 | 571 |
|
2375 | 572 |
wdy:= trunc(cScreenHeight / cScaleFactor) + cScreenHeight div 2 - cWaterLine - cVisibleWater; |
573 |
if WorldDy < wdy then WorldDy:= wdy; |
|
574 |
||
2197 | 575 |
if ((CursorPoint.X = prevPoint.X) and (CursorPoint.Y = prevpoint.Y)) then exit; |
4 | 576 |
|
1120 | 577 |
if AMxShift < 210 then |
1689 | 578 |
begin |
2178
d8b3417b2704
Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents:
2171
diff
changeset
|
579 |
if CursorPoint.X < cScreenWidth div 2 + AMxShift - 175 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 175; |
d8b3417b2704
Some fixes on camera broken by zoom code (ammo menu should work now)
unc0rr
parents:
2171
diff
changeset
|
580 |
if CursorPoint.X > cScreenWidth div 2 + AMxShift - 10 then CursorPoint.X:= cScreenWidth div 2 + AMxShift - 10; |
2197 | 581 |
if CursorPoint.Y > 75 + SlotsNum * 33 then CursorPoint.Y:= 75 + SlotsNum * 33; |
582 |
if CursorPoint.Y < 76 then CursorPoint.Y:= 76; |
|
1689 | 583 |
prevPoint:= CursorPoint; |
2197 | 584 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y); |
1689 | 585 |
exit |
586 |
end; |
|
162 | 587 |
|
4 | 588 |
if isCursorVisible then |
1689 | 589 |
begin |
2197 | 590 |
if (not CurrentTeam^.ExtDriven) and (GameTicks >= PrevSentPointTime + cSendCursorPosTime) then |
1689 | 591 |
begin |
592 |
SendIPCXY('P', CursorPoint.X - WorldDx, CursorPoint.Y - WorldDy); |
|
593 |
PrevSentPointTime:= GameTicks |
|
594 |
end; |
|
595 |
end; |
|
351 | 596 |
|
4 | 597 |
if isCursorVisible or (FollowGear <> nil) then |
598 |
begin |
|
284 | 599 |
if isCursorVisible then EdgesDist:= cCursorEdgesDist |
600 |
else EdgesDist:= cGearScrEdgesDist; |
|
2197 | 601 |
if CursorPoint.X < - cScreenWidth div 2 + EdgesDist then |
4 | 602 |
begin |
2197 | 603 |
WorldDx:= WorldDx - CursorPoint.X - cScreenWidth div 2 + EdgesDist; |
604 |
CursorPoint.X:= - cScreenWidth div 2 + EdgesDist |
|
4 | 605 |
end else |
2197 | 606 |
if CursorPoint.X > cScreenWidth div 2 - EdgesDist then |
4 | 607 |
begin |
2197 | 608 |
WorldDx:= WorldDx - CursorPoint.X + cScreenWidth div 2 - EdgesDist; |
2198 | 609 |
CursorPoint.X:= cScreenWidth div 2 - EdgesDist |
4 | 610 |
end; |
284 | 611 |
if CursorPoint.Y < EdgesDist then |
4 | 612 |
begin |
2197 | 613 |
WorldDy:= WorldDy + CursorPoint.Y - EdgesDist; |
284 | 614 |
CursorPoint.Y:= EdgesDist |
4 | 615 |
end else |
284 | 616 |
if CursorPoint.Y > cScreenHeight - EdgesDist then |
4 | 617 |
begin |
2197 | 618 |
WorldDy:= WorldDy + CursorPoint.Y - cScreenHeight + EdgesDist; |
284 | 619 |
CursorPoint.Y:= cScreenHeight - EdgesDist |
4 | 620 |
end; |
621 |
end else |
|
308 | 622 |
if cHasFocus then |
623 |
begin |
|
70 | 624 |
WorldDx:= WorldDx - CursorPoint.X + prevPoint.X; |
2197 | 625 |
WorldDy:= WorldDy + CursorPoint.Y - prevPoint.Y; |
2162 | 626 |
CursorPoint.X:= 0; |
627 |
CursorPoint.Y:= cScreenHeight div 2; |
|
308 | 628 |
end; |
351 | 629 |
|
4 | 630 |
prevPoint:= CursorPoint; |
2197 | 631 |
if cHasFocus then SDL_WarpMouse(CursorPoint.X + cScreenWidth div 2, cScreenHeight - CursorPoint.Y); |
1760 | 632 |
if WorldDy > LAND_HEIGHT + 1024 then WorldDy:= LAND_HEIGHT + 1024; |
2375 | 633 |
if WorldDy < wdy then WorldDy:= wdy; |
2161
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
634 |
if WorldDx < -round(LAND_WIDTH * 2 / cScaleFactor) then WorldDx:= -round(LAND_WIDTH * 2 / cScaleFactor); |
0c8634241fa4
Some work on zooming. Hedgewars are now unplayable.
unc0rr
parents:
2152
diff
changeset
|
635 |
if WorldDx > cw then WorldDx:= cw; |
4 | 636 |
end; |
637 |
||
638 |
initialization |
|
639 |
FillChar(Captions, sizeof(Captions), 0) |
|
640 |
||
641 |
end. |