QTfrontend/CMakeLists.txt
author nemo
Tue, 06 Sep 2011 17:14:29 -0400
changeset 5797 d61cd92865c2
parent 5790 75ffa050c4f9
child 5808 84a075cea647
permissions -rw-r--r--
fix hat name
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# Configure for Qt4
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set(QT_MIN_VERSION "4.5.0")
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set(QT_USE_QTCORE TRUE)
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set(QT_USE_QTGUI TRUE)
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set(QT_USE_QTNETWORK TRUE)
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set(QT_USE_QTSVG FALSE)
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set(QT_USE_QTXML FALSE)
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set(QT_USE_QTOPENGL FALSE)
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set(QT_USE_QTMAIN TRUE)
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find_package(Qt4 REQUIRED)
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include(${QT_USE_FILE})
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# Configure for SDL
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find_package(SDL REQUIRED)
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find_package(SDL_mixer REQUIRED)
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include_directories(.)
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include_directories(${SDL_INCLUDE_DIR})
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include_directories(${SDLMIXER_INCLUDE_DIR})
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include_directories(${CMAKE_SOURCE_DIR}/misc/quazip)
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if(UNIX)
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    # HACK: in freebsd cannot find iconv.h included via SDL.h
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    include_directories("/usr/local/include")
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endif(UNIX)
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if(WIN32 AND NOT UNIX)
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    set(HEDGEWARS_BINDIR ".")
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    set(HEDGEWARS_DATADIR "../share/")
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        add_definitions(-DUSE_XFIRE)
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else()
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    set(HEDGEWARS_BINDIR ${CMAKE_INSTALL_PREFIX})
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    if(DEFINED DATA_INSTALL_DIR)
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        set(HEDGEWARS_DATADIR ${DATA_INSTALL_DIR})
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    else()
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        set(HEDGEWARS_DATADIR ${CMAKE_INSTALL_PREFIX}/share/)
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    endif()
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    #only the cocoa version of qt supports building 64 bit apps
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    if(APPLE AND (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64*") AND (NOT QT_MAC_USE_COCOA))
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        message(FATAL_ERROR "Building the 64 bit version of Hedgewars *requires* the Cocoa variant of QT on Mac OS X")
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    endif()
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endif()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/hwconsts.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp)
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set(hwfr_src
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    HWApplication.cpp
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    game.cpp
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    main.cpp
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    hwform.cpp
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    team.cpp
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    namegen.cpp
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    teamselect.cpp
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    teamselhelper.cpp
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    frameTeam.cpp
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    vertScrollArea.cpp
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    gameuiconfig.cpp
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    ui_hwform.cpp
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    gamecfgwidget.cpp
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    pagemain.cpp
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    pageeditteam.cpp
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    pagemultiplayer.cpp
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    pageoptions.cpp
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    pagenet.cpp
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    pagenetserver.cpp
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    pagenetgame.cpp
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    pageinfo.cpp
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    pagedata.cpp
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    pagesingleplayer.cpp
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    pagetraining.cpp
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    pagecampaign.cpp
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    pageselectweapon.cpp
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    pageingame.cpp
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    pageroomslist.cpp
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    pageconnecting.cpp
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    pagescheme.cpp
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    pagegamestats.cpp
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    pageplayrecord.cpp
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    pageadmin.cpp
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    pagenettype.cpp
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    pagedrawmap.cpp
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    SquareLabel.cpp
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    hats.cpp
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    hedgehogerWidget.cpp
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    hwmap.cpp
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    mapContainer.cpp
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    tcpBase.cpp
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    about.cpp
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    proto.cpp
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    fpsedit.cpp
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    netserver.cpp
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    newnetclient.cpp
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    netudpserver.cpp
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    netudpwidget.cpp
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    netregister.cpp
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    netserverslist.cpp
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    chatwidget.cpp
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    binds.cpp
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    SDLs.cpp
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    ${CMAKE_CURRENT_BINARY_DIR}/hwconsts.cpp
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    selectWeapon.cpp
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    itemNum.cpp
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    input_ip.cpp
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    igbox.cpp
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    weaponItem.cpp
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    misc.cpp
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    ammoSchemeModel.cpp
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    togglebutton.cpp
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    bgwidget.cpp
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    achievements.cpp
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    qaspectratiolayout.cpp
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    drawmapwidget.cpp
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    drawmapscene.cpp
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    themesmodel.cpp
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    databrowser.cpp
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    )
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#xfire integration
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if(WIN32)
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    set(hwfr_src ${hwfr_src} xfire.cpp ../misc/xfire/xfiregameclient.cpp)
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endif(WIN32)
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if(MINGW)
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    # resource compilation for mingw
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    add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o
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    COMMAND windres -I ${CMAKE_CURRENT_SOURCE_DIR}
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    -i ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars.rc
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    -o ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
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    set(hwfr_src ${hwfr_src} ${CMAKE_CURRENT_BINARY_DIR}/hedgewars_rc.o)
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else(MINGW)
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    set(hwfr_src ${hwfr_src} hedgewars.rc)
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endif(MINGW)
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set(hwfr_moc_hdrs
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    HWApplication.h
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    game.h
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    hats.h
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    hwform.h
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    teamselect.h
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   143
    teamselhelper.h
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   144
    frameTeam.h
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   145
    vertScrollArea.h
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   146
    gameuiconfig.h
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   147
    gamecfgwidget.h
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    AbstractPage.h
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   149
    pagenet.h
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   150
    pagemultiplayer.h
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   151
    pagenetserver.h
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    pageingame.h
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   153
    pagetraining.h
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   154
    pageeditteam.h
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   155
    pageoptions.h
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   156
    pagemain.h
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    pageinfo.h
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eedc0f8ed38b Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
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    pagedata.h
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koda
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   159
    pagesingleplayer.h
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   160
    pagenettype.h
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    pageconnecting.h
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    pagedrawmap.h
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   163
    pagecampaign.h
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   164
    pagenetgame.h
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   165
    pageroomslist.h
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    pagegamestats.h
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    pageadmin.h
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   168
    pagescheme.h
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   169
    pageselectweapon.h
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    pageplayrecord.h
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   171
    SquareLabel.h
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   172
    hedgehogerWidget.h
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   173
    hwmap.h
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   174
    mapContainer.h
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   175
    tcpBase.h
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    about.h
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    proto.h
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   178
    fpsedit.h
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   179
    netserver.h
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   180
    newnetclient.h
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   181
    netudpserver.h
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    netudpwidget.h
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    netregister.h
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   184
    netserverslist.h
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   185
    chatwidget.h
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   186
    SDLs.h
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   187
    selectWeapon.h
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   188
    itemNum.h
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    input_ip.h
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   190
    igbox.h
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   191
    weaponItem.h
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   192
    misc.h
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   193
    ammoSchemeModel.h
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    togglebutton.h
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   195
    bgwidget.h
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   196
    qaspectratiolayout.h
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   197
    drawmapwidget.h
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    drawmapscene.h
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    themesmodel.h
5755
a079b4dea081 Implement DataBrowser which downloads resources (images, css) on its own.
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    databrowser.h
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    )
184
f97a7a3dc8f6 - Update more headers
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set(hwfr_hdrs
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    binds.h
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    ui_hwform.h
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   206
    KB.h
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    hwconsts.h
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    )
184
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2218
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set(hwfr_rez hedgewars.qrc)
184
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   211
2641
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qt4_add_resources(hwfr_rez_src ${hwfr_rez})
184
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qt4_wrap_cpp(hwfr_moc_srcs ${hwfr_moc_hdrs})
184
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if(APPLE)
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    set(hwfr_src ${hwfr_src} InstallController.cpp CocoaInitializer.mm M3Panel.mm M3InstallController.m NSWorkspace_RBAdditions.m)
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    set(HW_LINK_LIBS IOKit)
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    if(NOT NOAUTOUPDATE)
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        find_package(Sparkle)
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        if(SPARKLE_FOUND)
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            add_definitions(-DSPARKLE_ENABLED)
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            set(hwfr_src ${hwfr_src} AutoUpdater.cpp SparkleAutoUpdater.mm)
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            set(HW_LINK_LIBS ${SPARKLE_LIBRARY} ${HW_LINK_LIBS})
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        endif()
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    endif()
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endif()
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67d0344aea9f still updates for mac compilation
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184
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add_executable(hedgewars WIN32
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    ${hwfr_src}
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    ${hwfr_moc_srcs}
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    ${hwfr_hdrs}
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    ${hwfr_rez_src}
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    )
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20c62f787a4d koda's OpenAL conversion:
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set(HW_LINK_LIBS
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    quazip
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    ${QT_LIBRARIES}
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    ${SDL_LIBRARY}
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    ${SDLMIXER_LIBRARY}
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    ${HW_LINK_LIBS}
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    )
184
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f97a7a3dc8f6 - Update more headers
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if(WIN32 AND NOT UNIX)
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    if(NOT SDL_LIBRARY)
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        set(HW_LINK_LIBS ${HW_LINK_LIBS} SDL)
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    endif()
555
0376fdcc6322 Get possible screen resolutions from SDL library
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5757
5bf89dbf3547 Link against quazip
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    set(HW_LINK_LIBS
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        ${HW_LINK_LIBS}
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        ole32
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        oleaut32
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        winspool
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        uuid
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        )
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endif()
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2218
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target_link_libraries(hedgewars	${HW_LINK_LIBS})
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495
62c1c2b4414c - Fix most of the warnings in hwengine
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2015
d2848d723690 koda's patch
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install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_dir})
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   267