hedgewars/uTouch.pas
author koda
Wed, 23 May 2012 01:53:25 +0200
changeset 7113 d54e666c395d
parent 7105 9007531f813f
child 7185 92a045156255
permissions -rw-r--r--
add GHC and GHFLAGS from cmake too
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2012 Richard Deurwaarder <xeli@xelification.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTouch;
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interface
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uses SysUtils, uConsole, uVariables, SDLh, uFloat, uConsts, uCommands, uIO, GLUnit, uTypes, uCaptions, uAmmos, uWorld;
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procedure initModule;
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procedure ProcessTouch;
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procedure NewTurnBeginning;
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procedure onTouchDown(x,y: Longword; pointerId: TSDL_FingerId);
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procedure onTouchMotion(x,y: Longword; dx,dy: LongInt; pointerId: TSDL_FingerId);
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procedure onTouchUp(x,y: Longword; pointerId: TSDL_FingerId);
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function convertToCursorX(x: LongInt): LongInt;
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function convertToCursorY(y: LongInt): LongInt;
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function convertToCursorDeltaX(x: LongInt): LongInt;
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function convertToCursorDeltaY(y: LongInt): LongInt;
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function addFinger(x,y: Longword; id: TSDL_FingerId): PTouch_Data;
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function updateFinger(x,y,dx,dy: Longword; id: TSDL_FingerId): PTouch_Data;
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procedure deleteFinger(id: TSDL_FingerId);
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procedure onTouchClick(finger: TTouch_Data);
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procedure onTouchDoubleClick(finger: TTouch_Data);
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procedure onTouchLongClick(finger: TTouch_Data);
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function findFinger(id: TSDL_FingerId): PTouch_Data;
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procedure aim(finger: TTouch_Data);
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function isOnCrosshair(finger: TTouch_Data): boolean;
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function isOnCurrentHog(finger: TTouch_Data): boolean;
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procedure convertToWorldCoord(var x,y: LongInt; finger: TTouch_Data);
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procedure convertToFingerCoord(var x,y: LongInt; oldX, oldY: LongInt);
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function fingerHasMoved(finger: TTouch_Data): boolean;
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function calculateDelta(finger1, finger2: TTouch_Data): LongInt;
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function getSecondFinger(finger: TTouch_Data): PTouch_Data;
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function isOnRect(rect: TSDL_Rect; finger: TTouch_Data): boolean;
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function isOnRect(x,y,w,h: LongInt; finger: TTouch_Data): boolean;
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function isOnWidget(widget: TOnScreenWidget; finger: TTouch_Data): boolean;
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procedure printFinger(finger: TTouch_Data);
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implementation
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const
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    clickTime = 200;
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    nilFingerId = High(TSDL_FingerId);
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var
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    pointerCount : Longword;
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    fingers: array of TTouch_Data;
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    moveCursor : boolean;
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    invertCursor : boolean;
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    xTouchClick,yTouchClick : LongInt;
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    timeSinceClick : Longword;
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    //Pinch to zoom 
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    pinchSize : LongInt;
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    baseZoomValue: GLFloat;
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    //aiming
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    aimingCrosshair: boolean;
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    aimingUp, aimingDown: boolean; 
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    targetAngle: LongInt;
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    buttonsDown: Longword;
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    targetting, targetted: boolean; //true when targetting an airstrike or the like
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procedure onTouchDown(x,y: Longword; pointerId: TSDL_FingerId);
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var 
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    finger: PTouch_Data;
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begin
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{$IFDEF USE_TOUCH_INTERFACE}
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finger := addFinger(x,y,pointerId);
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inc(buttonsDown);//inc buttonsDown, if we don't see a button down we'll dec it
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if isOnCrosshair(finger^) then
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begin
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    aimingCrosshair:= true;
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    aim(finger^);
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    moveCursor:= false;
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    exit;
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end;
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if isOnWidget(fireButton, finger^) then
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    begin
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    ParseTeamCommand('+attack');
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    moveCursor:= false;
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    finger^.pressedWidget:= @fireButton;
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    exit;
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    end;
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if isOnWidget(arrowLeft, finger^) then
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    begin
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    ParseTeamCommand('+left');
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowLeft;
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    exit;
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    end;
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if isOnWidget(arrowRight, finger^) then
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    begin
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    ParseTeamCommand('+right');
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowRight;
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    exit;
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    end;
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if isOnWidget(arrowUp, finger^) then
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    begin
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    ParseTeamCommand('+up');
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    aimingUp:= true;
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowUp;
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    exit;
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    end;
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if isOnWidget(arrowDown, finger^) then
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    begin
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    ParseTeamCommand('+down');
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    aimingDown:= true;
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    moveCursor:= false;
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    finger^.pressedWidget:= @arrowDown;
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    exit;
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    end;
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   141
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if isOnWidget(pauseButton, finger^) then
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    begin
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    isPaused:= not isPaused;
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    moveCursor:= false;
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    finger^.pressedWidget:= @pauseButton;
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    exit;
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    end;
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if isOnWidget(utilityWidget, finger^) then
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    begin
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    finger^.pressedWidget:= @utilityWidget;
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    moveCursor:= false;
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    if(CurrentHedgehog <> nil) then
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        begin
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        if Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable <> 0 then
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            ParseTeamCommand('/timer ' + inttostr((GetCurAmmoEntry(CurrentHedgeHog^)^.Timer div 1000) mod 5 + 1));
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        end;
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   159
    exit;
6806
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    end; 
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dec(buttonsDown);//no buttonsDown, undo the inc() above
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if buttonsDown = 0 then
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    begin
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    moveCursor:= true;
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   165
    case pointerCount of
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        1:
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            targetting:= not(targetted) and (CurrentHedgehog <> nil) and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0);
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        2:
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            begin
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            moveCursor:= false;
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            pinchSize := calculateDelta(finger^, getSecondFinger(finger^)^);
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            baseZoomValue := ZoomValue
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   173
            end;
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   174
        end;
6701
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   175
    end;
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   176
{$ENDIF}
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end;
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   179
procedure onTouchMotion(x,y: Longword;dx,dy: LongInt; pointerId: TSDL_FingerId);
5579
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var
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   181
    finger, secondFinger: PTouch_Data;
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    currentPinchDelta, zoom : single;
5579
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   183
begin
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   184
finger:= updateFinger(x,y,dx,dy,pointerId);
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5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
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   185
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   186
if moveCursor then
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   187
    begin
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   188
        if invertCursor then
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   189
        begin
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   190
            CursorPoint.X := CursorPoint.X - finger^.dx;
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   191
            CursorPoint.Y := CursorPoint.Y + finger^.dy;
5828
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   192
        end
6580
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   193
    else
5828
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   194
        begin
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   195
            CursorPoint.X := CursorPoint.X + finger^.dx;
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   196
            CursorPoint.Y := CursorPoint.Y - finger^.dy;
5828
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   197
        end;
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   198
        exit //todo change into switch rather than ugly ifs
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   199
    end;
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   200
    
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   201
if aimingCrosshair then 
5828
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   202
    begin
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   203
        aim(finger^);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   204
        exit
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   205
    end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
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diff changeset
   206
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   207
if (buttonsDown = 0) and (pointerCount = 2) then
5828
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   208
    begin
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   209
       secondFinger := getSecondFinger(finger^);
667fb58d7f18 Changed firebutton, parameters in uTouch might need to be tweaked some more
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   210
       currentPinchDelta := calculateDelta(finger^, secondFinger^) - pinchSize;
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   211
       zoom := currentPinchDelta/cScreenWidth;
6702
37c56511df0c remove all hwFloat calculations
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   212
       ZoomValue := baseZoomValue - (zoom * cMinMaxZoomLevelDelta);
6580
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lovelacer
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   213
       if ZoomValue < cMaxZoomLevel then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   214
           ZoomValue := cMaxZoomLevel;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   215
       if ZoomValue > cMinZoomLevel then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   216
           ZoomValue := cMinZoomLevel;
5828
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   217
    end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
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diff changeset
   218
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3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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diff changeset
   219
end;
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   220
6693
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   221
procedure onTouchUp(x,y: Longword; pointerId: TSDL_FingerId);
6625
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   222
var
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   223
    finger: PTouch_Data;
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   224
    widget: POnScreenWidget;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   225
begin
6707
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koda
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diff changeset
   226
{$IFDEF USE_TOUCH_INTERFACE}
6580
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   227
x := x;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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diff changeset
   228
y := y;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
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diff changeset
   229
finger:= updateFinger(x,y,0,0,pointerId);
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   230
//Check for onTouchClick event
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
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diff changeset
   231
if not(fingerHasMoved(finger^)) then
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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diff changeset
   232
    begin
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
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diff changeset
   233
    if (RealTicks - finger^.timeSinceDown) < clickTime then
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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parents: 6707
diff changeset
   234
        onTouchClick(finger^)
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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diff changeset
   235
    else
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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diff changeset
   236
            onTouchLongClick(finger^);
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
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diff changeset
   237
    end;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   238
6703
abe2abfe9de2 fix crosshair aiming
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parents: 6702
diff changeset
   239
if aimingCrosshair then
abe2abfe9de2 fix crosshair aiming
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   240
    begin
abe2abfe9de2 fix crosshair aiming
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diff changeset
   241
    aimingCrosshair:= false;
7022
107651b3c5a0 fix breakage
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   242
    ParseTeamCommand('-up');
107651b3c5a0 fix breakage
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   243
    ParseTeamCommand('-down');
6703
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   244
    dec(buttonsDown);
abe2abfe9de2 fix crosshair aiming
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   245
    end;
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diff changeset
   246
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   247
widget:= finger^.pressedWidget;
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   248
if (buttonsDown > 0) and (widget <> nil) then
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
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   249
    begin
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   250
    dec(buttonsDown);
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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diff changeset
   251
    
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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   252
    if widget = @arrowLeft then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
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   253
        ParseTeamCommand('-left');
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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diff changeset
   254
    
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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   255
    if widget = @arrowRight then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
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diff changeset
   256
        ParseTeamCommand('-right');
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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   257
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   258
    if widget = @arrowUp then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
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   259
        ParseTeamCommand('-up');
6640
813a173cd677 the buttons actually work now!
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diff changeset
   260
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   261
    if widget = @arrowDown then
6949
615cc50903c8 remove last boolean keys references and using only ParseCommand in uTouch now
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   262
        ParseTeamCommand('-down');
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   263
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
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diff changeset
   264
    if widget = @fireButton then
6957
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diff changeset
   265
        ParseTeamCommand('-attack');
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diff changeset
   266
    
ab8034208fcd target using the utility button, this fixes bee
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diff changeset
   267
    if widget = @utilityWidget then
6962
ec308eabe09b implement switch for the touch interface
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diff changeset
   268
        if (CurrentHedgehog <> nil)then
ec308eabe09b implement switch for the touch interface
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   269
            if(Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0)then
ec308eabe09b implement switch for the touch interface
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   270
                begin
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   271
                ParseTeamCommand('put');
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   272
                targetted:= true;
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   273
                end
7105
9007531f813f add a nilcheck
koda
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diff changeset
   274
            else if (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amSwitch) then
6962
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   275
                ParseTeamCommand('switch')
ec308eabe09b implement switch for the touch interface
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   276
            else WriteLnToConsole(inttostr(ord(Ammoz[CurrentHedgehog^.CurAmmoType].NameId)) + ' ' + inttostr(ord(sidSwitch)));
6640
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   277
    end;
6951
a37e470c8694 - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
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diff changeset
   278
        
a37e470c8694 - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
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   279
if targetting then
6957
ab8034208fcd target using the utility button, this fixes bee
Xeli
parents: 6956
diff changeset
   280
    AddCaption('Press the target button to mark the target', cWhiteColor, capgrpAmmoInfo);
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   281
 
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   282
deleteFinger(pointerId);
6707
07c8704b6b08 one more USE_TOUCH_INTERFACE
koda
parents: 6705
diff changeset
   283
{$ENDIF}
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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   284
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
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parents:
diff changeset
   285
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
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diff changeset
   286
procedure onTouchDoubleClick(finger: TTouch_Data);
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
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diff changeset
   287
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
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   288
finger := finger;//avoid compiler hint
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   289
end;
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   290
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   291
procedure onTouchLongClick(finger: TTouch_Data);
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   292
begin
6716
c9e873cf2b08 two more this time
koda
parents: 6714
diff changeset
   293
{$IFDEF USE_TOUCH_INTERFACE}
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   294
if isOnWidget(jumpWidget, finger) then
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   295
    begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   296
    ParseTeamCommand('ljump');
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   297
    exit;
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   298
    end;
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   299
6716
c9e873cf2b08 two more this time
koda
parents: 6714
diff changeset
   300
{$ENDIF}
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   301
end;
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   302
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
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diff changeset
   303
procedure onTouchClick(finger: TTouch_Data);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   304
begin
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   305
//if (RealTicks - timeSinceClick < 300) and (sqrt(sqr(finger.X-xTouchClick) + sqr(finger.Y-yTouchClick)) < 30) then
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   306
//    begin
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   307
//    onTouchDoubleClick(finger);
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   308
//    timeSinceClick:= 0;//we make an assumption there won't be an 'click' in the first 300 ticks(milliseconds) 
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   309
//    exit; 
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   310
//    end;
5617
88f43becefe3 added low jump, you can low-jump by double tapping the right or left side of the screen
Xeli
parents: 5615
diff changeset
   311
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   312
xTouchClick:= finger.x;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   313
yTouchClick:= finger.y;
6687
98be933770e0 use realtick rather than SDL_GetTicks
Xeli
parents: 6685
diff changeset
   314
timeSinceClick:= RealTicks;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   315
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   316
if bShowAmmoMenu then
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   317
    begin 
6683
75a1d84ac606 small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
koda
parents: 6676
diff changeset
   318
    if isOnRect(AmmoRect, finger) then
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   319
        begin
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   320
        CursorPoint.X:= finger.x;
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   321
        CursorPoint.Y:= finger.y;
7087
d2089f2ea5af dont allow choosing weapons when the AI is playing
Xeli
parents: 7063
diff changeset
   322
        ParseTeamCommand('put'); 
6648
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   323
        end
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   324
    else
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   325
        bShowAmmoMenu:= false;
025473a2c420 prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
Xeli
parents: 6640
diff changeset
   326
    exit;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   327
    end;
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   328
6716
c9e873cf2b08 two more this time
koda
parents: 6714
diff changeset
   329
{$IFDEF USE_TOUCH_INTERFACE}
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   330
if isOnCurrentHog(finger) or isOnWidget(AMWidget, finger) then
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   331
    begin
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   332
    bShowAmmoMenu := true;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   333
    exit;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   334
    end;
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   335
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   336
if isOnWidget(jumpWidget, finger) then
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   337
    begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   338
    ParseTeamCommand('hjump');    
6712
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   339
    exit;
c582869fbe7f changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
Xeli
parents: 6707
diff changeset
   340
    end;
6716
c9e873cf2b08 two more this time
koda
parents: 6714
diff changeset
   341
{$ENDIF}
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   342
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   343
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   344
function addFinger(x,y: Longword; id: TSDL_FingerId): PTouch_Data;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   345
var 
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   346
    xCursor, yCursor, index : LongInt;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   347
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   348
    //Check array sizes
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   349
    if length(fingers) < Integer(pointerCount) then 
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   350
    begin
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   351
        setLength(fingers, length(fingers)*2);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   352
        for index := length(fingers) div 2 to length(fingers) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   353
            fingers[index].id := nilFingerId;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   354
    end;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   355
    
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   356
    
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   357
    xCursor := convertToCursorX(x);
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   358
    yCursor := convertToCursorY(y);
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   359
    
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   360
    //on removing fingers, all fingers are moved to the left
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   361
    //with dynamic arrays being zero based, the new position of the finger is the old pointerCount
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   362
    fingers[pointerCount].id := id;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   363
    fingers[pointerCount].historicalX := xCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   364
    fingers[pointerCount].historicalY := yCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   365
    fingers[pointerCount].x := xCursor;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   366
    fingers[pointerCount].y := yCursor;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   367
    fingers[pointerCount].dx := 0;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   368
    fingers[pointerCount].dy := 0;
6687
98be933770e0 use realtick rather than SDL_GetTicks
Xeli
parents: 6685
diff changeset
   369
    fingers[pointerCount].timeSinceDown:= RealTicks;
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   370
    fingers[pointerCount].pressedWidget:= nil;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   371
 
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   372
    addFinger:= @fingers[pointerCount];
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   373
    inc(pointerCount);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   374
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   375
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   376
function updateFinger(x,y,dx,dy: Longword; id: TSDL_FingerId): PTouch_Data;
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   377
begin
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   378
   updateFinger:= findFinger(id);
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   379
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   380
   updateFinger^.x:= convertToCursorX(x);
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   381
   updateFinger^.y:= convertToCursorY(y);
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   382
   updateFinger^.dx:= convertToCursorDeltaX(dx);
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   383
   updateFinger^.dy:= convertToCursorDeltaY(dy);
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   384
end;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   385
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   386
procedure deleteFinger(id: TSDL_FingerId);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   387
var
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   388
    index : Longword;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   389
begin
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   390
    
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   391
    dec(pointerCount);
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   392
    for index := 0 to pointerCount do
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   393
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   394
        if fingers[index].id = id then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   395
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   396
 
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   397
            //put the last finger into the spot of the finger to be removed, 
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   398
            //so that all fingers are packed to the far left
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   399
            if  pointerCount <> index then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   400
                begin
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   401
                fingers[index].id := fingers[pointerCount].id;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   402
                fingers[index].x := fingers[pointerCount].x;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   403
                fingers[index].y := fingers[pointerCount].y;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   404
                fingers[index].historicalX := fingers[pointerCount].historicalX;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   405
                fingers[index].historicalY := fingers[pointerCount].historicalY;    
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   406
                fingers[index].timeSinceDown := fingers[pointerCount].timeSinceDown;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   407
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   408
                fingers[pointerCount].id := nilFingerId;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   409
            end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   410
        else fingers[index].id := nilFingerId;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   411
            break;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   412
        end;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   413
    end;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   414
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   415
end;
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   416
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   417
procedure NewTurnBeginning;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   418
begin
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   419
targetted:= false;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   420
targetting:= false;
7022
107651b3c5a0 fix breakage
Xeli
parents: 6962
diff changeset
   421
SetUtilityWidgetState(amNothing);
6961
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   422
end;
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   423
d5ac09894a1b hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli
parents: 6957
diff changeset
   424
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   425
procedure ProcessTouch;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   426
var
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   427
    deltaAngle: LongInt;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   428
begin
6951
a37e470c8694 - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
Xeli
parents: 6950
diff changeset
   429
invertCursor := not(bShowAmmoMenu or targetting); 
6705
d2e95dcf2bb0 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli
parents: 6704
diff changeset
   430
if aimingCrosshair then
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   431
    if CurrentHedgehog^.Gear <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   432
        begin
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   433
        deltaAngle:= CurrentHedgehog^.Gear^.Angle - targetAngle;
6705
d2e95dcf2bb0 stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
Xeli
parents: 6704
diff changeset
   434
        if (deltaAngle > -5) and (deltaAngle < 5) then 
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   435
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   436
                if(aimingUp)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   437
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   438
                    aimingUp:= false;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   439
                    ParseTeamCommand('-up');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   440
                    end;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   441
                if(aimingDown)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   442
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   443
                    aimingDown:= false;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   444
                    ParseTeamCommand('-down');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   445
                    end
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   446
            end
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   447
        else
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   448
            begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   449
            if (deltaAngle < 0) then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   450
                begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   451
                if aimingUp then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   452
                    begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   453
                    aimingUp:= false;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   454
                    ParseTeamCommand('-up');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   455
                    end;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   456
                if(aimingDown)then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   457
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   458
                    aimingDown:= true;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   459
                    ParseTeamCommand('-down');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   460
                    end
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   461
                end
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   462
            else
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   463
                begin
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   464
                if aimingDown then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   465
                    begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   466
                    ParseTeamCommand('-down');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   467
                    aimingDown:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   468
                    end;
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   469
                if aimingUp then
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   470
                    begin
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   471
                    aimingUp:= true;
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   472
                    ParseTeamCommand('+up');
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   473
                    end;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   474
                end; 
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   475
            end;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   476
        end
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   477
    else  
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   478
        begin
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   479
        if aimingUp then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   480
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   481
            ParseTeamCommand('-up');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   482
            aimingUp:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   483
            end;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   484
        if aimingDown then
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   485
            begin
6919
bf7433e62b9c in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli
parents: 6808
diff changeset
   486
            ParseTeamCommand('-down');
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   487
            aimingDown:= false;
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   488
            end;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   489
        end;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   490
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   491
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   492
function findFinger(id: TSDL_FingerId): PTouch_Data;
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   493
var
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   494
    index: LongWord;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   495
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   496
    for index := 0 to High(fingers) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   497
        if fingers[index].id = id then 
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   498
            begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   499
            findFinger := @fingers[index];
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   500
            break;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   501
            end;
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   502
end;
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   503
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   504
procedure aim(finger: TTouch_Data);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   505
var 
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   506
    hogX, hogY, touchX, touchY, deltaX, deltaY: LongInt;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   507
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   508
    if CurrentHedgehog^.Gear <> nil then
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   509
        begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   510
        touchX := 0;//avoid compiler hint
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   511
        touchY := 0;
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   512
        hogX := hwRound(CurrentHedgehog^.Gear^.X);
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   513
        hogY := hwRound(CurrentHedgehog^.Gear^.Y);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   514
5609
9d66611e4d0a Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Xeli
parents: 5605
diff changeset
   515
        convertToWorldCoord(touchX, touchY, finger);
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   516
        deltaX := abs(TouchX-HogX);
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   517
        deltaY := TouchY-HogY;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   518
        
6703
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   519
        targetAngle:= (Round(DeltaY / sqrt(sqr(deltaX) + sqr(deltaY)) * 2048) + 2048) div 2;
6651
4103354b7599 fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
Xeli
parents: 6648
diff changeset
   520
        end; //if CurrentHedgehog^.Gear <> nil
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   521
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   522
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   523
// These 4 convertToCursor functions convert xy coords from the SDL coordinate system to our CursorPoint coor system:
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   524
// - the SDL coordinate system goes from 0 to 32768 on the x axis and 0 to 32768 on the y axis, (0,0) being top left;
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   525
// - the CursorPoint coordinate system goes from -cScreenWidth/2 to cScreenWidth/2 on the x axis
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   526
//   and 0 to cScreenHeight on the x axis, (-cScreenWidth, cScreenHeight) being top left.
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   527
function convertToCursorX(x: LongInt): LongInt;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   528
begin
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   529
    convertToCursorX := round((x/32768)*cScreenWidth) - (cScreenWidth shr 1);
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   530
end;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   531
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   532
function convertToCursorY(y: LongInt): LongInt;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   533
begin
6625
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   534
    convertToCursorY := cScreenHeight - round((y/32768)*cScreenHeight)
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   535
end;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   536
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   537
function convertToCursorDeltaX(x: LongInt): LongInt;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   538
begin
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   539
    convertToCursorDeltaX := round(x/32768*cScreenWidth)
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   540
end;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   541
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   542
function convertToCursorDeltaY(y: LongInt): LongInt;
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   543
begin
2d8c5815292f some refactoring + you can now tap on the ammo menu to select a weapon
Xeli
parents: 6580
diff changeset
   544
    convertToCursorDeltaY := round(y/32768*cScreenHeight)
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   545
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   546
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   547
function isOnCrosshair(finger: TTouch_Data): boolean;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   548
var
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   549
    x,y : LongInt;
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   550
begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   551
    x := 0;//avoid compiler hint
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   552
    y := 0;
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   553
    convertToFingerCoord(x, y, CrosshairX, CrosshairY);
6703
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   554
  isOnCrosshair:= sqrt(sqr(finger.x-x) + sqr(finger.y-y)) < 50;
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   555
//    isOnCrosshair:= isOnRect(x-24, y-24, 48, 48, finger);
5615
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   556
end;
104f69e798bb changed aiming to be triggered when touching the crosshair
Xeli
parents: 5609
diff changeset
   557
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   558
function isOnCurrentHog(finger: TTouch_Data): boolean;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   559
var
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   560
    x,y : LongInt;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   561
begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   562
    x := 0;
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   563
    y := 0;
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   564
    convertToFingerCoord(x,y, hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y));
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   565
    isOnCurrentHog := sqrt(sqr(finger.X-x) + sqr(finger.Y-y)) < 50;
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   566
end;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   567
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   568
procedure convertToFingerCoord(var x,y : LongInt; oldX, oldY: LongInt);
5938
c186c454779d isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Xeli
parents: 5828
diff changeset
   569
begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   570
    x := oldX + WorldDx;
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   571
    y := cScreenHeight - (oldY + WorldDy);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   572
end;
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   573
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   574
procedure convertToWorldCoord(var x,y: LongInt; finger: TTouch_Data);
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   575
begin
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   576
//if x <> nil then 
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   577
    x := finger.x-WorldDx;
5599
2e4b90f33a83 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Xeli
parents: 5595
diff changeset
   578
//if y <> nil then 
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   579
    y := (cScreenHeight - finger.y)-WorldDy;
5595
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   580
end;
480d451152a5 open ammo when clicking the current hog
Xeli
parents: 5589
diff changeset
   581
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   582
//Method to calculate the distance this finger has moved since the downEvent
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   583
function fingerHasMoved(finger: TTouch_Data): boolean;
5589
b95d10c82f7f Now able to select a weapon
Xeli
parents: 5579
diff changeset
   584
begin
6950
f34ff54b0cbd -Fixed FingerHasMoved function, still might need a little tweaking
Xeli
parents: 6949
diff changeset
   585
    fingerHasMoved := trunc(sqrt(sqr(finger.X-finger.historicalX) + sqr(finger.y-finger.historicalY))) > 30;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   586
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   587
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   588
function calculateDelta(finger1, finger2: TTouch_Data): LongInt; inline;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   589
begin
6702
37c56511df0c remove all hwFloat calculations
Xeli
parents: 6701
diff changeset
   590
    calculateDelta := Round(sqrt(sqr(finger2.x-finger1.x) + sqr(finger2.y-finger1.y)));
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   591
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   592
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   593
// Under the premise that all pointer ids in pointerIds:TSDL_FingerId are packed to the far left.
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   594
// If the pointer to be ignored is not pointerIds[0] the second must be there
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   595
function getSecondFinger(finger: TTouch_Data): PTouch_Data;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   596
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   597
    if fingers[0].id = finger.id then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   598
        getSecondFinger := @fingers[1]
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   599
    else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6344
diff changeset
   600
        getSecondFinger := @fingers[0];
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   601
end;
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   602
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   603
function isOnRect(rect: TSDL_Rect; finger: TTouch_Data): boolean;
6698
804e9076d136 forgot begin
Xeli
parents: 6695
diff changeset
   604
begin
6703
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   605
    isOnRect:= isOnRect(rect.x, rect.y, rect.w, rect.h, finger);
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   606
end;
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   607
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   608
function isOnRect(x,y,w,h: LongInt; finger: TTouch_Data): boolean;
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   609
begin
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   610
    isOnRect:= (finger.x > x)   and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   611
               (finger.x < x + w) and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   612
               (cScreenHeight - finger.y > y) and
abe2abfe9de2 fix crosshair aiming
Xeli
parents: 6702
diff changeset
   613
               (cScreenHeight - finger.y < y + h);
6640
813a173cd677 the buttons actually work now!
Xeli
parents: 6625
diff changeset
   614
end;
813a173cd677 the buttons actually work now!
Xeli
parents: 6625
diff changeset
   615
6723
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   616
function isOnWidget(widget: TOnScreenWidget; finger: TTouch_Data): boolean;
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   617
begin
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   618
    isOnWidget:= widget.show and isOnRect(widget.active, finger);
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   619
end;
b77e2d4d664b check if the widget is shown before checking if the finger is on the widget
Xeli
parents: 6716
diff changeset
   620
6693
b6a69c0bc541 carried out some cosmetic TODOs in uTouch
koda
parents: 6687
diff changeset
   621
procedure printFinger(finger: TTouch_Data);
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   622
begin
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   623
    WriteToConsole(Format('id:%d, (%d,%d), (%d,%d), time: %d', [finger.id, finger.x, finger.y, finger.historicalX, finger.historicalY, finger.timeSinceDown]));
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   624
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   625
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   626
procedure initModule;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   627
var
6228
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   628
    index: Longword;
1b7d4d7d162b added lines to avoid compiler hints, is this really the way we want to do it though? ;/
Xeli
parents: 6029
diff changeset
   629
    //uRenderCoordScaleX, uRenderCoordScaleY: Longword;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   630
begin
6701
58a43c2064ad the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
Xeli
parents: 6700
diff changeset
   631
    buttonsDown:= 0;
5605
31bd6e30df02 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events
Xeli
parents: 5599
diff changeset
   632
5733
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   633
    setLength(fingers, 4);
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   634
    for index := 0 to High(fingers) do 
5ab22736bdb6 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Xeli
parents: 5621
diff changeset
   635
        fingers[index].id := nilFingerId;
5579
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   636
end;
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   637
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   638
begin
3176ee8a9d94 uTouch, has cursor move, zoom and click or tap to open the ammo menu
Xeli
parents:
diff changeset
   639
end.